WARNING: Multiple funcs reviewed!
There were some problems about frameCount vs sampleCount that could cause some breaks. raylib audio structs stores sampleCount = frameCount*channels. Most libraries return framesCount instead of sampleCount. stb_vorbis seems to refer to framesCount as samples. All required functions have been reviewed.
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src/raudio.c
53
src/raudio.c
@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raudio - A simple and easy-to-use audio library based on miniaudio
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* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
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*
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* FEATURES:
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* - Manage audio device (init/close)
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@ -824,7 +824,7 @@ void ExportWave(Wave wave, const char *fileName)
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{
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// Export raw sample data (without header)
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// NOTE: It's up to the user to track wave parameters
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SaveFileData(fileName, wave.data, wave.sampleCount*wave.channels*wave.sampleSize/8);
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SaveFileData(fileName, wave.data, wave.sampleCount*wave.sampleSize/8);
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success = true;
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}
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@ -1007,10 +1007,10 @@ void SetSoundPitch(Sound sound, float pitch)
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// Convert wave data to desired format
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void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
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{
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ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
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ma_format formatOut = (( sampleSize == 8)? ma_format_u8 : (( sampleSize == 16)? ma_format_s16 : ma_format_f32));
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ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
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ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32));
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ma_uint32 frameCountIn = wave->sampleCount; // Is wave->sampleCount actually the frame count? That terminology needs to change, if so.
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ma_uint32 frameCountIn = wave->sampleCount/wave->channels;
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ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate);
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if (frameCount == 0)
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@ -1028,7 +1028,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
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return;
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}
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wave->sampleCount = frameCount;
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wave->sampleCount = frameCount*channels;
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wave->sampleSize = sampleSize;
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wave->sampleRate = sampleRate;
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wave->channels = channels;
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@ -1041,12 +1041,12 @@ Wave WaveCopy(Wave wave)
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{
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Wave newWave = { 0 };
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newWave.data = RL_MALLOC(wave.sampleCount*wave.sampleSize/8*wave.channels);
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newWave.data = RL_MALLOC(wave.sampleCount*wave.sampleSize/8);
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if (newWave.data != NULL)
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{
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// NOTE: Size must be provided in bytes
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memcpy(newWave.data, wave.data, wave.sampleCount*wave.channels*wave.sampleSize/8);
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memcpy(newWave.data, wave.data, wave.sampleCount*wave.sampleSize/8);
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newWave.sampleCount = wave.sampleCount;
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newWave.sampleRate = wave.sampleRate;
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@ -1066,9 +1066,9 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
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{
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int sampleCount = finalSample - initSample;
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void *data = RL_MALLOC(sampleCount*wave->sampleSize/8*wave->channels);
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void *data = RL_MALLOC(sampleCount*wave->sampleSize/8);
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memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->channels*wave->sampleSize/8);
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memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->sampleSize/8);
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RL_FREE(wave->data);
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wave->data = data;
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@ -1080,16 +1080,15 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
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// NOTE: Returned sample values are normalized to range [-1..1]
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float *GetWaveData(Wave wave)
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{
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float *samples = (float *)RL_MALLOC(wave.sampleCount*wave.channels*sizeof(float));
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float *samples = (float *)RL_MALLOC(wave.sampleCount*sizeof(float));
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// NOTE: sampleCount is the total number of interlaced samples (including channels)
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for (unsigned int i = 0; i < wave.sampleCount; i++)
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{
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for (unsigned int j = 0; j < wave.channels; j++)
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{
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if (wave.sampleSize == 8) samples[wave.channels*i + j] = (float)(((unsigned char *)wave.data)[wave.channels*i + j] - 127)/256.0f;
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else if (wave.sampleSize == 16) samples[wave.channels*i + j] = (float)((short *)wave.data)[wave.channels*i + j]/32767.0f;
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else if (wave.sampleSize == 32) samples[wave.channels*i + j] = ((float *)wave.data)[wave.channels*i + j];
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}
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if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
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else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f;
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else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i];
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}
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return samples;
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@ -1140,6 +1139,8 @@ Music LoadMusicStream(const char *fileName)
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// OGG bit rate defaults to 16 bit, it's enough for compressed format
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music.stream = InitAudioStream(info.sample_rate, 16, info.channels);
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// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
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music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
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music.looping = true; // Looping enabled by default
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musicLoaded = true;
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@ -1157,7 +1158,7 @@ Music LoadMusicStream(const char *fileName)
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drflac *ctxFlac = (drflac *)music.ctxData;
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music.stream = InitAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
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music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount;
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music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount*ctxFlac->channels;
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music.looping = true; // Looping enabled by default
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musicLoaded = true;
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}
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@ -1196,7 +1197,7 @@ Music LoadMusicStream(const char *fileName)
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// NOTE: Only stereo is supported for XM
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music.stream = InitAudioStream(48000, 16, 2);
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music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2;
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music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
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music.looping = true; // Looping enabled by default
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jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
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musicLoaded = true;
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@ -1219,7 +1220,7 @@ Music LoadMusicStream(const char *fileName)
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// NOTE: Only stereo is supported for MOD
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music.stream = InitAudioStream(48000, 16, 2);
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music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2;
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music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels
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music.looping = true; // Looping enabled by default
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musicLoaded = true;
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@ -1493,7 +1494,7 @@ float GetMusicTimePlayed(Music music)
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{
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//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
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unsigned int samplesPlayed = music.stream.buffer->totalFramesProcessed*music.stream.channels;
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secondsPlayed = (float)samplesPlayed / (music.stream.sampleRate*music.stream.channels);
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secondsPlayed = (float)samplesPlayed/(music.stream.sampleRate*music.stream.channels);
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}
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return secondsPlayed;
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@ -1983,10 +1984,10 @@ static Wave LoadOGG(const unsigned char *fileData, unsigned int fileSize)
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float totalSeconds = stb_vorbis_stream_length_in_seconds(oggData);
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if (totalSeconds > 10) TRACELOG(LOG_WARNING, "WAVE: OGG audio length larger than 10 seconds (%f sec.), that's a big file in memory, consider music streaming", totalSeconds);
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wave.data = (short *)RL_MALLOC(wave.sampleCount*wave.channels*sizeof(short));
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wave.data = (short *)RL_MALLOC(wave.sampleCount*sizeof(short));
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// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
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stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.sampleCount*wave.channels);
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stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.sampleCount);
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TRACELOG(LOG_INFO, "WAVE: OGG data loaded successfully (%i Hz, %i bit, %s)", wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo");
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stb_vorbis_close(oggData);
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@ -2005,12 +2006,12 @@ static Wave LoadFLAC(const unsigned char *fileData, unsigned int fileSize)
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Wave wave = { 0 };
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// Decode the entire FLAC file in one go
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unsigned long long int totalSampleCount = 0;
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wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, fileSize, &wave.channels, &wave.sampleRate, &totalSampleCount, NULL);
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unsigned long long int totalFrameCount = 0;
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wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, fileSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL);
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if (wave.data != NULL)
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{
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wave.sampleCount = (unsigned int)totalSampleCount;
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wave.sampleCount = (unsigned int)totalFrameCount*wave.channels;
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wave.sampleSize = 16;
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TRACELOG(LOG_INFO, "WAVE: FLAC data loaded successfully (%i Hz, %i bit, %s)", wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo");
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/**********************************************************************************************
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*
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* raudio - A simple and easy-to-use audio library based on miniaudio
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* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
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*
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* FEATURES:
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* - Manage audio device (init/close)
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