Review rlOrtho() to avoid return in the middle of the function
I usually try to avoid any return in the middle of functions, I try to keep them always at the end of the functions.
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11
src/rlgl.h
11
src/rlgl.h
@ -1100,15 +1100,12 @@ void rlFrustum(double left, double right, double bottom, double top, double znea
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// Multiply the current matrix by an orthographic matrix generated by parameters
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void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
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{
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if (right - left <= 0 || bottom - top <= 0)
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if (((right - left) > 0) && ((bottom - top) > 0))
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{
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*RLGL.State.currentMatrix = MatrixIdentity();
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return;
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Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
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*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
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}
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Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
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*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
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else *RLGL.State.currentMatrix = MatrixIdentity();
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}
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#endif
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