REVIEWED PR deferred render

This commit is contained in:
Ray 2023-12-20 00:51:51 +01:00
parent e71153258b
commit 2fe68a8a12
2 changed files with 11 additions and 10 deletions

View File

@ -254,8 +254,8 @@ int main(void)
EndMode3D();
// As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer.
rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
rlBindFramebuffer(RL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlBindFramebuffer(RL_DRAW_FRAMEBUFFER, 0);
rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT
rlDisableFramebuffer();

View File

@ -320,8 +320,8 @@
#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA
#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER
#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -623,7 +623,7 @@ RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture
RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer
RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers
RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer
RLAPI void rlBindFramebuffer(unsigned int id,unsigned int val); // bind (FBO)
RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO)
// General render state
RLAPI void rlEnableColorBlend(void); // Enable color blending
@ -634,7 +634,7 @@ RLAPI void rlEnableDepthMask(void); // Enable depth write
RLAPI void rlDisableDepthMask(void); // Disable depth write
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
RLAPI void rlColorMask(bool,bool,bool,bool); // color mask control
RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control
RLAPI void rlSetCullFace(int mode); // Set face culling mode
RLAPI void rlEnableScissorTest(void); // Enable scissor test
RLAPI void rlDisableScissorTest(void); // Disable scissor test
@ -1741,11 +1741,11 @@ void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX
#endif
}
// bind framebuffer object
void rlBindFramebuffer(unsigned int id,unsigned int val)
// Bind framebuffer object (fbo)
void rlBindFramebuffer(unsigned int target, unsigned int framebuffer);
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
glBindFramebuffer(id, val);
glBindFramebuffer(target, framebuffer);
#endif
}
@ -1825,7 +1825,8 @@ void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); }
// Disable backface culling
void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); }
void rlColorMask(bool r,bool g,bool b,bool a) { glColorMask(r,g,b,a); }
// Set color mask active for screen read/draw
void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); }
// Set face culling mode
void rlSetCullFace(int mode)