Update shaders_deferred_render.c

This commit is contained in:
Ray 2023-10-31 20:59:08 +01:00
parent aca854ccbf
commit df0f7ba61e

View File

@ -31,6 +31,8 @@
#include <stdlib.h> // Required for: NULL
#define MAX_CUBES 30
typedef struct GBuffer {
unsigned int framebuffer;
@ -144,18 +146,18 @@ int main(void)
lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, 2 }, Vector3Zero(), GREEN, deferredShader);
lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, -2 }, Vector3Zero(), BLUE, deferredShader);
const int MAX_CUBES = 30;
const float CUBE_SCALE = 0.25;
Vector3 cubePositions[MAX_CUBES];
float cubeRotations[MAX_CUBES];
Vector3 cubePositions[MAX_CUBES] = { 0 };
float cubeRotations[MAX_CUBES] = { 0 };
for(int i = 0; i < MAX_CUBES; i++)
for (int i = 0; i < MAX_CUBES; i++)
{
cubePositions[i] = (Vector3){
.x = (float)(rand()%10) - 5,
.y = (float)(rand()%5),
.z = (float)(rand()%10) - 5,
};
cubeRotations[i] = (float)(rand()%360);
}