Commit Graph

2337 Commits

Author SHA1 Message Date
raysan5
f7acee9221 Decoupling audio module from raylib
Now audio module can be used as standalone module
2015-07-29 21:41:19 +02:00
Ray
8b3a82688e Merge pull request #24 from raysan5/develop
Integrate Develop branch
2015-07-28 17:38:37 +02:00
raysan5
067b884f39 Updated examples for next raylib version 2015-07-18 19:26:13 +02:00
raysan5
a98578c91d Updated minSdkVersion and added comments 2015-07-18 19:25:43 +02:00
raysan5
14d3b0a084 Corrected issue on mipmaps generations 2015-07-18 19:25:15 +02:00
raysan5
552033da27 Move shaders functions to module rlgl
Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
66556b8b47 Added some functions and renamed some others
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
2015-07-13 18:19:29 +02:00
raysan5
3434255ce6 Decoupling camera system from raylib main library 2015-07-13 18:17:05 +02:00
raysan5
d686cc6c4a Some small code tweaks 2015-07-13 18:16:24 +02:00
raysan5
d50194940d Updated to raylib v1.3 2015-07-13 18:15:31 +02:00
raysan5
e30421e84c Updated to latest version 2.06 2015-07-13 18:14:47 +02:00
raysan5
c944d62374 Improved mipmaps support and image loading 2015-07-05 18:21:01 +02:00
raysan5
84befaea24 Corrected bug on GetHexValue() function 2015-07-05 18:19:49 +02:00
raysan5
2be8753788 Functions renaming for better consistency 2015-07-05 18:19:18 +02:00
Ray
a59433e7a3 Merge pull request #23 from raysan5/develop
Integrate develop branch
2015-07-03 20:49:16 +02:00
Ray
cd08ae7b85 Corrected bug on reset default shader 2015-06-24 09:57:03 +02:00
raysan5
1ec87f7990 Moved postpro texture to shader 2015-06-22 19:59:55 +02:00
raysan5
bae1bf7b0a Corrected bug on UnloadModel() 2015-06-18 03:08:21 +02:00
raysan5
024e48850e Corrected camera issue and added function 2015-06-17 19:56:52 +02:00
raysan5
9572d6c063 Updated postpro shaders system 2015-06-16 20:02:01 +02:00
raysan5
d9c5614342 Updated shader system 2015-06-16 10:52:26 +02:00
Marc Palau
4c6c182023 Corrected gesture tap issue and text scaling issue 2015-06-03 17:04:17 +02:00
Marc Palau
fca60cb597 Corrected camera issue 2015-06-03 17:01:57 +02:00
raysan5
6a4afae5cc Improved ResolveCollisionCubicmap()
Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
fd851d1d8b Improved custom shaders support
Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
9e450df053 Added extensions check on rlglInit() and more
Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
Gatonevermind
c7ae28aaa2 Small tweak 2015-05-18 13:12:24 +02:00
raysan5
19721c70ff Removed unused shaders 2015-05-11 18:22:29 +02:00
raysan5
e25f1227c0 Updated stb headers 2015-05-11 18:22:16 +02:00
Gatonevermind
4e4b6bef21 Corrected bug on PVR textures loading 2015-05-11 17:37:19 +02:00
raysan5
a7714c842f raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
ba257b09f5 Corrected input bug 2015-04-22 19:12:59 +02:00
raysan5
05fe1c22ed Updated to latest version 2015-04-22 18:37:09 +02:00
raysan5
7db895ab5d Corrected some bugs and warnings 2015-04-22 18:36:52 +02:00
Marc Palau
ceb7325727 Added Gestures System for Android and Web 2015-04-22 17:34:42 +02:00
raysan5
7d2318c167 WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30 Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
nicobwah
2b4a1f295a Added support for Latin-1 Supplement characters
Extended default raylib font system to support Latin-1 Supplement
characters
2015-03-09 17:13:42 +01:00
Marc Palau
3cad094edd Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a Renamed some functions 2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3 Corrected camera system 2015-02-09 18:35:43 +01:00
raysan5
e1353b9f7d Removed some TODO already done 2015-02-09 18:29:32 +01:00
Ray
47827ddda1 Merge pull request #22 from procedural/hide-mouse
Functions to show and hide mouse cursor at runtime
2015-02-06 00:31:22 +01:00
Ray
387795311c Merge pull request #20 from procedural/cpp-fixes
Fixes for C++, bool type already defined
2015-02-06 00:21:37 +01:00
Marc Palau
77eda6494e Added cubicmap collision detection and resolution 2015-02-04 20:24:23 +01:00
Marc Palau
b25cdf7f7d Added support for multiple camera modes 2015-02-04 20:23:43 +01:00
Constantine Tarasenkov
765870fe8f No need to include raylib.h 2015-02-03 20:16:27 +03:00
Constantine Tarasenkov
cc6cf9a741 Adding functions to show and hide mouse cursor 2015-02-03 05:47:28 +03:00