mirror of https://github.com/raysan5/raylib
Merge pull request #22 from procedural/hide-mouse
Functions to show and hide mouse cursor at runtime
This commit is contained in:
commit
47827ddda1
42
src/core.c
42
src/core.c
|
@ -52,6 +52,11 @@
|
|||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
|
||||
#ifdef __linux
|
||||
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
|
||||
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
|
||||
#include <GLFW/glfw3native.h> // which are required for hiding mouse
|
||||
#endif
|
||||
//#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h)
|
||||
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
|
||||
#endif
|
||||
|
@ -215,6 +220,7 @@ static bool cursorOnScreen = false; // Tracks if cursor is inside client
|
|||
static Texture2D cursor; // Cursor texture
|
||||
|
||||
static Vector2 mousePosition;
|
||||
static bool mouseHidden;
|
||||
|
||||
static char previousKeyState[512] = { 0 }; // Required to check if key pressed/released once
|
||||
static char currentKeyState[512] = { 0 }; // Required to check if key pressed/released once
|
||||
|
@ -826,6 +832,42 @@ int GetMouseWheelMove(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
void HideMouse()
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#ifdef __linux
|
||||
XColor Col;
|
||||
const char Nil[] = {0};
|
||||
|
||||
Pixmap Pix = XCreateBitmapFromData(glfwGetX11Display(), glfwGetX11Window(window), Nil, 1, 1);
|
||||
Cursor Cur = XCreatePixmapCursor(glfwGetX11Display(), Pix, Pix, &Col, &Col, 0, 0);
|
||||
|
||||
XDefineCursor(glfwGetX11Display(), glfwGetX11Window(window), Cur);
|
||||
XFreeCursor(glfwGetX11Display(), Cur);
|
||||
#else
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
#endif
|
||||
#endif
|
||||
mouseHidden = true;
|
||||
}
|
||||
|
||||
void ShowMouse()
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#ifdef __linux
|
||||
XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
|
||||
#else
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
#endif
|
||||
#endif
|
||||
mouseHidden = false;
|
||||
}
|
||||
|
||||
bool IsMouseHidden()
|
||||
{
|
||||
return mouseHidden;
|
||||
}
|
||||
|
||||
// TODO: Enable gamepad usage on Rapsberry Pi
|
||||
// NOTE: emscripten not implemented
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
|
|
|
@ -368,6 +368,9 @@ int GetMouseY(void); // Returns mouse positio
|
|||
Vector2 GetMousePosition(void); // Returns mouse position XY
|
||||
void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||
void ShowMouse(void); // Shows mouse cursor
|
||||
void HideMouse(void); // Hides mouse cursor
|
||||
bool IsMouseHidden(void); // Returns true if mouse cursor is not visible
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
|
|
Loading…
Reference in New Issue