Exposing some file access results to user layer #1420

This commit is contained in:
Ray 2020-11-22 00:10:16 +01:00
parent 36dc302c25
commit bb9d734f69
6 changed files with 70 additions and 39 deletions

View File

@ -2299,8 +2299,10 @@ unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *
// Save integer value to storage file (to defined position)
// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
void SaveStorageValue(unsigned int position, int value)
bool SaveStorageValue(unsigned int position, int value)
{
bool success = false;
#if defined(SUPPORT_DATA_STORAGE)
char path[512] = { 0 };
#if defined(PLATFORM_ANDROID)
@ -2355,7 +2357,7 @@ void SaveStorageValue(unsigned int position, int value)
dataPtr[position] = value;
}
SaveFileData(path, newFileData, newDataSize);
success = SaveFileData(path, newFileData, newDataSize);
RL_FREE(newFileData);
}
else
@ -2367,10 +2369,12 @@ void SaveStorageValue(unsigned int position, int value)
int *dataPtr = (int *)fileData;
dataPtr[position] = value;
SaveFileData(path, fileData, dataSize);
success = SaveFileData(path, fileData, dataSize);
RL_FREE(fileData);
}
#endif
return success;
}
// Load integer value from storage file (from defined position)

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@ -823,8 +823,10 @@ void UnloadMesh(Mesh mesh)
}
// Export mesh data to file
void ExportMesh(Mesh mesh, const char *fileName)
bool ExportMesh(Mesh mesh, const char *fileName)
{
bool success = false;
if (IsFileExtension(fileName, ".obj"))
{
// Estimated data size, it should be enough...
@ -875,7 +877,7 @@ void ExportMesh(Mesh mesh, const char *fileName)
bytesCount += sprintf(txtData + bytesCount, "\n");
// NOTE: Text data length exported is determined by '\0' (NULL) character
SaveFileText(fileName, txtData);
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
}
@ -883,6 +885,8 @@ void ExportMesh(Mesh mesh, const char *fileName)
{
// TODO: Support additional file formats to export mesh vertex data
}
return success;
}
// Load materials from model file

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@ -386,8 +386,8 @@ static Wave LoadMP3(const unsigned char *fileData, unsigned int fileSize); //
#if defined(RAUDIO_STANDALONE)
static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
static void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
static void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
#endif
//----------------------------------------------------------------------------------
@ -812,7 +812,7 @@ void UpdateSound(Sound sound, const void *data, int samplesCount)
}
// Export wave data to file
void ExportWave(Wave wave, const char *fileName)
bool ExportWave(Wave wave, const char *fileName)
{
bool success = false;
@ -824,17 +824,20 @@ void ExportWave(Wave wave, const char *fileName)
{
// Export raw sample data (without header)
// NOTE: It's up to the user to track wave parameters
SaveFileData(fileName, wave.data, wave.sampleCount*wave.sampleSize/8);
success = true;
success = SaveFileData(fileName, wave.data, wave.sampleCount*wave.sampleSize/8);
}
if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
return success;
}
// Export wave sample data to code (.h)
void ExportWaveAsCode(Wave wave, const char *fileName)
bool ExportWaveAsCode(Wave wave, const char *fileName)
{
bool success = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
#endif
@ -878,9 +881,11 @@ void ExportWaveAsCode(Wave wave, const char *fileName)
bytesCount += sprintf(txtData + bytesCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]);
// NOTE: Text data length exported is determined by '\0' (NULL) character
SaveFileText(fileName, txtData);
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
return success;
}
// Play a sound
@ -1942,6 +1947,8 @@ static Wave LoadWAV(const unsigned char *fileData, unsigned int fileSize)
// NOTE: Using dr_wav library
static int SaveWAV(Wave wave, const char *fileName)
{
int success = false;
drwav wav = { 0 };
drwav_data_format format = { 0 };
format.container = drwav_container_riff;
@ -1952,14 +1959,15 @@ static int SaveWAV(Wave wave, const char *fileName)
unsigned char *fileData = NULL;
unsigned int fileDataSize = 0;
drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data);
drwav_uninit(&wav);
SaveFileData(fileName, fileData, fileDataSize);
success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
if (success) success = drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data);
drwav_result result = drwav_uninit(&wav);
if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, fileData, fileDataSize);
drwav_free(fileData, NULL);
return true;
return success;
}
#endif
@ -2110,7 +2118,7 @@ static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead
}
// Save data to file from buffer
static void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
{
if (fileName != NULL)
{
@ -2132,7 +2140,7 @@ static void SaveFileData(const char *fileName, void *data, unsigned int bytesToW
}
// Save text data to file (write), string must be '\0' terminated
static void SaveFileText(const char *fileName, char *text)
static bool SaveFileText(const char *fileName, char *text)
{
if (fileName != NULL)
{

View File

@ -971,9 +971,9 @@ RLAPI int GetRandomValue(int min, int max); // Returns a r
// Files management functions
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
RLAPI void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
@ -995,7 +995,7 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp
RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
// Persistent storage management
RLAPI void SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
@ -1128,8 +1128,8 @@ RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
// Image generation functions
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
@ -1322,8 +1322,8 @@ RLAPI void UnloadModel(Model model);
// Mesh loading/unloading functions
RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file
RLAPI void ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh from memory (RAM and/or VRAM)
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file
// Material loading/unloading functions
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
@ -1445,8 +1445,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file
RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
// Wave/Sound management functions
RLAPI void PlaySound(Sound sound); // Play a sound

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@ -395,7 +395,7 @@ void UnloadImage(Image image)
// Export image data to file
// NOTE: File format depends on fileName extension
void ExportImage(Image image, const char *fileName)
bool ExportImage(Image image, const char *fileName)
{
int success = 0;
@ -436,8 +436,7 @@ void ExportImage(Image image, const char *fileName)
{
// Export raw pixel data (without header)
// NOTE: It's up to the user to track image parameters
SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format));
success = true;
success = SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format));
}
if (allocatedData) RL_FREE(imgData);
@ -445,11 +444,15 @@ void ExportImage(Image image, const char *fileName)
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName);
return success;
}
// Export image as code file (.h) defining an array of bytes
void ExportImageAsCode(Image image, const char *fileName)
bool ExportImageAsCode(Image image, const char *fileName)
{
bool success = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
#endif
@ -488,9 +491,11 @@ void ExportImageAsCode(Image image, const char *fileName)
bytesCount += sprintf(txtData + bytesCount, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]);
// NOTE: Text data length exported is determined by '\0' (NULL) character
SaveFileText(fileName, txtData);
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
return success;
}
//------------------------------------------------------------------------------------
@ -4230,12 +4235,12 @@ static int SaveKTX(Image image, const char *fileName)
}
}
SaveFileData(fileName, fileData, dataSize);
int success = SaveFileData(fileName, fileData, dataSize);
RL_FREE(fileData); // Free file data buffer
// If all data has been written correctly to file, success = 1
return true;
return success;
}
#endif

View File

@ -204,8 +204,10 @@ unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
}
// Save data to file from buffer
void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
{
bool success = false;
if (fileName != NULL)
{
FILE *file = fopen(fileName, "wb");
@ -218,11 +220,14 @@ void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
fclose(file);
int result = fclose(file);
if (result == 0) success = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}
// Load text data from file, returns a '\0' terminated string
@ -270,8 +275,10 @@ char *LoadFileText(const char *fileName)
}
// Save text data to file (write), string must be '\0' terminated
void SaveFileText(const char *fileName, char *text)
bool SaveFileText(const char *fileName, char *text)
{
bool success = false;
if (fileName != NULL)
{
FILE *file = fopen(fileName, "wt");
@ -283,11 +290,14 @@ void SaveFileText(const char *fileName, char *text)
if (count < 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName);
fclose(file);
int result = fclose(file);
if (result == 0) success = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}
#if defined(PLATFORM_ANDROID)