raysan5
f7acee9221
Decoupling audio module from raylib
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Now audio module can be used as standalone module
2015-07-29 21:41:19 +02:00
Ray
8b3a82688e
Merge pull request #24 from raysan5/develop
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Integrate Develop branch
2015-07-28 17:38:37 +02:00
raysan5
067b884f39
Updated examples for next raylib version
2015-07-18 19:26:13 +02:00
raysan5
a98578c91d
Updated minSdkVersion and added comments
2015-07-18 19:25:43 +02:00
raysan5
14d3b0a084
Corrected issue on mipmaps generations
2015-07-18 19:25:15 +02:00
raysan5
552033da27
Move shaders functions to module rlgl
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Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
66556b8b47
Added some functions and renamed some others
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Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
2015-07-13 18:19:29 +02:00
raysan5
3434255ce6
Decoupling camera system from raylib main library
2015-07-13 18:17:05 +02:00
raysan5
d686cc6c4a
Some small code tweaks
2015-07-13 18:16:24 +02:00
raysan5
d50194940d
Updated to raylib v1.3
2015-07-13 18:15:31 +02:00
raysan5
e30421e84c
Updated to latest version 2.06
2015-07-13 18:14:47 +02:00
raysan5
c944d62374
Improved mipmaps support and image loading
2015-07-05 18:21:01 +02:00
raysan5
84befaea24
Corrected bug on GetHexValue() function
2015-07-05 18:19:49 +02:00
raysan5
2be8753788
Functions renaming for better consistency
2015-07-05 18:19:18 +02:00
Ray
a59433e7a3
Merge pull request #23 from raysan5/develop
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Integrate develop branch
2015-07-03 20:49:16 +02:00
Ray
cd08ae7b85
Corrected bug on reset default shader
2015-06-24 09:57:03 +02:00
raysan5
1ec87f7990
Moved postpro texture to shader
2015-06-22 19:59:55 +02:00
raysan5
bae1bf7b0a
Corrected bug on UnloadModel()
2015-06-18 03:08:21 +02:00
raysan5
024e48850e
Corrected camera issue and added function
2015-06-17 19:56:52 +02:00
raysan5
9572d6c063
Updated postpro shaders system
2015-06-16 20:02:01 +02:00
raysan5
d9c5614342
Updated shader system
2015-06-16 10:52:26 +02:00
Marc Palau
4c6c182023
Corrected gesture tap issue and text scaling issue
2015-06-03 17:04:17 +02:00
Marc Palau
fca60cb597
Corrected camera issue
2015-06-03 17:01:57 +02:00
raysan5
6a4afae5cc
Improved ResolveCollisionCubicmap()
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Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
fd851d1d8b
Improved custom shaders support
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Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
9e450df053
Added extensions check on rlglInit() and more
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Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
Gatonevermind
c7ae28aaa2
Small tweak
2015-05-18 13:12:24 +02:00
raysan5
19721c70ff
Removed unused shaders
2015-05-11 18:22:29 +02:00
raysan5
e25f1227c0
Updated stb headers
2015-05-11 18:22:16 +02:00
Gatonevermind
4e4b6bef21
Corrected bug on PVR textures loading
2015-05-11 17:37:19 +02:00
raysan5
a7714c842f
raymath module review and other changes
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Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34
Big batch of changes, check description:
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- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
ba257b09f5
Corrected input bug
2015-04-22 19:12:59 +02:00
raysan5
05fe1c22ed
Updated to latest version
2015-04-22 18:37:09 +02:00
raysan5
7db895ab5d
Corrected some bugs and warnings
2015-04-22 18:36:52 +02:00
Marc Palau
ceb7325727
Added Gestures System for Android and Web
2015-04-22 17:34:42 +02:00
raysan5
7d2318c167
WIP on shaders and textures
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Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30
Big batch of changes! Check description:
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Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
nicobwah
2b4a1f295a
Added support for Latin-1 Supplement characters
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Extended default raylib font system to support Latin-1 Supplement
characters
2015-03-09 17:13:42 +01:00
Marc Palau
3cad094edd
Changes integration (some WIP, view details)
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Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe
Redesign shader system and more
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Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a
Renamed some functions
2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3
Corrected camera system
2015-02-09 18:35:43 +01:00
raysan5
e1353b9f7d
Removed some TODO already done
2015-02-09 18:29:32 +01:00
Ray
47827ddda1
Merge pull request #22 from procedural/hide-mouse
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Functions to show and hide mouse cursor at runtime
2015-02-06 00:31:22 +01:00
Ray
387795311c
Merge pull request #20 from procedural/cpp-fixes
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Fixes for C++, bool type already defined
2015-02-06 00:21:37 +01:00
Marc Palau
77eda6494e
Added cubicmap collision detection and resolution
2015-02-04 20:24:23 +01:00
Marc Palau
b25cdf7f7d
Added support for multiple camera modes
2015-02-04 20:23:43 +01:00
Constantine Tarasenkov
765870fe8f
No need to include raylib.h
2015-02-03 20:16:27 +03:00
Constantine Tarasenkov
cc6cf9a741
Adding functions to show and hide mouse cursor
2015-02-03 05:47:28 +03:00