mirror of https://github.com/raysan5/raylib
REVIEWED: `rlgl_standalone` examples #3487
Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
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* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
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* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
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*
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* NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support,
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* OpenGL 1.1 does not support shaders but it can also be used.
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* WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile.
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* It could work on other platforms if redesigned for those platforms (out-of-scope)
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*
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* DEPENDENCIES:
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* glfw3 - Windows and context initialization library
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@ -64,9 +64,6 @@
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#define RAYMATH_STATIC_INLINE
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#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
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#if defined(__EMSCRIPTEN__)
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#define GLFW_INCLUDE_ES2
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#endif
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#include "GLFW/glfw3.h" // Windows/Context and inputs management
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#include <stdio.h> // Required for: printf()
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@ -136,6 +133,8 @@ int main(void)
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glfwWindowHint(GLFW_SAMPLES, 4);
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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// WARNING: OpenGL 3.3 Core profile only
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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