Update raygui.h
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@ -136,7 +136,7 @@
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*
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* #define RAYGUI_DEBUG_RECS_BOUNDS
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* Draw control bounds rectangles for debug
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*
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*
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* #define RAYGUI_DEBUG_TEXT_BOUNDS
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* Draw text bounds rectangles for debug
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*
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@ -246,7 +246,7 @@
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* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
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*
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* DEPENDENCIES:
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* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
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* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
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*
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* STANDALONE MODE:
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* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
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@ -498,7 +498,7 @@ typedef enum {
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typedef enum {
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// Default -> populates to all controls when set
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DEFAULT = 0,
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// Basic controls
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LABEL, // Used also for: LABELBUTTON
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BUTTON,
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@ -1775,7 +1775,7 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
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{
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#define RAYGUI_MIN_SCROLLBAR_WIDTH 40
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#define RAYGUI_MIN_SCROLLBAR_HEIGHT 40
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int result = 0;
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GuiState state = guiState;
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float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel
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@ -1806,27 +1806,27 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
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int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
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int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
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Rectangle horizontalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)horizontalScrollBarWidth
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Rectangle horizontalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)horizontalScrollBarWidth
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};
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Rectangle verticalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
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(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)verticalScrollBarWidth,
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(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
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Rectangle verticalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
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(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)verticalScrollBarWidth,
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(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
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};
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// Make sure scroll bars have a minimum width/height
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// NOTE: If content >>> bounds, size could be very small or even 0
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if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
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if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
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{
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horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
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mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height
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}
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if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
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if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
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{
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verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
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mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width
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@ -2155,7 +2155,7 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
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}
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else state = STATE_FOCUSED;
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}
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if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
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}
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@ -2625,8 +2625,6 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text
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{
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float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize;
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int codepoint = 0;
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int codepointSize = 0;
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int codepointIndex = 0;
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float glyphWidth = 0.0f;
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float widthToMouseX = 0;
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@ -2646,7 +2644,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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mouseCursorIndex = i;
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break;
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}
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widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
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}
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@ -2743,7 +2741,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
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GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
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return pressed;
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}
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*/
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@ -2937,6 +2935,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
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int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
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{
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int result = 0;
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float oldValue = *value;
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GuiState state = guiState;
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float temp = (maxValue - minValue)/2.0f;
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@ -3006,6 +3005,10 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight,
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else if (*value < minValue) *value = minValue;
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}
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// Control value change check
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if(oldValue == *value) result = 0;
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else result = 1;
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// Bar limits check
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if (sliderWidth > 0) // Slider
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{
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@ -3085,7 +3088,7 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight
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if (*value > maxValue) *value = maxValue;
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// WARNING: Working with floats could lead to rounding issues
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if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue) ? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f);
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if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f);
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//--------------------------------------------------------------------
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// Draw control
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@ -3366,8 +3369,7 @@ int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
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pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
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pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
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float hue = -1.0f;
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Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
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Vector3 maxHue = { hsv.x, 1.0f, 1.0f };
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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(unsigned char)(255.0f*rgbHue.y),
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@ -3680,8 +3682,7 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
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pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation
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pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value
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float hue = -1.0f;
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Vector3 maxHue = { hue >= 0.0f ? hue : colorHsv->x, 1.0f, 1.0f };
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Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f };
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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(unsigned char)(255.0f*rgbHue.y),
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@ -3894,12 +3895,14 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect
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GuiState state = guiState;
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Vector2 mousePoint = GetMousePosition();
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Vector2 currentMouseCell = { 0 };
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Vector2 currentMouseCell = { -1, -1 };
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float spaceWidth = spacing/(float)subdivs;
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int linesV = (int)(bounds.width/spaceWidth) + 1;
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int linesH = (int)(bounds.height/spaceWidth) + 1;
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int color = GuiGetStyle(DEFAULT, LINE_COLOR);
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
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@ -3915,28 +3918,23 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect
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// Draw control
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//--------------------------------------------------------------------
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switch (state)
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{
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case STATE_NORMAL:
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{
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if (subdivs > 0)
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{
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// Draw vertical grid lines
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for (int i = 0; i < linesV; i++)
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{
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Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
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GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
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}
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if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED);
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// Draw horizontal grid lines
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for (int i = 0; i < linesH; i++)
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{
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Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
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GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
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}
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}
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} break;
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default: break;
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if (subdivs > 0)
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{
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// Draw vertical grid lines
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for (int i = 0; i < linesV; i++)
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{
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Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
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GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
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}
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// Draw horizontal grid lines
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for (int i = 0; i < linesH; i++)
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{
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Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
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GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
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}
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}
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if (mouseCell != NULL) *mouseCell = currentMouseCell;
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@ -4101,7 +4099,7 @@ void GuiLoadStyleDefault(void)
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GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
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GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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// Initialize default extended property values
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// NOTE: By default, extended property values are initialized to 0
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GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
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@ -4189,7 +4187,7 @@ const char *GuiIconText(int iconId, const char *text)
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return NULL;
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#else
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static char buffer[1024] = { 0 };
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static char iconBuffer[6] = { 0 };
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static char iconBuffer[16] = { 0 };
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if (text != NULL)
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{
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@ -4206,7 +4204,7 @@ const char *GuiIconText(int iconId, const char *text)
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}
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else
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{
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sprintf(iconBuffer, "#%03i#", iconId & 0x1ff);
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sprintf(iconBuffer, "#%03i#", iconId);
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return iconBuffer;
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}
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@ -4876,7 +4874,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
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else
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{
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// TODO: There are multiple types of spaces in Unicode,
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// TODO: There are multiple types of spaces in Unicode,
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// maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
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if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph
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{
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@ -4888,7 +4886,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
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else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
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{
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// Draw only glyphs inside the bounds
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if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
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