Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666)

This commit is contained in:
Rabia Alhaffar 2021-03-22 17:44:12 +02:00 committed by GitHub
parent b573ff3e7a
commit 8e1e1ef970
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 6 additions and 6 deletions

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@ -51,7 +51,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics system
if (IsKeyPressed(KEY_R)) // Reset physics system
{
ResetPhysics();

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@ -70,7 +70,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics system
if (IsKeyPressed(KEY_R)) // Reset physics system
{
// Reset dynamic physics bodies position, velocity and rotation
bodyA->position = (Vector2){ 35, screenHeight*0.6f };

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@ -61,9 +61,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed(KEY_R)) // Reset physics input
{
// Reset movement physics body position, velocity and rotation
body->position = (Vector2){ screenWidth/2, screenHeight/2 };

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@ -59,7 +59,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed(KEY_R)) // Reset physics input
{
// Reset circles physics bodies position and velocity
circleA->position = (Vector2){ screenWidth*0.25f, screenHeight/2 };

View File

@ -46,7 +46,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed(KEY_R)) // Reset physics input
{
ResetPhysics();