Fix old directories used and windows/linux portability (#1722)
* Fix olds directories used and windows/linux portability * Fix windows/linux portability
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@ -57,8 +57,7 @@ endif
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
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JAVA_HOME ?= C:/open-jdk
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ANDROID_HOME = C:/android-sdk
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ANDROID_TOOLCHAIN = C:/android-ndk/toolchains/llvm/prebuilt/windows-x86_64
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ANDROID_HOME ?= C:/android-sdk
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/29.0.3
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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@ -81,9 +80,9 @@ APP_COMPANY_NAME ?= raylib
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APP_PRODUCT_NAME ?= rgame
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APP_VERSION_CODE ?= 1
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APP_VERSION_NAME ?= 1.0
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APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
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APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
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APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
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APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
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APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
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APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
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APP_SCREEN_ORIENTATION ?= landscape
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APP_KEYSTORE_PASS ?= raylib
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@ -91,7 +90,7 @@ APP_KEYSTORE_PASS ?= raylib
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RAYLIB_LIBTYPE ?= STATIC
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# Library path for libraylib.a/libraylib.so
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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@ -124,7 +123,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(ANDROID_NDK)/sources/android/native_app_glue
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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@ -159,8 +158,10 @@ all: create_temp_project_dirs \
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# Create required temp directories for APK building
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create_temp_project_dirs:
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ifeq ($(OS),Windows_NT)
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if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
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if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
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if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj\src
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if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
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if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
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@ -176,36 +177,68 @@ create_temp_project_dirs:
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if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
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if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
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if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
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else
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mkdir -p $(PROJECT_BUILD_PATH)
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mkdir -p $(PROJECT_BUILD_PATH)/obj
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mkdir -p $(PROJECT_BUILD_PATH)/obj/src
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mkdir -p $(PROJECT_BUILD_PATH)/src
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mkdir -p $(PROJECT_BUILD_PATH)/src/com
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mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
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mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
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mkdir -p $(PROJECT_BUILD_PATH)/lib
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mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
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mkdir -p $(PROJECT_BUILD_PATH)/bin
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mkdir -p $(PROJECT_BUILD_PATH)/res
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mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
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mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
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mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
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mkdir -p $(PROJECT_BUILD_PATH)/res/values
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mkdir -p $(PROJECT_BUILD_PATH)/assets
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mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
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mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
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endif
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$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
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define create_dir
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if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
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mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
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endef
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ifeq ($(OS),Windows_NT)
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COPY_COMMAND ?= copy /Y
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else
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COPY_COMMAND ?= cp -f
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endif
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# Copy required shared libs for integration into APK
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# NOTE: If using shared libs they are loaded by generated NativeLoader.java
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copy_project_required_libs:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
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$(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so
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endif
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
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$(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a
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endif
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# Copy project required resources: strings.xml, icon.png, assets
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# NOTE: Required strings.xml is generated and game resources are copied to assets folder
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# TODO: Review xcopy usage, it can not be found in some systems!
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copy_project_resources:
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copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
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copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
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copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
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$(COPY_COMMAND) $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
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$(COPY_COMMAND) $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
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$(COPY_COMMAND) $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
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ifeq ($(OS),Windows_NT)
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@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
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@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
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if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
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else
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@echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
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@echo "<resources><string name=\"app_name\">$(APP_LABEL_NAME)</string></resources>" >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
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@[ -d "$(PROJECT_RESOURCES_PATH)" ] || cp -rf $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
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endif
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# Generate NativeLoader.java to load required shared libraries
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# NOTE: Probably not the bet way to generate this file... but it works.
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generate_loader_script:
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ifeq ($(OS),Windows_NT)
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@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@ -216,10 +249,23 @@ endif
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@echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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else
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@echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo "" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo "public class NativeLoader extends android.app.NativeActivity {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo " static {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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@echo " System.loadLibrary(\"raylib\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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endif
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@echo " System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo " }" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo "}" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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endif
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# Generate AndroidManifest.xml with all the required options
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# NOTE: Probably not the bet way to generate this file... but it works.
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generate_android_manifest:
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ifeq ($(OS),Windows_NT)
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@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@ -240,11 +286,37 @@ generate_android_manifest:
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@echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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else
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@echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\" " >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " android:clearTaskOnLaunch=\"true\">" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <action android:name=\"android.intent.action.MAIN\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " <category android:name=\"android.intent.category.LAUNCHER\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " </intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " </activity>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo " </application>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo "</manifest>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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endif
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# Generate storekey for APK signing: $(PROJECT_NAME).keystore
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# NOTE: Configure here your Distinguished Names (-dname) if required!
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generate_apk_keystore:
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ifeq ($(OS),Windows_NT)
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if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
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else
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@[ -f "$(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore" ] || $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
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endif
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# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
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# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
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@ -253,7 +325,7 @@ config_project_package:
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# Compile native_app_glue code as static library: obj/libnative_app_glue.a
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compile_native_app_glue:
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$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
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$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
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# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
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@ -267,7 +339,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
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# Compile project .java code into .class (Java bytecode)
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compile_project_class:
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -d $(PROJECT_BUILD_PATH)/obj $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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# Compile .class files into Dalvik executable bytecode (.dex)
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# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
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@ -313,6 +385,10 @@ deploy:
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# Clean everything
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clean:
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ifeq ($(OS),Windows_NT)
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del $(PROJECT_BUILD_PATH)\* /f /s /q
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rmdir $(PROJECT_BUILD_PATH) /s /q
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else
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rm -r $(PROJECT_BUILD_PATH)
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endif
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@echo Cleaning done
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