Update CHANGELOG

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Ray 2020-11-20 23:23:26 +01:00 committed by GitHub
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@ -7,12 +7,12 @@ Current Release: raylib 3.0.0 (01 April 2020)
Release: raylib 3.5 - 7th Anniversary Edition (November 2020) -WIP-
-------------------------------------------------------------------------
KEY CHANGES:
- [core] NEW platform supported: PLATFORM_DRM (#1388) by @kernelkinetic
- [rlgl] ADDED RenderBatch type and related functions to allow custom batching
- [rlgl] REDESIGN framebuffers API to support multiple attachment types (#721)
- [textures] REDESIGNED Image*() functions, big performance improvements (software rendering)
- [*] REVIEWED multiple functions to replace file accesses by memory accesses
- [*] NEW GitHub Actions CI to support multiple raylib build configurations
- [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic
- [rlgl] ADDED: RenderBatch type and related functions to allow custom batching
- [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721)
- [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering)
- [*] REVIEWED: multiple functions to replace file accesses by memory accesses
- [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
Detailed changes:
[core] ADDED: IsWindowFocused()
@ -28,7 +28,8 @@ Detailed changes:
[core] REVIEWED: InitWindow(), support empty title for window (#1323)
[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
[core] REPLACED: rgif.h by msf_gif.h for automatic gif recording
[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
[core] UWP rework with improvements (#1231) by @Rover656
[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
@ -42,6 +43,7 @@ Detailed changes:
[rlgl] REVIEWED: rlFramebufferAttach() to support texture layers
[rlgl] REVIEWED: GenDrawCube() and GenDrawQuad()
[rlgl] REVIEWED: Issues with vertex batch overflow (#1223)
[rlgl] REVIEWED: rlUpdateTexture(), issue with offsets
[rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721)
[raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid
[raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube
@ -120,6 +122,7 @@ Detailed changes:
[models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
[audio] ADDED: LoadWaveFromMemory() (#1327)
[audio] REMOVED: SetMusicLoopCount()
[audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423)
[audio] REVIEWED: SaveWAV() to use memory write insted of file
[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)