Commit Graph

5406 Commits

Author SHA1 Message Date
Ray 0171bdfb9c
Update raylib.pc.in 2021-10-26 09:13:30 +02:00
Jeffery Myers daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
Jeffery Myers 086f76ba7a
Fix warnings in raylib build (#2084) 2021-10-25 10:18:42 +02:00
mandar1jn e5cdfab97d
made it so the cmake workflow runs on cmake related changes (#2083) 2021-10-25 02:05:11 +02:00
mandar1jn affb707dd9
fixing the library so the workflows compile (#2082) 2021-10-24 18:24:01 +02:00
mandar1jn 4c497779a2
Updated workflow files (#2079)
* Updated workflow files

* added the manual trigger to the android workflow
2021-10-24 17:33:21 +02:00
TheSergey496 08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081) 2021-10-24 17:31:13 +02:00
Ray d02310e8ce
Update README.md 2021-10-23 20:23:16 +02:00
raysan5 62965aa6d7 Comments tweaks 2021-10-23 14:17:26 +02:00
raysan5 04a4efb591 Added some comments on `LoadGLTF()` 2021-10-23 14:00:05 +02:00
raysan5 c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 2021-10-23 13:59:20 +02:00
raysan5 ebee8ba3bb REVIEWED: `LoadGLTF()` #2075 2021-10-23 11:42:02 +02:00
mausimus 8f5bd3e185
web: clear resizedLastFrame (#2077) 2021-10-23 10:52:36 +02:00
Richard Smith fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) 2021-10-23 10:52:04 +02:00
Ray ae13f438ba Update Makefile.Web 2021-10-22 23:08:42 +02:00
raysan5 18db2c4f01 REVIEWED: `LoadGLTF()`
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5 1fd8052527 Update raylib.vcxproj 2021-10-22 21:24:39 +02:00
raysan5 6ce38e599a Remove big asset 2021-10-22 21:24:26 +02:00
raysan5 83b6cd00c6 Reviewed VS2019 projects 2021-10-22 15:41:28 +02:00
raysan5 1883343944 Update core_input_gamepad.c 2021-10-22 15:04:31 +02:00
raysan5 ebad28d831 REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) 2021-10-22 14:53:11 +02:00
raysan5 befdb5963e REMOVED: `IsGamepadName()`
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5 83cd22ee5a Minor tweaks 2021-10-22 12:20:42 +02:00
raysan5 dd6e006d78 Reviewed multitouch example #1988 2021-10-22 11:53:47 +02:00
Ray cbeb29d9d1
Update webassembly.yml 2021-10-21 22:40:13 +02:00
Ray 317db34059 Reviewed to support raygui and physac on building 2021-10-21 21:17:25 +02:00
Ray 1d61be5804 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-21 21:09:49 +02:00
Ray 13bb656a91 Update Makefile 2021-10-21 21:09:40 +02:00
Ray 16f5a04983
Update webassembly.yml 2021-10-21 21:08:28 +02:00
Ray 9afda9359b Reviewed physac building 2021-10-21 21:04:28 +02:00
Ray 2d82788e42 Reviewed uniform name 2021-10-20 11:55:00 +02:00
Ray 5761bf7e19 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-20 11:40:59 +02:00
Ray fba117478d Update Makefile.Web 2021-10-20 11:40:46 +02:00
Richard Smith 8e599908d9
Re-write Code::Blocks template to work on Linux and Macos (#2073)
* update code::blocks example to support linux

* add macos support

* update screenshot

* update templates readme
2021-10-19 19:50:21 +02:00
Raffaele ae7127232d
Add D bindings to Raylib (#2072)
* Added the bindings for Scheme48.

* Add D bindings to Raylib
2021-10-19 15:41:49 +02:00
raysan5 2e151408bb REVIEWED: models_yaw_pitch_roll 2021-10-19 14:58:04 +02:00
raysan5 fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
raysan5 719c1551cc Reviewed latest PR formatting and details 2021-10-19 13:30:23 +02:00
warzes 9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 (#2068)
* - support create OpenGL debug context in OpenGL 4.3

* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)

* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
procfxgen 963021d393
VS2019 solution update (#2071)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution

* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center

* * vox_loader.h -> Removed Raylib dependencies

* * Changed Vox_LoadFileName to Vox_LoadFromMemory

* VS2019 models_mesh_magicavoxel_loading.vcxproj added

* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00
Ray 7763ccd8ad Resync .obj models! gitignore was ignoring them! 2021-10-18 23:17:37 +02:00
Jarosław Jaros d8e0b2e27c
Allow to run any file (#2069) 2021-10-18 22:00:54 +02:00
raysan5 6ac3043e88 WARNING: REMOVED: glTF loading
Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5 2ec8ce649a ADDED: `EncodeDataBase64()` and `DecodeDataBase64()` 2021-10-18 14:10:51 +02:00
raysan5 bc47d36e90 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-18 13:26:07 +02:00
raysan5 1c9093fd24 Avoid `GRAPHICS_API_OPENGL_*` defines
Those defines are only used inside `rlgl` module
2021-10-18 13:25:59 +02:00
Ray 0543f897a9
Update README.md 2021-10-18 13:24:44 +02:00
raysan5 b28e353626 Reviewed `glDisableVertexAttribArray()` issue #2068 2021-10-18 13:22:52 +02:00
raysan5 a3f9ba8704 Removed useless GL calls #2068 2021-10-18 13:16:07 +02:00
Ray ccf4329792 Review comments 2021-10-18 00:23:26 +02:00