REVIEWED: `rlgl_standalone` examples #3487

Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
This commit is contained in:
Ray 2023-11-05 20:11:53 +01:00
parent 8b3c18de54
commit 2a67ac0027
1 changed files with 4 additions and 5 deletions

View File

@ -5,8 +5,8 @@
* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
*
* NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support,
* OpenGL 1.1 does not support shaders but it can also be used.
* WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile.
* It could work on other platforms if redesigned for those platforms (out-of-scope)
*
* DEPENDENCIES:
* glfw3 - Windows and context initialization library
@ -64,9 +64,6 @@
#define RAYMATH_STATIC_INLINE
#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
#if defined(__EMSCRIPTEN__)
#define GLFW_INCLUDE_ES2
#endif
#include "GLFW/glfw3.h" // Windows/Context and inputs management
#include <stdio.h> // Required for: printf()
@ -136,6 +133,8 @@ int main(void)
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_DEPTH_BITS, 16);
// WARNING: OpenGL 3.3 Core profile only
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);