Update core_vr_simulator.c
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@ -123,7 +123,7 @@ int main(void)
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EndTextureMode();
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BeginShaderMode(distortion);
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DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width,
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DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width,
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(float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
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EndShaderMode();
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