Commit Graph

91 Commits

Author SHA1 Message Date
raysan5
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9 Review comments 2016-01-23 12:37:42 +01:00
victorfisac
fcd30c5649 Added ray-sphere collision detection 2016-01-20 19:28:47 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
fd05d3e353 Rename VertexData struct to Mesh
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
fe0cf8f9a9 Added some comments and fixed spaces 2016-01-05 13:58:20 +01:00
victorfisac
ea50092356 Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
victorfisac
a299bc289b Improved and added functions to physac engine module
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
raysan5
d32feaa668 Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
fa057f512f Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
5dbb93dbb4 Added function: ImageDither()
Corrected some code details
2015-12-30 13:32:41 +01:00
victorfisac
e683fe88b9 Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185 Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.

- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.

- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261 Added BeginDrawingEx()
BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
Ray
c17c1ccaea Corrected html5 glfw3 bug
Mouse button values are inverted!
2015-11-05 13:42:18 +01:00
Ray
76024b5036 Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray
002dacef40 Merge pull request #62 from kd7tck/develop
Added Alpha Numeric Mapping For Develop Branch
2015-11-03 16:44:21 +01:00
Ray
580c0a7296 Moved gestures touch functionality back to core
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Joshua Reisenauer
932396922d Added Alpha Numeric Mapping For Develop Branch
GLFW mappings.
2015-10-26 00:21:52 -07:00
Ray
afdf357fbe Added some image manipulation functions
Added (or completed functions):

Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
raysan5
9bf411f580 Added a bunch of image manipulation functions:
Renamed functions (for coherence with new ones):
- ImageConvertToPOT() -> ImageToPOT()
- ImageConvertFormat() -> ImageFormat()

New functions added (IN PROGRESS):
- ImageCopy()
- ImageCrop()
- ImageResize() (Uses stb_image_resize.h)
- ImageDraw()
- ImageDrawText()
- ImageDrawTextEx()
- ImageFlipVertical()
- ImageFlipHorizontal()
- ImageColorInvert()
- ImageColorGrayscale()
- ImageColorContrast()
- ImageColorBrightness()
2015-10-06 17:30:03 +02:00
raysan5
50c5df0838 Added some comments 2015-09-02 02:41:55 +02:00
raysan5
92bcf09c53 Redesigned SpriteFont struct 2015-08-30 17:45:05 +02:00
raysan5
c52ba520ce Small tweaks 2015-08-28 14:14:29 +02:00
raysan5
b8b0247043 Added function SetBlendMode()
Useful to enable additive blend mode for particles
2015-08-07 17:24:28 +02:00
raysan5
6e4cfa5ecf Added camera and gestures modules functions 2015-07-29 21:45:28 +02:00
raysan5
552033da27 Move shaders functions to module rlgl
Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
c944d62374 Improved mipmaps support and image loading 2015-07-05 18:21:01 +02:00
raysan5
024e48850e Corrected camera issue and added function 2015-06-17 19:56:52 +02:00
raysan5
d9c5614342 Updated shader system 2015-06-16 10:52:26 +02:00
raysan5
fd851d1d8b Improved custom shaders support
Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
a7714c842f raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
ba257b09f5 Corrected input bug 2015-04-22 19:12:59 +02:00
raysan5
7db895ab5d Corrected some bugs and warnings 2015-04-22 18:36:52 +02:00
Marc Palau
ceb7325727 Added Gestures System for Android and Web 2015-04-22 17:34:42 +02:00
raysan5
7d2318c167 WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30 Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
Marc Palau
3cad094edd Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a Renamed some functions 2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3 Corrected camera system 2015-02-09 18:35:43 +01:00