Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop ( #1726 )
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* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others.
2021-04-19 20:28:14 +02:00
Stephan Soller
7f1068ef96
Added zoom independent sharp edges to the SDF text example. ( #1727 )
2021-04-19 19:40:34 +02:00
noloop
8453ff837b
Fix old directories used and windows/linux portability ( #1722 )
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* Fix olds directories used and windows/linux portability
* Fix windows/linux portability
2021-04-16 00:25:40 +02:00
Ray
d7b6505f64
Update Makefile
2021-04-14 21:05:23 +02:00
Ray
45c964c1e6
Update core_vr_simulator.c
2021-04-07 12:30:45 +02:00
Ray
bafa13f207
Update core_vr_simulator.c
2021-04-07 12:27:11 +02:00
Ray
bdc5686e4c
Update shaders_julia_set.c
2021-04-07 12:25:04 +02:00
Ray
ed96bc6441
Update core_vr_simulator.c
2021-04-07 12:24:43 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
raysan5
46650b5fb1
Reviewed skybox and pbr examples
2021-04-02 15:41:44 +02:00
raysan5
51f3129c5d
Reviewed examples
2021-04-02 15:34:32 +02:00
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
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Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
736d5920c7
Update core_input_gamepad.c
2021-04-01 20:22:52 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
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shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
raysan5
00e71faed6
REVIEWED: text_draw_3d, code formatting
2021-03-28 21:09:34 +02:00
raysan5
8f3e91ae83
REVIEWED: models_gltf_model #1684
2021-03-28 20:15:57 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Vlad Adrian
668ba870e4
Added draw 3d text example ( #1689 )
2021-03-28 16:08:14 +02:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
c6828070dc
Update models_yaw_pitch_roll.c
2021-03-26 00:11:48 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
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* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
dd59350485
REVIEW: instancing example formating
2021-03-25 13:41:32 +01:00
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
2021-03-25 11:12:59 +01:00
Ray
60bfee4a7d
Added security check for render batch #1670
2021-03-23 23:45:14 +01:00
Ray
71fe0bff95
Update text_raylib_fonts.c
2021-03-23 12:20:28 +01:00
Ray
89278953ae
Update text_raylib_fonts.c
2021-03-23 12:20:11 +01:00
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
2021-03-23 11:51:09 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Rabia Alhaffar
8e1e1ef970
Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! ( #1666 )
2021-03-22 16:44:12 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
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Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
2021-03-20 13:34:06 +01:00
Ray
75882f3254
Delete Avocado.glb
2021-03-20 00:02:28 +01:00
Ray
442abaab72
Updated example assets
2021-03-19 22:39:39 +01:00
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
2021-03-19 20:14:14 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
7a566a07ea
Update text_input_box.c
2021-03-19 19:12:08 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
e5834210d3
Update models_skybox.c
2021-03-17 19:40:59 +01:00
Ray
bae423be41
Create reload.fs
2021-03-17 19:18:31 +01:00
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
2021-03-17 19:03:51 +01:00
Hristo Stamenov
f9b79403d1
Improve gltf support ( #1647 )
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* Implement a load values from accessor function.
Added some more value types for the different GLTF attributes.
Fixed crash when loading animated triangle.
* Split GLTF model loading into separate functions for readability.
* Fixed the already working models that I broke when introducing GLTFReadValue.
Improved the example for gltf models to be able to switch between a few models.
* Removed license from screen. It is pu inside a license file anyway.
* Small improvements on the naming of functions
Removed (*model). and replaced it with model->
2021-03-14 12:09:31 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00