Removed a repeating allocation of memory (#1507)
Resolves #1495 This line allocated some memory that was already allocated in the beginning of the function and was essentially creating a leak.
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@ -1486,7 +1486,6 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
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mesh.vertices = (float *)RL_MALLOC(plane->ntriangles*3*3*sizeof(float));
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mesh.texcoords = (float *)RL_MALLOC(plane->ntriangles*3*2*sizeof(float));
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mesh.normals = (float *)RL_MALLOC(plane->ntriangles*3*3*sizeof(float));
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mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
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mesh.vertexCount = plane->ntriangles*3;
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mesh.triangleCount = plane->ntriangles;
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