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// dear imgui: Renderer Backend for Vulkan
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [x] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
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// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
// To build this on 32-bit systems and support texture changes:
// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering backend in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
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// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
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// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
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// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
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// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
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// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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// 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
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// 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
// 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
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// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
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// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
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# include "imgui_impl_vulkan.h"
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# include <stdio.h>
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// Visual Studio warnings
# ifdef _MSC_VER
# pragma warning (disable: 4127) // condition expression is constant
# endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
// [Please zero-clear before use!]
struct ImGui_ImplVulkanH_FrameRenderBuffers
{
VkDeviceMemory VertexBufferMemory ;
VkDeviceMemory IndexBufferMemory ;
VkDeviceSize VertexBufferSize ;
VkDeviceSize IndexBufferSize ;
VkBuffer VertexBuffer ;
VkBuffer IndexBuffer ;
} ;
// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
// [Please zero-clear before use!]
struct ImGui_ImplVulkanH_WindowRenderBuffers
{
uint32_t Index ;
uint32_t Count ;
ImGui_ImplVulkanH_FrameRenderBuffers * FrameRenderBuffers ;
} ;
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// For multi-viewport support:
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGui_ImplVulkan_ViewportData
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{
bool WindowOwned ;
ImGui_ImplVulkanH_Window Window ; // Used by secondary viewports only
ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers ; // Used by all viewports
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ImGui_ImplVulkan_ViewportData ( ) { WindowOwned = false ; memset ( & RenderBuffers , 0 , sizeof ( RenderBuffers ) ) ; }
~ ImGui_ImplVulkan_ViewportData ( ) { }
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} ;
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// Vulkan data
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struct ImGui_ImplVulkan_Data
{
ImGui_ImplVulkan_InitInfo VulkanInitInfo ;
VkRenderPass RenderPass ;
VkDeviceSize BufferMemoryAlignment ;
VkPipelineCreateFlags PipelineCreateFlags ;
VkDescriptorSetLayout DescriptorSetLayout ;
VkPipelineLayout PipelineLayout ;
VkPipeline Pipeline ;
uint32_t Subpass ;
VkShaderModule ShaderModuleVert ;
VkShaderModule ShaderModuleFrag ;
// Font data
VkSampler FontSampler ;
VkDeviceMemory FontMemory ;
VkImage FontImage ;
VkImageView FontView ;
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VkDescriptorSet FontDescriptorSet ;
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VkDeviceMemory UploadBufferMemory ;
VkBuffer UploadBuffer ;
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers ;
ImGui_ImplVulkan_Data ( )
{
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memset ( ( void * ) this , 0 , sizeof ( * this ) ) ;
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BufferMemoryAlignment = 256 ;
}
} ;
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// Forward Declarations
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bool ImGui_ImplVulkan_CreateDeviceObjects ( ) ;
void ImGui_ImplVulkan_DestroyDeviceObjects ( ) ;
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void ImGui_ImplVulkanH_DestroyFrame ( VkDevice device , ImGui_ImplVulkanH_Frame * fd , const VkAllocationCallbacks * allocator ) ;
void ImGui_ImplVulkanH_DestroyFrameSemaphores ( VkDevice device , ImGui_ImplVulkanH_FrameSemaphores * fsd , const VkAllocationCallbacks * allocator ) ;
void ImGui_ImplVulkanH_DestroyFrameRenderBuffers ( VkDevice device , ImGui_ImplVulkanH_FrameRenderBuffers * buffers , const VkAllocationCallbacks * allocator ) ;
void ImGui_ImplVulkanH_DestroyWindowRenderBuffers ( VkDevice device , ImGui_ImplVulkanH_WindowRenderBuffers * buffers , const VkAllocationCallbacks * allocator ) ;
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void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers ( VkDevice device , const VkAllocationCallbacks * allocator ) ;
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void ImGui_ImplVulkanH_CreateWindowSwapChain ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_Window * wd , const VkAllocationCallbacks * allocator , int w , int h , uint32_t min_image_count ) ;
void ImGui_ImplVulkanH_CreateWindowCommandBuffers ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_Window * wd , uint32_t queue_family , const VkAllocationCallbacks * allocator ) ;
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// Vulkan prototypes for use with custom loaders
// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
# ifdef VK_NO_PROTOTYPES
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static bool g_FunctionsLoaded = false ;
# else
static bool g_FunctionsLoaded = true ;
# endif
# ifdef VK_NO_PROTOTYPES
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# define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkAllocateCommandBuffers ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkAllocateDescriptorSets ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkAllocateMemory ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkBindBufferMemory ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkBindImageMemory ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdBindDescriptorSets ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdBindIndexBuffer ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdBindPipeline ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdBindVertexBuffers ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdCopyBufferToImage ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdDrawIndexed ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdPipelineBarrier ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdPushConstants ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdSetScissor ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdSetViewport ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateBuffer ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateCommandPool ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateDescriptorSetLayout ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateFence ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateFramebuffer ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateGraphicsPipelines ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateImage ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateImageView ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreatePipelineLayout ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateRenderPass ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateSampler ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateSemaphore ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateShaderModule ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCreateSwapchainKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyBuffer ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyCommandPool ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyDescriptorSetLayout ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyFence ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyFramebuffer ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyImage ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyImageView ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyPipeline ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyPipelineLayout ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyRenderPass ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroySampler ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroySemaphore ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroyShaderModule ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroySurfaceKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDestroySwapchainKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkDeviceWaitIdle ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkFlushMappedMemoryRanges ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkFreeCommandBuffers ) \
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IMGUI_VULKAN_FUNC_MAP_MACRO ( vkFreeDescriptorSets ) \
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IMGUI_VULKAN_FUNC_MAP_MACRO ( vkFreeMemory ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetBufferMemoryRequirements ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetImageMemoryRequirements ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetPhysicalDeviceMemoryProperties ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetPhysicalDeviceSurfaceCapabilitiesKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetPhysicalDeviceSurfaceFormatsKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetPhysicalDeviceSurfacePresentModesKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetSwapchainImagesKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkMapMemory ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkUnmapMemory ) \
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IMGUI_VULKAN_FUNC_MAP_MACRO ( vkUpdateDescriptorSets ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkGetPhysicalDeviceSurfaceSupportKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkWaitForFences ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdBeginRenderPass ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkCmdEndRenderPass ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkQueuePresentKHR ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkBeginCommandBuffer ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkEndCommandBuffer ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkResetFences ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkQueueSubmit ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkResetCommandPool ) \
IMGUI_VULKAN_FUNC_MAP_MACRO ( vkAcquireNextImageKHR )
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// Define function pointers
# define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
IMGUI_VULKAN_FUNC_MAP ( IMGUI_VULKAN_FUNC_DEF )
# undef IMGUI_VULKAN_FUNC_DEF
# endif // VK_NO_PROTOTYPES
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//-----------------------------------------------------------------------------
// SHADERS
//-----------------------------------------------------------------------------
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// Forward Declarations
static void ImGui_ImplVulkan_InitPlatformInterface ( ) ;
static void ImGui_ImplVulkan_ShutdownPlatformInterface ( ) ;
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// glsl_shader.vert, compiled with:
// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/*
# version 450 core
layout ( location = 0 ) in vec2 aPos ;
layout ( location = 1 ) in vec2 aUV ;
layout ( location = 2 ) in vec4 aColor ;
layout ( push_constant ) uniform uPushConstant { vec2 uScale ; vec2 uTranslate ; } pc ;
out gl_PerVertex { vec4 gl_Position ; } ;
layout ( location = 0 ) out struct { vec4 Color ; vec2 UV ; } Out ;
void main ( )
{
Out . Color = aColor ;
Out . UV = aUV ;
gl_Position = vec4 ( aPos * pc . uScale + pc . uTranslate , 0 , 1 ) ;
}
*/
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static uint32_t __glsl_shader_vert_spv [ ] =
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{
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0x07230203 , 0x00010000 , 0x00080001 , 0x0000002e , 0x00000000 , 0x00020011 , 0x00000001 , 0x0006000b ,
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0x00000001 , 0x4c534c47 , 0x6474732e , 0x3035342e , 0x00000000 , 0x0003000e , 0x00000000 , 0x00000001 ,
0x000a000f , 0x00000000 , 0x00000004 , 0x6e69616d , 0x00000000 , 0x0000000b , 0x0000000f , 0x00000015 ,
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0x0000001b , 0x0000001c , 0x00030003 , 0x00000002 , 0x000001c2 , 0x00040005 , 0x00000004 , 0x6e69616d ,
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0x00000000 , 0x00030005 , 0x00000009 , 0x00000000 , 0x00050006 , 0x00000009 , 0x00000000 , 0x6f6c6f43 ,
0x00000072 , 0x00040006 , 0x00000009 , 0x00000001 , 0x00005655 , 0x00030005 , 0x0000000b , 0x0074754f ,
0x00040005 , 0x0000000f , 0x6c6f4361 , 0x0000726f , 0x00030005 , 0x00000015 , 0x00565561 , 0x00060005 ,
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0x00000019 , 0x505f6c67 , 0x65567265 , 0x78657472 , 0x00000000 , 0x00060006 , 0x00000019 , 0x00000000 ,
0x505f6c67 , 0x7469736f , 0x006e6f69 , 0x00030005 , 0x0000001b , 0x00000000 , 0x00040005 , 0x0000001c ,
0x736f5061 , 0x00000000 , 0x00060005 , 0x0000001e , 0x73755075 , 0x6e6f4368 , 0x6e617473 , 0x00000074 ,
0x00050006 , 0x0000001e , 0x00000000 , 0x61635375 , 0x0000656c , 0x00060006 , 0x0000001e , 0x00000001 ,
0x61725475 , 0x616c736e , 0x00006574 , 0x00030005 , 0x00000020 , 0x00006370 , 0x00040047 , 0x0000000b ,
0x0000001e , 0x00000000 , 0x00040047 , 0x0000000f , 0x0000001e , 0x00000002 , 0x00040047 , 0x00000015 ,
0x0000001e , 0x00000001 , 0x00050048 , 0x00000019 , 0x00000000 , 0x0000000b , 0x00000000 , 0x00030047 ,
0x00000019 , 0x00000002 , 0x00040047 , 0x0000001c , 0x0000001e , 0x00000000 , 0x00050048 , 0x0000001e ,
0x00000000 , 0x00000023 , 0x00000000 , 0x00050048 , 0x0000001e , 0x00000001 , 0x00000023 , 0x00000008 ,
0x00030047 , 0x0000001e , 0x00000002 , 0x00020013 , 0x00000002 , 0x00030021 , 0x00000003 , 0x00000002 ,
0x00030016 , 0x00000006 , 0x00000020 , 0x00040017 , 0x00000007 , 0x00000006 , 0x00000004 , 0x00040017 ,
0x00000008 , 0x00000006 , 0x00000002 , 0x0004001e , 0x00000009 , 0x00000007 , 0x00000008 , 0x00040020 ,
0x0000000a , 0x00000003 , 0x00000009 , 0x0004003b , 0x0000000a , 0x0000000b , 0x00000003 , 0x00040015 ,
0x0000000c , 0x00000020 , 0x00000001 , 0x0004002b , 0x0000000c , 0x0000000d , 0x00000000 , 0x00040020 ,
0x0000000e , 0x00000001 , 0x00000007 , 0x0004003b , 0x0000000e , 0x0000000f , 0x00000001 , 0x00040020 ,
0x00000011 , 0x00000003 , 0x00000007 , 0x0004002b , 0x0000000c , 0x00000013 , 0x00000001 , 0x00040020 ,
0x00000014 , 0x00000001 , 0x00000008 , 0x0004003b , 0x00000014 , 0x00000015 , 0x00000001 , 0x00040020 ,
0x00000017 , 0x00000003 , 0x00000008 , 0x0003001e , 0x00000019 , 0x00000007 , 0x00040020 , 0x0000001a ,
0x00000003 , 0x00000019 , 0x0004003b , 0x0000001a , 0x0000001b , 0x00000003 , 0x0004003b , 0x00000014 ,
0x0000001c , 0x00000001 , 0x0004001e , 0x0000001e , 0x00000008 , 0x00000008 , 0x00040020 , 0x0000001f ,
0x00000009 , 0x0000001e , 0x0004003b , 0x0000001f , 0x00000020 , 0x00000009 , 0x00040020 , 0x00000021 ,
0x00000009 , 0x00000008 , 0x0004002b , 0x00000006 , 0x00000028 , 0x00000000 , 0x0004002b , 0x00000006 ,
0x00000029 , 0x3f800000 , 0x00050036 , 0x00000002 , 0x00000004 , 0x00000000 , 0x00000003 , 0x000200f8 ,
0x00000005 , 0x0004003d , 0x00000007 , 0x00000010 , 0x0000000f , 0x00050041 , 0x00000011 , 0x00000012 ,
0x0000000b , 0x0000000d , 0x0003003e , 0x00000012 , 0x00000010 , 0x0004003d , 0x00000008 , 0x00000016 ,
0x00000015 , 0x00050041 , 0x00000017 , 0x00000018 , 0x0000000b , 0x00000013 , 0x0003003e , 0x00000018 ,
0x00000016 , 0x0004003d , 0x00000008 , 0x0000001d , 0x0000001c , 0x00050041 , 0x00000021 , 0x00000022 ,
0x00000020 , 0x0000000d , 0x0004003d , 0x00000008 , 0x00000023 , 0x00000022 , 0x00050085 , 0x00000008 ,
0x00000024 , 0x0000001d , 0x00000023 , 0x00050041 , 0x00000021 , 0x00000025 , 0x00000020 , 0x00000013 ,
0x0004003d , 0x00000008 , 0x00000026 , 0x00000025 , 0x00050081 , 0x00000008 , 0x00000027 , 0x00000024 ,
0x00000026 , 0x00050051 , 0x00000006 , 0x0000002a , 0x00000027 , 0x00000000 , 0x00050051 , 0x00000006 ,
0x0000002b , 0x00000027 , 0x00000001 , 0x00070050 , 0x00000007 , 0x0000002c , 0x0000002a , 0x0000002b ,
0x00000028 , 0x00000029 , 0x00050041 , 0x00000011 , 0x0000002d , 0x0000001b , 0x0000000d , 0x0003003e ,
0x0000002d , 0x0000002c , 0x000100fd , 0x00010038
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} ;
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// glsl_shader.frag, compiled with:
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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/*
# version 450 core
layout ( location = 0 ) out vec4 fColor ;
layout ( set = 0 , binding = 0 ) uniform sampler2D sTexture ;
layout ( location = 0 ) in struct { vec4 Color ; vec2 UV ; } In ;
void main ( )
{
fColor = In . Color * texture ( sTexture , In . UV . st ) ;
}
*/
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static uint32_t __glsl_shader_frag_spv [ ] =
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{
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0x07230203 , 0x00010000 , 0x00080001 , 0x0000001e , 0x00000000 , 0x00020011 , 0x00000001 , 0x0006000b ,
0x00000001 , 0x4c534c47 , 0x6474732e , 0x3035342e , 0x00000000 , 0x0003000e , 0x00000000 , 0x00000001 ,
0x0007000f , 0x00000004 , 0x00000004 , 0x6e69616d , 0x00000000 , 0x00000009 , 0x0000000d , 0x00030010 ,
0x00000004 , 0x00000007 , 0x00030003 , 0x00000002 , 0x000001c2 , 0x00040005 , 0x00000004 , 0x6e69616d ,
0x00000000 , 0x00040005 , 0x00000009 , 0x6c6f4366 , 0x0000726f , 0x00030005 , 0x0000000b , 0x00000000 ,
0x00050006 , 0x0000000b , 0x00000000 , 0x6f6c6f43 , 0x00000072 , 0x00040006 , 0x0000000b , 0x00000001 ,
0x00005655 , 0x00030005 , 0x0000000d , 0x00006e49 , 0x00050005 , 0x00000016 , 0x78655473 , 0x65727574 ,
0x00000000 , 0x00040047 , 0x00000009 , 0x0000001e , 0x00000000 , 0x00040047 , 0x0000000d , 0x0000001e ,
0x00000000 , 0x00040047 , 0x00000016 , 0x00000022 , 0x00000000 , 0x00040047 , 0x00000016 , 0x00000021 ,
0x00000000 , 0x00020013 , 0x00000002 , 0x00030021 , 0x00000003 , 0x00000002 , 0x00030016 , 0x00000006 ,
0x00000020 , 0x00040017 , 0x00000007 , 0x00000006 , 0x00000004 , 0x00040020 , 0x00000008 , 0x00000003 ,
0x00000007 , 0x0004003b , 0x00000008 , 0x00000009 , 0x00000003 , 0x00040017 , 0x0000000a , 0x00000006 ,
0x00000002 , 0x0004001e , 0x0000000b , 0x00000007 , 0x0000000a , 0x00040020 , 0x0000000c , 0x00000001 ,
0x0000000b , 0x0004003b , 0x0000000c , 0x0000000d , 0x00000001 , 0x00040015 , 0x0000000e , 0x00000020 ,
0x00000001 , 0x0004002b , 0x0000000e , 0x0000000f , 0x00000000 , 0x00040020 , 0x00000010 , 0x00000001 ,
0x00000007 , 0x00090019 , 0x00000013 , 0x00000006 , 0x00000001 , 0x00000000 , 0x00000000 , 0x00000000 ,
0x00000001 , 0x00000000 , 0x0003001b , 0x00000014 , 0x00000013 , 0x00040020 , 0x00000015 , 0x00000000 ,
0x00000014 , 0x0004003b , 0x00000015 , 0x00000016 , 0x00000000 , 0x0004002b , 0x0000000e , 0x00000018 ,
0x00000001 , 0x00040020 , 0x00000019 , 0x00000001 , 0x0000000a , 0x00050036 , 0x00000002 , 0x00000004 ,
0x00000000 , 0x00000003 , 0x000200f8 , 0x00000005 , 0x00050041 , 0x00000010 , 0x00000011 , 0x0000000d ,
0x0000000f , 0x0004003d , 0x00000007 , 0x00000012 , 0x00000011 , 0x0004003d , 0x00000014 , 0x00000017 ,
0x00000016 , 0x00050041 , 0x00000019 , 0x0000001a , 0x0000000d , 0x00000018 , 0x0004003d , 0x0000000a ,
0x0000001b , 0x0000001a , 0x00050057 , 0x00000007 , 0x0000001c , 0x00000017 , 0x0000001b , 0x00050085 ,
0x00000007 , 0x0000001d , 0x00000012 , 0x0000001c , 0x0003003e , 0x00000009 , 0x0000001d , 0x000100fd ,
0x00010038
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} ;
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//-----------------------------------------------------------------------------
// FUNCTIONS
//-----------------------------------------------------------------------------
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// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
// FIXME: multi-context support is not tested and probably dysfunctional in this backend.
static ImGui_ImplVulkan_Data * ImGui_ImplVulkan_GetBackendData ( )
{
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return ImGui : : GetCurrentContext ( ) ? ( ImGui_ImplVulkan_Data * ) ImGui : : GetIO ( ) . BackendRendererUserData : nullptr ;
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}
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static uint32_t ImGui_ImplVulkan_MemoryType ( VkMemoryPropertyFlags properties , uint32_t type_bits )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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VkPhysicalDeviceMemoryProperties prop ;
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vkGetPhysicalDeviceMemoryProperties ( v - > PhysicalDevice , & prop ) ;
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for ( uint32_t i = 0 ; i < prop . memoryTypeCount ; i + + )
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if ( ( prop . memoryTypes [ i ] . propertyFlags & properties ) = = properties & & type_bits & ( 1 < < i ) )
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return i ;
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return 0xFFFFFFFF ; // Unable to find memoryType
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}
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static void check_vk_result ( VkResult err )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
if ( ! bd )
return ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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if ( v - > CheckVkResultFn )
v - > CheckVkResultFn ( err ) ;
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}
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static void CreateOrResizeBuffer ( VkBuffer & buffer , VkDeviceMemory & buffer_memory , VkDeviceSize & p_buffer_size , size_t new_size , VkBufferUsageFlagBits usage )
{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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VkResult err ;
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if ( buffer ! = VK_NULL_HANDLE )
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vkDestroyBuffer ( v - > Device , buffer , v - > Allocator ) ;
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if ( buffer_memory ! = VK_NULL_HANDLE )
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vkFreeMemory ( v - > Device , buffer_memory , v - > Allocator ) ;
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VkDeviceSize vertex_buffer_size_aligned = ( ( new_size - 1 ) / bd - > BufferMemoryAlignment + 1 ) * bd - > BufferMemoryAlignment ;
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VkBufferCreateInfo buffer_info = { } ;
buffer_info . sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO ;
buffer_info . size = vertex_buffer_size_aligned ;
buffer_info . usage = usage ;
buffer_info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
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err = vkCreateBuffer ( v - > Device , & buffer_info , v - > Allocator , & buffer ) ;
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check_vk_result ( err ) ;
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VkMemoryRequirements req ;
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vkGetBufferMemoryRequirements ( v - > Device , buffer , & req ) ;
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bd - > BufferMemoryAlignment = ( bd - > BufferMemoryAlignment > req . alignment ) ? bd - > BufferMemoryAlignment : req . alignment ;
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VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
alloc_info . memoryTypeIndex = ImGui_ImplVulkan_MemoryType ( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
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err = vkAllocateMemory ( v - > Device , & alloc_info , v - > Allocator , & buffer_memory ) ;
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check_vk_result ( err ) ;
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err = vkBindBufferMemory ( v - > Device , buffer , buffer_memory , 0 ) ;
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check_vk_result ( err ) ;
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p_buffer_size = req . size ;
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}
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static void ImGui_ImplVulkan_SetupRenderState ( ImDrawData * draw_data , VkPipeline pipeline , VkCommandBuffer command_buffer , ImGui_ImplVulkanH_FrameRenderBuffers * rb , int fb_width , int fb_height )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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// Bind pipeline:
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{
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vkCmdBindPipeline ( command_buffer , VK_PIPELINE_BIND_POINT_GRAPHICS , pipeline ) ;
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}
// Bind Vertex And Index Buffer:
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if ( draw_data - > TotalVtxCount > 0 )
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{
VkBuffer vertex_buffers [ 1 ] = { rb - > VertexBuffer } ;
VkDeviceSize vertex_offset [ 1 ] = { 0 } ;
vkCmdBindVertexBuffers ( command_buffer , 0 , 1 , vertex_buffers , vertex_offset ) ;
vkCmdBindIndexBuffer ( command_buffer , rb - > IndexBuffer , 0 , sizeof ( ImDrawIdx ) = = 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32 ) ;
}
// Setup viewport:
{
VkViewport viewport ;
viewport . x = 0 ;
viewport . y = 0 ;
viewport . width = ( float ) fb_width ;
viewport . height = ( float ) fb_height ;
viewport . minDepth = 0.0f ;
viewport . maxDepth = 1.0f ;
vkCmdSetViewport ( command_buffer , 0 , 1 , & viewport ) ;
}
// Setup scale and translation:
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
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{
float scale [ 2 ] ;
scale [ 0 ] = 2.0f / draw_data - > DisplaySize . x ;
scale [ 1 ] = 2.0f / draw_data - > DisplaySize . y ;
float translate [ 2 ] ;
translate [ 0 ] = - 1.0f - draw_data - > DisplayPos . x * scale [ 0 ] ;
translate [ 1 ] = - 1.0f - draw_data - > DisplayPos . y * scale [ 1 ] ;
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vkCmdPushConstants ( command_buffer , bd - > PipelineLayout , VK_SHADER_STAGE_VERTEX_BIT , sizeof ( float ) * 0 , sizeof ( float ) * 2 , scale ) ;
vkCmdPushConstants ( command_buffer , bd - > PipelineLayout , VK_SHADER_STAGE_VERTEX_BIT , sizeof ( float ) * 2 , sizeof ( float ) * 2 , translate ) ;
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}
}
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// Render function
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void ImGui_ImplVulkan_RenderDrawData ( ImDrawData * draw_data , VkCommandBuffer command_buffer , VkPipeline pipeline )
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = ( int ) ( draw_data - > DisplaySize . x * draw_data - > FramebufferScale . x ) ;
int fb_height = ( int ) ( draw_data - > DisplaySize . y * draw_data - > FramebufferScale . y ) ;
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if ( fb_width < = 0 | | fb_height < = 0 )
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return ;
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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if ( pipeline = = VK_NULL_HANDLE )
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pipeline = bd - > Pipeline ;
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// Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
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ImGui_ImplVulkan_ViewportData * viewport_renderer_data = ( ImGui_ImplVulkan_ViewportData * ) draw_data - > OwnerViewport - > RendererUserData ;
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IM_ASSERT ( viewport_renderer_data ! = nullptr ) ;
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ImGui_ImplVulkanH_WindowRenderBuffers * wrb = & viewport_renderer_data - > RenderBuffers ;
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if ( wrb - > FrameRenderBuffers = = nullptr )
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{
wrb - > Index = 0 ;
wrb - > Count = v - > ImageCount ;
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wrb - > FrameRenderBuffers = ( ImGui_ImplVulkanH_FrameRenderBuffers * ) IM_ALLOC ( sizeof ( ImGui_ImplVulkanH_FrameRenderBuffers ) * wrb - > Count ) ;
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memset ( wrb - > FrameRenderBuffers , 0 , sizeof ( ImGui_ImplVulkanH_FrameRenderBuffers ) * wrb - > Count ) ;
}
IM_ASSERT ( wrb - > Count = = v - > ImageCount ) ;
wrb - > Index = ( wrb - > Index + 1 ) % wrb - > Count ;
ImGui_ImplVulkanH_FrameRenderBuffers * rb = & wrb - > FrameRenderBuffers [ wrb - > Index ] ;
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if ( draw_data - > TotalVtxCount > 0 )
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{
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// Create or resize the vertex/index buffers
size_t vertex_size = draw_data - > TotalVtxCount * sizeof ( ImDrawVert ) ;
size_t index_size = draw_data - > TotalIdxCount * sizeof ( ImDrawIdx ) ;
if ( rb - > VertexBuffer = = VK_NULL_HANDLE | | rb - > VertexBufferSize < vertex_size )
CreateOrResizeBuffer ( rb - > VertexBuffer , rb - > VertexBufferMemory , rb - > VertexBufferSize , vertex_size , VK_BUFFER_USAGE_VERTEX_BUFFER_BIT ) ;
if ( rb - > IndexBuffer = = VK_NULL_HANDLE | | rb - > IndexBufferSize < index_size )
CreateOrResizeBuffer ( rb - > IndexBuffer , rb - > IndexBufferMemory , rb - > IndexBufferSize , index_size , VK_BUFFER_USAGE_INDEX_BUFFER_BIT ) ;
// Upload vertex/index data into a single contiguous GPU buffer
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ImDrawVert * vtx_dst = nullptr ;
ImDrawIdx * idx_dst = nullptr ;
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VkResult err = vkMapMemory ( v - > Device , rb - > VertexBufferMemory , 0 , rb - > VertexBufferSize , 0 , ( void * * ) ( & vtx_dst ) ) ;
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check_vk_result ( err ) ;
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err = vkMapMemory ( v - > Device , rb - > IndexBufferMemory , 0 , rb - > IndexBufferSize , 0 , ( void * * ) ( & idx_dst ) ) ;
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check_vk_result ( err ) ;
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for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
{
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const ImDrawList * cmd_list = draw_data - > CmdLists [ n ] ;
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memcpy ( vtx_dst , cmd_list - > VtxBuffer . Data , cmd_list - > VtxBuffer . Size * sizeof ( ImDrawVert ) ) ;
memcpy ( idx_dst , cmd_list - > IdxBuffer . Data , cmd_list - > IdxBuffer . Size * sizeof ( ImDrawIdx ) ) ;
vtx_dst + = cmd_list - > VtxBuffer . Size ;
idx_dst + = cmd_list - > IdxBuffer . Size ;
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}
VkMappedMemoryRange range [ 2 ] = { } ;
range [ 0 ] . sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE ;
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range [ 0 ] . memory = rb - > VertexBufferMemory ;
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range [ 0 ] . size = VK_WHOLE_SIZE ;
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range [ 1 ] . sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE ;
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range [ 1 ] . memory = rb - > IndexBufferMemory ;
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range [ 1 ] . size = VK_WHOLE_SIZE ;
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err = vkFlushMappedMemoryRanges ( v - > Device , 2 , range ) ;
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check_vk_result ( err ) ;
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vkUnmapMemory ( v - > Device , rb - > VertexBufferMemory ) ;
vkUnmapMemory ( v - > Device , rb - > IndexBufferMemory ) ;
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}
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// Setup desired Vulkan state
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ImGui_ImplVulkan_SetupRenderState ( draw_data , pipeline , command_buffer , rb , fb_width , fb_height ) ;
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// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data - > DisplayPos ; // (0,0) unless using multi-viewports
ImVec2 clip_scale = draw_data - > FramebufferScale ; // (1,1) unless using retina display which are often (2,2)
// Render command lists
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// (Because we merged all buffers into a single one, we maintain our own offset into them)
int global_vtx_offset = 0 ;
int global_idx_offset = 0 ;
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for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
{
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const ImDrawList * cmd_list = draw_data - > CmdLists [ n ] ;
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for ( int cmd_i = 0 ; cmd_i < cmd_list - > CmdBuffer . Size ; cmd_i + + )
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{
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const ImDrawCmd * pcmd = & cmd_list - > CmdBuffer [ cmd_i ] ;
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if ( pcmd - > UserCallback ! = nullptr )
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{
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// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if ( pcmd - > UserCallback = = ImDrawCallback_ResetRenderState )
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ImGui_ImplVulkan_SetupRenderState ( draw_data , pipeline , command_buffer , rb , fb_width , fb_height ) ;
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else
pcmd - > UserCallback ( cmd_list , pcmd ) ;
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}
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else
{
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min ( ( pcmd - > ClipRect . x - clip_off . x ) * clip_scale . x , ( pcmd - > ClipRect . y - clip_off . y ) * clip_scale . y ) ;
ImVec2 clip_max ( ( pcmd - > ClipRect . z - clip_off . x ) * clip_scale . x , ( pcmd - > ClipRect . w - clip_off . y ) * clip_scale . y ) ;
// Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
if ( clip_min . x < 0.0f ) { clip_min . x = 0.0f ; }
if ( clip_min . y < 0.0f ) { clip_min . y = 0.0f ; }
if ( clip_max . x > fb_width ) { clip_max . x = ( float ) fb_width ; }
if ( clip_max . y > fb_height ) { clip_max . y = ( float ) fb_height ; }
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if ( clip_max . x < = clip_min . x | | clip_max . y < = clip_min . y )
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continue ;
// Apply scissor/clipping rectangle
VkRect2D scissor ;
scissor . offset . x = ( int32_t ) ( clip_min . x ) ;
scissor . offset . y = ( int32_t ) ( clip_min . y ) ;
scissor . extent . width = ( uint32_t ) ( clip_max . x - clip_min . x ) ;
scissor . extent . height = ( uint32_t ) ( clip_max . y - clip_min . y ) ;
vkCmdSetScissor ( command_buffer , 0 , 1 , & scissor ) ;
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// Bind DescriptorSet with font or user texture
VkDescriptorSet desc_set [ 1 ] = { ( VkDescriptorSet ) pcmd - > TextureId } ;
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if ( sizeof ( ImTextureID ) < sizeof ( ImU64 ) )
{
// We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
IM_ASSERT ( pcmd - > TextureId = = ( ImTextureID ) bd - > FontDescriptorSet ) ;
desc_set [ 0 ] = bd - > FontDescriptorSet ;
}
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vkCmdBindDescriptorSets ( command_buffer , VK_PIPELINE_BIND_POINT_GRAPHICS , bd - > PipelineLayout , 0 , 1 , desc_set , 0 , nullptr ) ;
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// Draw
vkCmdDrawIndexed ( command_buffer , pcmd - > ElemCount , 1 , pcmd - > IdxOffset + global_idx_offset , pcmd - > VtxOffset + global_vtx_offset , 0 ) ;
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}
}
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global_idx_offset + = cmd_list - > IdxBuffer . Size ;
global_vtx_offset + = cmd_list - > VtxBuffer . Size ;
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}
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// Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
// Our last values will leak into user/application rendering IF:
// - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
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// - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
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// If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
// In theory we should aim to backup/restore those values but I am not sure this is possible.
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// We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
VkRect2D scissor = { { 0 , 0 } , { ( uint32_t ) fb_width , ( uint32_t ) fb_height } } ;
vkCmdSetScissor ( command_buffer , 0 , 1 , & scissor ) ;
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}
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bool ImGui_ImplVulkan_CreateFontsTexture ( VkCommandBuffer command_buffer )
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{
ImGuiIO & io = ImGui : : GetIO ( ) ;
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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unsigned char * pixels ;
int width , height ;
io . Fonts - > GetTexDataAsRGBA32 ( & pixels , & width , & height ) ;
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size_t upload_size = width * height * 4 * sizeof ( char ) ;
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VkResult err ;
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// Create the Image:
{
VkImageCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO ;
info . imageType = VK_IMAGE_TYPE_2D ;
info . format = VK_FORMAT_R8G8B8A8_UNORM ;
info . extent . width = width ;
info . extent . height = height ;
info . extent . depth = 1 ;
info . mipLevels = 1 ;
info . arrayLayers = 1 ;
info . samples = VK_SAMPLE_COUNT_1_BIT ;
info . tiling = VK_IMAGE_TILING_OPTIMAL ;
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info . usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT ;
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info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
info . initialLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
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err = vkCreateImage ( v - > Device , & info , v - > Allocator , & bd - > FontImage ) ;
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check_vk_result ( err ) ;
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VkMemoryRequirements req ;
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vkGetImageMemoryRequirements ( v - > Device , bd - > FontImage , & req ) ;
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VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
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alloc_info . memoryTypeIndex = ImGui_ImplVulkan_MemoryType ( VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT , req . memoryTypeBits ) ;
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err = vkAllocateMemory ( v - > Device , & alloc_info , v - > Allocator , & bd - > FontMemory ) ;
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check_vk_result ( err ) ;
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err = vkBindImageMemory ( v - > Device , bd - > FontImage , bd - > FontMemory , 0 ) ;
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check_vk_result ( err ) ;
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}
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// Create the Image View:
{
VkImageViewCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO ;
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info . image = bd - > FontImage ;
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info . viewType = VK_IMAGE_VIEW_TYPE_2D ;
info . format = VK_FORMAT_R8G8B8A8_UNORM ;
info . subresourceRange . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
info . subresourceRange . levelCount = 1 ;
info . subresourceRange . layerCount = 1 ;
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err = vkCreateImageView ( v - > Device , & info , v - > Allocator , & bd - > FontView ) ;
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check_vk_result ( err ) ;
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}
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// Create the Descriptor Set:
bd - > FontDescriptorSet = ( VkDescriptorSet ) ImGui_ImplVulkan_AddTexture ( bd - > FontSampler , bd - > FontView , VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ) ;
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// Create the Upload Buffer:
{
VkBufferCreateInfo buffer_info = { } ;
buffer_info . sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO ;
buffer_info . size = upload_size ;
buffer_info . usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT ;
buffer_info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
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err = vkCreateBuffer ( v - > Device , & buffer_info , v - > Allocator , & bd - > UploadBuffer ) ;
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check_vk_result ( err ) ;
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VkMemoryRequirements req ;
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vkGetBufferMemoryRequirements ( v - > Device , bd - > UploadBuffer , & req ) ;
bd - > BufferMemoryAlignment = ( bd - > BufferMemoryAlignment > req . alignment ) ? bd - > BufferMemoryAlignment : req . alignment ;
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VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
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alloc_info . memoryTypeIndex = ImGui_ImplVulkan_MemoryType ( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
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err = vkAllocateMemory ( v - > Device , & alloc_info , v - > Allocator , & bd - > UploadBufferMemory ) ;
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check_vk_result ( err ) ;
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err = vkBindBufferMemory ( v - > Device , bd - > UploadBuffer , bd - > UploadBufferMemory , 0 ) ;
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check_vk_result ( err ) ;
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}
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// Upload to Buffer:
{
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char * map = nullptr ;
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err = vkMapMemory ( v - > Device , bd - > UploadBufferMemory , 0 , upload_size , 0 , ( void * * ) ( & map ) ) ;
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check_vk_result ( err ) ;
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memcpy ( map , pixels , upload_size ) ;
VkMappedMemoryRange range [ 1 ] = { } ;
range [ 0 ] . sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE ;
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range [ 0 ] . memory = bd - > UploadBufferMemory ;
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range [ 0 ] . size = upload_size ;
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err = vkFlushMappedMemoryRanges ( v - > Device , 1 , range ) ;
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check_vk_result ( err ) ;
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vkUnmapMemory ( v - > Device , bd - > UploadBufferMemory ) ;
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}
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// Copy to Image:
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{
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VkImageMemoryBarrier copy_barrier [ 1 ] = { } ;
copy_barrier [ 0 ] . sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER ;
copy_barrier [ 0 ] . dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT ;
copy_barrier [ 0 ] . oldLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
copy_barrier [ 0 ] . newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ;
copy_barrier [ 0 ] . srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
copy_barrier [ 0 ] . dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
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copy_barrier [ 0 ] . image = bd - > FontImage ;
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copy_barrier [ 0 ] . subresourceRange . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
copy_barrier [ 0 ] . subresourceRange . levelCount = 1 ;
copy_barrier [ 0 ] . subresourceRange . layerCount = 1 ;
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vkCmdPipelineBarrier ( command_buffer , VK_PIPELINE_STAGE_HOST_BIT , VK_PIPELINE_STAGE_TRANSFER_BIT , 0 , 0 , nullptr , 0 , nullptr , 1 , copy_barrier ) ;
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VkBufferImageCopy region = { } ;
region . imageSubresource . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
region . imageSubresource . layerCount = 1 ;
region . imageExtent . width = width ;
region . imageExtent . height = height ;
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region . imageExtent . depth = 1 ;
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vkCmdCopyBufferToImage ( command_buffer , bd - > UploadBuffer , bd - > FontImage , VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL , 1 , & region ) ;
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VkImageMemoryBarrier use_barrier [ 1 ] = { } ;
use_barrier [ 0 ] . sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER ;
use_barrier [ 0 ] . srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT ;
use_barrier [ 0 ] . dstAccessMask = VK_ACCESS_SHADER_READ_BIT ;
use_barrier [ 0 ] . oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ;
use_barrier [ 0 ] . newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ;
use_barrier [ 0 ] . srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
use_barrier [ 0 ] . dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
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use_barrier [ 0 ] . image = bd - > FontImage ;
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use_barrier [ 0 ] . subresourceRange . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
use_barrier [ 0 ] . subresourceRange . levelCount = 1 ;
use_barrier [ 0 ] . subresourceRange . layerCount = 1 ;
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vkCmdPipelineBarrier ( command_buffer , VK_PIPELINE_STAGE_TRANSFER_BIT , VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT , 0 , 0 , nullptr , 0 , nullptr , 1 , use_barrier ) ;
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}
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// Store our identifier
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io . Fonts - > SetTexID ( ( ImTextureID ) bd - > FontDescriptorSet ) ;
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return true ;
}
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static void ImGui_ImplVulkan_CreateShaderModules ( VkDevice device , const VkAllocationCallbacks * allocator )
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{
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// Create the shader modules
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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if ( bd - > ShaderModuleVert = = VK_NULL_HANDLE )
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{
VkShaderModuleCreateInfo vert_info = { } ;
vert_info . sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO ;
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vert_info . codeSize = sizeof ( __glsl_shader_vert_spv ) ;
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vert_info . pCode = ( uint32_t * ) __glsl_shader_vert_spv ;
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VkResult err = vkCreateShaderModule ( device , & vert_info , allocator , & bd - > ShaderModuleVert ) ;
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check_vk_result ( err ) ;
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}
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if ( bd - > ShaderModuleFrag = = VK_NULL_HANDLE )
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{
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VkShaderModuleCreateInfo frag_info = { } ;
frag_info . sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO ;
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frag_info . codeSize = sizeof ( __glsl_shader_frag_spv ) ;
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frag_info . pCode = ( uint32_t * ) __glsl_shader_frag_spv ;
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VkResult err = vkCreateShaderModule ( device , & frag_info , allocator , & bd - > ShaderModuleFrag ) ;
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check_vk_result ( err ) ;
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}
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}
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static void ImGui_ImplVulkan_CreatePipeline ( VkDevice device , const VkAllocationCallbacks * allocator , VkPipelineCache pipelineCache , VkRenderPass renderPass , VkSampleCountFlagBits MSAASamples , VkPipeline * pipeline , uint32_t subpass )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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ImGui_ImplVulkan_CreateShaderModules ( device , allocator ) ;
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VkPipelineShaderStageCreateInfo stage [ 2 ] = { } ;
stage [ 0 ] . sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO ;
stage [ 0 ] . stage = VK_SHADER_STAGE_VERTEX_BIT ;
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stage [ 0 ] . module = bd - > ShaderModuleVert ;
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stage [ 0 ] . pName = " main " ;
stage [ 1 ] . sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO ;
stage [ 1 ] . stage = VK_SHADER_STAGE_FRAGMENT_BIT ;
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stage [ 1 ] . module = bd - > ShaderModuleFrag ;
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stage [ 1 ] . pName = " main " ;
VkVertexInputBindingDescription binding_desc [ 1 ] = { } ;
binding_desc [ 0 ] . stride = sizeof ( ImDrawVert ) ;
binding_desc [ 0 ] . inputRate = VK_VERTEX_INPUT_RATE_VERTEX ;
VkVertexInputAttributeDescription attribute_desc [ 3 ] = { } ;
attribute_desc [ 0 ] . location = 0 ;
attribute_desc [ 0 ] . binding = binding_desc [ 0 ] . binding ;
attribute_desc [ 0 ] . format = VK_FORMAT_R32G32_SFLOAT ;
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attribute_desc [ 0 ] . offset = IM_OFFSETOF ( ImDrawVert , pos ) ;
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attribute_desc [ 1 ] . location = 1 ;
attribute_desc [ 1 ] . binding = binding_desc [ 0 ] . binding ;
attribute_desc [ 1 ] . format = VK_FORMAT_R32G32_SFLOAT ;
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attribute_desc [ 1 ] . offset = IM_OFFSETOF ( ImDrawVert , uv ) ;
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attribute_desc [ 2 ] . location = 2 ;
attribute_desc [ 2 ] . binding = binding_desc [ 0 ] . binding ;
attribute_desc [ 2 ] . format = VK_FORMAT_R8G8B8A8_UNORM ;
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attribute_desc [ 2 ] . offset = IM_OFFSETOF ( ImDrawVert , col ) ;
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VkPipelineVertexInputStateCreateInfo vertex_info = { } ;
vertex_info . sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO ;
vertex_info . vertexBindingDescriptionCount = 1 ;
vertex_info . pVertexBindingDescriptions = binding_desc ;
vertex_info . vertexAttributeDescriptionCount = 3 ;
vertex_info . pVertexAttributeDescriptions = attribute_desc ;
VkPipelineInputAssemblyStateCreateInfo ia_info = { } ;
ia_info . sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO ;
ia_info . topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ;
VkPipelineViewportStateCreateInfo viewport_info = { } ;
viewport_info . sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO ;
viewport_info . viewportCount = 1 ;
viewport_info . scissorCount = 1 ;
VkPipelineRasterizationStateCreateInfo raster_info = { } ;
raster_info . sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO ;
raster_info . polygonMode = VK_POLYGON_MODE_FILL ;
raster_info . cullMode = VK_CULL_MODE_NONE ;
raster_info . frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE ;
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raster_info . lineWidth = 1.0f ;
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VkPipelineMultisampleStateCreateInfo ms_info = { } ;
ms_info . sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO ;
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ms_info . rasterizationSamples = ( MSAASamples ! = 0 ) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT ;
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VkPipelineColorBlendAttachmentState color_attachment [ 1 ] = { } ;
color_attachment [ 0 ] . blendEnable = VK_TRUE ;
color_attachment [ 0 ] . srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA ;
color_attachment [ 0 ] . dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ;
color_attachment [ 0 ] . colorBlendOp = VK_BLEND_OP_ADD ;
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color_attachment [ 0 ] . srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE ;
color_attachment [ 0 ] . dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ;
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color_attachment [ 0 ] . alphaBlendOp = VK_BLEND_OP_ADD ;
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color_attachment [ 0 ] . colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT ;
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VkPipelineDepthStencilStateCreateInfo depth_info = { } ;
depth_info . sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO ;
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VkPipelineColorBlendStateCreateInfo blend_info = { } ;
blend_info . sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO ;
blend_info . attachmentCount = 1 ;
blend_info . pAttachments = color_attachment ;
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VkDynamicState dynamic_states [ 2 ] = { VK_DYNAMIC_STATE_VIEWPORT , VK_DYNAMIC_STATE_SCISSOR } ;
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VkPipelineDynamicStateCreateInfo dynamic_state = { } ;
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dynamic_state . sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO ;
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dynamic_state . dynamicStateCount = ( uint32_t ) IM_ARRAYSIZE ( dynamic_states ) ;
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dynamic_state . pDynamicStates = dynamic_states ;
VkGraphicsPipelineCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO ;
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info . flags = bd - > PipelineCreateFlags ;
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info . stageCount = 2 ;
info . pStages = stage ;
info . pVertexInputState = & vertex_info ;
info . pInputAssemblyState = & ia_info ;
info . pViewportState = & viewport_info ;
info . pRasterizationState = & raster_info ;
info . pMultisampleState = & ms_info ;
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info . pDepthStencilState = & depth_info ;
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info . pColorBlendState = & blend_info ;
info . pDynamicState = & dynamic_state ;
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info . layout = bd - > PipelineLayout ;
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info . renderPass = renderPass ;
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info . subpass = subpass ;
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VkResult err = vkCreateGraphicsPipelines ( device , pipelineCache , 1 , & info , allocator , pipeline ) ;
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check_vk_result ( err ) ;
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}
bool ImGui_ImplVulkan_CreateDeviceObjects ( )
{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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VkResult err ;
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if ( ! bd - > FontSampler )
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{
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// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
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VkSamplerCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO ;
info . magFilter = VK_FILTER_LINEAR ;
info . minFilter = VK_FILTER_LINEAR ;
info . mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR ;
info . addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT ;
info . addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT ;
info . addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT ;
info . minLod = - 1000 ;
info . maxLod = 1000 ;
info . maxAnisotropy = 1.0f ;
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err = vkCreateSampler ( v - > Device , & info , v - > Allocator , & bd - > FontSampler ) ;
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check_vk_result ( err ) ;
}
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if ( ! bd - > DescriptorSetLayout )
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{
VkDescriptorSetLayoutBinding binding [ 1 ] = { } ;
binding [ 0 ] . descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ;
binding [ 0 ] . descriptorCount = 1 ;
binding [ 0 ] . stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT ;
VkDescriptorSetLayoutCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO ;
info . bindingCount = 1 ;
info . pBindings = binding ;
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err = vkCreateDescriptorSetLayout ( v - > Device , & info , v - > Allocator , & bd - > DescriptorSetLayout ) ;
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check_vk_result ( err ) ;
}
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if ( ! bd - > PipelineLayout )
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{
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
VkPushConstantRange push_constants [ 1 ] = { } ;
push_constants [ 0 ] . stageFlags = VK_SHADER_STAGE_VERTEX_BIT ;
push_constants [ 0 ] . offset = sizeof ( float ) * 0 ;
push_constants [ 0 ] . size = sizeof ( float ) * 4 ;
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VkDescriptorSetLayout set_layout [ 1 ] = { bd - > DescriptorSetLayout } ;
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VkPipelineLayoutCreateInfo layout_info = { } ;
layout_info . sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO ;
layout_info . setLayoutCount = 1 ;
layout_info . pSetLayouts = set_layout ;
layout_info . pushConstantRangeCount = 1 ;
layout_info . pPushConstantRanges = push_constants ;
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err = vkCreatePipelineLayout ( v - > Device , & layout_info , v - > Allocator , & bd - > PipelineLayout ) ;
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check_vk_result ( err ) ;
}
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ImGui_ImplVulkan_CreatePipeline ( v - > Device , v - > Allocator , v - > PipelineCache , bd - > RenderPass , v - > MSAASamples , & bd - > Pipeline , bd - > Subpass ) ;
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return true ;
}
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void ImGui_ImplVulkan_DestroyFontUploadObjects ( )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
if ( bd - > UploadBuffer )
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{
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vkDestroyBuffer ( v - > Device , bd - > UploadBuffer , v - > Allocator ) ;
bd - > UploadBuffer = VK_NULL_HANDLE ;
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}
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if ( bd - > UploadBufferMemory )
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{
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vkFreeMemory ( v - > Device , bd - > UploadBufferMemory , v - > Allocator ) ;
bd - > UploadBufferMemory = VK_NULL_HANDLE ;
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}
}
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void ImGui_ImplVulkan_DestroyDeviceObjects ( )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers ( v - > Device , v - > Allocator ) ;
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ImGui_ImplVulkan_DestroyFontUploadObjects ( ) ;
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if ( bd - > ShaderModuleVert ) { vkDestroyShaderModule ( v - > Device , bd - > ShaderModuleVert , v - > Allocator ) ; bd - > ShaderModuleVert = VK_NULL_HANDLE ; }
if ( bd - > ShaderModuleFrag ) { vkDestroyShaderModule ( v - > Device , bd - > ShaderModuleFrag , v - > Allocator ) ; bd - > ShaderModuleFrag = VK_NULL_HANDLE ; }
if ( bd - > FontView ) { vkDestroyImageView ( v - > Device , bd - > FontView , v - > Allocator ) ; bd - > FontView = VK_NULL_HANDLE ; }
if ( bd - > FontImage ) { vkDestroyImage ( v - > Device , bd - > FontImage , v - > Allocator ) ; bd - > FontImage = VK_NULL_HANDLE ; }
if ( bd - > FontMemory ) { vkFreeMemory ( v - > Device , bd - > FontMemory , v - > Allocator ) ; bd - > FontMemory = VK_NULL_HANDLE ; }
if ( bd - > FontSampler ) { vkDestroySampler ( v - > Device , bd - > FontSampler , v - > Allocator ) ; bd - > FontSampler = VK_NULL_HANDLE ; }
if ( bd - > DescriptorSetLayout ) { vkDestroyDescriptorSetLayout ( v - > Device , bd - > DescriptorSetLayout , v - > Allocator ) ; bd - > DescriptorSetLayout = VK_NULL_HANDLE ; }
if ( bd - > PipelineLayout ) { vkDestroyPipelineLayout ( v - > Device , bd - > PipelineLayout , v - > Allocator ) ; bd - > PipelineLayout = VK_NULL_HANDLE ; }
if ( bd - > Pipeline ) { vkDestroyPipeline ( v - > Device , bd - > Pipeline , v - > Allocator ) ; bd - > Pipeline = VK_NULL_HANDLE ; }
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}
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bool ImGui_ImplVulkan_LoadFunctions ( PFN_vkVoidFunction ( * loader_func ) ( const char * function_name , void * user_data ) , void * user_data )
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{
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// Load function pointers
// You can use the default Vulkan loader using:
// ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
// But this would be equivalent to not setting VK_NO_PROTOTYPES.
# ifdef VK_NO_PROTOTYPES
# define IMGUI_VULKAN_FUNC_LOAD(func) \
func = reinterpret_cast < decltype ( func ) > ( loader_func ( # func , user_data ) ) ; \
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if ( func = = nullptr ) \
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return false ;
IMGUI_VULKAN_FUNC_MAP ( IMGUI_VULKAN_FUNC_LOAD )
# undef IMGUI_VULKAN_FUNC_LOAD
# else
IM_UNUSED ( loader_func ) ;
IM_UNUSED ( user_data ) ;
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# endif
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g_FunctionsLoaded = true ;
return true ;
}
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bool ImGui_ImplVulkan_Init ( ImGui_ImplVulkan_InitInfo * info , VkRenderPass render_pass )
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{
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IM_ASSERT ( g_FunctionsLoaded & & " Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set! " ) ;
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ImGuiIO & io = ImGui : : GetIO ( ) ;
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IM_ASSERT ( io . BackendRendererUserData = = nullptr & & " Already initialized a renderer backend! " ) ;
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// Setup backend capabilities flags
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ImGui_ImplVulkan_Data * bd = IM_NEW ( ImGui_ImplVulkan_Data ) ( ) ;
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io . BackendRendererUserData = ( void * ) bd ;
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io . BackendRendererName = " imgui_impl_vulkan " ;
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io . BackendFlags | = ImGuiBackendFlags_RendererHasVtxOffset ; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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io . BackendFlags | = ImGuiBackendFlags_RendererHasViewports ; // We can create multi-viewports on the Renderer side (optional)
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IM_ASSERT ( info - > Instance ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > PhysicalDevice ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > Device ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > Queue ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > DescriptorPool ! = VK_NULL_HANDLE ) ;
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IM_ASSERT ( info - > MinImageCount > = 2 ) ;
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IM_ASSERT ( info - > ImageCount > = info - > MinImageCount ) ;
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IM_ASSERT ( render_pass ! = VK_NULL_HANDLE ) ;
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bd - > VulkanInitInfo = * info ;
bd - > RenderPass = render_pass ;
bd - > Subpass = info - > Subpass ;
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ImGui_ImplVulkan_CreateDeviceObjects ( ) ;
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// Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
ImGuiViewport * main_viewport = ImGui : : GetMainViewport ( ) ;
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main_viewport - > RendererUserData = IM_NEW ( ImGui_ImplVulkan_ViewportData ) ( ) ;
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if ( io . ConfigFlags & ImGuiConfigFlags_ViewportsEnable )
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ImGui_ImplVulkan_InitPlatformInterface ( ) ;
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return true ;
}
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void ImGui_ImplVulkan_Shutdown ( )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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IM_ASSERT ( bd ! = nullptr & & " No renderer backend to shutdown, or already shutdown? " ) ;
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ImGuiIO & io = ImGui : : GetIO ( ) ;
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// First destroy objects in all viewports
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ImGui_ImplVulkan_DestroyDeviceObjects ( ) ;
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// Manually delete main viewport render data in-case we haven't initialized for viewports
ImGuiViewport * main_viewport = ImGui : : GetMainViewport ( ) ;
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if ( ImGui_ImplVulkan_ViewportData * vd = ( ImGui_ImplVulkan_ViewportData * ) main_viewport - > RendererUserData )
IM_DELETE ( vd ) ;
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main_viewport - > RendererUserData = nullptr ;
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// Clean up windows
ImGui_ImplVulkan_ShutdownPlatformInterface ( ) ;
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io . BackendRendererName = nullptr ;
io . BackendRendererUserData = nullptr ;
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io . BackendFlags & = ~ ImGuiBackendFlags_RendererHasVtxOffset ;
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IM_DELETE ( bd ) ;
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}
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void ImGui_ImplVulkan_NewFrame ( )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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IM_ASSERT ( bd ! = nullptr & & " Did you call ImGui_ImplVulkan_Init()? " ) ;
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IM_UNUSED ( bd ) ;
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}
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void ImGui_ImplVulkan_SetMinImageCount ( uint32_t min_image_count )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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IM_ASSERT ( min_image_count > = 2 ) ;
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if ( bd - > VulkanInitInfo . MinImageCount = = min_image_count )
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return ;
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IM_ASSERT ( 0 ) ; // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
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ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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VkResult err = vkDeviceWaitIdle ( v - > Device ) ;
check_vk_result ( err ) ;
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ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers ( v - > Device , v - > Allocator ) ;
2019-06-06 17:16:18 +03:00
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bd - > VulkanInitInfo . MinImageCount = min_image_count ;
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}
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// Register a texture
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
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VkDescriptorSet ImGui_ImplVulkan_AddTexture ( VkSampler sampler , VkImageView image_view , VkImageLayout image_layout )
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{
ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
// Create Descriptor Set:
VkDescriptorSet descriptor_set ;
{
VkDescriptorSetAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO ;
alloc_info . descriptorPool = v - > DescriptorPool ;
alloc_info . descriptorSetCount = 1 ;
alloc_info . pSetLayouts = & bd - > DescriptorSetLayout ;
VkResult err = vkAllocateDescriptorSets ( v - > Device , & alloc_info , & descriptor_set ) ;
check_vk_result ( err ) ;
}
// Update the Descriptor Set:
{
VkDescriptorImageInfo desc_image [ 1 ] = { } ;
desc_image [ 0 ] . sampler = sampler ;
desc_image [ 0 ] . imageView = image_view ;
desc_image [ 0 ] . imageLayout = image_layout ;
VkWriteDescriptorSet write_desc [ 1 ] = { } ;
write_desc [ 0 ] . sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET ;
write_desc [ 0 ] . dstSet = descriptor_set ;
write_desc [ 0 ] . descriptorCount = 1 ;
write_desc [ 0 ] . descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ;
write_desc [ 0 ] . pImageInfo = desc_image ;
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vkUpdateDescriptorSets ( v - > Device , 1 , write_desc , 0 , nullptr ) ;
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}
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return descriptor_set ;
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}
2018-08-22 18:59:58 +03:00
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void ImGui_ImplVulkan_RemoveTexture ( VkDescriptorSet descriptor_set )
{
ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
vkFreeDescriptorSets ( v - > Device , v - > DescriptorPool , 1 , & descriptor_set ) ;
}
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
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//-------------------------------------------------------------------------
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
// 2) the upcoming multi-viewport feature will need them internally.
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// Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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//
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// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat ( VkPhysicalDevice physical_device , VkSurfaceKHR surface , const VkFormat * request_formats , int request_formats_count , VkColorSpaceKHR request_color_space )
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{
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IM_ASSERT ( g_FunctionsLoaded & & " Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set! " ) ;
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IM_ASSERT ( request_formats ! = nullptr ) ;
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IM_ASSERT ( request_formats_count > 0 ) ;
// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
uint32_t avail_count ;
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vkGetPhysicalDeviceSurfaceFormatsKHR ( physical_device , surface , & avail_count , nullptr ) ;
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ImVector < VkSurfaceFormatKHR > avail_format ;
avail_format . resize ( ( int ) avail_count ) ;
vkGetPhysicalDeviceSurfaceFormatsKHR ( physical_device , surface , & avail_count , avail_format . Data ) ;
// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
if ( avail_count = = 1 )
{
if ( avail_format [ 0 ] . format = = VK_FORMAT_UNDEFINED )
{
VkSurfaceFormatKHR ret ;
ret . format = request_formats [ 0 ] ;
ret . colorSpace = request_color_space ;
return ret ;
}
else
{
// No point in searching another format
return avail_format [ 0 ] ;
}
}
else
{
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// Request several formats, the first found will be used
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for ( int request_i = 0 ; request_i < request_formats_count ; request_i + + )
for ( uint32_t avail_i = 0 ; avail_i < avail_count ; avail_i + + )
if ( avail_format [ avail_i ] . format = = request_formats [ request_i ] & & avail_format [ avail_i ] . colorSpace = = request_color_space )
return avail_format [ avail_i ] ;
// If none of the requested image formats could be found, use the first available
return avail_format [ 0 ] ;
}
}
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VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode ( VkPhysicalDevice physical_device , VkSurfaceKHR surface , const VkPresentModeKHR * request_modes , int request_modes_count )
2018-03-02 00:16:51 +03:00
{
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IM_ASSERT ( g_FunctionsLoaded & & " Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set! " ) ;
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IM_ASSERT ( request_modes ! = nullptr ) ;
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IM_ASSERT ( request_modes_count > 0 ) ;
// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
uint32_t avail_count = 0 ;
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vkGetPhysicalDeviceSurfacePresentModesKHR ( physical_device , surface , & avail_count , nullptr ) ;
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ImVector < VkPresentModeKHR > avail_modes ;
avail_modes . resize ( ( int ) avail_count ) ;
vkGetPhysicalDeviceSurfacePresentModesKHR ( physical_device , surface , & avail_count , avail_modes . Data ) ;
2018-08-25 22:15:37 +03:00
//for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
// printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
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for ( int request_i = 0 ; request_i < request_modes_count ; request_i + + )
for ( uint32_t avail_i = 0 ; avail_i < avail_count ; avail_i + + )
if ( request_modes [ request_i ] = = avail_modes [ avail_i ] )
return request_modes [ request_i ] ;
return VK_PRESENT_MODE_FIFO_KHR ; // Always available
}
2018-03-02 21:23:01 +03:00
2019-04-05 18:54:16 +03:00
void ImGui_ImplVulkanH_CreateWindowCommandBuffers ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_Window * wd , uint32_t queue_family , const VkAllocationCallbacks * allocator )
2018-03-03 01:59:21 +03:00
{
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IM_ASSERT ( physical_device ! = VK_NULL_HANDLE & & device ! = VK_NULL_HANDLE ) ;
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( void ) physical_device ;
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( void ) allocator ;
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2018-03-03 02:29:17 +03:00
// Create Command Buffers
VkResult err ;
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for ( uint32_t i = 0 ; i < wd - > ImageCount ; i + + )
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{
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ImGui_ImplVulkanH_Frame * fd = & wd - > Frames [ i ] ;
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ImGui_ImplVulkanH_FrameSemaphores * fsd = & wd - > FrameSemaphores [ i ] ;
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{
VkCommandPoolCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO ;
info . flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT ;
info . queueFamilyIndex = queue_family ;
err = vkCreateCommandPool ( device , & info , allocator , & fd - > CommandPool ) ;
check_vk_result ( err ) ;
}
{
VkCommandBufferAllocateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO ;
info . commandPool = fd - > CommandPool ;
info . level = VK_COMMAND_BUFFER_LEVEL_PRIMARY ;
info . commandBufferCount = 1 ;
err = vkAllocateCommandBuffers ( device , & info , & fd - > CommandBuffer ) ;
check_vk_result ( err ) ;
}
{
VkFenceCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO ;
info . flags = VK_FENCE_CREATE_SIGNALED_BIT ;
err = vkCreateFence ( device , & info , allocator , & fd - > Fence ) ;
check_vk_result ( err ) ;
}
{
VkSemaphoreCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO ;
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err = vkCreateSemaphore ( device , & info , allocator , & fsd - > ImageAcquiredSemaphore ) ;
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check_vk_result ( err ) ;
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err = vkCreateSemaphore ( device , & info , allocator , & fsd - > RenderCompleteSemaphore ) ;
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check_vk_result ( err ) ;
}
}
}
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int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode ( VkPresentModeKHR present_mode )
{
if ( present_mode = = VK_PRESENT_MODE_MAILBOX_KHR )
return 3 ;
if ( present_mode = = VK_PRESENT_MODE_FIFO_KHR | | present_mode = = VK_PRESENT_MODE_FIFO_RELAXED_KHR )
return 2 ;
if ( present_mode = = VK_PRESENT_MODE_IMMEDIATE_KHR )
return 1 ;
IM_ASSERT ( 0 ) ;
return 1 ;
}
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// Also destroy old swap chain and in-flight frames data, if any.
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void ImGui_ImplVulkanH_CreateWindowSwapChain ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_Window * wd , const VkAllocationCallbacks * allocator , int w , int h , uint32_t min_image_count )
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{
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VkResult err ;
VkSwapchainKHR old_swapchain = wd - > Swapchain ;
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wd - > Swapchain = VK_NULL_HANDLE ;
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err = vkDeviceWaitIdle ( device ) ;
check_vk_result ( err ) ;
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// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
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// Destroy old Framebuffer
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for ( uint32_t i = 0 ; i < wd - > ImageCount ; i + + )
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{
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ImGui_ImplVulkanH_DestroyFrame ( device , & wd - > Frames [ i ] , allocator ) ;
ImGui_ImplVulkanH_DestroyFrameSemaphores ( device , & wd - > FrameSemaphores [ i ] , allocator ) ;
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}
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IM_FREE ( wd - > Frames ) ;
IM_FREE ( wd - > FrameSemaphores ) ;
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wd - > Frames = nullptr ;
wd - > FrameSemaphores = nullptr ;
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wd - > ImageCount = 0 ;
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if ( wd - > RenderPass )
vkDestroyRenderPass ( device , wd - > RenderPass , allocator ) ;
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if ( wd - > Pipeline )
vkDestroyPipeline ( device , wd - > Pipeline , allocator ) ;
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// If min image count was not specified, request different count of images dependent on selected present mode
if ( min_image_count = = 0 )
min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode ( wd - > PresentMode ) ;
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// Create Swapchain
{
VkSwapchainCreateInfoKHR info = { } ;
info . sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR ;
info . surface = wd - > Surface ;
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info . minImageCount = min_image_count ;
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info . imageFormat = wd - > SurfaceFormat . format ;
info . imageColorSpace = wd - > SurfaceFormat . colorSpace ;
info . imageArrayLayers = 1 ;
info . imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT ;
info . imageSharingMode = VK_SHARING_MODE_EXCLUSIVE ; // Assume that graphics family == present family
info . preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR ;
info . compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR ;
info . presentMode = wd - > PresentMode ;
info . clipped = VK_TRUE ;
info . oldSwapchain = old_swapchain ;
VkSurfaceCapabilitiesKHR cap ;
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR ( physical_device , wd - > Surface , & cap ) ;
check_vk_result ( err ) ;
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if ( info . minImageCount < cap . minImageCount )
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info . minImageCount = cap . minImageCount ;
else if ( cap . maxImageCount ! = 0 & & info . minImageCount > cap . maxImageCount )
info . minImageCount = cap . maxImageCount ;
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if ( cap . currentExtent . width = = 0xffffffff )
{
info . imageExtent . width = wd - > Width = w ;
info . imageExtent . height = wd - > Height = h ;
}
else
{
info . imageExtent . width = wd - > Width = cap . currentExtent . width ;
info . imageExtent . height = wd - > Height = cap . currentExtent . height ;
}
err = vkCreateSwapchainKHR ( device , & info , allocator , & wd - > Swapchain ) ;
check_vk_result ( err ) ;
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err = vkGetSwapchainImagesKHR ( device , wd - > Swapchain , & wd - > ImageCount , nullptr ) ;
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check_vk_result ( err ) ;
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VkImage backbuffers [ 16 ] = { } ;
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IM_ASSERT ( wd - > ImageCount > = min_image_count ) ;
IM_ASSERT ( wd - > ImageCount < IM_ARRAYSIZE ( backbuffers ) ) ;
err = vkGetSwapchainImagesKHR ( device , wd - > Swapchain , & wd - > ImageCount , backbuffers ) ;
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check_vk_result ( err ) ;
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IM_ASSERT ( wd - > Frames = = nullptr ) ;
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wd - > Frames = ( ImGui_ImplVulkanH_Frame * ) IM_ALLOC ( sizeof ( ImGui_ImplVulkanH_Frame ) * wd - > ImageCount ) ;
wd - > FrameSemaphores = ( ImGui_ImplVulkanH_FrameSemaphores * ) IM_ALLOC ( sizeof ( ImGui_ImplVulkanH_FrameSemaphores ) * wd - > ImageCount ) ;
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memset ( wd - > Frames , 0 , sizeof ( wd - > Frames [ 0 ] ) * wd - > ImageCount ) ;
memset ( wd - > FrameSemaphores , 0 , sizeof ( wd - > FrameSemaphores [ 0 ] ) * wd - > ImageCount ) ;
for ( uint32_t i = 0 ; i < wd - > ImageCount ; i + + )
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wd - > Frames [ i ] . Backbuffer = backbuffers [ i ] ;
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}
if ( old_swapchain )
vkDestroySwapchainKHR ( device , old_swapchain , allocator ) ;
// Create the Render Pass
{
VkAttachmentDescription attachment = { } ;
attachment . format = wd - > SurfaceFormat . format ;
attachment . samples = VK_SAMPLE_COUNT_1_BIT ;
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attachment . loadOp = wd - > ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE ;
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attachment . storeOp = VK_ATTACHMENT_STORE_OP_STORE ;
attachment . stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE ;
attachment . stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE ;
attachment . initialLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
attachment . finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR ;
VkAttachmentReference color_attachment = { } ;
color_attachment . attachment = 0 ;
color_attachment . layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL ;
VkSubpassDescription subpass = { } ;
subpass . pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS ;
subpass . colorAttachmentCount = 1 ;
subpass . pColorAttachments = & color_attachment ;
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VkSubpassDependency dependency = { } ;
dependency . srcSubpass = VK_SUBPASS_EXTERNAL ;
dependency . dstSubpass = 0 ;
dependency . srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
dependency . dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
dependency . srcAccessMask = 0 ;
dependency . dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT ;
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VkRenderPassCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO ;
info . attachmentCount = 1 ;
info . pAttachments = & attachment ;
info . subpassCount = 1 ;
info . pSubpasses = & subpass ;
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info . dependencyCount = 1 ;
info . pDependencies = & dependency ;
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err = vkCreateRenderPass ( device , & info , allocator , & wd - > RenderPass ) ;
check_vk_result ( err ) ;
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// We do not create a pipeline by default as this is also used by examples' main.cpp,
// but secondary viewport in multi-viewport mode may want to create one with:
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//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
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}
// Create The Image Views
{
VkImageViewCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO ;
info . viewType = VK_IMAGE_VIEW_TYPE_2D ;
info . format = wd - > SurfaceFormat . format ;
info . components . r = VK_COMPONENT_SWIZZLE_R ;
info . components . g = VK_COMPONENT_SWIZZLE_G ;
info . components . b = VK_COMPONENT_SWIZZLE_B ;
info . components . a = VK_COMPONENT_SWIZZLE_A ;
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT , 0 , 1 , 0 , 1 } ;
info . subresourceRange = image_range ;
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for ( uint32_t i = 0 ; i < wd - > ImageCount ; i + + )
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{
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ImGui_ImplVulkanH_Frame * fd = & wd - > Frames [ i ] ;
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info . image = fd - > Backbuffer ;
err = vkCreateImageView ( device , & info , allocator , & fd - > BackbufferView ) ;
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check_vk_result ( err ) ;
}
}
// Create Framebuffer
{
VkImageView attachment [ 1 ] ;
VkFramebufferCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO ;
info . renderPass = wd - > RenderPass ;
info . attachmentCount = 1 ;
info . pAttachments = attachment ;
info . width = wd - > Width ;
info . height = wd - > Height ;
info . layers = 1 ;
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for ( uint32_t i = 0 ; i < wd - > ImageCount ; i + + )
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{
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ImGui_ImplVulkanH_Frame * fd = & wd - > Frames [ i ] ;
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attachment [ 0 ] = fd - > BackbufferView ;
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err = vkCreateFramebuffer ( device , & info , allocator , & fd - > Framebuffer ) ;
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check_vk_result ( err ) ;
}
}
}
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// Create or resize window
void ImGui_ImplVulkanH_CreateOrResizeWindow ( VkInstance instance , VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_Window * wd , uint32_t queue_family , const VkAllocationCallbacks * allocator , int width , int height , uint32_t min_image_count )
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{
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IM_ASSERT ( g_FunctionsLoaded & & " Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set! " ) ;
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( void ) instance ;
ImGui_ImplVulkanH_CreateWindowSwapChain ( physical_device , device , wd , allocator , width , height , min_image_count ) ;
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//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
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ImGui_ImplVulkanH_CreateWindowCommandBuffers ( physical_device , device , wd , queue_family , allocator ) ;
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}
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void ImGui_ImplVulkanH_DestroyWindow ( VkInstance instance , VkDevice device , ImGui_ImplVulkanH_Window * wd , const VkAllocationCallbacks * allocator )
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{
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vkDeviceWaitIdle ( device ) ; // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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//vkQueueWaitIdle(bd->Queue);
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for ( uint32_t i = 0 ; i < wd - > ImageCount ; i + + )
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{
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ImGui_ImplVulkanH_DestroyFrame ( device , & wd - > Frames [ i ] , allocator ) ;
ImGui_ImplVulkanH_DestroyFrameSemaphores ( device , & wd - > FrameSemaphores [ i ] , allocator ) ;
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}
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IM_FREE ( wd - > Frames ) ;
IM_FREE ( wd - > FrameSemaphores ) ;
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wd - > Frames = nullptr ;
wd - > FrameSemaphores = nullptr ;
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vkDestroyPipeline ( device , wd - > Pipeline , allocator ) ;
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vkDestroyRenderPass ( device , wd - > RenderPass , allocator ) ;
vkDestroySwapchainKHR ( device , wd - > Swapchain , allocator ) ;
vkDestroySurfaceKHR ( instance , wd - > Surface , allocator ) ;
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* wd = ImGui_ImplVulkanH_Window ( ) ;
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}
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void ImGui_ImplVulkanH_DestroyFrame ( VkDevice device , ImGui_ImplVulkanH_Frame * fd , const VkAllocationCallbacks * allocator )
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{
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vkDestroyFence ( device , fd - > Fence , allocator ) ;
vkFreeCommandBuffers ( device , fd - > CommandPool , 1 , & fd - > CommandBuffer ) ;
vkDestroyCommandPool ( device , fd - > CommandPool , allocator ) ;
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fd - > Fence = VK_NULL_HANDLE ;
fd - > CommandBuffer = VK_NULL_HANDLE ;
fd - > CommandPool = VK_NULL_HANDLE ;
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vkDestroyImageView ( device , fd - > BackbufferView , allocator ) ;
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vkDestroyFramebuffer ( device , fd - > Framebuffer , allocator ) ;
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}
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void ImGui_ImplVulkanH_DestroyFrameSemaphores ( VkDevice device , ImGui_ImplVulkanH_FrameSemaphores * fsd , const VkAllocationCallbacks * allocator )
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{
vkDestroySemaphore ( device , fsd - > ImageAcquiredSemaphore , allocator ) ;
vkDestroySemaphore ( device , fsd - > RenderCompleteSemaphore , allocator ) ;
fsd - > ImageAcquiredSemaphore = fsd - > RenderCompleteSemaphore = VK_NULL_HANDLE ;
}
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers ( VkDevice device , ImGui_ImplVulkanH_FrameRenderBuffers * buffers , const VkAllocationCallbacks * allocator )
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{
if ( buffers - > VertexBuffer ) { vkDestroyBuffer ( device , buffers - > VertexBuffer , allocator ) ; buffers - > VertexBuffer = VK_NULL_HANDLE ; }
if ( buffers - > VertexBufferMemory ) { vkFreeMemory ( device , buffers - > VertexBufferMemory , allocator ) ; buffers - > VertexBufferMemory = VK_NULL_HANDLE ; }
if ( buffers - > IndexBuffer ) { vkDestroyBuffer ( device , buffers - > IndexBuffer , allocator ) ; buffers - > IndexBuffer = VK_NULL_HANDLE ; }
if ( buffers - > IndexBufferMemory ) { vkFreeMemory ( device , buffers - > IndexBufferMemory , allocator ) ; buffers - > IndexBufferMemory = VK_NULL_HANDLE ; }
buffers - > VertexBufferSize = 0 ;
buffers - > IndexBufferSize = 0 ;
}
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers ( VkDevice device , ImGui_ImplVulkanH_WindowRenderBuffers * buffers , const VkAllocationCallbacks * allocator )
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{
for ( uint32_t n = 0 ; n < buffers - > Count ; n + + )
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ImGui_ImplVulkanH_DestroyFrameRenderBuffers ( device , & buffers - > FrameRenderBuffers [ n ] , allocator ) ;
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IM_FREE ( buffers - > FrameRenderBuffers ) ;
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buffers - > FrameRenderBuffers = nullptr ;
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buffers - > Index = 0 ;
buffers - > Count = 0 ;
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}
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void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers ( VkDevice device , const VkAllocationCallbacks * allocator )
{
ImGuiPlatformIO & platform_io = ImGui : : GetPlatformIO ( ) ;
for ( int n = 0 ; n < platform_io . Viewports . Size ; n + + )
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if ( ImGui_ImplVulkan_ViewportData * vd = ( ImGui_ImplVulkan_ViewportData * ) platform_io . Viewports [ n ] - > RendererUserData )
ImGui_ImplVulkanH_DestroyWindowRenderBuffers ( device , & vd - > RenderBuffers , allocator ) ;
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}
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//--------------------------------------------------------------------------------------------------------
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// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
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// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
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// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
//--------------------------------------------------------------------------------------------------------
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static void ImGui_ImplVulkan_CreateWindow ( ImGuiViewport * viewport )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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ImGui_ImplVulkan_ViewportData * vd = IM_NEW ( ImGui_ImplVulkan_ViewportData ) ( ) ;
viewport - > RendererUserData = vd ;
ImGui_ImplVulkanH_Window * wd = & vd - > Window ;
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ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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// Create surface
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ImGuiPlatformIO & platform_io = ImGui : : GetPlatformIO ( ) ;
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VkResult err = ( VkResult ) platform_io . Platform_CreateVkSurface ( viewport , ( ImU64 ) v - > Instance , ( const void * ) v - > Allocator , ( ImU64 * ) & wd - > Surface ) ;
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check_vk_result ( err ) ;
// Check for WSI support
VkBool32 res ;
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vkGetPhysicalDeviceSurfaceSupportKHR ( v - > PhysicalDevice , v - > QueueFamily , wd - > Surface , & res ) ;
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if ( res ! = VK_TRUE )
{
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IM_ASSERT ( 0 ) ; // Error: no WSI support on physical device
return ;
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}
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// Select Surface Format
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const VkFormat requestSurfaceImageFormat [ ] = { VK_FORMAT_B8G8R8A8_UNORM , VK_FORMAT_R8G8B8A8_UNORM , VK_FORMAT_B8G8R8_UNORM , VK_FORMAT_R8G8B8_UNORM } ;
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR ;
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wd - > SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat ( v - > PhysicalDevice , wd - > Surface , requestSurfaceImageFormat , ( size_t ) IM_ARRAYSIZE ( requestSurfaceImageFormat ) , requestSurfaceColorSpace ) ;
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// Select Present Mode
// FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
VkPresentModeKHR present_modes [ ] = { VK_PRESENT_MODE_MAILBOX_KHR , VK_PRESENT_MODE_IMMEDIATE_KHR , VK_PRESENT_MODE_FIFO_KHR } ;
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wd - > PresentMode = ImGui_ImplVulkanH_SelectPresentMode ( v - > PhysicalDevice , wd - > Surface , & present_modes [ 0 ] , IM_ARRAYSIZE ( present_modes ) ) ;
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//printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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wd - > ClearEnable = ( viewport - > Flags & ImGuiViewportFlags_NoRendererClear ) ? false : true ;
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ImGui_ImplVulkanH_CreateOrResizeWindow ( v - > Instance , v - > PhysicalDevice , v - > Device , wd , v - > QueueFamily , v - > Allocator , ( int ) viewport - > Size . x , ( int ) viewport - > Size . y , v - > MinImageCount ) ;
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vd - > WindowOwned = true ;
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}
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static void ImGui_ImplVulkan_DestroyWindow ( ImGuiViewport * viewport )
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{
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// The main viewport (owned by the application) will always have RendererUserData == 0 since we didn't create the data for it.
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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if ( ImGui_ImplVulkan_ViewportData * vd = ( ImGui_ImplVulkan_ViewportData * ) viewport - > RendererUserData )
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{
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ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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if ( vd - > WindowOwned )
ImGui_ImplVulkanH_DestroyWindow ( v - > Instance , v - > Device , & vd - > Window , v - > Allocator ) ;
ImGui_ImplVulkanH_DestroyWindowRenderBuffers ( v - > Device , & vd - > RenderBuffers , v - > Allocator ) ;
IM_DELETE ( vd ) ;
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}
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viewport - > RendererUserData = nullptr ;
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}
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static void ImGui_ImplVulkan_SetWindowSize ( ImGuiViewport * viewport , ImVec2 size )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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ImGui_ImplVulkan_ViewportData * vd = ( ImGui_ImplVulkan_ViewportData * ) viewport - > RendererUserData ;
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if ( vd = = nullptr ) // This is nullptr for the main viewport (which is left to the user/app to handle)
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return ;
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ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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vd - > Window . ClearEnable = ( viewport - > Flags & ImGuiViewportFlags_NoRendererClear ) ? false : true ;
ImGui_ImplVulkanH_CreateOrResizeWindow ( v - > Instance , v - > PhysicalDevice , v - > Device , & vd - > Window , v - > QueueFamily , v - > Allocator , ( int ) size . x , ( int ) size . y , v - > MinImageCount ) ;
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}
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static void ImGui_ImplVulkan_RenderWindow ( ImGuiViewport * viewport , void * )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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ImGui_ImplVulkan_ViewportData * vd = ( ImGui_ImplVulkan_ViewportData * ) viewport - > RendererUserData ;
ImGui_ImplVulkanH_Window * wd = & vd - > Window ;
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ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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VkResult err ;
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ImGui_ImplVulkanH_Frame * fd = & wd - > Frames [ wd - > FrameIndex ] ;
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ImGui_ImplVulkanH_FrameSemaphores * fsd = & wd - > FrameSemaphores [ wd - > SemaphoreIndex ] ;
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{
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{
err = vkAcquireNextImageKHR ( v - > Device , wd - > Swapchain , UINT64_MAX , fsd - > ImageAcquiredSemaphore , VK_NULL_HANDLE , & wd - > FrameIndex ) ;
check_vk_result ( err ) ;
fd = & wd - > Frames [ wd - > FrameIndex ] ;
}
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for ( ; ; )
{
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err = vkWaitForFences ( v - > Device , 1 , & fd - > Fence , VK_TRUE , 100 ) ;
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if ( err = = VK_SUCCESS ) break ;
if ( err = = VK_TIMEOUT ) continue ;
check_vk_result ( err ) ;
}
{
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err = vkResetCommandPool ( v - > Device , fd - > CommandPool , 0 ) ;
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check_vk_result ( err ) ;
VkCommandBufferBeginInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO ;
info . flags | = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT ;
err = vkBeginCommandBuffer ( fd - > CommandBuffer , & info ) ;
check_vk_result ( err ) ;
}
{
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ImVec4 clear_color = ImVec4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ;
memcpy ( & wd - > ClearValue . color . float32 [ 0 ] , & clear_color , 4 * sizeof ( float ) ) ;
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VkRenderPassBeginInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO ;
info . renderPass = wd - > RenderPass ;
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info . framebuffer = fd - > Framebuffer ;
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info . renderArea . extent . width = wd - > Width ;
info . renderArea . extent . height = wd - > Height ;
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info . clearValueCount = ( viewport - > Flags & ImGuiViewportFlags_NoRendererClear ) ? 0 : 1 ;
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info . pClearValues = ( viewport - > Flags & ImGuiViewportFlags_NoRendererClear ) ? nullptr : & wd - > ClearValue ;
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vkCmdBeginRenderPass ( fd - > CommandBuffer , & info , VK_SUBPASS_CONTENTS_INLINE ) ;
}
}
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ImGui_ImplVulkan_RenderDrawData ( viewport - > DrawData , fd - > CommandBuffer , wd - > Pipeline ) ;
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{
vkCmdEndRenderPass ( fd - > CommandBuffer ) ;
{
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
VkSubmitInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_SUBMIT_INFO ;
info . waitSemaphoreCount = 1 ;
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info . pWaitSemaphores = & fsd - > ImageAcquiredSemaphore ;
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info . pWaitDstStageMask = & wait_stage ;
info . commandBufferCount = 1 ;
info . pCommandBuffers = & fd - > CommandBuffer ;
info . signalSemaphoreCount = 1 ;
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info . pSignalSemaphores = & fsd - > RenderCompleteSemaphore ;
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err = vkEndCommandBuffer ( fd - > CommandBuffer ) ;
check_vk_result ( err ) ;
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err = vkResetFences ( v - > Device , 1 , & fd - > Fence ) ;
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check_vk_result ( err ) ;
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err = vkQueueSubmit ( v - > Queue , 1 , & info , fd - > Fence ) ;
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check_vk_result ( err ) ;
}
}
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}
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static void ImGui_ImplVulkan_SwapBuffers ( ImGuiViewport * viewport , void * )
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{
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ImGui_ImplVulkan_Data * bd = ImGui_ImplVulkan_GetBackendData ( ) ;
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ImGui_ImplVulkan_ViewportData * vd = ( ImGui_ImplVulkan_ViewportData * ) viewport - > RendererUserData ;
ImGui_ImplVulkanH_Window * wd = & vd - > Window ;
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ImGui_ImplVulkan_InitInfo * v = & bd - > VulkanInitInfo ;
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VkResult err ;
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uint32_t present_index = wd - > FrameIndex ;
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ImGui_ImplVulkanH_FrameSemaphores * fsd = & wd - > FrameSemaphores [ wd - > SemaphoreIndex ] ;
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VkPresentInfoKHR info = { } ;
info . sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR ;
info . waitSemaphoreCount = 1 ;
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info . pWaitSemaphores = & fsd - > RenderCompleteSemaphore ;
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info . swapchainCount = 1 ;
info . pSwapchains = & wd - > Swapchain ;
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info . pImageIndices = & present_index ;
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err = vkQueuePresentKHR ( v - > Queue , & info ) ;
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if ( err = = VK_ERROR_OUT_OF_DATE_KHR | | err = = VK_SUBOPTIMAL_KHR )
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ImGui_ImplVulkanH_CreateOrResizeWindow ( v - > Instance , v - > PhysicalDevice , v - > Device , & vd - > Window , v - > QueueFamily , v - > Allocator , ( int ) viewport - > Size . x , ( int ) viewport - > Size . y , v - > MinImageCount ) ;
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else
check_vk_result ( err ) ;
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wd - > FrameIndex = ( wd - > FrameIndex + 1 ) % wd - > ImageCount ; // This is for the next vkWaitForFences()
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wd - > SemaphoreIndex = ( wd - > SemaphoreIndex + 1 ) % wd - > ImageCount ; // Now we can use the next set of semaphores
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}
void ImGui_ImplVulkan_InitPlatformInterface ( )
{
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ImGuiPlatformIO & platform_io = ImGui : : GetPlatformIO ( ) ;
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if ( ImGui : : GetIO ( ) . ConfigFlags & ImGuiConfigFlags_ViewportsEnable )
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IM_ASSERT ( platform_io . Platform_CreateVkSurface ! = nullptr & & " Platform needs to setup the CreateVkSurface handler. " ) ;
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platform_io . Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow ;
platform_io . Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow ;
platform_io . Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize ;
platform_io . Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow ;
platform_io . Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers ;
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}
void ImGui_ImplVulkan_ShutdownPlatformInterface ( )
{
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ImGui : : DestroyPlatformWindows ( ) ;
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}