From 9bb4d845775eec631475a0ba68963f324525c19a Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 20 Nov 2020 23:23:26 +0100 Subject: [PATCH] Update CHANGELOG --- CHANGELOG | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 4209da99..72f73681 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -7,12 +7,12 @@ Current Release: raylib 3.0.0 (01 April 2020) Release: raylib 3.5 - 7th Anniversary Edition (November 2020) -WIP- ------------------------------------------------------------------------- KEY CHANGES: - - [core] NEW platform supported: PLATFORM_DRM (#1388) by @kernelkinetic - - [rlgl] ADDED RenderBatch type and related functions to allow custom batching - - [rlgl] REDESIGN framebuffers API to support multiple attachment types (#721) - - [textures] REDESIGNED Image*() functions, big performance improvements (software rendering) - - [*] REVIEWED multiple functions to replace file accesses by memory accesses - - [*] NEW GitHub Actions CI to support multiple raylib build configurations + - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic + - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching + - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) + - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) + - [*] REVIEWED: multiple functions to replace file accesses by memory accesses + - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations Detailed changes: [core] ADDED: IsWindowFocused() @@ -28,7 +28,8 @@ Detailed changes: [core] REVIEWED: InitWindow(), support empty title for window (#1323) [core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx -[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee +[core] REPLACED: rgif.h by msf_gif.h for automatic gif recording +[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee [core] UWP rework with improvements (#1231) by @Rover656 [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth @@ -42,6 +43,7 @@ Detailed changes: [rlgl] REVIEWED: rlFramebufferAttach() to support texture layers [rlgl] REVIEWED: GenDrawCube() and GenDrawQuad() [rlgl] REVIEWED: Issues with vertex batch overflow (#1223) +[rlgl] REVIEWED: rlUpdateTexture(), issue with offsets [rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721) [raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid [raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube @@ -120,6 +122,7 @@ Detailed changes: [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers [audio] ADDED: LoadWaveFromMemory() (#1327) [audio] REMOVED: SetMusicLoopCount() +[audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423) [audio] REVIEWED: SaveWAV() to use memory write insted of file [audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) [audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)