Ray
0c53360a3a
new example: textures_sprite_explosion
2019-05-03 15:56:07 +02:00
Ray
0b2bad4205
Update models_first_person_maze.c
2019-05-02 13:24:02 +02:00
Ray
beda4180cd
Added missing include
2019-05-02 13:15:05 +02:00
Ray
a9ebf8e10d
new example: textures_sprite_button
2019-05-02 13:01:36 +02:00
Ray
34feacc148
new example: core_loading_thread
...
Data loading in a second thread with progress bar in main thread
2019-05-02 12:22:54 +02:00
Ray
d46160fb6e
example review: models_first_person_maze
...
Added walls collision check
2019-05-02 12:22:15 +02:00
Ray
73a54fcc3d
Update Makefile
2019-05-02 00:15:46 +02:00
raysan5
270f563964
Minor tweaks
2019-04-28 18:30:27 +02:00
Reece Mackie
f36ba6a2f4
Damn, made a mistake
2019-04-28 16:32:05 +01:00
Reece Mackie
948a442704
Update gamepad example to use new enums
2019-04-28 16:20:14 +01:00
raysan5
55cb13f1b8
Remove example on Android
2019-04-28 15:46:08 +02:00
Ray
600cdb61a3
new example: models_first_person_maze -WIP-
2019-04-23 23:28:11 +02:00
Demizdor
0e683005b4
Fix for DrawRectangleRounded
2019-04-23 20:48:00 +03:00
Ray
0c567cd259
WARNING: Issues on web building
...
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.
It requires more investigation but now it works (avoiding VAO usage)
2019-04-23 18:10:38 +02:00
Jak
4b8d06f501
[rnet] module WIP ( #809 )
...
Added experimental network module
2019-04-22 20:03:00 +02:00
Vlad Adrian
98070982bf
Fix formatting ...not very good at this
2019-04-21 22:05:25 +03:00
Vlad Adrian
3dda1c41ec
Fixed formatting! Grumble, grumble...
2019-04-21 21:51:03 +03:00
Demizdor
86c887f0cf
Added unicode example
2019-04-21 13:44:17 +03:00
Ray
99537efccf
Review some examples
2019-04-12 13:29:53 +02:00
Ray
8774cb3c24
Removed iqm example
...
Already integrated into raylib
2019-04-11 23:38:13 +02:00
Ray
e54a74f4e7
new example: shapes_rectangle_scaling_mouse
2019-04-11 18:07:20 +02:00
Ray
24f07aaf5a
new example: core_window_scale_letterbox
2019-04-11 17:40:13 +02:00
Ray
129703fad1
new example: shaders_texture_drawing
2019-04-11 16:53:20 +02:00
Ray
6fc97643bf
new example: textures_background_scrolling
2019-04-11 16:53:02 +02:00
Ray
5bfa675350
Review VR simulator mechanism
...
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
94335e30df
Avoid example on Android
2019-04-08 12:50:09 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
c23ceec338
Added missing include -_-
2019-04-05 17:29:30 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
...
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766
Review PBR shaders
...
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
...
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
38a13b76d1
Corrected issue with LoadMesh()
2019-04-05 13:13:42 +02:00
Ray
26fb2e0f3a
Update cube.obj
2019-04-01 00:15:14 +02:00
Ray
2217c04ecf
Update standard_lighting.c
2019-03-29 20:54:45 +01:00
Ray
be6d237b9e
Review models examples
2019-03-29 20:22:50 +01:00
Ray
944a388b1b
Include mini_al directly, no separate module
2019-02-12 12:18:01 +01:00
Ray
df40735067
Added CMD compilation scripts for examples
...
They could be useful for some people...
2019-01-21 23:59:35 +01:00
Piotr Balcer
3065cbbce9
cmake: preload resources into web examples
...
No examples built for the Web platform functioned properly due to lack
of resources in the virtual file system provided by emscripten.
This patch addresses this problem by adding
'--preload-file local_path/resources@resources' emcc option to link
flags whenever necessary.
2019-01-20 15:24:30 +01:00
Piotr Balcer
1bfa1b8696
cmake: use ALLOW_MEMORY_GROWTH=1 for web examples
...
The default memory limit for emscripten applications is 16 mergabytes,
which might be to little for some examples, especially given that the
resources are also included in that limit.
Normally, using this option disables some asm.js optimizations, but
there's no such cost for WebAssembly.
2019-01-20 14:49:22 +01:00
raysan5
557456cace
Review window title
2019-01-19 14:15:55 +01:00
Ray
93471b0a7c
WARNING: Renamed module: audio -> raudio
...
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.
Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library!
Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
...
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
2019-01-09 16:33:09 +01:00
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
2019-01-09 16:20:56 +01:00
Marco Lizza
adf0c64864
Fixing typo in examples makefile, preventing build.
2019-01-09 16:08:10 +01:00
raysan5
f4fe7f4d4c
Review BRDF texture generation
...
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
raysan5
490e930665
Reviewed example
2019-01-05 17:25:35 +01:00
raysan5
d5735720b0
Update Makefile for Emscripten
2019-01-01 20:53:30 +01:00