RENAMED: camera.type -> camera.projection
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9909068714
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@ -43,7 +43,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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SetCameraMode(camera, CAMERA_FREE);
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@ -30,7 +30,7 @@ int main()
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 70.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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// Specify the amount of blocks in each direction
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const int numBlocks = 15;
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@ -54,7 +54,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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// Load models
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Model modelA = LoadModelFromMesh(GenMeshTorus(0.4f, 1.0f, 16, 32));
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@ -41,7 +41,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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Model model = LoadModel("resources/models/barracks.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/models/barracks_diffuse.png"); // Load model texture (diffuse map)
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@ -41,7 +41,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 1.0f, -1.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture
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@ -44,7 +44,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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const int count = 10000; // Number of instances to display
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Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
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@ -42,7 +42,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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// Define our three models to show the shader on
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Mesh torus = GenMeshTorus(.3, 1, 16, 32);
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