REVIEWED: Potential code issues reported by CodeQL #3476

This commit is contained in:
Ray 2023-11-01 15:28:18 +01:00
parent ba21b8d274
commit 64d64cc181
12 changed files with 98 additions and 92 deletions

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@ -75,9 +75,9 @@ int main(void)
bool eventRecording = false;
bool eventPlaying = false;
int frameCounter = 0;
int playFrameCounter = 0;
int currentPlayFrame = 0;
unsigned int frameCounter = 0;
unsigned int playFrameCounter = 0;
unsigned int currentPlayFrame = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------

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@ -41,7 +41,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
pthread_t threadId; // Loading data thread id
pthread_t threadId = { 0 }; // Loading data thread id
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
int framesCounter = 0;

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@ -29,7 +29,7 @@ int main(void)
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
int framesCounter = 0; // Variable used to count frames
unsigned int framesCounter = 0; // Variable used to count frames
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

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@ -68,14 +68,12 @@ int main(void)
char skyboxFileName[256] = { 0 };
Texture2D panorama;
if (useHDR)
{
TextCopy(skyboxFileName, "resources/dresden_square_2k.hdr");
// Load HDR panorama (sphere) texture
panorama = LoadTexture(skyboxFileName);
Texture2D panorama = LoadTexture(skyboxFileName);
// Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture
// NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping
@ -83,7 +81,7 @@ int main(void)
// despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
//UnloadTexture(panorama); // Texture not required anymore, cubemap already generated
UnloadTexture(panorama); // Texture not required anymore, cubemap already generated
}
else
{
@ -113,15 +111,18 @@ int main(void)
{
if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
{
// Unload current cubemap texture and load new one
// Unload current cubemap texture to load new one
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
if (useHDR)
{
// Load HDR panorama (sphere) texture
Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
UnloadTexture(panorama);
UnloadTexture(panorama); // Texture not required anymore, cubemap already generated
}
else
{

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@ -42,7 +42,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
float startangle;
float startangle = 0.0f;
if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG;
if (angleMode == 1) startangle = 0.0f;

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@ -82,7 +82,8 @@ int main(void)
// Check if screen is resized
if (IsWindowResized())
{
float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
resolution[0] = (float)GetScreenWidth();
resolution[1] = (float)GetScreenHeight();
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
}
//----------------------------------------------------------------------------------

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@ -195,7 +195,7 @@ int main(void)
}
Vector2 mouse = GetMousePosition();
Vector2 pos = { 28.8f, 10.0f };
Vector2 position = { 28.8f, 10.0f };
hovered = -1;
//----------------------------------------------------------------------------------
@ -210,21 +210,21 @@ int main(void)
for (int i = 0; i < SIZEOF(emoji); ++i)
{
const char *txt = &emojiCodepoints[emoji[i].index];
Rectangle emojiRect = { pos.x, pos.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize };
Rectangle emojiRect = { position.x, position.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize };
if (!CheckCollisionPointRec(mouse, emojiRect))
{
DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
DrawTextEx(fontEmoji, txt, position, (float)fontEmoji.baseSize, 1.0f, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
}
else
{
DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, emoji[i].color );
DrawTextEx(fontEmoji, txt, position, (float)fontEmoji.baseSize, 1.0f, emoji[i].color );
hovered = i;
hoveredPos = pos;
hoveredPos = position;
}
if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; }
else pos.x += fontEmoji.baseSize + 28.8f;
if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { position.y += fontEmoji.baseSize + 24.25f; position.x = 28.8f; }
else position.x += fontEmoji.baseSize + 28.8f;
}
//------------------------------------------------------------------------------
@ -282,8 +282,8 @@ int main(void)
int length = GetCodepointCount(messages[message].text);
const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, length, size);
sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
DrawText(info, (int)pos.x, (int)pos.y, 10, RAYWHITE);
DrawText(info, (int)(textRect.x + textRect.width - sz.x), (int)(msgRect.y + msgRect.height - sz.y - 2), 10, RAYWHITE);
}
//------------------------------------------------------------------------------

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@ -436,8 +436,8 @@ struct AutomationEvent {
};
*/
static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer
static bool automationEventRecording = false; // Recording automation events flag
static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer
static bool automationEventRecording = false; // Recording automation events flag
//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing
#endif
//-----------------------------------------------------------------------------------
@ -2465,7 +2465,7 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
byteCount += sprintf(txtData + byteCount, "c %i\n", list.count);
for (int i = 0; i < list.count; i++)
{
byteCount += sprintf(txtData + byteCount, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type,
byteCount += snprintf(txtData + byteCount, 256, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type,
list.events[i].params[0], list.events[i].params[1], list.events[i].params[2], list.events[i].params[3], autoEventTypeName[list.events[i].type]);
}

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@ -516,28 +516,28 @@ typedef enum {
// Framebuffer attachment type
// NOTE: By default up to 8 color channels defined, but it can be more
typedef enum {
RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0
RL_ATTACHMENT_COLOR_CHANNEL1, // Framebuffer attachment type: color 1
RL_ATTACHMENT_COLOR_CHANNEL2, // Framebuffer attachment type: color 2
RL_ATTACHMENT_COLOR_CHANNEL3, // Framebuffer attachment type: color 3
RL_ATTACHMENT_COLOR_CHANNEL4, // Framebuffer attachment type: color 4
RL_ATTACHMENT_COLOR_CHANNEL5, // Framebuffer attachment type: color 5
RL_ATTACHMENT_COLOR_CHANNEL6, // Framebuffer attachment type: color 6
RL_ATTACHMENT_COLOR_CHANNEL7, // Framebuffer attachment type: color 7
RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth
RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil
RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0
RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1
RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2
RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3
RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4
RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5
RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6
RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7
RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth
RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil
} rlFramebufferAttachType;
// Framebuffer texture attachment type
typedef enum {
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, // Framebuffer texture attachment type: cubemap, -X side
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, // Framebuffer texture attachment type: cubemap, +Y side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, // Framebuffer texture attachment type: cubemap, -Y side
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, // Framebuffer texture attachment type: cubemap, +Z side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, // Framebuffer texture attachment type: cubemap, -Z side
RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side
RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
} rlFramebufferAttachTextureType;
// Face culling mode
@ -823,6 +823,9 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
#endif
#endif
#if defined(GRAPHICS_API_OPENGL_ES3)
#include <GLES3/gl3.h>
#endif
#include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
@ -2243,7 +2246,7 @@ void rlLoadExtensions(void *loader)
#if defined(GRAPHICS_API_OPENGL_ES3)
// Register supported extensions flags
// OpenGL ES 3.0 extensions supported by default
// OpenGL ES 3.0 extensions supported by default (or it should be)
RLGL.ExtSupported.vao = true;
RLGL.ExtSupported.instancing = true;
RLGL.ExtSupported.texNPOT = true;
@ -2254,20 +2257,20 @@ void rlLoadExtensions(void *loader)
RLGL.ExtSupported.maxDepthBits = 24;
RLGL.ExtSupported.texAnisoFilter = true;
RLGL.ExtSupported.texMirrorClamp = true;
// TODO: Make sure that the ones above are actually present by default
// TODO: Check for these...
// RLGL.ExtSupported.texCompDXT
// RLGL.ExtSupported.texCompETC1
// RLGL.ExtSupported.texCompETC2
// RLGL.ExtSupported.texCompPVRT
// RLGL.ExtSupported.texCompASTC
// RLGL.ExtSupported.computeShader
// RLGL.ExtSupported.ssbo
// RLGL.ExtSupported.maxAnisotropyLevel
// TODO: Check for additional OpenGL ES 3.0 supported extensions:
//RLGL.ExtSupported.texCompDXT = true;
//RLGL.ExtSupported.texCompETC1 = true;
//RLGL.ExtSupported.texCompETC2 = true;
//RLGL.ExtSupported.texCompPVRT = true;
//RLGL.ExtSupported.texCompASTC = true;
//RLGL.ExtSupported.maxAnisotropyLevel = true;
//RLGL.ExtSupported.computeShader = true;
//RLGL.ExtSupported.ssbo = true;
#elif defined(GRAPHICS_API_OPENGL_ES2)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL)
// TODO: Support OpenGL ES 3.0
// TODO: Support GLAD loader for OpenGL ES 3.0
if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions");
else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully");
#endif

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@ -2142,11 +2142,11 @@ Mesh GenMeshPoly(int sides, float radius)
Vector3 *vertices = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3));
float d = 0.0f, dStep = 360.0f/sides;
for (int v = 0; v < vertexCount; v += 3)
for (int v = 0; v < vertexCount - 2; v += 3)
{
vertices[v] = (Vector3){ 0.0f, 0.0f, 0.0f };
vertices[v + 1] = (Vector3){ sinf(DEG2RAD*d)*radius, 0.0f, cosf(DEG2RAD*d)*radius };
vertices[v + 2] = (Vector3){sinf(DEG2RAD*(d+dStep))*radius, 0.0f, cosf(DEG2RAD*(d+dStep))*radius };
vertices[v + 2] = (Vector3){ sinf(DEG2RAD*(d+dStep))*radius, 0.0f, cosf(DEG2RAD*(d+dStep))*radius };
d += dStep;
}

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@ -2002,7 +2002,6 @@ int GetCodepointPrevious(const char *text, int *codepointSize)
// Module specific Functions Definition
//----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_FNT)
// Read a line from memory
// REQUIRES: memcpy()
// NOTE: Returns the number of bytes read
@ -2032,7 +2031,9 @@ static Font LoadBMFont(const char *fileName)
int imHeight = 0;
char imFileName[129] = { 0 };
int base = 0; // Useless data
int base = 0; // Useless data
int readBytes = 0; // Data bytes read
int readVars = 0; // Variables filled by sscanf()
char *fileText = LoadFileText(fileName);
@ -2041,32 +2042,30 @@ static Font LoadBMFont(const char *fileName)
char *fileTextPtr = fileText;
// NOTE: We skip first line, it contains no useful information
int lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
fileTextPtr += (lineBytes + 1);
readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
fileTextPtr += (readBytes + 1);
// Read line data
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
searchPoint = strstr(buffer, "lineHeight");
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &imWidth, &imHeight);
fileTextPtr += (lineBytes + 1);
readVars = sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &imWidth, &imHeight);
fileTextPtr += (readBytes + 1);
if (readVars < 4) { UnloadFileText(fileText); return font; } // Some data not available, file malformed
TRACELOGD("FONT: [%s] Loaded font info:", fileName);
TRACELOGD(" > Base size: %i", fontSize);
TRACELOGD(" > Texture scale: %ix%i", imWidth, imHeight);
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
searchPoint = strstr(buffer, "file");
sscanf(searchPoint, "file=\"%128[^\"]\"", imFileName);
fileTextPtr += (lineBytes + 1);
readVars = sscanf(searchPoint, "file=\"%128[^\"]\"", imFileName);
fileTextPtr += (readBytes + 1);
TRACELOGD(" > Texture filename: %s", imFileName);
if (readVars < 1) { UnloadFileText(fileText); return font; } // No fileName read
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &glyphCount);
fileTextPtr += (lineBytes + 1);
readVars = sscanf(searchPoint, "count=%i", &glyphCount);
fileTextPtr += (readBytes + 1);
TRACELOGD(" > Chars count: %i", glyphCount);
if (readVars < 1) { UnloadFileText(fileText); return font; } // No glyphCount read
// Compose correct path using route of .fnt file (fileName) and imFileName
char *imPath = NULL;
@ -2124,22 +2123,26 @@ static Font LoadBMFont(const char *fileName)
for (int i = 0; i < glyphCount; i++)
{
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
readVars = sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
fileTextPtr += (lineBytes + 1);
fileTextPtr += (readBytes + 1);
if (readVars == 8) // Make sure all char data has been properly read
{
// Get character rectangle in the font atlas texture
font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
// Get character rectangle in the font atlas texture
font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
// Save data properly in sprite font
font.glyphs[i].value = charId;
font.glyphs[i].offsetX = charOffsetX;
font.glyphs[i].offsetY = charOffsetY;
font.glyphs[i].advanceX = charAdvanceX;
// Save data properly in sprite font
font.glyphs[i].value = charId;
font.glyphs[i].offsetX = charOffsetX;
font.glyphs[i].offsetY = charOffsetY;
font.glyphs[i].advanceX = charAdvanceX;
// Fill character image data from imFont data
font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]);
// Fill character image data from imFont data
font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]);
}
else TRACELOG(LOG_WARNING, "FONT: [%s] Some characters data not correctly provided", fileName);
}
UnloadImage(imFont);

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@ -1288,8 +1288,6 @@ void ImageFormat(Image *image, int newFormat)
image->data = NULL;
image->format = newFormat;
int k = 0;
switch (image->format)
{
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
@ -1306,7 +1304,7 @@ void ImageFormat(Image *image, int newFormat)
{
image->data = (unsigned char *)RL_MALLOC(image->width*image->height*2*sizeof(unsigned char));
for (int i = 0; i < image->width*image->height*2; i += 2, k++)
for (int i = 0, k = 0; i < image->width*image->height*2; i += 2, k++)
{
((unsigned char *)image->data)[i] = (unsigned char)((pixels[k].x*0.299f + (float)pixels[k].y*0.587f + (float)pixels[k].z*0.114f)*255.0f);
((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].w*255.0f);