fix for deferred rendering example. (#3655)

* fix for deferred rendering example.

* missed defines to build.
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Jett 2023-12-19 18:27:59 -05:00 committed by GitHub
parent 3f776df94e
commit e71153258b
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2 changed files with 16 additions and 2 deletions

View File

@ -254,8 +254,8 @@ int main(void)
EndMode3D();
// As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer.
rlEnableFramebuffer(gBuffer.framebuffer); //glBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlEnableFramebuffer(0); //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT
rlDisableFramebuffer();

View File

@ -320,6 +320,8 @@
#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA
#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -621,6 +623,7 @@ RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture
RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer
RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers
RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer
RLAPI void rlBindFramebuffer(unsigned int id,unsigned int val); // bind (FBO)
// General render state
RLAPI void rlEnableColorBlend(void); // Enable color blending
@ -631,6 +634,7 @@ RLAPI void rlEnableDepthMask(void); // Enable depth write
RLAPI void rlDisableDepthMask(void); // Disable depth write
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
RLAPI void rlColorMask(bool,bool,bool,bool); // color mask control
RLAPI void rlSetCullFace(int mode); // Set face culling mode
RLAPI void rlEnableScissorTest(void); // Enable scissor test
RLAPI void rlDisableScissorTest(void); // Disable scissor test
@ -1737,6 +1741,14 @@ void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX
#endif
}
// bind framebuffer object
void rlBindFramebuffer(unsigned int id,unsigned int val)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
glBindFramebuffer(id, val);
#endif
}
// Activate multiple draw color buffers
// NOTE: One color buffer is always active by default
void rlActiveDrawBuffers(int count)
@ -1813,6 +1825,8 @@ void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); }
// Disable backface culling
void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); }
void rlColorMask(bool r,bool g,bool b,bool a) { glColorMask(r,g,b,a); }
// Set face culling mode
void rlSetCullFace(int mode)
{