Added Gestures System for Android and Web
This commit is contained in:
parent
7d2318c167
commit
ceb7325727
316
src/core.c
316
src/core.c
@ -158,22 +158,6 @@ static struct android_poll_source *source; // Android events polling source
|
||||
static int ident, events;
|
||||
static bool windowReady = false; // Used to detect display initialization
|
||||
|
||||
// Gestures detection variables
|
||||
static float tapTouchX, tapTouchY;
|
||||
static int64_t lastTapTime = 0;
|
||||
static float lastTapX = 0, lastTapY = 0;
|
||||
static bool touchTap = false;
|
||||
static bool doubleTap = false;
|
||||
static bool drag = false;
|
||||
static int stdVector[MAX_TOUCH_POINTS];
|
||||
static int indexPosition = 0;
|
||||
const AInputEvent* eventDrag;
|
||||
static int32_t touchId;
|
||||
const int32_t DOUBLE_TAP_TIMEOUT = 300*1000000;
|
||||
const int32_t DOUBLE_TAP_SLOP = 100;
|
||||
const int32_t TAP_TIMEOUT = 180*1000000;
|
||||
const int32_t TOUCH_SLOP = 8;
|
||||
|
||||
#elif defined(PLATFORM_RPI)
|
||||
static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
|
||||
|
||||
@ -241,11 +225,6 @@ static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
|
||||
static int lastKeyPressed = -1;
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
static float touchX; // Touch position X
|
||||
static float touchY; // Touch position Y
|
||||
#endif
|
||||
|
||||
static double currentTime, previousTime; // Used to track timmings
|
||||
static double updateTime, drawTime; // Time measures for update and draw
|
||||
static double frameTime; // Time measure for one frame
|
||||
@ -276,6 +255,17 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads defaul
|
||||
|
||||
extern void UpdateMusicStream(void); // [Module: audio] Updates buffers for music streaming
|
||||
|
||||
extern Vector2 GetRawPosition(void);
|
||||
extern void ResetGestures(void);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
extern void InitAndroidGestures(struct android_app *app);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
extern void InitWebGestures(void);
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -313,8 +303,7 @@ static void TakeScreenshot(void);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
static int32_t InputCallback(struct android_app *app, AInputEvent *event); // Process Android activity input events
|
||||
static void CommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
|
||||
static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
|
||||
#endif
|
||||
|
||||
static void ProcessCamera(Camera *camera, Vector3 *playerPosition);
|
||||
@ -350,6 +339,11 @@ void InitWindow(int width, int height, const char *title)
|
||||
InitKeyboard(); // Keyboard init
|
||||
InitGamepad(); // Gamepad init
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
InitWebGestures(); // Init touch input events for web
|
||||
#endif
|
||||
|
||||
mousePosition.x = screenWidth/2;
|
||||
mousePosition.y = screenHeight/2;
|
||||
|
||||
@ -401,8 +395,9 @@ void InitWindow(int width, int height, struct android_app *state)
|
||||
//AConfiguration_getScreenLong(app->config);
|
||||
|
||||
//state->userData = &engine;
|
||||
app->onAppCmd = CommandCallback;
|
||||
app->onInputEvent = InputCallback;
|
||||
app->onAppCmd = AndroidCommandCallback;
|
||||
|
||||
InitAndroidGestures(app);
|
||||
|
||||
InitAssetManager(app->activity->assetManager);
|
||||
|
||||
@ -557,6 +552,11 @@ void EndDrawing(void)
|
||||
if (enabledPostpro) rlglDrawPostpro(); // Draw postprocessing effect (shader)
|
||||
|
||||
SwapBuffers(); // Copy back buffer to front buffer
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
|
||||
ResetGestures();
|
||||
#endif
|
||||
|
||||
PollInputEvents(); // Poll user events
|
||||
|
||||
UpdateMusicStream(); // NOTE: Function checks if music is enabled
|
||||
@ -1053,63 +1053,37 @@ bool IsGamepadButtonUp(int gamepad, int button)
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
bool IsScreenTouched(void)
|
||||
{
|
||||
return touchTap;
|
||||
}
|
||||
|
||||
bool IsDoubleTap(void)
|
||||
{
|
||||
if (doubleTap) TraceLog(INFO, "DOUBLE TAP gesture detected");
|
||||
|
||||
return doubleTap;
|
||||
}
|
||||
|
||||
bool IsDragGesture(void)
|
||||
{
|
||||
return drag;
|
||||
}
|
||||
|
||||
// Returns touch position X
|
||||
int GetTouchX(void)
|
||||
{
|
||||
return (int)touchX;
|
||||
return (int)GetRawPosition().x;
|
||||
}
|
||||
|
||||
// Returns touch position Y
|
||||
int GetTouchY(void)
|
||||
{
|
||||
return (int)touchY;
|
||||
return (int)GetRawPosition().y;
|
||||
}
|
||||
|
||||
// Returns touch position XY
|
||||
Vector2 GetTouchPosition(void)
|
||||
{
|
||||
Vector2 position = { touchX, touchY };
|
||||
Vector2 position = GetRawPosition();
|
||||
|
||||
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
|
||||
{
|
||||
// TODO: Seems to work ok but... review!
|
||||
position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
|
||||
position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
|
||||
position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
|
||||
}
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
/*bool GetPointer(Vector2 *dragPositions)
|
||||
{
|
||||
//static int stdVector[MAX_TOUCH_POINTS];
|
||||
//static int indexPosition = 0;
|
||||
//if (indexPosition == 0) return false;
|
||||
Vector2 vec_pointers_[];
|
||||
|
||||
//eventDrag
|
||||
int32_t iIndex = FindIndex( eventDrag, vec_pointers_[0] );
|
||||
|
||||
if (iIndex == -1) return false;
|
||||
|
||||
float x = AMotionEvent_getX(eventDrag, iIndex);
|
||||
float y = AMotionEvent_getY(eventDrag, iIndex);
|
||||
|
||||
*dragPositions = Vector2( x, y );
|
||||
|
||||
|
||||
return true;
|
||||
}*/
|
||||
#endif
|
||||
|
||||
// Set postprocessing shader
|
||||
@ -1499,209 +1473,8 @@ static void WindowIconifyCallback(GLFWwindow* window, int iconified)
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Android: Process activity input events
|
||||
static int32_t InputCallback(struct android_app *app, AInputEvent *event)
|
||||
{
|
||||
int type = AInputEvent_getType(event);
|
||||
//int32_t key = 0;
|
||||
|
||||
if (type == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
// Detect TOUCH position
|
||||
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
|
||||
{
|
||||
// TODO: Seems to work ok but... review!
|
||||
touchX = AMotionEvent_getX(event, 0) * ((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
|
||||
touchY = AMotionEvent_getY(event, 0) * ((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
touchX = AMotionEvent_getX(event, 0) * ((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
|
||||
touchY = AMotionEvent_getY(event, 0) * ((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
|
||||
}
|
||||
|
||||
// Detect TAP event
|
||||
/*
|
||||
if (AMotionEvent_getPointerCount(event) > 1 )
|
||||
{
|
||||
// Only support single touch
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
|
||||
switch (flags)
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
{
|
||||
touchId = AMotionEvent_getPointerId(event, 0);
|
||||
tapTouchX = AMotionEvent_getX(event, 0);
|
||||
tapTouchY = AMotionEvent_getY(event, 0);
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime(event);
|
||||
int64_t downTime = AMotionEvent_getDownTime(event);
|
||||
|
||||
if (eventTime - downTime <= TAP_TIMEOUT)
|
||||
{
|
||||
if (touchId == AMotionEvent_getPointerId(event, 0))
|
||||
{
|
||||
float x = AMotionEvent_getX(event, 0) - tapTouchX;
|
||||
float y = AMotionEvent_getY(event, 0) - tapTouchY;
|
||||
|
||||
float densityFactor = 1.0f;
|
||||
|
||||
if ( x*x + y*y < TOUCH_SLOP*TOUCH_SLOP * densityFactor)
|
||||
{
|
||||
// TAP Detected
|
||||
touchTap = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//float AMotionEvent_getX(event, size_t pointer_index);
|
||||
//int32_t AMotionEvent_getButtonState(event); // Pressed buttons
|
||||
//int32_t AMotionEvent_getPointerId(event, size_t pointer_index);
|
||||
//size_t pointerCount = AMotionEvent_getPointerCount(event);
|
||||
//float AMotionEvent_getPressure(const AInputEvent *motion_event, size_t pointer_index); // 0 to 1
|
||||
//float AMotionEvent_getSize(const AInputEvent *motion_event, size_t pointer_index); // Pressed area
|
||||
|
||||
// Detect DOUBLE TAP event
|
||||
bool tapDetected = touchTap;
|
||||
|
||||
switch (flags)
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
{
|
||||
int64_t eventTime = AMotionEvent_getEventTime(event);
|
||||
|
||||
if (eventTime - lastTapTime <= DOUBLE_TAP_TIMEOUT)
|
||||
{
|
||||
float x = AMotionEvent_getX(event, 0) - lastTapX;
|
||||
float y = AMotionEvent_getY(event, 0) - lastTapY;
|
||||
|
||||
float densityFactor = 1.0f;
|
||||
|
||||
if ((x*x + y*y) < (DOUBLE_TAP_SLOP*DOUBLE_TAP_SLOP*densityFactor))
|
||||
{
|
||||
// Doubletap detected
|
||||
doubleTap = true;
|
||||
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
{
|
||||
if (tapDetected)
|
||||
{
|
||||
lastTapTime = AMotionEvent_getEventTime(event);
|
||||
lastTapX = AMotionEvent_getX(event, 0);
|
||||
lastTapY = AMotionEvent_getY(event, 0);
|
||||
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
|
||||
// Detect DRAG event
|
||||
//int32_t action = AMotionEvent_getAction(event);
|
||||
|
||||
int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
//uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
//event_ = event;
|
||||
|
||||
int32_t count = AMotionEvent_getPointerCount(event);
|
||||
|
||||
switch (flags)
|
||||
{
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
{
|
||||
stdVector[indexPosition] = AMotionEvent_getPointerId(event, 0);
|
||||
indexPosition++;
|
||||
TraceLog(INFO, "ACTION_DOWN");
|
||||
|
||||
//ret = GESTURE_STATE_START;
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
{
|
||||
stdVector[indexPosition] = AMotionEvent_getPointerId(event, index);
|
||||
indexPosition++;
|
||||
TraceLog(INFO, "ACTION_POINTER_DOWN");
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
{
|
||||
//int value = stdVector[indexPosition];
|
||||
indexPosition--;
|
||||
//ret = GESTURE_STATE_END;
|
||||
TraceLog(INFO, "ACTION_UP");
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
{
|
||||
int32_t releasedPointerId = AMotionEvent_getPointerId(event, index);
|
||||
|
||||
int i = 0;
|
||||
for (i = 0; i < MAX_TOUCH_POINTS; i++)
|
||||
{
|
||||
if (stdVector[i] == releasedPointerId)
|
||||
{
|
||||
for (int k = i; k < indexPosition - 1; k++)
|
||||
{
|
||||
stdVector[k] = stdVector[k + 1];
|
||||
}
|
||||
|
||||
//indexPosition--;
|
||||
indexPosition = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i <= 1)
|
||||
{
|
||||
// Reset pinch or drag
|
||||
//if (count == 2) //ret = GESTURE_STATE_START;
|
||||
}
|
||||
TraceLog(INFO, "ACTION_POINTER_UP");
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
{
|
||||
if (count == 1)
|
||||
{
|
||||
//TraceLog(INFO, "DRAG gesture detected");
|
||||
|
||||
drag = true; //ret = GESTURE_STATE_MOVE;
|
||||
}
|
||||
else break;
|
||||
TraceLog(INFO, "ACTION_MOVE");
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL: break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if (type == AINPUT_EVENT_TYPE_KEY)
|
||||
{
|
||||
//key = AKeyEvent_getKeyCode(event);
|
||||
//int32_t AKeyEvent_getMetaState(event);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Android: Process activity lifecycle commands
|
||||
static void CommandCallback(struct android_app *app, int32_t cmd)
|
||||
static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||
{
|
||||
switch (cmd)
|
||||
{
|
||||
@ -1905,11 +1678,6 @@ static void PollInputEvents(void)
|
||||
|
||||
// TODO: Check virtual keyboard (?)
|
||||
|
||||
// Reset touch events
|
||||
touchTap = false;
|
||||
doubleTap = false;
|
||||
drag = false;
|
||||
|
||||
// Poll Events (registered events)
|
||||
// TODO: Enable/disable activityMinimized to block activity if minimized
|
||||
//while ((ident = ALooper_pollAll(activityMinimized ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
|
||||
@ -2397,6 +2165,7 @@ static void LogoAnimation(void)
|
||||
// Process desired camera mode and controls
|
||||
static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
|
||||
// Mouse movement detection
|
||||
if (cameraMode != CAMERA_FREE)
|
||||
{
|
||||
@ -2647,4 +2416,5 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
#endif
|
||||
}
|
636
src/gestures.c
Normal file
636
src/gestures.c
Normal file
@ -0,0 +1,636 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.gestures
|
||||
*
|
||||
* Gestures Detection and Usage Functions Definitions
|
||||
*
|
||||
* Copyright (c) 2015 Marc Palau and Ramon Santamaria
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "raymath.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include <stdlib.h> // malloc(), free()
|
||||
#include <stdio.h> // printf(), fprintf()
|
||||
#include <math.h> // Used for ...
|
||||
#include <time.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include <jni.h> // Java native interface
|
||||
#include <android/sensor.h> // Android sensors functions
|
||||
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#include <emscripten/emscripten/html5.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define FORCE_TO_SWIPE 20
|
||||
#define TAP_TIMEOUT 300
|
||||
|
||||
#define MAX_TOUCH_POINTS 4
|
||||
|
||||
typedef enum {
|
||||
TYPE_MOTIONLESS,
|
||||
TYPE_DRAG,
|
||||
TYPE_DUAL_INPUT
|
||||
} GestureType;
|
||||
|
||||
typedef enum {
|
||||
UP,
|
||||
DOWN,
|
||||
MOVE
|
||||
} ActionType;
|
||||
|
||||
typedef struct {
|
||||
ActionType action;
|
||||
int pointCount;
|
||||
int pointerId[MAX_TOUCH_POINTS];
|
||||
Vector2 position[MAX_TOUCH_POINTS];
|
||||
} GestureEvent;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// typedef
|
||||
static GestureType gestureType = TYPE_MOTIONLESS;
|
||||
|
||||
// Gestures detection variables
|
||||
static int32_t touchId;
|
||||
|
||||
// Event
|
||||
static int64_t eventTime = 0;
|
||||
|
||||
// Tap
|
||||
// Our initial press position on tap
|
||||
static Vector2 initialTapPosition = { 0, 0 };
|
||||
|
||||
// Double tap
|
||||
// If we are double tapping or not
|
||||
static bool doubleTapping = false;
|
||||
// If we recently made a tap
|
||||
static bool untap = false;
|
||||
|
||||
// Drag
|
||||
// Our initial press position on drag
|
||||
static Vector2 initialDragPosition = { 0, 0 };
|
||||
// Position that will compare itself with the mouse one
|
||||
static Vector2 endDragPosition = { 0, 0 };
|
||||
// Position of the last event detection
|
||||
static Vector2 lastDragPosition = { 0, 0 };
|
||||
// The total drag vector
|
||||
static Vector2 dragVector = { 0, 0 };
|
||||
// The distance traveled dragging
|
||||
static float magnitude = 0;
|
||||
// The angle direction of the drag
|
||||
static float angle = 0;
|
||||
// A magnitude to calculate how fast we did the drag ( pixels per frame )
|
||||
static float intensity = 0;
|
||||
// Time that have passed while dragging
|
||||
static int draggingTimeCounter = 0;
|
||||
|
||||
// Pinch
|
||||
// First initial pinch position
|
||||
static Vector2 firstInitialPinchPosition = { 0, 0 };
|
||||
// Second initial pinch position
|
||||
static Vector2 secondInitialPinchPosition = { 0, 0 };
|
||||
// First end pinch position
|
||||
static Vector2 firstEndPinchPosition = { 0, 0 };
|
||||
// Second end pinch position
|
||||
static Vector2 secondEndPinchPosition = { 0, 0 };
|
||||
// Delta Displacement
|
||||
static float pinchDelta = 0;
|
||||
|
||||
// Detected gesture
|
||||
static int currentGesture = GESTURE_NONE;
|
||||
|
||||
static float touchX, touchY;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
extern void ProcessMotionEvent(GestureEvent event);
|
||||
extern void ResetGestures(void);
|
||||
extern Vector2 GetRawPosition(void);
|
||||
|
||||
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
|
||||
static float OnPinch();
|
||||
static void SetDualInput(GestureEvent event);
|
||||
static float Distance(Vector2 v1, Vector2 v2);
|
||||
static float DotProduct(Vector2 v1, Vector2 v2);
|
||||
static int GetCurrentTime();
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event);
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Returns tap position XY
|
||||
extern Vector2 GetRawPosition(void)
|
||||
{
|
||||
Vector2 position = { touchX, touchY };
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
// Check if a gesture have been detected
|
||||
bool IsGestureDetected(void)
|
||||
{
|
||||
if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
|
||||
else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
|
||||
else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
|
||||
else if (currentGesture == GESTURE_HOLD) TraceLog(INFO, "HOLD");
|
||||
else if (currentGesture == GESTURE_SWIPE_RIGHT) TraceLog(INFO, "RIGHT");
|
||||
else if (currentGesture == GESTURE_SWIPE_UP) TraceLog(INFO, "UP");
|
||||
else if (currentGesture == GESTURE_SWIPE_LEFT) TraceLog(INFO, "LEFT");
|
||||
else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
|
||||
else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
|
||||
else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
|
||||
|
||||
if (currentGesture != GESTURE_NONE) return false;
|
||||
else return true;
|
||||
}
|
||||
|
||||
// Check gesture type
|
||||
int GetGestureType(void)
|
||||
{
|
||||
return currentGesture;
|
||||
}
|
||||
|
||||
// Get drag intensity (pixels per frame)
|
||||
float GetDragIntensity(void)
|
||||
{
|
||||
return intensity;
|
||||
}
|
||||
|
||||
// Get drag angle
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||
float GetDragAngle(void)
|
||||
{
|
||||
return angle;
|
||||
}
|
||||
|
||||
// Get drag vector (between initial and final position)
|
||||
Vector2 GetDragVector(void)
|
||||
{
|
||||
return dragVector;
|
||||
}
|
||||
|
||||
// Hold time measured in frames
|
||||
int GetHoldDuration(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get magnitude between two pinch points
|
||||
float GetPinchDelta(void)
|
||||
{
|
||||
return pinchDelta;
|
||||
}
|
||||
|
||||
// Get angle beween two pinch points
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||
float GetPinchAngle(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern void ResetGestures(void)
|
||||
{
|
||||
if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
extern void InitWebGestures(void)
|
||||
{
|
||||
/*
|
||||
emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||
emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||
emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||
emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||
*/
|
||||
|
||||
//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
|
||||
|
||||
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
extern void InitAndroidGestures(struct android_app *app)
|
||||
{
|
||||
app->onInputEvent = AndroidInputCallback;
|
||||
|
||||
// TODO: Receive frameBuffer data: displayWidth/displayHeight, renderWidth/renderHeight, screenWidth/screenHeight
|
||||
}
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
extern void ProcessMotionEvent(GestureEvent event)
|
||||
{
|
||||
// Resets
|
||||
dragVector = (Vector2){ 0, 0 };
|
||||
pinchDelta = 0;
|
||||
|
||||
switch (gestureType)
|
||||
{
|
||||
case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
|
||||
{
|
||||
if (event.action == DOWN)
|
||||
{
|
||||
if (event.pointCount > 1) SetDualInput(event);
|
||||
else
|
||||
{
|
||||
// Set the press position
|
||||
initialTapPosition = event.position[0];
|
||||
|
||||
// If too much time have passed, we reset the double tap
|
||||
if (GetCurrentTime() - eventTime > TAP_TIMEOUT) untap = false;
|
||||
|
||||
// If we are in time, we detect the double tap
|
||||
if (untap) doubleTapping = true;
|
||||
|
||||
// Update our event time
|
||||
eventTime = GetCurrentTime();
|
||||
|
||||
// Set hold
|
||||
currentGesture = GESTURE_HOLD;
|
||||
}
|
||||
}
|
||||
else if (event.action == UP)
|
||||
{
|
||||
// Detect that we are tapping instead of holding
|
||||
if (GetCurrentTime() - eventTime < TAP_TIMEOUT)
|
||||
{
|
||||
if (doubleTapping)
|
||||
{
|
||||
// If we tapped before we define it as double tap
|
||||
currentGesture = GESTURE_DOUBLETAP;
|
||||
untap = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Simple tap
|
||||
currentGesture = GESTURE_TAP;
|
||||
untap = true;
|
||||
}
|
||||
}
|
||||
else currentGesture = GESTURE_NONE;
|
||||
|
||||
// Tap finished
|
||||
doubleTapping = false;
|
||||
// Update our event time
|
||||
eventTime = GetCurrentTime();
|
||||
}
|
||||
// Begin dragging
|
||||
else if (event.action == MOVE)
|
||||
{
|
||||
if (event.pointCount > 1) SetDualInput(event);
|
||||
else
|
||||
{
|
||||
// Set the drag starting position
|
||||
initialDragPosition = initialTapPosition;
|
||||
endDragPosition = initialDragPosition;
|
||||
|
||||
// Initialize drag
|
||||
draggingTimeCounter = 0;
|
||||
gestureType = TYPE_DRAG;
|
||||
currentGesture = GESTURE_NONE;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case TYPE_DRAG: // Detect DRAG and SWIPE events
|
||||
{
|
||||
// end of the drag
|
||||
if (event.action == UP)
|
||||
{
|
||||
// Return Swipe if we have enough sensitivity
|
||||
if (intensity > FORCE_TO_SWIPE)
|
||||
{
|
||||
if (angle < 30 || angle > 330) currentGesture = GESTURE_SWIPE_RIGHT; // Right
|
||||
else if (angle > 60 && angle < 120) currentGesture = GESTURE_SWIPE_UP; // Up
|
||||
else if (angle > 150 && angle < 210) currentGesture = GESTURE_SWIPE_LEFT; // Left
|
||||
else if (angle > 240 && angle < 300) currentGesture = GESTURE_SWIPE_DOWN; // Down
|
||||
}
|
||||
|
||||
magnitude = 0;
|
||||
angle = 0;
|
||||
intensity = 0;
|
||||
|
||||
gestureType = TYPE_MOTIONLESS;
|
||||
}
|
||||
// Update while we are dragging
|
||||
else if (event.action == MOVE)
|
||||
{
|
||||
if (event.pointCount > 1) SetDualInput(event);
|
||||
else
|
||||
{
|
||||
lastDragPosition = endDragPosition;
|
||||
|
||||
endDragPosition = GetRawPosition();
|
||||
|
||||
//endDragPosition.x = AMotionEvent_getX(event, 0);
|
||||
//endDragPosition.y = AMotionEvent_getY(event, 0);
|
||||
|
||||
// Calculate attributes
|
||||
dragVector = (Vector2){ endDragPosition.x - lastDragPosition.x, endDragPosition.y - lastDragPosition.y };
|
||||
magnitude = sqrt(pow(endDragPosition.x - initialDragPosition.x, 2) + pow(endDragPosition.y - initialDragPosition.y, 2));
|
||||
angle = CalculateAngle(initialDragPosition, endDragPosition, magnitude);
|
||||
intensity = magnitude / (float)draggingTimeCounter;
|
||||
|
||||
currentGesture = GESTURE_DRAG;
|
||||
draggingTimeCounter++;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case TYPE_DUAL_INPUT:
|
||||
{
|
||||
if (event.action == UP)
|
||||
{
|
||||
if (event.pointCount == 1)
|
||||
{
|
||||
// Set the drag starting position
|
||||
initialTapPosition = event.position[0];
|
||||
}
|
||||
gestureType = TYPE_MOTIONLESS;
|
||||
}
|
||||
else if (event.action == MOVE)
|
||||
{
|
||||
// Adapt the ending position of the inputs
|
||||
firstEndPinchPosition = event.position[0];
|
||||
secondEndPinchPosition = event.position[1];
|
||||
|
||||
// If there is no more than two inputs
|
||||
if (event.pointCount == 2)
|
||||
{
|
||||
// Detect pinch delta
|
||||
pinchDelta = OnPinch();
|
||||
|
||||
// Pinch gesture resolution
|
||||
if (pinchDelta != 0)
|
||||
{
|
||||
if (pinchDelta > 0) currentGesture = GESTURE_PINCH_IN;
|
||||
else currentGesture = GESTURE_PINCH_OUT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the drag starting position
|
||||
initialTapPosition = event.position[0];
|
||||
|
||||
gestureType = TYPE_MOTIONLESS;
|
||||
}
|
||||
|
||||
// Readapt the initial position of the inputs
|
||||
firstInitialPinchPosition = firstEndPinchPosition;
|
||||
secondInitialPinchPosition = secondEndPinchPosition;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
}
|
||||
|
||||
|
||||
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude)
|
||||
{
|
||||
float angle;
|
||||
|
||||
// Calculate arcsinus of the movement ( Our sinus is (actualPosition.y - initialPosition.y) / magnitude)
|
||||
angle = asin((actualPosition.y - initialPosition.y) / magnitude);
|
||||
angle *= RAD2DEG;
|
||||
|
||||
// Calculate angle depending on the sector
|
||||
if (actualPosition.x - initialPosition.x >= 0)
|
||||
{
|
||||
// Sector 4
|
||||
if (actualPosition.y - initialPosition.y >= 0)
|
||||
{
|
||||
angle *= -1;
|
||||
angle += 360;
|
||||
}
|
||||
// Sector 1
|
||||
else
|
||||
{
|
||||
angle *= -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sector 3
|
||||
if (actualPosition.y - initialPosition.y >= 0)
|
||||
{
|
||||
angle += 180;
|
||||
}
|
||||
// Sector 2
|
||||
else
|
||||
{
|
||||
angle *= -1;
|
||||
angle = 180 - angle;
|
||||
}
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
static float OnPinch()
|
||||
{
|
||||
// Calculate distances
|
||||
float initialDistance = Distance(firstInitialPinchPosition, secondInitialPinchPosition);
|
||||
float endDistance = Distance(firstEndPinchPosition, secondEndPinchPosition);
|
||||
|
||||
// Calculate Vectors
|
||||
Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
|
||||
Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
|
||||
|
||||
// Detect the pinch gesture
|
||||
// Calculate Distances
|
||||
if (DotProduct(firstTouchVector, secondTouchVector) < -0.5) return initialDistance - endDistance;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
static void SetDualInput(GestureEvent event)
|
||||
{
|
||||
initialDragPosition = (Vector2){ 0, 0 };
|
||||
endDragPosition = (Vector2){ 0, 0 };
|
||||
lastDragPosition = (Vector2){ 0, 0 };
|
||||
|
||||
// Initialize positions
|
||||
firstInitialPinchPosition = event.position[0];
|
||||
secondInitialPinchPosition = event.position[1];
|
||||
|
||||
firstEndPinchPosition = firstInitialPinchPosition;
|
||||
secondEndPinchPosition = secondInitialPinchPosition;
|
||||
|
||||
// Resets
|
||||
magnitude = 0;
|
||||
angle = 0;
|
||||
intensity = 0;
|
||||
|
||||
gestureType = TYPE_DUAL_INPUT;
|
||||
}
|
||||
|
||||
static float Distance(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float result;
|
||||
|
||||
float dx = v2.x - v1.x;
|
||||
float dy = v2.y - v1.y;
|
||||
|
||||
result = sqrt(dx*dx + dy*dy);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static float DotProduct(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float result;
|
||||
|
||||
float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
|
||||
float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
|
||||
|
||||
Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
|
||||
Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
|
||||
|
||||
result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int GetCurrentTime()
|
||||
{
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time provided in nanoseconds
|
||||
|
||||
return nowTime / 1000000; // Return time in miliseconds
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Android: Process activity input events
|
||||
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
||||
{
|
||||
int type = AInputEvent_getType(event);
|
||||
//int32_t key = 0;
|
||||
|
||||
if (type == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
touchX = AMotionEvent_getX(event, 0);
|
||||
touchY = AMotionEvent_getY(event, 0);
|
||||
}
|
||||
else if (type == AINPUT_EVENT_TYPE_KEY)
|
||||
{
|
||||
//key = AKeyEvent_getKeyCode(event);
|
||||
//int32_t AKeyEvent_getMetaState(event);
|
||||
}
|
||||
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
|
||||
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
// Action
|
||||
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.action = DOWN;
|
||||
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.action = UP;
|
||||
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.action = MOVE;
|
||||
|
||||
// Points
|
||||
gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
|
||||
|
||||
// Position
|
||||
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
|
||||
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
|
||||
|
||||
ProcessMotionEvent(gestureEvent);
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
||||
{
|
||||
/*
|
||||
for (int i = 0; i < touchEvent->numTouches; i++)
|
||||
{
|
||||
long x, y, id;
|
||||
|
||||
if (!touchEvent->touches[i].isChanged) continue;
|
||||
|
||||
id = touchEvent->touches[i].identifier;
|
||||
x = touchEvent->touches[i].canvasX;
|
||||
y = touchEvent->touches[i].canvasY;
|
||||
}
|
||||
|
||||
printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
|
||||
event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
|
||||
|
||||
for(int i = 0; i < event->numTouches; ++i)
|
||||
{
|
||||
const EmscriptenTouchPoint *t = &event->touches[i];
|
||||
|
||||
printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
|
||||
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
|
||||
}
|
||||
*/
|
||||
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
// Action
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.action = DOWN;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.action = UP;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.action = MOVE;
|
||||
|
||||
// Points
|
||||
gestureEvent.pointCount = event->numTouches;
|
||||
|
||||
// Position
|
||||
gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
|
||||
gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
|
||||
|
||||
|
||||
ProcessMotionEvent(gestureEvent);
|
||||
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
24
src/raylib.h
24
src/raylib.h
@ -183,6 +183,20 @@
|
||||
typedef enum { false, true } bool;
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
GESTURE_NONE = 0,
|
||||
GESTURE_TAP,
|
||||
GESTURE_DOUBLETAP,
|
||||
GESTURE_HOLD,
|
||||
GESTURE_DRAG,
|
||||
GESTURE_SWIPE_RIGHT,
|
||||
GESTURE_SWIPE_LEFT,
|
||||
GESTURE_SWIPE_UP,
|
||||
GESTURE_SWIPE_DOWN,
|
||||
GESTURE_PINCH_IN,
|
||||
GESTURE_PINCH_OUT
|
||||
} Gestures;
|
||||
|
||||
// byte type
|
||||
typedef unsigned char byte;
|
||||
|
||||
@ -433,10 +447,18 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
bool IsScreenTouched(void); // Detect screen touch event
|
||||
int GetTouchX(void); // Returns touch position X
|
||||
int GetTouchY(void); // Returns touch position Y
|
||||
Vector2 GetTouchPosition(void); // Returns touch position XY
|
||||
|
||||
bool IsGestureDetected(void);
|
||||
int GetGestureType(void);
|
||||
float GetDragIntensity(void);
|
||||
float GetDragAngle(void);
|
||||
Vector2 GetDragVector(void);
|
||||
int GetHoldDuration(void); // Hold time in frames
|
||||
float GetPinchDelta(void);
|
||||
float GetPinchAngle(void);
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user