Commit Graph

4521 Commits

Author SHA1 Message Date
Gil Barbosa Reis 1866be0475
Fix absolute path handling in GetFileName and GetDirectoryPath (#1534) (#1535) 2021-01-16 10:33:13 +01:00
Ray eb7820b2b0 Review comment 2021-01-15 00:20:35 +01:00
Ray b7f275efb3 Review warning 2021-01-15 00:20:23 +01:00
Ray 186e52c4d8 REVIEWED: DecompressData()
Corrected bug!
2021-01-14 20:42:01 +01:00
Ray a3c56d9052
go-raylib updated to 3.5 2021-01-14 19:53:58 +01:00
Dmitry Matveyev 8d3381b490
Add NimraylibNow! wrapper for Nim to bindings [ci skip] (#1532) 2021-01-14 17:09:34 +01:00
hristo 9821725c6b
Big cmake changes (#1514)
* Delete emscripten.cmake

This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects.

* First pass file separation.

The main two files are cleaner now. Only important things can be seen. Major changes include:
- raylib_static is now the alias instead of raylib
- Repeating segments are removed and pulled into separate files into <root>/cmake
- File is reordered to make more sense
- Installs are better structured
- Library is build into an output directory "raylib" instead of "src"
- All public header files are now set as a public header file
- Source files need to be listed (it is a bad practice to capture them using wildcards and file globs)
- CMakeLists are better commented

* Second pass on the example dirs.

They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt.

* Returned the header copy as it was convenient to have the public headers copied.

* A better description to the variable RAYLIB_IS_MAIN

Co-authored-by: Rob Loach <robloach@gmail.com>

* Remove debug message

Co-authored-by: Rob Loach <robloach@gmail.com>

* Improvements based on review.

* Simplify the install condition to not be platform specific as it was before.

Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>

* Remove some CMAKE variables as they don't affect the build in any way

Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>

Co-authored-by: Rob Loach <robloach@gmail.com>
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-13 23:10:02 +01:00
Davidson Francis 3d22709808
Fixes Android builds on Linux environments (#1530)
* simple_game: Configure Make and makefile for Linux environments

* simple_game: Fix build issues on Android plaform with Linux HOST

The Makefile.Android.linux file was out of date with the rest of the
project, so this commit updates the paths, as well as leaving some as
optional, if it is already configured as an environment variable.

In addition, it corrects the build error related to static raylib:
the makefile was trying to generate libmain.so using the path of the
NDK libraries, instead of using those of the Android system, which
resulted in crashes in the generated apk.
2021-01-13 23:07:34 +01:00
Ray a0a840101c Update miniaudio to v0.10.30 #1518 2021-01-12 22:51:26 +01:00
Ray 5d1d590692 REDESIGN: Compresion API
Now it compresses/decompresses valid DEFLATE streams instead of zlib streams. It uses the minimal and efficient libraries: sdefl/sinfl.
2021-01-12 21:15:11 +01:00
Ray dfa11e22cf Add comments 2021-01-12 20:25:09 +01:00
Ray c256b26629 Reorder function 2021-01-12 20:24:58 +01:00
Ray 12e7be63f7 Merge branch 'master' of https://github.com/raysan5/raylib 2021-01-12 20:24:43 +01:00
Ray 477653a0d6 Update Makefile 2021-01-12 20:24:31 +01:00
Dmitry Matveyev 04a1bb1390
Reorder typedefs in physac.h to be in header part (#1528) 2021-01-12 20:12:14 +01:00
Ray bbc09288bd rlOrtho() reverted change 2021-01-09 12:37:21 +01:00
Jeffery Myers b76dc06297
It's top-bottom not bottom-top in GL space. (#1517) 2021-01-07 23:13:44 +01:00
Dan J 33ed142306
Add info to readme for conan dependency manager (#1516)
Co-authored-by: resttime <resttime@users.noreply.github.com>
2021-01-07 10:02:48 +01:00
badlydrawnrod 49f9bff260
Fix keyboard state change detection on RPI (#1488)
* Fix keyboard state change detection on RPI

* Rework RaspberryPi evdev keyboard input.

- Extract evdev keyboard handling into PollKeyboardEvents()
- Move keyboard polling to main thread
- Rename EventThreadSpawn() to ConfigureEvdevDevice() as it doesn't necessarily spawn threads
- Remove unused code (KeyEventFifo and lastKeyPressed)

* Replace tabs with 4 spaces.
2021-01-06 20:46:12 +01:00
Kirottu 22da9087b1
Include SUPPORT_DATA_STORAGE flag for building with CMake (#1515)
* Update CMakeOptions.txt

* Update config.h.in
2021-01-06 20:45:32 +01:00
Victor Gallet a6cd6eedbe
Remove unused condition in 'GenerateMipmaps' function for GRAPHICS_API_OPENGL_11 (#1496) 2021-01-06 13:27:32 +01:00
raysan5 7bd33e4406 Review rlOrtho() to avoid return in the middle of the function
I usually try to avoid any return in the middle of functions, I try to keep them always at the end of the functions.
2021-01-06 13:26:55 +01:00
Jeffery Myers 5d4aada526
Don't create an ortho matrix when the viewport is 0 in any axis. (#1504)
* Don't create an ortho matrix when the viewport is 0 in any axis.
Not all compilers divide by 0 and return inf, some segfault.
The matrix is not used by anything when minimized, so it just needs to not be called.

* Better fix that always ensures the rlgl matrix is always valid

* Better fix that always ensures the rlgl matrix is always valid
2021-01-06 13:21:58 +01:00
hristo 551597d579
Removed a repeating allocation of memory (#1507)
Resolves #1495
This line allocated some memory that was already allocated in the beginning of the function and was essentially creating a leak.
2021-01-03 22:43:09 +01:00
Tornike Goshadze 4bce0f27e6
Update Raylib-cs bindings version (#1508) 2021-01-03 22:20:02 +01:00
Chris 320732ae6b
Update mappings.h in glfw using GenerateMappings.cmake (#1505) 2021-01-02 21:46:39 +01:00
raysan5 d7b4b9e485 Update year to 2021 2021-01-02 18:15:13 +01:00
ayshvab f5815b781a
Update project.4coder (#1503)
Fix run .cmd for win
2021-01-02 11:36:11 +01:00
ArnautDaniel 10b5e2e73a
Update Gforth and Factor bindings (#1500) 2020-12-31 16:10:29 +01:00
Victor Gallet 57fef97433
Modify the check condition for the screen window height and width. It can't be less than zero because it's an unsigned int (#1497) 2020-12-31 13:29:35 +01:00
Victor Gallet 03278a74bf
Avoid dereferencing a null pointer in the 'LoadMaterials' function in the models module (#1498) 2020-12-31 13:28:53 +01:00
Victor Gallet 9fe153ae29
Avoid dereferencing a null pointer in the 'LoadSounsFromWave' function if the audioBuffer is null (#1499) 2020-12-31 13:28:16 +01:00
Artur Mustafin 2f966531a7
added missing constants (#1493)
Co-authored-by: funcelot <artur.mustafin@gmail.com>
2020-12-30 21:05:55 +01:00
Jeffery Myers 4c8bebc0d7
Add a current monitor function for window mode windows. (#1492) 2020-12-30 17:29:39 +01:00
Jeffery Myers 24b6dcf29f
lookup the returned monitor in the list of monitors to get an index. (#1490) 2020-12-30 00:08:56 +01:00
raysan5 22b179e66c Review rlights helper module #1489 2020-12-29 22:01:48 +01:00
raysan5 9ed29725a0 Review code formatting 2020-12-29 20:42:29 +01:00
Jeffery Myers 59bb759855
Faster version of ImageClearBackground and ImageDrawRectangleRec (#1487)
* Don't use DrawRect to clear an image, a pixel loop is an order of magnitude faster.

* Update ImageDrawRectangle to be faster too.
2020-12-29 20:39:53 +01:00
hristo 75c6fd047b
Monitor utilites (#1485)
* Added a new utility function to get the current monitor.

Some of the other functions rely on passing on a monitor id but we only have a function for querying the count of monitors available.

* Updated the comment to correctly reflect the function action
2020-12-29 13:37:08 +01:00
hristo d3db690c42
I noticed that toggle fullscreen always gets the primary monitor when its more intuitive to use the monitor that the window is currently in. (#1486)
This monitor should even probably be passed as an id instead to make it more consistent with the rest of the API but this would break existing applications so I am hesitant to change the function signature directly.
2020-12-29 13:35:47 +01:00
raysan5 abdd57db0b Review comments formating 2020-12-28 11:19:05 +01:00
Matheus Duarte 227496bea7
providing and example on how to apply the screen scale (as done in the virtual mouse) to the real mouse, to work with raygui (#1481) 2020-12-28 11:10:39 +01:00
Ray 068fc48fda
Update HISTORY.md 2020-12-27 16:26:52 +01:00
Astie Teddy af39344e99
TSnake41/raylib-lua updated to 3.5 (#1478)
[raylua v3.5a](https://github.com/TSnake41/raylib-lua/releases/tag/v3.5a) has been released
2020-12-27 01:25:22 +01:00
Rob Loach 92b7e63bb5
Update raylib-cpp to state that it targets 3.5 (#1477)
[raylib-cpp](https://github.com/robloach/raylib-cpp) now targets raylib 3.5.0 as of [raylib-cpp 3.5.0-alpha1](https://github.com/RobLoach/raylib-cpp/releases/tag/v3.5.0-alpha1).
2020-12-26 22:24:27 +01:00
Rabia Alhaffar b74be185c2
Corrected raylib-mruby version + Updated raylua bindings! (#1476) 2020-12-26 20:42:54 +01:00
Rabia Alhaffar ad8a46d261
Again, Renamed version... (#1475)
Sorry for that, At least i'm correct now ;)
2020-12-26 20:27:21 +01:00
Rabia Alhaffar 10626ad6f8
Edited version of raylib-mruby to comply with 2.5 (Renamed to 2.4-dev) (#1474) 2020-12-26 19:25:02 +01:00
Rabia Alhaffar f5db106eb6
Detected versions of some libs... (#1473) 2020-12-26 15:44:01 +01:00
raysan5 521ed1cef0 Review DrawLineBezierQuad(), formating and aprameters order 2020-12-26 13:09:34 +01:00