Review rlOrtho() to avoid return in the middle of the function

I usually try to avoid any return in the middle of functions, I try to keep them always at the end of the functions.
This commit is contained in:
raysan5 2021-01-06 13:26:55 +01:00
parent 5d4aada526
commit 7bd33e4406

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@ -1100,15 +1100,12 @@ void rlFrustum(double left, double right, double bottom, double top, double znea
// Multiply the current matrix by an orthographic matrix generated by parameters
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
{
if (right - left <= 0 || bottom - top <= 0)
if (((right - left) > 0) && ((bottom - top) > 0))
{
*RLGL.State.currentMatrix = MatrixIdentity();
return;
Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
}
Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
else *RLGL.State.currentMatrix = MatrixIdentity();
}
#endif