Update core_vr_simulator.c
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@ -39,9 +39,8 @@ int main(void)
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.lensSeparationDistance = 0.07f, // Lens separation distance in meters
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.interpupillaryDistance = 0.07f, // IPD (distance between pupils) in meters
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// NOTE: CV1 uses a Fresnel-hybrid-asymmetric lenses with specific distortion compute shaders
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// Following parameters are an approximation to distortion stereo rendering
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// but results differ from actual device
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// NOTE: CV1 uses fresnel-hybrid-asymmetric lenses with specific compute shaders
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// Following parameters are just an approximation to CV1 distortion stereo rendering
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.lensDistortionValues[0] = 1.0f, // Lens distortion constant parameter 0
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.lensDistortionValues[1] = 0.22f, // Lens distortion constant parameter 1
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.lensDistortionValues[2] = 0.24f, // Lens distortion constant parameter 2
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@ -85,9 +84,9 @@ int main(void)
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Camera camera = { 0 };
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camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector
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camera.fovy = 60.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera type
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camera.projection = CAMERA_PERSPECTIVE; // Camera type
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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