Added Gestures System for Android and Web

This commit is contained in:
Marc Palau 2015-04-22 17:34:42 +02:00
parent 7d2318c167
commit ceb7325727
3 changed files with 702 additions and 274 deletions

View File

@ -158,22 +158,6 @@ static struct android_poll_source *source; // Android events polling source
static int ident, events;
static bool windowReady = false; // Used to detect display initialization
// Gestures detection variables
static float tapTouchX, tapTouchY;
static int64_t lastTapTime = 0;
static float lastTapX = 0, lastTapY = 0;
static bool touchTap = false;
static bool doubleTap = false;
static bool drag = false;
static int stdVector[MAX_TOUCH_POINTS];
static int indexPosition = 0;
const AInputEvent* eventDrag;
static int32_t touchId;
const int32_t DOUBLE_TAP_TIMEOUT = 300*1000000;
const int32_t DOUBLE_TAP_SLOP = 100;
const int32_t TAP_TIMEOUT = 180*1000000;
const int32_t TOUCH_SLOP = 8;
#elif defined(PLATFORM_RPI)
static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
@ -241,11 +225,6 @@ static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
static int lastKeyPressed = -1;
#endif
#if defined(PLATFORM_ANDROID)
static float touchX; // Touch position X
static float touchY; // Touch position Y
#endif
static double currentTime, previousTime; // Used to track timmings
static double updateTime, drawTime; // Time measures for update and draw
static double frameTime; // Time measure for one frame
@ -276,6 +255,17 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads defaul
extern void UpdateMusicStream(void); // [Module: audio] Updates buffers for music streaming
extern Vector2 GetRawPosition(void);
extern void ResetGestures(void);
#if defined(PLATFORM_ANDROID)
extern void InitAndroidGestures(struct android_app *app);
#endif
#if defined(PLATFORM_WEB)
extern void InitWebGestures(void);
#endif
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
@ -313,8 +303,7 @@ static void TakeScreenshot(void);
#endif
#if defined(PLATFORM_ANDROID)
static int32_t InputCallback(struct android_app *app, AInputEvent *event); // Process Android activity input events
static void CommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
#endif
static void ProcessCamera(Camera *camera, Vector3 *playerPosition);
@ -350,6 +339,11 @@ void InitWindow(int width, int height, const char *title)
InitKeyboard(); // Keyboard init
InitGamepad(); // Gamepad init
#endif
#if defined(PLATFORM_WEB)
InitWebGestures(); // Init touch input events for web
#endif
mousePosition.x = screenWidth/2;
mousePosition.y = screenHeight/2;
@ -401,8 +395,9 @@ void InitWindow(int width, int height, struct android_app *state)
//AConfiguration_getScreenLong(app->config);
//state->userData = &engine;
app->onAppCmd = CommandCallback;
app->onInputEvent = InputCallback;
app->onAppCmd = AndroidCommandCallback;
InitAndroidGestures(app);
InitAssetManager(app->activity->assetManager);
@ -557,6 +552,11 @@ void EndDrawing(void)
if (enabledPostpro) rlglDrawPostpro(); // Draw postprocessing effect (shader)
SwapBuffers(); // Copy back buffer to front buffer
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
ResetGestures();
#endif
PollInputEvents(); // Poll user events
UpdateMusicStream(); // NOTE: Function checks if music is enabled
@ -1053,63 +1053,37 @@ bool IsGamepadButtonUp(int gamepad, int button)
#endif
#if defined(PLATFORM_ANDROID)
bool IsScreenTouched(void)
{
return touchTap;
}
bool IsDoubleTap(void)
{
if (doubleTap) TraceLog(INFO, "DOUBLE TAP gesture detected");
return doubleTap;
}
bool IsDragGesture(void)
{
return drag;
}
// Returns touch position X
int GetTouchX(void)
{
return (int)touchX;
return (int)GetRawPosition().x;
}
// Returns touch position Y
int GetTouchY(void)
{
return (int)touchY;
return (int)GetRawPosition().y;
}
// Returns touch position XY
Vector2 GetTouchPosition(void)
{
Vector2 position = { touchX, touchY };
Vector2 position = GetRawPosition();
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
{
// TODO: Seems to work ok but... review!
position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
}
else
{
position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
}
return position;
}
/*bool GetPointer(Vector2 *dragPositions)
{
//static int stdVector[MAX_TOUCH_POINTS];
//static int indexPosition = 0;
//if (indexPosition == 0) return false;
Vector2 vec_pointers_[];
//eventDrag
int32_t iIndex = FindIndex( eventDrag, vec_pointers_[0] );
if (iIndex == -1) return false;
float x = AMotionEvent_getX(eventDrag, iIndex);
float y = AMotionEvent_getY(eventDrag, iIndex);
*dragPositions = Vector2( x, y );
return true;
}*/
#endif
// Set postprocessing shader
@ -1499,209 +1473,8 @@ static void WindowIconifyCallback(GLFWwindow* window, int iconified)
#endif
#if defined(PLATFORM_ANDROID)
// Android: Process activity input events
static int32_t InputCallback(struct android_app *app, AInputEvent *event)
{
int type = AInputEvent_getType(event);
//int32_t key = 0;
if (type == AINPUT_EVENT_TYPE_MOTION)
{
// Detect TOUCH position
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
{
// TODO: Seems to work ok but... review!
touchX = AMotionEvent_getX(event, 0) * ((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
touchY = AMotionEvent_getY(event, 0) * ((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
}
else
{
touchX = AMotionEvent_getX(event, 0) * ((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
touchY = AMotionEvent_getY(event, 0) * ((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
}
// Detect TAP event
/*
if (AMotionEvent_getPointerCount(event) > 1 )
{
// Only support single touch
return false;
}
*/
int32_t action = AMotionEvent_getAction(event);
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
switch (flags)
{
case AMOTION_EVENT_ACTION_DOWN:
{
touchId = AMotionEvent_getPointerId(event, 0);
tapTouchX = AMotionEvent_getX(event, 0);
tapTouchY = AMotionEvent_getY(event, 0);
} break;
case AMOTION_EVENT_ACTION_UP:
{
int64_t eventTime = AMotionEvent_getEventTime(event);
int64_t downTime = AMotionEvent_getDownTime(event);
if (eventTime - downTime <= TAP_TIMEOUT)
{
if (touchId == AMotionEvent_getPointerId(event, 0))
{
float x = AMotionEvent_getX(event, 0) - tapTouchX;
float y = AMotionEvent_getY(event, 0) - tapTouchY;
float densityFactor = 1.0f;
if ( x*x + y*y < TOUCH_SLOP*TOUCH_SLOP * densityFactor)
{
// TAP Detected
touchTap = true;
}
}
}
break;
}
}
//float AMotionEvent_getX(event, size_t pointer_index);
//int32_t AMotionEvent_getButtonState(event); // Pressed buttons
//int32_t AMotionEvent_getPointerId(event, size_t pointer_index);
//size_t pointerCount = AMotionEvent_getPointerCount(event);
//float AMotionEvent_getPressure(const AInputEvent *motion_event, size_t pointer_index); // 0 to 1
//float AMotionEvent_getSize(const AInputEvent *motion_event, size_t pointer_index); // Pressed area
// Detect DOUBLE TAP event
bool tapDetected = touchTap;
switch (flags)
{
case AMOTION_EVENT_ACTION_DOWN:
{
int64_t eventTime = AMotionEvent_getEventTime(event);
if (eventTime - lastTapTime <= DOUBLE_TAP_TIMEOUT)
{
float x = AMotionEvent_getX(event, 0) - lastTapX;
float y = AMotionEvent_getY(event, 0) - lastTapY;
float densityFactor = 1.0f;
if ((x*x + y*y) < (DOUBLE_TAP_SLOP*DOUBLE_TAP_SLOP*densityFactor))
{
// Doubletap detected
doubleTap = true;
}
}
} break;
case AMOTION_EVENT_ACTION_UP:
{
if (tapDetected)
{
lastTapTime = AMotionEvent_getEventTime(event);
lastTapX = AMotionEvent_getX(event, 0);
lastTapY = AMotionEvent_getY(event, 0);
}
} break;
}
// Detect DRAG event
//int32_t action = AMotionEvent_getAction(event);
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
//uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
//event_ = event;
int32_t count = AMotionEvent_getPointerCount(event);
switch (flags)
{
case AMOTION_EVENT_ACTION_DOWN:
{
stdVector[indexPosition] = AMotionEvent_getPointerId(event, 0);
indexPosition++;
TraceLog(INFO, "ACTION_DOWN");
//ret = GESTURE_STATE_START;
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN:
{
stdVector[indexPosition] = AMotionEvent_getPointerId(event, index);
indexPosition++;
TraceLog(INFO, "ACTION_POINTER_DOWN");
} break;
case AMOTION_EVENT_ACTION_UP:
{
//int value = stdVector[indexPosition];
indexPosition--;
//ret = GESTURE_STATE_END;
TraceLog(INFO, "ACTION_UP");
} break;
case AMOTION_EVENT_ACTION_POINTER_UP:
{
int32_t releasedPointerId = AMotionEvent_getPointerId(event, index);
int i = 0;
for (i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (stdVector[i] == releasedPointerId)
{
for (int k = i; k < indexPosition - 1; k++)
{
stdVector[k] = stdVector[k + 1];
}
//indexPosition--;
indexPosition = 0;
break;
}
}
if (i <= 1)
{
// Reset pinch or drag
//if (count == 2) //ret = GESTURE_STATE_START;
}
TraceLog(INFO, "ACTION_POINTER_UP");
} break;
case AMOTION_EVENT_ACTION_MOVE:
{
if (count == 1)
{
//TraceLog(INFO, "DRAG gesture detected");
drag = true; //ret = GESTURE_STATE_MOVE;
}
else break;
TraceLog(INFO, "ACTION_MOVE");
} break;
case AMOTION_EVENT_ACTION_CANCEL: break;
default: break;
}
//--------------------------------------------------------------------
return 1;
}
else if (type == AINPUT_EVENT_TYPE_KEY)
{
//key = AKeyEvent_getKeyCode(event);
//int32_t AKeyEvent_getMetaState(event);
}
return 0;
}
// Android: Process activity lifecycle commands
static void CommandCallback(struct android_app *app, int32_t cmd)
static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
{
switch (cmd)
{
@ -1905,11 +1678,6 @@ static void PollInputEvents(void)
// TODO: Check virtual keyboard (?)
// Reset touch events
touchTap = false;
doubleTap = false;
drag = false;
// Poll Events (registered events)
// TODO: Enable/disable activityMinimized to block activity if minimized
//while ((ident = ALooper_pollAll(activityMinimized ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
@ -2397,6 +2165,7 @@ static void LogoAnimation(void)
// Process desired camera mode and controls
static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
// Mouse movement detection
if (cameraMode != CAMERA_FREE)
{
@ -2647,4 +2416,5 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
} break;
default: break;
}
#endif
}

636
src/gestures.c Normal file
View File

@ -0,0 +1,636 @@
/**********************************************************************************************
*
* raylib.gestures
*
* Gestures Detection and Usage Functions Definitions
*
* Copyright (c) 2015 Marc Palau and Ramon Santamaria
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#include "utils.h"
#include <stdlib.h> // malloc(), free()
#include <stdio.h> // printf(), fprintf()
#include <math.h> // Used for ...
#include <time.h>
#if defined(PLATFORM_ANDROID)
#include <jni.h> // Java native interface
#include <android/sensor.h> // Android sensors functions
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#include <emscripten/emscripten/html5.h>
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define FORCE_TO_SWIPE 20
#define TAP_TIMEOUT 300
#define MAX_TOUCH_POINTS 4
typedef enum {
TYPE_MOTIONLESS,
TYPE_DRAG,
TYPE_DUAL_INPUT
} GestureType;
typedef enum {
UP,
DOWN,
MOVE
} ActionType;
typedef struct {
ActionType action;
int pointCount;
int pointerId[MAX_TOUCH_POINTS];
Vector2 position[MAX_TOUCH_POINTS];
} GestureEvent;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// typedef
static GestureType gestureType = TYPE_MOTIONLESS;
// Gestures detection variables
static int32_t touchId;
// Event
static int64_t eventTime = 0;
// Tap
// Our initial press position on tap
static Vector2 initialTapPosition = { 0, 0 };
// Double tap
// If we are double tapping or not
static bool doubleTapping = false;
// If we recently made a tap
static bool untap = false;
// Drag
// Our initial press position on drag
static Vector2 initialDragPosition = { 0, 0 };
// Position that will compare itself with the mouse one
static Vector2 endDragPosition = { 0, 0 };
// Position of the last event detection
static Vector2 lastDragPosition = { 0, 0 };
// The total drag vector
static Vector2 dragVector = { 0, 0 };
// The distance traveled dragging
static float magnitude = 0;
// The angle direction of the drag
static float angle = 0;
// A magnitude to calculate how fast we did the drag ( pixels per frame )
static float intensity = 0;
// Time that have passed while dragging
static int draggingTimeCounter = 0;
// Pinch
// First initial pinch position
static Vector2 firstInitialPinchPosition = { 0, 0 };
// Second initial pinch position
static Vector2 secondInitialPinchPosition = { 0, 0 };
// First end pinch position
static Vector2 firstEndPinchPosition = { 0, 0 };
// Second end pinch position
static Vector2 secondEndPinchPosition = { 0, 0 };
// Delta Displacement
static float pinchDelta = 0;
// Detected gesture
static int currentGesture = GESTURE_NONE;
static float touchX, touchY;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
extern void ProcessMotionEvent(GestureEvent event);
extern void ResetGestures(void);
extern Vector2 GetRawPosition(void);
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
static float OnPinch();
static void SetDualInput(GestureEvent event);
static float Distance(Vector2 v1, Vector2 v2);
static float DotProduct(Vector2 v1, Vector2 v2);
static int GetCurrentTime();
#if defined(PLATFORM_WEB)
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
#endif
#if defined(PLATFORM_ANDROID)
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event);
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Returns tap position XY
extern Vector2 GetRawPosition(void)
{
Vector2 position = { touchX, touchY };
return position;
}
// Check if a gesture have been detected
bool IsGestureDetected(void)
{
if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
else if (currentGesture == GESTURE_HOLD) TraceLog(INFO, "HOLD");
else if (currentGesture == GESTURE_SWIPE_RIGHT) TraceLog(INFO, "RIGHT");
else if (currentGesture == GESTURE_SWIPE_UP) TraceLog(INFO, "UP");
else if (currentGesture == GESTURE_SWIPE_LEFT) TraceLog(INFO, "LEFT");
else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
if (currentGesture != GESTURE_NONE) return false;
else return true;
}
// Check gesture type
int GetGestureType(void)
{
return currentGesture;
}
// Get drag intensity (pixels per frame)
float GetDragIntensity(void)
{
return intensity;
}
// Get drag angle
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetDragAngle(void)
{
return angle;
}
// Get drag vector (between initial and final position)
Vector2 GetDragVector(void)
{
return dragVector;
}
// Hold time measured in frames
int GetHoldDuration(void)
{
return 0;
}
// Get magnitude between two pinch points
float GetPinchDelta(void)
{
return pinchDelta;
}
// Get angle beween two pinch points
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetPinchAngle(void)
{
return 0;
}
extern void ResetGestures(void)
{
if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
}
#if defined(PLATFORM_WEB)
extern void InitWebGestures(void)
{
/*
emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
*/
//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
}
#endif
#if defined(PLATFORM_ANDROID)
extern void InitAndroidGestures(struct android_app *app)
{
app->onInputEvent = AndroidInputCallback;
// TODO: Receive frameBuffer data: displayWidth/displayHeight, renderWidth/renderHeight, screenWidth/screenHeight
}
#endif
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
extern void ProcessMotionEvent(GestureEvent event)
{
// Resets
dragVector = (Vector2){ 0, 0 };
pinchDelta = 0;
switch (gestureType)
{
case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
{
if (event.action == DOWN)
{
if (event.pointCount > 1) SetDualInput(event);
else
{
// Set the press position
initialTapPosition = event.position[0];
// If too much time have passed, we reset the double tap
if (GetCurrentTime() - eventTime > TAP_TIMEOUT) untap = false;
// If we are in time, we detect the double tap
if (untap) doubleTapping = true;
// Update our event time
eventTime = GetCurrentTime();
// Set hold
currentGesture = GESTURE_HOLD;
}
}
else if (event.action == UP)
{
// Detect that we are tapping instead of holding
if (GetCurrentTime() - eventTime < TAP_TIMEOUT)
{
if (doubleTapping)
{
// If we tapped before we define it as double tap
currentGesture = GESTURE_DOUBLETAP;
untap = false;
}
else
{
// Simple tap
currentGesture = GESTURE_TAP;
untap = true;
}
}
else currentGesture = GESTURE_NONE;
// Tap finished
doubleTapping = false;
// Update our event time
eventTime = GetCurrentTime();
}
// Begin dragging
else if (event.action == MOVE)
{
if (event.pointCount > 1) SetDualInput(event);
else
{
// Set the drag starting position
initialDragPosition = initialTapPosition;
endDragPosition = initialDragPosition;
// Initialize drag
draggingTimeCounter = 0;
gestureType = TYPE_DRAG;
currentGesture = GESTURE_NONE;
}
}
} break;
case TYPE_DRAG: // Detect DRAG and SWIPE events
{
// end of the drag
if (event.action == UP)
{
// Return Swipe if we have enough sensitivity
if (intensity > FORCE_TO_SWIPE)
{
if (angle < 30 || angle > 330) currentGesture = GESTURE_SWIPE_RIGHT; // Right
else if (angle > 60 && angle < 120) currentGesture = GESTURE_SWIPE_UP; // Up
else if (angle > 150 && angle < 210) currentGesture = GESTURE_SWIPE_LEFT; // Left
else if (angle > 240 && angle < 300) currentGesture = GESTURE_SWIPE_DOWN; // Down
}
magnitude = 0;
angle = 0;
intensity = 0;
gestureType = TYPE_MOTIONLESS;
}
// Update while we are dragging
else if (event.action == MOVE)
{
if (event.pointCount > 1) SetDualInput(event);
else
{
lastDragPosition = endDragPosition;
endDragPosition = GetRawPosition();
//endDragPosition.x = AMotionEvent_getX(event, 0);
//endDragPosition.y = AMotionEvent_getY(event, 0);
// Calculate attributes
dragVector = (Vector2){ endDragPosition.x - lastDragPosition.x, endDragPosition.y - lastDragPosition.y };
magnitude = sqrt(pow(endDragPosition.x - initialDragPosition.x, 2) + pow(endDragPosition.y - initialDragPosition.y, 2));
angle = CalculateAngle(initialDragPosition, endDragPosition, magnitude);
intensity = magnitude / (float)draggingTimeCounter;
currentGesture = GESTURE_DRAG;
draggingTimeCounter++;
}
}
} break;
case TYPE_DUAL_INPUT:
{
if (event.action == UP)
{
if (event.pointCount == 1)
{
// Set the drag starting position
initialTapPosition = event.position[0];
}
gestureType = TYPE_MOTIONLESS;
}
else if (event.action == MOVE)
{
// Adapt the ending position of the inputs
firstEndPinchPosition = event.position[0];
secondEndPinchPosition = event.position[1];
// If there is no more than two inputs
if (event.pointCount == 2)
{
// Detect pinch delta
pinchDelta = OnPinch();
// Pinch gesture resolution
if (pinchDelta != 0)
{
if (pinchDelta > 0) currentGesture = GESTURE_PINCH_IN;
else currentGesture = GESTURE_PINCH_OUT;
}
}
else
{
// Set the drag starting position
initialTapPosition = event.position[0];
gestureType = TYPE_MOTIONLESS;
}
// Readapt the initial position of the inputs
firstInitialPinchPosition = firstEndPinchPosition;
secondInitialPinchPosition = secondEndPinchPosition;
}
} break;
}
//--------------------------------------------------------------------
}
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude)
{
float angle;
// Calculate arcsinus of the movement ( Our sinus is (actualPosition.y - initialPosition.y) / magnitude)
angle = asin((actualPosition.y - initialPosition.y) / magnitude);
angle *= RAD2DEG;
// Calculate angle depending on the sector
if (actualPosition.x - initialPosition.x >= 0)
{
// Sector 4
if (actualPosition.y - initialPosition.y >= 0)
{
angle *= -1;
angle += 360;
}
// Sector 1
else
{
angle *= -1;
}
}
else
{
// Sector 3
if (actualPosition.y - initialPosition.y >= 0)
{
angle += 180;
}
// Sector 2
else
{
angle *= -1;
angle = 180 - angle;
}
}
return angle;
}
static float OnPinch()
{
// Calculate distances
float initialDistance = Distance(firstInitialPinchPosition, secondInitialPinchPosition);
float endDistance = Distance(firstEndPinchPosition, secondEndPinchPosition);
// Calculate Vectors
Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
// Detect the pinch gesture
// Calculate Distances
if (DotProduct(firstTouchVector, secondTouchVector) < -0.5) return initialDistance - endDistance;
else return 0;
}
static void SetDualInput(GestureEvent event)
{
initialDragPosition = (Vector2){ 0, 0 };
endDragPosition = (Vector2){ 0, 0 };
lastDragPosition = (Vector2){ 0, 0 };
// Initialize positions
firstInitialPinchPosition = event.position[0];
secondInitialPinchPosition = event.position[1];
firstEndPinchPosition = firstInitialPinchPosition;
secondEndPinchPosition = secondInitialPinchPosition;
// Resets
magnitude = 0;
angle = 0;
intensity = 0;
gestureType = TYPE_DUAL_INPUT;
}
static float Distance(Vector2 v1, Vector2 v2)
{
float result;
float dx = v2.x - v1.x;
float dy = v2.y - v1.y;
result = sqrt(dx*dx + dy*dy);
return result;
}
static float DotProduct(Vector2 v1, Vector2 v2)
{
float result;
float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
return result;
}
static int GetCurrentTime()
{
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time provided in nanoseconds
return nowTime / 1000000; // Return time in miliseconds
}
#if defined(PLATFORM_ANDROID)
// Android: Process activity input events
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
{
int type = AInputEvent_getType(event);
//int32_t key = 0;
if (type == AINPUT_EVENT_TYPE_MOTION)
{
touchX = AMotionEvent_getX(event, 0);
touchY = AMotionEvent_getY(event, 0);
}
else if (type == AINPUT_EVENT_TYPE_KEY)
{
//key = AKeyEvent_getKeyCode(event);
//int32_t AKeyEvent_getMetaState(event);
}
int32_t action = AMotionEvent_getAction(event);
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
GestureEvent gestureEvent;
// Action
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.action = DOWN;
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.action = UP;
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.action = MOVE;
// Points
gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
// Position
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
ProcessMotionEvent(gestureEvent);
return 0;
}
#endif
#if defined(PLATFORM_WEB)
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
{
/*
for (int i = 0; i < touchEvent->numTouches; i++)
{
long x, y, id;
if (!touchEvent->touches[i].isChanged) continue;
id = touchEvent->touches[i].identifier;
x = touchEvent->touches[i].canvasX;
y = touchEvent->touches[i].canvasY;
}
printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
for(int i = 0; i < event->numTouches; ++i)
{
const EmscriptenTouchPoint *t = &event->touches[i];
printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
}
*/
GestureEvent gestureEvent;
// Action
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.action = DOWN;
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.action = UP;
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.action = MOVE;
// Points
gestureEvent.pointCount = event->numTouches;
// Position
gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
ProcessMotionEvent(gestureEvent);
return 1;
}
#endif

View File

@ -183,6 +183,20 @@
typedef enum { false, true } bool;
#endif
typedef enum {
GESTURE_NONE = 0,
GESTURE_TAP,
GESTURE_DOUBLETAP,
GESTURE_HOLD,
GESTURE_DRAG,
GESTURE_SWIPE_RIGHT,
GESTURE_SWIPE_LEFT,
GESTURE_SWIPE_UP,
GESTURE_SWIPE_DOWN,
GESTURE_PINCH_IN,
GESTURE_PINCH_OUT
} Gestures;
// byte type
typedef unsigned char byte;
@ -433,10 +447,18 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
#endif
#if defined(PLATFORM_ANDROID)
bool IsScreenTouched(void); // Detect screen touch event
int GetTouchX(void); // Returns touch position X
int GetTouchY(void); // Returns touch position Y
Vector2 GetTouchPosition(void); // Returns touch position XY
bool IsGestureDetected(void);
int GetGestureType(void);
float GetDragIntensity(void);
float GetDragAngle(void);
Vector2 GetDragVector(void);
int GetHoldDuration(void); // Hold time in frames
float GetPinchDelta(void);
float GetPinchAngle(void);
#endif
//------------------------------------------------------------------------------------