Seth Archambault
d43268b317
Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support ( #1445 )
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Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error:
```
NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above
```
2020-11-29 10:15:51 +01:00
Random
0322fc28d4
optimized MatrixLookAt ( #1442 )
2020-11-29 10:08:22 +01:00
Seth Archambault
ed0fda2b40
Added Apple Compilation Instructions ( #1444 )
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Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-11-29 09:53:29 +01:00
raysan5
d6f4f3ee88
REMOVED: GetImageDataNormalized()
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Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
raysan5
14c1ee2681
ADDED: UnloadFontData()
2020-11-28 19:07:41 +01:00
Ray
28213c2a20
Update CHANGELOG
2020-11-25 00:24:51 +01:00
Ray
687dd34c38
Update CHANGELOG
2020-11-25 00:14:51 +01:00
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
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WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
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Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
a560fe9a1e
Added some comments
2020-11-22 10:56:17 +01:00
Ray
11da1714d5
Added raylib Harbour binding
2020-11-22 09:34:42 +01:00
Ray
8e48268310
Update CHANGELOG
2020-11-22 00:16:26 +01:00
Ray
bb9d734f69
Exposing some file access results to user layer #1420
2020-11-22 00:10:16 +01:00
Ray
36dc302c25
Reverted to previous working version #1434
2020-11-21 14:14:25 +01:00
Ray
9bb4d84577
Update CHANGELOG
2020-11-20 23:23:26 +01:00
Ray
4eae76302f
REPLACED: rgif.h by msf_gif.h
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The improvement in performance is considerable!
2020-11-20 00:34:18 +01:00
Ray
4a7ab0ae24
Update windows.yml
2020-11-19 20:21:05 +01:00
Ray
7564097d5e
Update webassembly.yml
2020-11-19 20:19:18 +01:00
Ray
7f6cd93d62
WARNING: Multiple funcs reviewed!
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There were some problems about frameCount vs sampleCount that could cause some breaks.
raylib audio structs stores sampleCount = frameCount*channels.
Most libraries return framesCount instead of sampleCount.
stb_vorbis seems to refer to framesCount as samples.
All required functions have been reviewed.
2020-11-19 20:11:11 +01:00
Ray
72e51cd6de
Review formating
2020-11-19 20:06:35 +01:00
Ray
700bff5fd8
Version tweak
2020-11-19 20:01:40 +01:00
Ray
9471794449
Update to latest tiniobjloader
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WARNING: OBJ loading is broken at this point...
2020-11-17 00:30:12 +01:00
Ray
a54d9f734b
rlUpdateTexture(): Corrected issue
2020-11-16 15:18:05 +01:00
Richard Smith
94dd2f81e9
Update BINDINGS.md for raylib-python-cffi 3.1-dev ( #1433 )
2020-11-16 15:17:03 +01:00
Ray
f448542dd2
Review issues with FLAC loading
2020-11-16 12:20:50 +01:00
raysan5
4d5ee7953c
Updated tinyobjloader
2020-11-15 14:31:43 +01:00
raysan5
cb517d0050
Update tinyobj_loader_c.h
2020-11-15 14:19:55 +01:00
raysan5
a3d33d9222
Update tinyobj_loader_c.h
2020-11-15 14:18:59 +01:00
raysan5
82d61a5875
Updated stb_image v2.26 and stb_image_write v1.15
2020-11-15 14:11:36 +01:00
raysan5
66f9fbaa88
Update cgltf.h
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v1.8
2020-11-15 14:06:39 +01:00
raysan5
321f55bce1
Update audio libraries #1423
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miniaudio -> v0.10.25
dr_wav -> v0.12.14
dr_mp3 -> v0.6.19
dr_flac -> v0.12.22
2020-11-15 14:04:28 +01:00
raysan5
8ff2b387f9
Review code formating
2020-11-15 13:17:11 +01:00
Ilya3point999K
bd287efa4c
Fixed zero-window upscaling ( #1428 )
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There is no zero-check, so window upscales to nothing.
SetupFramebuffer() is kinda wrong, it uses not its params, but global variables. I won't touch it, maybe it has purpose
2020-11-15 13:13:21 +01:00
raysan5
9b2b660f91
Commented new feature
2020-11-15 13:10:12 +01:00
raysan5
55dc8171f8
[text] Consider characters padding -WIP- #1432
2020-11-15 12:39:59 +01:00
Ray
c222e231f0
Added SmallBASIC binding
2020-11-08 17:47:21 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
kernelkinetic
f46514b855
Fixed keyboard stuttering but for cmake only ( #1422 )
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* fixed mouse movements are bound to the screen resolution (https://github.com/raysan5/raylib/issues/1392 )
* fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392 )
* fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392 )
2020-11-03 23:39:56 +01:00
Ray
05ab39ed9f
REVIEWED: SaveFileText() error checking
2020-11-01 19:42:50 +01:00
Ray
5ac9cb04c2
Reverted ChangeDirectory() redesign
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It returns true on success again
2020-11-01 19:06:21 +01:00
Ray
01d9af12f7
REDESIGNED: ChangeDirectory()
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Not returning error code (or success), just log if it fails
2020-11-01 18:14:55 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Ray
5f79ad9765
Update CHANGELOG
2020-11-01 13:38:42 +01:00
Dominus Iniquitatis
fc1fc250e7
A couple of little comment fixes ( #1416 )
2020-10-31 14:40:35 +01:00
Ray
8327857488
Update shaders_multi_sample2d.c
2020-10-31 11:49:19 +01:00
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
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New implementation allow enabling additional textures per batch only.
2020-10-31 11:48:44 +01:00
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
2020-10-29 20:22:52 +01:00
Ray
60d874caf8
REVIEWED: GetWindowScaleDPI() #1086
2020-10-29 19:29:59 +01:00
Ray
37e2d993e7
Updated assets
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Reduce size and better license CC0
2020-10-29 18:41:05 +01:00
Ray
2bcd3a6df5
Simplified example and resources sizes
2020-10-28 20:35:44 +01:00