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// dear imgui: Renderer for Vulkan
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// Missing features:
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// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
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// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
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// 2019-XX-XX: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
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// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
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# include "imgui.h"
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# include "imgui_impl_vulkan.h"
# include <stdio.h>
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// Vulkan data
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static const VkAllocationCallbacks * g_Allocator = NULL ;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE ;
static VkInstance g_Instance = VK_NULL_HANDLE ;
static VkDevice g_Device = VK_NULL_HANDLE ;
static uint32_t g_QueueFamily = ( uint32_t ) - 1 ;
static VkQueue g_Queue = VK_NULL_HANDLE ;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE ;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE ;
static VkRenderPass g_RenderPass = VK_NULL_HANDLE ;
static void ( * g_CheckVkResultFn ) ( VkResult err ) = NULL ;
static VkDeviceSize g_BufferMemoryAlignment = 256 ;
static VkPipelineCreateFlags g_PipelineCreateFlags = 0 ;
static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE ;
static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE ;
static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE ;
static VkPipeline g_Pipeline = VK_NULL_HANDLE ;
// Frame data
struct FrameDataForRender
{
VkDeviceMemory VertexBufferMemory ;
VkDeviceMemory IndexBufferMemory ;
VkDeviceSize VertexBufferSize ;
VkDeviceSize IndexBufferSize ;
VkBuffer VertexBuffer ;
VkBuffer IndexBuffer ;
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FrameDataForRender ( ) { VertexBufferMemory = IndexBufferMemory = VK_NULL_HANDLE ; VertexBufferSize = IndexBufferSize = VK_NULL_HANDLE ; VertexBuffer = IndexBuffer = VK_NULL_HANDLE ; }
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} ;
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static int g_FrameIndex = 0 ;
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static ImVector < FrameDataForRender > g_FramesDataBuffers ;
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE ;
static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE ;
static VkImage g_FontImage = VK_NULL_HANDLE ;
static VkImageView g_FontView = VK_NULL_HANDLE ;
static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE ;
static VkBuffer g_UploadBuffer = VK_NULL_HANDLE ;
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// Forward Declarations
void ImGui_ImplVulkanH_DestroyFrameData ( VkInstance instance , VkDevice device , ImGui_ImplVulkanH_FrameData * fd , const VkAllocationCallbacks * allocator ) ;
void ImGui_ImplVulkanH_CreateWindowDataSwapChain ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_WindowData * wd , const VkAllocationCallbacks * allocator , int w , int h , uint32_t min_image_count ) ;
void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_WindowData * wd , uint32_t queue_family , const VkAllocationCallbacks * allocator ) ;
//-----------------------------------------------------------------------------
// SHADERS
//-----------------------------------------------------------------------------
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// glsl_shader.vert, compiled with:
// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/*
# version 450 core
layout ( location = 0 ) in vec2 aPos ;
layout ( location = 1 ) in vec2 aUV ;
layout ( location = 2 ) in vec4 aColor ;
layout ( push_constant ) uniform uPushConstant { vec2 uScale ; vec2 uTranslate ; } pc ;
out gl_PerVertex { vec4 gl_Position ; } ;
layout ( location = 0 ) out struct { vec4 Color ; vec2 UV ; } Out ;
void main ( )
{
Out . Color = aColor ;
Out . UV = aUV ;
gl_Position = vec4 ( aPos * pc . uScale + pc . uTranslate , 0 , 1 ) ;
}
*/
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static uint32_t __glsl_shader_vert_spv [ ] =
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{
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0x07230203 , 0x00010000 , 0x00080001 , 0x0000002e , 0x00000000 , 0x00020011 , 0x00000001 , 0x0006000b ,
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0x00000001 , 0x4c534c47 , 0x6474732e , 0x3035342e , 0x00000000 , 0x0003000e , 0x00000000 , 0x00000001 ,
0x000a000f , 0x00000000 , 0x00000004 , 0x6e69616d , 0x00000000 , 0x0000000b , 0x0000000f , 0x00000015 ,
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0x0000001b , 0x0000001c , 0x00030003 , 0x00000002 , 0x000001c2 , 0x00040005 , 0x00000004 , 0x6e69616d ,
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0x00000000 , 0x00030005 , 0x00000009 , 0x00000000 , 0x00050006 , 0x00000009 , 0x00000000 , 0x6f6c6f43 ,
0x00000072 , 0x00040006 , 0x00000009 , 0x00000001 , 0x00005655 , 0x00030005 , 0x0000000b , 0x0074754f ,
0x00040005 , 0x0000000f , 0x6c6f4361 , 0x0000726f , 0x00030005 , 0x00000015 , 0x00565561 , 0x00060005 ,
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0x00000019 , 0x505f6c67 , 0x65567265 , 0x78657472 , 0x00000000 , 0x00060006 , 0x00000019 , 0x00000000 ,
0x505f6c67 , 0x7469736f , 0x006e6f69 , 0x00030005 , 0x0000001b , 0x00000000 , 0x00040005 , 0x0000001c ,
0x736f5061 , 0x00000000 , 0x00060005 , 0x0000001e , 0x73755075 , 0x6e6f4368 , 0x6e617473 , 0x00000074 ,
0x00050006 , 0x0000001e , 0x00000000 , 0x61635375 , 0x0000656c , 0x00060006 , 0x0000001e , 0x00000001 ,
0x61725475 , 0x616c736e , 0x00006574 , 0x00030005 , 0x00000020 , 0x00006370 , 0x00040047 , 0x0000000b ,
0x0000001e , 0x00000000 , 0x00040047 , 0x0000000f , 0x0000001e , 0x00000002 , 0x00040047 , 0x00000015 ,
0x0000001e , 0x00000001 , 0x00050048 , 0x00000019 , 0x00000000 , 0x0000000b , 0x00000000 , 0x00030047 ,
0x00000019 , 0x00000002 , 0x00040047 , 0x0000001c , 0x0000001e , 0x00000000 , 0x00050048 , 0x0000001e ,
0x00000000 , 0x00000023 , 0x00000000 , 0x00050048 , 0x0000001e , 0x00000001 , 0x00000023 , 0x00000008 ,
0x00030047 , 0x0000001e , 0x00000002 , 0x00020013 , 0x00000002 , 0x00030021 , 0x00000003 , 0x00000002 ,
0x00030016 , 0x00000006 , 0x00000020 , 0x00040017 , 0x00000007 , 0x00000006 , 0x00000004 , 0x00040017 ,
0x00000008 , 0x00000006 , 0x00000002 , 0x0004001e , 0x00000009 , 0x00000007 , 0x00000008 , 0x00040020 ,
0x0000000a , 0x00000003 , 0x00000009 , 0x0004003b , 0x0000000a , 0x0000000b , 0x00000003 , 0x00040015 ,
0x0000000c , 0x00000020 , 0x00000001 , 0x0004002b , 0x0000000c , 0x0000000d , 0x00000000 , 0x00040020 ,
0x0000000e , 0x00000001 , 0x00000007 , 0x0004003b , 0x0000000e , 0x0000000f , 0x00000001 , 0x00040020 ,
0x00000011 , 0x00000003 , 0x00000007 , 0x0004002b , 0x0000000c , 0x00000013 , 0x00000001 , 0x00040020 ,
0x00000014 , 0x00000001 , 0x00000008 , 0x0004003b , 0x00000014 , 0x00000015 , 0x00000001 , 0x00040020 ,
0x00000017 , 0x00000003 , 0x00000008 , 0x0003001e , 0x00000019 , 0x00000007 , 0x00040020 , 0x0000001a ,
0x00000003 , 0x00000019 , 0x0004003b , 0x0000001a , 0x0000001b , 0x00000003 , 0x0004003b , 0x00000014 ,
0x0000001c , 0x00000001 , 0x0004001e , 0x0000001e , 0x00000008 , 0x00000008 , 0x00040020 , 0x0000001f ,
0x00000009 , 0x0000001e , 0x0004003b , 0x0000001f , 0x00000020 , 0x00000009 , 0x00040020 , 0x00000021 ,
0x00000009 , 0x00000008 , 0x0004002b , 0x00000006 , 0x00000028 , 0x00000000 , 0x0004002b , 0x00000006 ,
0x00000029 , 0x3f800000 , 0x00050036 , 0x00000002 , 0x00000004 , 0x00000000 , 0x00000003 , 0x000200f8 ,
0x00000005 , 0x0004003d , 0x00000007 , 0x00000010 , 0x0000000f , 0x00050041 , 0x00000011 , 0x00000012 ,
0x0000000b , 0x0000000d , 0x0003003e , 0x00000012 , 0x00000010 , 0x0004003d , 0x00000008 , 0x00000016 ,
0x00000015 , 0x00050041 , 0x00000017 , 0x00000018 , 0x0000000b , 0x00000013 , 0x0003003e , 0x00000018 ,
0x00000016 , 0x0004003d , 0x00000008 , 0x0000001d , 0x0000001c , 0x00050041 , 0x00000021 , 0x00000022 ,
0x00000020 , 0x0000000d , 0x0004003d , 0x00000008 , 0x00000023 , 0x00000022 , 0x00050085 , 0x00000008 ,
0x00000024 , 0x0000001d , 0x00000023 , 0x00050041 , 0x00000021 , 0x00000025 , 0x00000020 , 0x00000013 ,
0x0004003d , 0x00000008 , 0x00000026 , 0x00000025 , 0x00050081 , 0x00000008 , 0x00000027 , 0x00000024 ,
0x00000026 , 0x00050051 , 0x00000006 , 0x0000002a , 0x00000027 , 0x00000000 , 0x00050051 , 0x00000006 ,
0x0000002b , 0x00000027 , 0x00000001 , 0x00070050 , 0x00000007 , 0x0000002c , 0x0000002a , 0x0000002b ,
0x00000028 , 0x00000029 , 0x00050041 , 0x00000011 , 0x0000002d , 0x0000001b , 0x0000000d , 0x0003003e ,
0x0000002d , 0x0000002c , 0x000100fd , 0x00010038
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} ;
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// glsl_shader.frag, compiled with:
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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/*
# version 450 core
layout ( location = 0 ) out vec4 fColor ;
layout ( set = 0 , binding = 0 ) uniform sampler2D sTexture ;
layout ( location = 0 ) in struct { vec4 Color ; vec2 UV ; } In ;
void main ( )
{
fColor = In . Color * texture ( sTexture , In . UV . st ) ;
}
*/
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static uint32_t __glsl_shader_frag_spv [ ] =
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{
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0x07230203 , 0x00010000 , 0x00080001 , 0x0000001e , 0x00000000 , 0x00020011 , 0x00000001 , 0x0006000b ,
0x00000001 , 0x4c534c47 , 0x6474732e , 0x3035342e , 0x00000000 , 0x0003000e , 0x00000000 , 0x00000001 ,
0x0007000f , 0x00000004 , 0x00000004 , 0x6e69616d , 0x00000000 , 0x00000009 , 0x0000000d , 0x00030010 ,
0x00000004 , 0x00000007 , 0x00030003 , 0x00000002 , 0x000001c2 , 0x00040005 , 0x00000004 , 0x6e69616d ,
0x00000000 , 0x00040005 , 0x00000009 , 0x6c6f4366 , 0x0000726f , 0x00030005 , 0x0000000b , 0x00000000 ,
0x00050006 , 0x0000000b , 0x00000000 , 0x6f6c6f43 , 0x00000072 , 0x00040006 , 0x0000000b , 0x00000001 ,
0x00005655 , 0x00030005 , 0x0000000d , 0x00006e49 , 0x00050005 , 0x00000016 , 0x78655473 , 0x65727574 ,
0x00000000 , 0x00040047 , 0x00000009 , 0x0000001e , 0x00000000 , 0x00040047 , 0x0000000d , 0x0000001e ,
0x00000000 , 0x00040047 , 0x00000016 , 0x00000022 , 0x00000000 , 0x00040047 , 0x00000016 , 0x00000021 ,
0x00000000 , 0x00020013 , 0x00000002 , 0x00030021 , 0x00000003 , 0x00000002 , 0x00030016 , 0x00000006 ,
0x00000020 , 0x00040017 , 0x00000007 , 0x00000006 , 0x00000004 , 0x00040020 , 0x00000008 , 0x00000003 ,
0x00000007 , 0x0004003b , 0x00000008 , 0x00000009 , 0x00000003 , 0x00040017 , 0x0000000a , 0x00000006 ,
0x00000002 , 0x0004001e , 0x0000000b , 0x00000007 , 0x0000000a , 0x00040020 , 0x0000000c , 0x00000001 ,
0x0000000b , 0x0004003b , 0x0000000c , 0x0000000d , 0x00000001 , 0x00040015 , 0x0000000e , 0x00000020 ,
0x00000001 , 0x0004002b , 0x0000000e , 0x0000000f , 0x00000000 , 0x00040020 , 0x00000010 , 0x00000001 ,
0x00000007 , 0x00090019 , 0x00000013 , 0x00000006 , 0x00000001 , 0x00000000 , 0x00000000 , 0x00000000 ,
0x00000001 , 0x00000000 , 0x0003001b , 0x00000014 , 0x00000013 , 0x00040020 , 0x00000015 , 0x00000000 ,
0x00000014 , 0x0004003b , 0x00000015 , 0x00000016 , 0x00000000 , 0x0004002b , 0x0000000e , 0x00000018 ,
0x00000001 , 0x00040020 , 0x00000019 , 0x00000001 , 0x0000000a , 0x00050036 , 0x00000002 , 0x00000004 ,
0x00000000 , 0x00000003 , 0x000200f8 , 0x00000005 , 0x00050041 , 0x00000010 , 0x00000011 , 0x0000000d ,
0x0000000f , 0x0004003d , 0x00000007 , 0x00000012 , 0x00000011 , 0x0004003d , 0x00000014 , 0x00000017 ,
0x00000016 , 0x00050041 , 0x00000019 , 0x0000001a , 0x0000000d , 0x00000018 , 0x0004003d , 0x0000000a ,
0x0000001b , 0x0000001a , 0x00050057 , 0x00000007 , 0x0000001c , 0x00000017 , 0x0000001b , 0x00050085 ,
0x00000007 , 0x0000001d , 0x00000012 , 0x0000001c , 0x0003003e , 0x00000009 , 0x0000001d , 0x000100fd ,
0x00010038
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} ;
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//-----------------------------------------------------------------------------
// FUNCTIONS
//-----------------------------------------------------------------------------
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static uint32_t ImGui_ImplVulkan_MemoryType ( VkMemoryPropertyFlags properties , uint32_t type_bits )
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{
VkPhysicalDeviceMemoryProperties prop ;
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vkGetPhysicalDeviceMemoryProperties ( g_PhysicalDevice , & prop ) ;
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for ( uint32_t i = 0 ; i < prop . memoryTypeCount ; i + + )
if ( ( prop . memoryTypes [ i ] . propertyFlags & properties ) = = properties & & type_bits & ( 1 < < i ) )
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return i ;
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return 0xFFFFFFFF ; // Unable to find memoryType
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}
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static void check_vk_result ( VkResult err )
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{
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if ( g_CheckVkResultFn )
g_CheckVkResultFn ( err ) ;
}
static void CreateOrResizeBuffer ( VkBuffer & buffer , VkDeviceMemory & buffer_memory , VkDeviceSize & p_buffer_size , size_t new_size , VkBufferUsageFlagBits usage )
{
VkResult err ;
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if ( buffer ! = VK_NULL_HANDLE )
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vkDestroyBuffer ( g_Device , buffer , g_Allocator ) ;
if ( buffer_memory )
vkFreeMemory ( g_Device , buffer_memory , g_Allocator ) ;
VkDeviceSize vertex_buffer_size_aligned = ( ( new_size - 1 ) / g_BufferMemoryAlignment + 1 ) * g_BufferMemoryAlignment ;
VkBufferCreateInfo buffer_info = { } ;
buffer_info . sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO ;
buffer_info . size = vertex_buffer_size_aligned ;
buffer_info . usage = usage ;
buffer_info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
err = vkCreateBuffer ( g_Device , & buffer_info , g_Allocator , & buffer ) ;
check_vk_result ( err ) ;
VkMemoryRequirements req ;
vkGetBufferMemoryRequirements ( g_Device , buffer , & req ) ;
g_BufferMemoryAlignment = ( g_BufferMemoryAlignment > req . alignment ) ? g_BufferMemoryAlignment : req . alignment ;
VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
alloc_info . memoryTypeIndex = ImGui_ImplVulkan_MemoryType ( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
err = vkAllocateMemory ( g_Device , & alloc_info , g_Allocator , & buffer_memory ) ;
check_vk_result ( err ) ;
err = vkBindBufferMemory ( g_Device , buffer , buffer_memory , 0 ) ;
check_vk_result ( err ) ;
p_buffer_size = new_size ;
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}
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// Render function
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
void ImGui_ImplVulkan_RenderDrawData ( ImDrawData * draw_data , VkCommandBuffer command_buffer )
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = ( int ) ( draw_data - > DisplaySize . x * draw_data - > FramebufferScale . x ) ;
int fb_height = ( int ) ( draw_data - > DisplaySize . y * draw_data - > FramebufferScale . y ) ;
if ( fb_width < = 0 | | fb_height < = 0 | | draw_data - > TotalVtxCount = = 0 )
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return ;
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VkResult err ;
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FrameDataForRender * fd = & g_FramesDataBuffers [ g_FrameIndex ] ;
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g_FrameIndex = ( g_FrameIndex + 1 ) % g_FramesDataBuffers . Size ;
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// Create the Vertex and Index buffers:
size_t vertex_size = draw_data - > TotalVtxCount * sizeof ( ImDrawVert ) ;
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size_t index_size = draw_data - > TotalIdxCount * sizeof ( ImDrawIdx ) ;
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if ( fd - > VertexBuffer = = VK_NULL_HANDLE | | fd - > VertexBufferSize < vertex_size )
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CreateOrResizeBuffer ( fd - > VertexBuffer , fd - > VertexBufferMemory , fd - > VertexBufferSize , vertex_size , VK_BUFFER_USAGE_VERTEX_BUFFER_BIT ) ;
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if ( fd - > IndexBuffer = = VK_NULL_HANDLE | | fd - > IndexBufferSize < index_size )
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CreateOrResizeBuffer ( fd - > IndexBuffer , fd - > IndexBufferMemory , fd - > IndexBufferSize , index_size , VK_BUFFER_USAGE_INDEX_BUFFER_BIT ) ;
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// Upload vertex/index data into a single contiguous GPU buffer
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{
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ImDrawVert * vtx_dst = NULL ;
ImDrawIdx * idx_dst = NULL ;
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err = vkMapMemory ( g_Device , fd - > VertexBufferMemory , 0 , vertex_size , 0 , ( void * * ) ( & vtx_dst ) ) ;
check_vk_result ( err ) ;
err = vkMapMemory ( g_Device , fd - > IndexBufferMemory , 0 , index_size , 0 , ( void * * ) ( & idx_dst ) ) ;
check_vk_result ( err ) ;
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for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
{
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const ImDrawList * cmd_list = draw_data - > CmdLists [ n ] ;
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memcpy ( vtx_dst , cmd_list - > VtxBuffer . Data , cmd_list - > VtxBuffer . Size * sizeof ( ImDrawVert ) ) ;
memcpy ( idx_dst , cmd_list - > IdxBuffer . Data , cmd_list - > IdxBuffer . Size * sizeof ( ImDrawIdx ) ) ;
vtx_dst + = cmd_list - > VtxBuffer . Size ;
idx_dst + = cmd_list - > IdxBuffer . Size ;
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}
VkMappedMemoryRange range [ 2 ] = { } ;
range [ 0 ] . sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE ;
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range [ 0 ] . memory = fd - > VertexBufferMemory ;
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range [ 0 ] . size = VK_WHOLE_SIZE ;
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range [ 1 ] . sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE ;
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range [ 1 ] . memory = fd - > IndexBufferMemory ;
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range [ 1 ] . size = VK_WHOLE_SIZE ;
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err = vkFlushMappedMemoryRanges ( g_Device , 2 , range ) ;
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check_vk_result ( err ) ;
vkUnmapMemory ( g_Device , fd - > VertexBufferMemory ) ;
vkUnmapMemory ( g_Device , fd - > IndexBufferMemory ) ;
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}
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// Bind pipeline and descriptor sets:
{
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vkCmdBindPipeline ( command_buffer , VK_PIPELINE_BIND_POINT_GRAPHICS , g_Pipeline ) ;
VkDescriptorSet desc_set [ 1 ] = { g_DescriptorSet } ;
vkCmdBindDescriptorSets ( command_buffer , VK_PIPELINE_BIND_POINT_GRAPHICS , g_PipelineLayout , 0 , 1 , desc_set , 0 , NULL ) ;
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}
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// Bind Vertex And Index Buffer:
{
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VkBuffer vertex_buffers [ 1 ] = { fd - > VertexBuffer } ;
VkDeviceSize vertex_offset [ 1 ] = { 0 } ;
vkCmdBindVertexBuffers ( command_buffer , 0 , 1 , vertex_buffers , vertex_offset ) ;
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vkCmdBindIndexBuffer ( command_buffer , fd - > IndexBuffer , 0 , sizeof ( ImDrawIdx ) = = 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32 ) ;
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}
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// Setup viewport:
{
VkViewport viewport ;
viewport . x = 0 ;
viewport . y = 0 ;
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viewport . width = ( float ) fb_width ;
viewport . height = ( float ) fb_height ;
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viewport . minDepth = 0.0f ;
viewport . maxDepth = 1.0f ;
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vkCmdSetViewport ( command_buffer , 0 , 1 , & viewport ) ;
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}
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// Setup scale and translation:
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
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{
float scale [ 2 ] ;
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scale [ 0 ] = 2.0f / draw_data - > DisplaySize . x ;
scale [ 1 ] = 2.0f / draw_data - > DisplaySize . y ;
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float translate [ 2 ] ;
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translate [ 0 ] = - 1.0f - draw_data - > DisplayPos . x * scale [ 0 ] ;
translate [ 1 ] = - 1.0f - draw_data - > DisplayPos . y * scale [ 1 ] ;
vkCmdPushConstants ( command_buffer , g_PipelineLayout , VK_SHADER_STAGE_VERTEX_BIT , sizeof ( float ) * 0 , sizeof ( float ) * 2 , scale ) ;
vkCmdPushConstants ( command_buffer , g_PipelineLayout , VK_SHADER_STAGE_VERTEX_BIT , sizeof ( float ) * 2 , sizeof ( float ) * 2 , translate ) ;
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}
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// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data - > DisplayPos ; // (0,0) unless using multi-viewports
ImVec2 clip_scale = draw_data - > FramebufferScale ; // (1,1) unless using retina display which are often (2,2)
// Render command lists
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int vtx_offset = 0 ;
int idx_offset = 0 ;
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for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
{
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const ImDrawList * cmd_list = draw_data - > CmdLists [ n ] ;
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for ( int cmd_i = 0 ; cmd_i < cmd_list - > CmdBuffer . Size ; cmd_i + + )
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{
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const ImDrawCmd * pcmd = & cmd_list - > CmdBuffer [ cmd_i ] ;
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if ( pcmd - > UserCallback )
{
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// User callback (registered via ImDrawList::AddCallback)
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pcmd - > UserCallback ( cmd_list , pcmd ) ;
}
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else
{
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// Project scissor/clipping rectangles into framebuffer space
ImVec4 clip_rect ;
clip_rect . x = ( pcmd - > ClipRect . x - clip_off . x ) * clip_scale . x ;
clip_rect . y = ( pcmd - > ClipRect . y - clip_off . y ) * clip_scale . y ;
clip_rect . z = ( pcmd - > ClipRect . z - clip_off . x ) * clip_scale . x ;
clip_rect . w = ( pcmd - > ClipRect . w - clip_off . y ) * clip_scale . y ;
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if ( clip_rect . x < fb_width & & clip_rect . y < fb_height & & clip_rect . z > = 0.0f & & clip_rect . w > = 0.0f )
{
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// Negative offsets are illegal for vkCmdSetScissor
if ( clip_rect . x < 0.0f )
clip_rect . x = 0.0f ;
if ( clip_rect . y < 0.0f )
clip_rect . y = 0.0f ;
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// Apply scissor/clipping rectangle
VkRect2D scissor ;
scissor . offset . x = ( int32_t ) ( clip_rect . x ) ;
scissor . offset . y = ( int32_t ) ( clip_rect . y ) ;
scissor . extent . width = ( uint32_t ) ( clip_rect . z - clip_rect . x ) ;
scissor . extent . height = ( uint32_t ) ( clip_rect . w - clip_rect . y ) ;
vkCmdSetScissor ( command_buffer , 0 , 1 , & scissor ) ;
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// Draw
vkCmdDrawIndexed ( command_buffer , pcmd - > ElemCount , 1 , idx_offset , vtx_offset , 0 ) ;
}
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}
idx_offset + = pcmd - > ElemCount ;
}
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vtx_offset + = cmd_list - > VtxBuffer . Size ;
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}
}
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bool ImGui_ImplVulkan_CreateFontsTexture ( VkCommandBuffer command_buffer )
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{
ImGuiIO & io = ImGui : : GetIO ( ) ;
unsigned char * pixels ;
int width , height ;
io . Fonts - > GetTexDataAsRGBA32 ( & pixels , & width , & height ) ;
size_t upload_size = width * height * 4 * sizeof ( char ) ;
VkResult err ;
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// Create the Image:
{
VkImageCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO ;
info . imageType = VK_IMAGE_TYPE_2D ;
info . format = VK_FORMAT_R8G8B8A8_UNORM ;
info . extent . width = width ;
info . extent . height = height ;
info . extent . depth = 1 ;
info . mipLevels = 1 ;
info . arrayLayers = 1 ;
info . samples = VK_SAMPLE_COUNT_1_BIT ;
info . tiling = VK_IMAGE_TILING_OPTIMAL ;
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info . usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT ;
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info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
info . initialLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
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err = vkCreateImage ( g_Device , & info , g_Allocator , & g_FontImage ) ;
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check_vk_result ( err ) ;
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VkMemoryRequirements req ;
vkGetImageMemoryRequirements ( g_Device , g_FontImage , & req ) ;
VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
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alloc_info . memoryTypeIndex = ImGui_ImplVulkan_MemoryType ( VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT , req . memoryTypeBits ) ;
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err = vkAllocateMemory ( g_Device , & alloc_info , g_Allocator , & g_FontMemory ) ;
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check_vk_result ( err ) ;
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err = vkBindImageMemory ( g_Device , g_FontImage , g_FontMemory , 0 ) ;
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check_vk_result ( err ) ;
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}
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// Create the Image View:
{
VkImageViewCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO ;
info . image = g_FontImage ;
info . viewType = VK_IMAGE_VIEW_TYPE_2D ;
info . format = VK_FORMAT_R8G8B8A8_UNORM ;
info . subresourceRange . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
info . subresourceRange . levelCount = 1 ;
info . subresourceRange . layerCount = 1 ;
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err = vkCreateImageView ( g_Device , & info , g_Allocator , & g_FontView ) ;
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check_vk_result ( err ) ;
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}
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// Update the Descriptor Set:
{
VkDescriptorImageInfo desc_image [ 1 ] = { } ;
desc_image [ 0 ] . sampler = g_FontSampler ;
desc_image [ 0 ] . imageView = g_FontView ;
desc_image [ 0 ] . imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ;
VkWriteDescriptorSet write_desc [ 1 ] = { } ;
write_desc [ 0 ] . sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET ;
write_desc [ 0 ] . dstSet = g_DescriptorSet ;
write_desc [ 0 ] . descriptorCount = 1 ;
write_desc [ 0 ] . descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ;
write_desc [ 0 ] . pImageInfo = desc_image ;
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vkUpdateDescriptorSets ( g_Device , 1 , write_desc , 0 , NULL ) ;
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}
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// Create the Upload Buffer:
{
VkBufferCreateInfo buffer_info = { } ;
buffer_info . sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO ;
buffer_info . size = upload_size ;
buffer_info . usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT ;
buffer_info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
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err = vkCreateBuffer ( g_Device , & buffer_info , g_Allocator , & g_UploadBuffer ) ;
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check_vk_result ( err ) ;
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VkMemoryRequirements req ;
vkGetBufferMemoryRequirements ( g_Device , g_UploadBuffer , & req ) ;
g_BufferMemoryAlignment = ( g_BufferMemoryAlignment > req . alignment ) ? g_BufferMemoryAlignment : req . alignment ;
VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
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alloc_info . memoryTypeIndex = ImGui_ImplVulkan_MemoryType ( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
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err = vkAllocateMemory ( g_Device , & alloc_info , g_Allocator , & g_UploadBufferMemory ) ;
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check_vk_result ( err ) ;
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err = vkBindBufferMemory ( g_Device , g_UploadBuffer , g_UploadBufferMemory , 0 ) ;
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check_vk_result ( err ) ;
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}
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// Upload to Buffer:
{
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char * map = NULL ;
err = vkMapMemory ( g_Device , g_UploadBufferMemory , 0 , upload_size , 0 , ( void * * ) ( & map ) ) ;
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check_vk_result ( err ) ;
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memcpy ( map , pixels , upload_size ) ;
VkMappedMemoryRange range [ 1 ] = { } ;
range [ 0 ] . sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE ;
range [ 0 ] . memory = g_UploadBufferMemory ;
range [ 0 ] . size = upload_size ;
err = vkFlushMappedMemoryRanges ( g_Device , 1 , range ) ;
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check_vk_result ( err ) ;
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vkUnmapMemory ( g_Device , g_UploadBufferMemory ) ;
}
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// Copy to Image:
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{
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VkImageMemoryBarrier copy_barrier [ 1 ] = { } ;
copy_barrier [ 0 ] . sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER ;
copy_barrier [ 0 ] . dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT ;
copy_barrier [ 0 ] . oldLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
copy_barrier [ 0 ] . newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ;
copy_barrier [ 0 ] . srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
copy_barrier [ 0 ] . dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
copy_barrier [ 0 ] . image = g_FontImage ;
copy_barrier [ 0 ] . subresourceRange . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
copy_barrier [ 0 ] . subresourceRange . levelCount = 1 ;
copy_barrier [ 0 ] . subresourceRange . layerCount = 1 ;
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vkCmdPipelineBarrier ( command_buffer , VK_PIPELINE_STAGE_HOST_BIT , VK_PIPELINE_STAGE_TRANSFER_BIT , 0 , 0 , NULL , 0 , NULL , 1 , copy_barrier ) ;
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VkBufferImageCopy region = { } ;
region . imageSubresource . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
region . imageSubresource . layerCount = 1 ;
region . imageExtent . width = width ;
region . imageExtent . height = height ;
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region . imageExtent . depth = 1 ;
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vkCmdCopyBufferToImage ( command_buffer , g_UploadBuffer , g_FontImage , VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL , 1 , & region ) ;
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VkImageMemoryBarrier use_barrier [ 1 ] = { } ;
use_barrier [ 0 ] . sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER ;
use_barrier [ 0 ] . srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT ;
use_barrier [ 0 ] . dstAccessMask = VK_ACCESS_SHADER_READ_BIT ;
use_barrier [ 0 ] . oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ;
use_barrier [ 0 ] . newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ;
use_barrier [ 0 ] . srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
use_barrier [ 0 ] . dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED ;
use_barrier [ 0 ] . image = g_FontImage ;
use_barrier [ 0 ] . subresourceRange . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
use_barrier [ 0 ] . subresourceRange . levelCount = 1 ;
use_barrier [ 0 ] . subresourceRange . layerCount = 1 ;
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vkCmdPipelineBarrier ( command_buffer , VK_PIPELINE_STAGE_TRANSFER_BIT , VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT , 0 , 0 , NULL , 0 , NULL , 1 , use_barrier ) ;
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}
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// Store our identifier
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io . Fonts - > TexID = ( ImTextureID ) ( intptr_t ) g_FontImage ;
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return true ;
}
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bool ImGui_ImplVulkan_CreateDeviceObjects ( )
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{
VkResult err ;
VkShaderModule vert_module ;
VkShaderModule frag_module ;
// Create The Shader Modules:
{
VkShaderModuleCreateInfo vert_info = { } ;
vert_info . sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO ;
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vert_info . codeSize = sizeof ( __glsl_shader_vert_spv ) ;
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vert_info . pCode = ( uint32_t * ) __glsl_shader_vert_spv ;
err = vkCreateShaderModule ( g_Device , & vert_info , g_Allocator , & vert_module ) ;
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check_vk_result ( err ) ;
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VkShaderModuleCreateInfo frag_info = { } ;
frag_info . sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO ;
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frag_info . codeSize = sizeof ( __glsl_shader_frag_spv ) ;
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frag_info . pCode = ( uint32_t * ) __glsl_shader_frag_spv ;
err = vkCreateShaderModule ( g_Device , & frag_info , g_Allocator , & frag_module ) ;
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check_vk_result ( err ) ;
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}
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if ( ! g_FontSampler )
{
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VkSamplerCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO ;
info . magFilter = VK_FILTER_LINEAR ;
info . minFilter = VK_FILTER_LINEAR ;
info . mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR ;
info . addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT ;
info . addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT ;
info . addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT ;
info . minLod = - 1000 ;
info . maxLod = 1000 ;
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info . maxAnisotropy = 1.0f ;
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err = vkCreateSampler ( g_Device , & info , g_Allocator , & g_FontSampler ) ;
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check_vk_result ( err ) ;
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}
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if ( ! g_DescriptorSetLayout )
{
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VkSampler sampler [ 1 ] = { g_FontSampler } ;
VkDescriptorSetLayoutBinding binding [ 1 ] = { } ;
binding [ 0 ] . descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ;
binding [ 0 ] . descriptorCount = 1 ;
binding [ 0 ] . stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT ;
binding [ 0 ] . pImmutableSamplers = sampler ;
VkDescriptorSetLayoutCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO ;
info . bindingCount = 1 ;
info . pBindings = binding ;
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err = vkCreateDescriptorSetLayout ( g_Device , & info , g_Allocator , & g_DescriptorSetLayout ) ;
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check_vk_result ( err ) ;
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}
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// Create Descriptor Set:
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{
VkDescriptorSetAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO ;
alloc_info . descriptorPool = g_DescriptorPool ;
alloc_info . descriptorSetCount = 1 ;
alloc_info . pSetLayouts = & g_DescriptorSetLayout ;
err = vkAllocateDescriptorSets ( g_Device , & alloc_info , & g_DescriptorSet ) ;
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check_vk_result ( err ) ;
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}
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if ( ! g_PipelineLayout )
{
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// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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VkPushConstantRange push_constants [ 1 ] = { } ;
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push_constants [ 0 ] . stageFlags = VK_SHADER_STAGE_VERTEX_BIT ;
push_constants [ 0 ] . offset = sizeof ( float ) * 0 ;
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push_constants [ 0 ] . size = sizeof ( float ) * 4 ;
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VkDescriptorSetLayout set_layout [ 1 ] = { g_DescriptorSetLayout } ;
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VkPipelineLayoutCreateInfo layout_info = { } ;
layout_info . sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO ;
layout_info . setLayoutCount = 1 ;
layout_info . pSetLayouts = set_layout ;
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layout_info . pushConstantRangeCount = 1 ;
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layout_info . pPushConstantRanges = push_constants ;
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err = vkCreatePipelineLayout ( g_Device , & layout_info , g_Allocator , & g_PipelineLayout ) ;
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check_vk_result ( err ) ;
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}
VkPipelineShaderStageCreateInfo stage [ 2 ] = { } ;
stage [ 0 ] . sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO ;
stage [ 0 ] . stage = VK_SHADER_STAGE_VERTEX_BIT ;
stage [ 0 ] . module = vert_module ;
stage [ 0 ] . pName = " main " ;
stage [ 1 ] . sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO ;
stage [ 1 ] . stage = VK_SHADER_STAGE_FRAGMENT_BIT ;
stage [ 1 ] . module = frag_module ;
stage [ 1 ] . pName = " main " ;
VkVertexInputBindingDescription binding_desc [ 1 ] = { } ;
binding_desc [ 0 ] . stride = sizeof ( ImDrawVert ) ;
binding_desc [ 0 ] . inputRate = VK_VERTEX_INPUT_RATE_VERTEX ;
VkVertexInputAttributeDescription attribute_desc [ 3 ] = { } ;
attribute_desc [ 0 ] . location = 0 ;
attribute_desc [ 0 ] . binding = binding_desc [ 0 ] . binding ;
attribute_desc [ 0 ] . format = VK_FORMAT_R32G32_SFLOAT ;
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attribute_desc [ 0 ] . offset = IM_OFFSETOF ( ImDrawVert , pos ) ;
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attribute_desc [ 1 ] . location = 1 ;
attribute_desc [ 1 ] . binding = binding_desc [ 0 ] . binding ;
attribute_desc [ 1 ] . format = VK_FORMAT_R32G32_SFLOAT ;
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attribute_desc [ 1 ] . offset = IM_OFFSETOF ( ImDrawVert , uv ) ;
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attribute_desc [ 2 ] . location = 2 ;
attribute_desc [ 2 ] . binding = binding_desc [ 0 ] . binding ;
attribute_desc [ 2 ] . format = VK_FORMAT_R8G8B8A8_UNORM ;
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attribute_desc [ 2 ] . offset = IM_OFFSETOF ( ImDrawVert , col ) ;
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VkPipelineVertexInputStateCreateInfo vertex_info = { } ;
vertex_info . sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO ;
vertex_info . vertexBindingDescriptionCount = 1 ;
vertex_info . pVertexBindingDescriptions = binding_desc ;
vertex_info . vertexAttributeDescriptionCount = 3 ;
vertex_info . pVertexAttributeDescriptions = attribute_desc ;
VkPipelineInputAssemblyStateCreateInfo ia_info = { } ;
ia_info . sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO ;
ia_info . topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ;
VkPipelineViewportStateCreateInfo viewport_info = { } ;
viewport_info . sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO ;
viewport_info . viewportCount = 1 ;
viewport_info . scissorCount = 1 ;
VkPipelineRasterizationStateCreateInfo raster_info = { } ;
raster_info . sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO ;
raster_info . polygonMode = VK_POLYGON_MODE_FILL ;
raster_info . cullMode = VK_CULL_MODE_NONE ;
raster_info . frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE ;
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raster_info . lineWidth = 1.0f ;
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VkPipelineMultisampleStateCreateInfo ms_info = { } ;
ms_info . sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO ;
ms_info . rasterizationSamples = VK_SAMPLE_COUNT_1_BIT ;
VkPipelineColorBlendAttachmentState color_attachment [ 1 ] = { } ;
color_attachment [ 0 ] . blendEnable = VK_TRUE ;
color_attachment [ 0 ] . srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA ;
color_attachment [ 0 ] . dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ;
color_attachment [ 0 ] . colorBlendOp = VK_BLEND_OP_ADD ;
color_attachment [ 0 ] . srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ;
color_attachment [ 0 ] . dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO ;
color_attachment [ 0 ] . alphaBlendOp = VK_BLEND_OP_ADD ;
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color_attachment [ 0 ] . colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT ;
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VkPipelineDepthStencilStateCreateInfo depth_info = { } ;
depth_info . sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO ;
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VkPipelineColorBlendStateCreateInfo blend_info = { } ;
blend_info . sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO ;
blend_info . attachmentCount = 1 ;
blend_info . pAttachments = color_attachment ;
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VkDynamicState dynamic_states [ 2 ] = { VK_DYNAMIC_STATE_VIEWPORT , VK_DYNAMIC_STATE_SCISSOR } ;
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VkPipelineDynamicStateCreateInfo dynamic_state = { } ;
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dynamic_state . sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO ;
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dynamic_state . dynamicStateCount = ( uint32_t ) IM_ARRAYSIZE ( dynamic_states ) ;
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dynamic_state . pDynamicStates = dynamic_states ;
VkGraphicsPipelineCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO ;
info . flags = g_PipelineCreateFlags ;
info . stageCount = 2 ;
info . pStages = stage ;
info . pVertexInputState = & vertex_info ;
info . pInputAssemblyState = & ia_info ;
info . pViewportState = & viewport_info ;
info . pRasterizationState = & raster_info ;
info . pMultisampleState = & ms_info ;
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info . pDepthStencilState = & depth_info ;
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info . pColorBlendState = & blend_info ;
info . pDynamicState = & dynamic_state ;
info . layout = g_PipelineLayout ;
info . renderPass = g_RenderPass ;
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err = vkCreateGraphicsPipelines ( g_Device , g_PipelineCache , 1 , & info , g_Allocator , & g_Pipeline ) ;
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check_vk_result ( err ) ;
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vkDestroyShaderModule ( g_Device , vert_module , g_Allocator ) ;
vkDestroyShaderModule ( g_Device , frag_module , g_Allocator ) ;
return true ;
}
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void ImGui_ImplVulkan_DestroyFontUploadObjects ( )
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{
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if ( g_UploadBuffer )
{
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vkDestroyBuffer ( g_Device , g_UploadBuffer , g_Allocator ) ;
g_UploadBuffer = VK_NULL_HANDLE ;
}
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if ( g_UploadBufferMemory )
{
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vkFreeMemory ( g_Device , g_UploadBufferMemory , g_Allocator ) ;
g_UploadBufferMemory = VK_NULL_HANDLE ;
}
}
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static void ImGui_ImplVulkan_InvalidateFrameDeviceObjects ( )
{
for ( int i = 0 ; i < g_FramesDataBuffers . Size ; i + + )
{
FrameDataForRender * fd = & g_FramesDataBuffers [ i ] ;
if ( fd - > VertexBuffer ) { vkDestroyBuffer ( g_Device , fd - > VertexBuffer , g_Allocator ) ; fd - > VertexBuffer = VK_NULL_HANDLE ; }
if ( fd - > VertexBufferMemory ) { vkFreeMemory ( g_Device , fd - > VertexBufferMemory , g_Allocator ) ; fd - > VertexBufferMemory = VK_NULL_HANDLE ; }
if ( fd - > IndexBuffer ) { vkDestroyBuffer ( g_Device , fd - > IndexBuffer , g_Allocator ) ; fd - > IndexBuffer = VK_NULL_HANDLE ; }
if ( fd - > IndexBufferMemory ) { vkFreeMemory ( g_Device , fd - > IndexBufferMemory , g_Allocator ) ; fd - > IndexBufferMemory = VK_NULL_HANDLE ; }
}
g_FramesDataBuffers . clear ( ) ;
}
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void ImGui_ImplVulkan_DestroyDeviceObjects ( )
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{
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ImGui_ImplVulkan_InvalidateFrameDeviceObjects ( ) ;
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ImGui_ImplVulkan_DestroyFontUploadObjects ( ) ;
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if ( g_FontView ) { vkDestroyImageView ( g_Device , g_FontView , g_Allocator ) ; g_FontView = VK_NULL_HANDLE ; }
if ( g_FontImage ) { vkDestroyImage ( g_Device , g_FontImage , g_Allocator ) ; g_FontImage = VK_NULL_HANDLE ; }
if ( g_FontMemory ) { vkFreeMemory ( g_Device , g_FontMemory , g_Allocator ) ; g_FontMemory = VK_NULL_HANDLE ; }
if ( g_FontSampler ) { vkDestroySampler ( g_Device , g_FontSampler , g_Allocator ) ; g_FontSampler = VK_NULL_HANDLE ; }
if ( g_DescriptorSetLayout ) { vkDestroyDescriptorSetLayout ( g_Device , g_DescriptorSetLayout , g_Allocator ) ; g_DescriptorSetLayout = VK_NULL_HANDLE ; }
if ( g_PipelineLayout ) { vkDestroyPipelineLayout ( g_Device , g_PipelineLayout , g_Allocator ) ; g_PipelineLayout = VK_NULL_HANDLE ; }
if ( g_Pipeline ) { vkDestroyPipeline ( g_Device , g_Pipeline , g_Allocator ) ; g_Pipeline = VK_NULL_HANDLE ; }
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}
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bool ImGui_ImplVulkan_Init ( ImGui_ImplVulkan_InitInfo * info , VkRenderPass render_pass )
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{
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ImGuiIO & io = ImGui : : GetIO ( ) ;
io . BackendRendererName = " imgui_impl_vulkan " ;
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IM_ASSERT ( info - > Instance ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > PhysicalDevice ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > Device ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > Queue ! = VK_NULL_HANDLE ) ;
IM_ASSERT ( info - > DescriptorPool ! = VK_NULL_HANDLE ) ;
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IM_ASSERT ( info - > FramesQueueSize > = 2 ) ;
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IM_ASSERT ( render_pass ! = VK_NULL_HANDLE ) ;
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g_Instance = info - > Instance ;
g_PhysicalDevice = info - > PhysicalDevice ;
g_Device = info - > Device ;
g_QueueFamily = info - > QueueFamily ;
g_Queue = info - > Queue ;
g_RenderPass = render_pass ;
g_PipelineCache = info - > PipelineCache ;
g_DescriptorPool = info - > DescriptorPool ;
g_Allocator = info - > Allocator ;
g_CheckVkResultFn = info - > CheckVkResultFn ;
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g_FramesDataBuffers . reserve ( info - > FramesQueueSize ) ;
for ( int i = 0 ; i < info - > FramesQueueSize ; i + + )
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g_FramesDataBuffers . push_back ( FrameDataForRender ( ) ) ;
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ImGui_ImplVulkan_CreateDeviceObjects ( ) ;
return true ;
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}
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void ImGui_ImplVulkan_Shutdown ( )
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{
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ImGui_ImplVulkan_DestroyDeviceObjects ( ) ;
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}
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void ImGui_ImplVulkan_NewFrame ( )
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{
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}
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void ImGui_ImplVulkan_SetFramesQueueSize ( int frames_queue_size )
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{
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if ( frames_queue_size = = g_FramesDataBuffers . Size )
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return ;
ImGui_ImplVulkan_InvalidateFrameDeviceObjects ( ) ;
g_FrameIndex = 0 ;
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g_FramesDataBuffers . reserve ( frames_queue_size ) ;
for ( int i = 0 ; i < frames_queue_size ; i + + )
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g_FramesDataBuffers . push_back ( FrameDataForRender ( ) ) ;
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}
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
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//-------------------------------------------------------------------------
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
// 2) the upcoming multi-viewport feature will need them internally.
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// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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//
// Your application/engine will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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# include <stdlib.h> // malloc
ImGui_ImplVulkanH_FrameData : : ImGui_ImplVulkanH_FrameData ( )
{
CommandPool = VK_NULL_HANDLE ;
CommandBuffer = VK_NULL_HANDLE ;
Fence = VK_NULL_HANDLE ;
ImageAcquiredSemaphore = VK_NULL_HANDLE ;
RenderCompleteSemaphore = VK_NULL_HANDLE ;
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Backbuffer = VK_NULL_HANDLE ;
BackbufferView = VK_NULL_HANDLE ;
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Framebuffer = VK_NULL_HANDLE ;
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}
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ImGui_ImplVulkanH_WindowData : : ImGui_ImplVulkanH_WindowData ( )
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{
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Width = Height = 0 ;
Swapchain = VK_NULL_HANDLE ;
Surface = VK_NULL_HANDLE ;
memset ( & SurfaceFormat , 0 , sizeof ( SurfaceFormat ) ) ;
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR ;
RenderPass = VK_NULL_HANDLE ;
ClearEnable = true ;
memset ( & ClearValue , 0 , sizeof ( ClearValue ) ) ;
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FramesQueueSize = 0 ;
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FrameIndex = 0 ;
}
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VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat ( VkPhysicalDevice physical_device , VkSurfaceKHR surface , const VkFormat * request_formats , int request_formats_count , VkColorSpaceKHR request_color_space )
{
IM_ASSERT ( request_formats ! = NULL ) ;
IM_ASSERT ( request_formats_count > 0 ) ;
// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
uint32_t avail_count ;
vkGetPhysicalDeviceSurfaceFormatsKHR ( physical_device , surface , & avail_count , NULL ) ;
ImVector < VkSurfaceFormatKHR > avail_format ;
avail_format . resize ( ( int ) avail_count ) ;
vkGetPhysicalDeviceSurfaceFormatsKHR ( physical_device , surface , & avail_count , avail_format . Data ) ;
// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
if ( avail_count = = 1 )
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{
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if ( avail_format [ 0 ] . format = = VK_FORMAT_UNDEFINED )
{
VkSurfaceFormatKHR ret ;
ret . format = request_formats [ 0 ] ;
ret . colorSpace = request_color_space ;
return ret ;
}
else
{
// No point in searching another format
return avail_format [ 0 ] ;
}
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}
else
{
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// Request several formats, the first found will be used
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for ( int request_i = 0 ; request_i < request_formats_count ; request_i + + )
for ( uint32_t avail_i = 0 ; avail_i < avail_count ; avail_i + + )
if ( avail_format [ avail_i ] . format = = request_formats [ request_i ] & & avail_format [ avail_i ] . colorSpace = = request_color_space )
return avail_format [ avail_i ] ;
// If none of the requested image formats could be found, use the first available
return avail_format [ 0 ] ;
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}
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}
VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode ( VkPhysicalDevice physical_device , VkSurfaceKHR surface , const VkPresentModeKHR * request_modes , int request_modes_count )
{
IM_ASSERT ( request_modes ! = NULL ) ;
IM_ASSERT ( request_modes_count > 0 ) ;
// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
uint32_t avail_count = 0 ;
vkGetPhysicalDeviceSurfacePresentModesKHR ( physical_device , surface , & avail_count , NULL ) ;
ImVector < VkPresentModeKHR > avail_modes ;
avail_modes . resize ( ( int ) avail_count ) ;
vkGetPhysicalDeviceSurfacePresentModesKHR ( physical_device , surface , & avail_count , avail_modes . Data ) ;
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//for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
// printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
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for ( int request_i = 0 ; request_i < request_modes_count ; request_i + + )
for ( uint32_t avail_i = 0 ; avail_i < avail_count ; avail_i + + )
if ( request_modes [ request_i ] = = avail_modes [ avail_i ] )
return request_modes [ request_i ] ;
return VK_PRESENT_MODE_FIFO_KHR ; // Always available
}
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void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_WindowData * wd , uint32_t queue_family , const VkAllocationCallbacks * allocator )
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{
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IM_ASSERT ( physical_device ! = VK_NULL_HANDLE & & device ! = VK_NULL_HANDLE ) ;
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( void ) physical_device ;
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( void ) allocator ;
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// Create Command Buffers
VkResult err ;
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for ( int i = 0 ; i < wd - > Frames . Size ; i + + )
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{
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ImGui_ImplVulkanH_FrameData * fd = & wd - > Frames [ i ] ;
{
VkCommandPoolCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO ;
info . flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT ;
info . queueFamilyIndex = queue_family ;
err = vkCreateCommandPool ( device , & info , allocator , & fd - > CommandPool ) ;
check_vk_result ( err ) ;
}
{
VkCommandBufferAllocateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO ;
info . commandPool = fd - > CommandPool ;
info . level = VK_COMMAND_BUFFER_LEVEL_PRIMARY ;
info . commandBufferCount = 1 ;
err = vkAllocateCommandBuffers ( device , & info , & fd - > CommandBuffer ) ;
check_vk_result ( err ) ;
}
{
VkFenceCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO ;
info . flags = VK_FENCE_CREATE_SIGNALED_BIT ;
err = vkCreateFence ( device , & info , allocator , & fd - > Fence ) ;
check_vk_result ( err ) ;
}
{
VkSemaphoreCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO ;
err = vkCreateSemaphore ( device , & info , allocator , & fd - > ImageAcquiredSemaphore ) ;
check_vk_result ( err ) ;
err = vkCreateSemaphore ( device , & info , allocator , & fd - > RenderCompleteSemaphore ) ;
check_vk_result ( err ) ;
}
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}
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}
int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode ( VkPresentModeKHR present_mode )
{
if ( present_mode = = VK_PRESENT_MODE_MAILBOX_KHR )
return 3 ;
if ( present_mode = = VK_PRESENT_MODE_FIFO_KHR | | present_mode = = VK_PRESENT_MODE_FIFO_RELAXED_KHR )
return 2 ;
if ( present_mode = = VK_PRESENT_MODE_IMMEDIATE_KHR )
return 1 ;
IM_ASSERT ( 0 ) ;
return 1 ;
}
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void ImGui_ImplVulkanH_CreateWindowDataSwapChain ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_WindowData * wd , const VkAllocationCallbacks * allocator , int w , int h , uint32_t min_image_count )
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{
VkResult err ;
VkSwapchainKHR old_swapchain = wd - > Swapchain ;
err = vkDeviceWaitIdle ( device ) ;
check_vk_result ( err ) ;
// Destroy old Framebuffer
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for ( uint32_t i = 0 ; i < wd - > FramesQueueSize ; i + + )
ImGui_ImplVulkanH_DestroyFrameData ( g_Instance , device , & wd - > Frames [ i ] , allocator ) ;
wd - > Frames . clear ( ) ;
wd - > FramesQueueSize = 0 ;
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if ( wd - > RenderPass )
vkDestroyRenderPass ( device , wd - > RenderPass , allocator ) ;
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// If min image count was not specified, request different count of images dependent on selected present mode
if ( min_image_count = = 0 )
min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode ( wd - > PresentMode ) ;
// Create Swapchain
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{
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VkSwapchainCreateInfoKHR info = { } ;
info . sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR ;
info . surface = wd - > Surface ;
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info . minImageCount = min_image_count ;
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info . imageFormat = wd - > SurfaceFormat . format ;
info . imageColorSpace = wd - > SurfaceFormat . colorSpace ;
info . imageArrayLayers = 1 ;
info . imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT ;
info . imageSharingMode = VK_SHARING_MODE_EXCLUSIVE ; // Assume that graphics family == present family
info . preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR ;
info . compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR ;
info . presentMode = wd - > PresentMode ;
info . clipped = VK_TRUE ;
info . oldSwapchain = old_swapchain ;
VkSurfaceCapabilitiesKHR cap ;
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR ( physical_device , wd - > Surface , & cap ) ;
check_vk_result ( err ) ;
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if ( info . minImageCount < cap . minImageCount )
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info . minImageCount = cap . minImageCount ;
else if ( cap . maxImageCount ! = 0 & & info . minImageCount > cap . maxImageCount )
info . minImageCount = cap . maxImageCount ;
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if ( cap . currentExtent . width = = 0xffffffff )
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{
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info . imageExtent . width = wd - > Width = w ;
info . imageExtent . height = wd - > Height = h ;
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}
else
{
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info . imageExtent . width = wd - > Width = cap . currentExtent . width ;
info . imageExtent . height = wd - > Height = cap . currentExtent . height ;
}
err = vkCreateSwapchainKHR ( device , & info , allocator , & wd - > Swapchain ) ;
check_vk_result ( err ) ;
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err = vkGetSwapchainImagesKHR ( device , wd - > Swapchain , & wd - > FramesQueueSize , NULL ) ;
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check_vk_result ( err ) ;
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VkImage backbuffers [ 16 ] = { } ;
IM_ASSERT ( wd - > FramesQueueSize < IM_ARRAYSIZE ( backbuffers ) ) ;
err = vkGetSwapchainImagesKHR ( device , wd - > Swapchain , & wd - > FramesQueueSize , backbuffers ) ;
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check_vk_result ( err ) ;
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wd - > Frames . reserve ( ( int ) wd - > FramesQueueSize ) ;
for ( int i = 0 ; i < ( int ) wd - > FramesQueueSize ; i + + )
{
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wd - > Frames . push_back ( ImGui_ImplVulkanH_FrameData ( ) ) ;
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wd - > Frames [ i ] . Backbuffer = backbuffers [ i ] ;
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}
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}
if ( old_swapchain )
vkDestroySwapchainKHR ( device , old_swapchain , allocator ) ;
// Create the Render Pass
{
VkAttachmentDescription attachment = { } ;
attachment . format = wd - > SurfaceFormat . format ;
attachment . samples = VK_SAMPLE_COUNT_1_BIT ;
attachment . loadOp = wd - > ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE ;
attachment . storeOp = VK_ATTACHMENT_STORE_OP_STORE ;
attachment . stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE ;
attachment . stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE ;
attachment . initialLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
attachment . finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR ;
VkAttachmentReference color_attachment = { } ;
color_attachment . attachment = 0 ;
color_attachment . layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL ;
VkSubpassDescription subpass = { } ;
subpass . pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS ;
subpass . colorAttachmentCount = 1 ;
subpass . pColorAttachments = & color_attachment ;
VkSubpassDependency dependency = { } ;
dependency . srcSubpass = VK_SUBPASS_EXTERNAL ;
dependency . dstSubpass = 0 ;
dependency . srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
dependency . dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
dependency . srcAccessMask = 0 ;
dependency . dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT ;
VkRenderPassCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO ;
info . attachmentCount = 1 ;
info . pAttachments = & attachment ;
info . subpassCount = 1 ;
info . pSubpasses = & subpass ;
info . dependencyCount = 1 ;
info . pDependencies = & dependency ;
err = vkCreateRenderPass ( device , & info , allocator , & wd - > RenderPass ) ;
check_vk_result ( err ) ;
}
// Create The Image Views
{
VkImageViewCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO ;
info . viewType = VK_IMAGE_VIEW_TYPE_2D ;
info . format = wd - > SurfaceFormat . format ;
info . components . r = VK_COMPONENT_SWIZZLE_R ;
info . components . g = VK_COMPONENT_SWIZZLE_G ;
info . components . b = VK_COMPONENT_SWIZZLE_B ;
info . components . a = VK_COMPONENT_SWIZZLE_A ;
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT , 0 , 1 , 0 , 1 } ;
info . subresourceRange = image_range ;
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for ( uint32_t i = 0 ; i < wd - > FramesQueueSize ; i + + )
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{
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ImGui_ImplVulkanH_FrameData * fd = & wd - > Frames [ i ] ;
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info . image = fd - > Backbuffer ;
err = vkCreateImageView ( device , & info , allocator , & fd - > BackbufferView ) ;
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check_vk_result ( err ) ;
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}
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}
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// Create Framebuffer
{
VkImageView attachment [ 1 ] ;
VkFramebufferCreateInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO ;
info . renderPass = wd - > RenderPass ;
info . attachmentCount = 1 ;
info . pAttachments = attachment ;
info . width = wd - > Width ;
info . height = wd - > Height ;
info . layers = 1 ;
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for ( uint32_t i = 0 ; i < wd - > FramesQueueSize ; i + + )
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{
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ImGui_ImplVulkanH_FrameData * fd = & wd - > Frames [ i ] ;
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attachment [ 0 ] = fd - > BackbufferView ;
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err = vkCreateFramebuffer ( device , & info , allocator , & fd - > Framebuffer ) ;
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check_vk_result ( err ) ;
}
}
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}
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void ImGui_ImplVulkanH_CreateWindowData ( VkPhysicalDevice physical_device , VkDevice device , ImGui_ImplVulkanH_WindowData * wd , uint32_t queue_family , const VkAllocationCallbacks * allocator , int width , int height , uint32_t min_image_count )
{
ImGui_ImplVulkanH_CreateWindowDataSwapChain ( physical_device , device , wd , allocator , width , height , min_image_count ) ;
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers ( physical_device , device , wd , queue_family , allocator ) ;
}
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void ImGui_ImplVulkanH_DestroyWindowData ( VkInstance instance , VkDevice device , ImGui_ImplVulkanH_WindowData * wd , const VkAllocationCallbacks * allocator )
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{
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vkDeviceWaitIdle ( device ) ; // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
//vkQueueWaitIdle(g_Queue);
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for ( int i = 0 ; i < wd - > Frames . Size ; i + + )
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ImGui_ImplVulkanH_DestroyFrameData ( instance , device , & wd - > Frames [ i ] , allocator ) ;
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vkDestroyRenderPass ( device , wd - > RenderPass , allocator ) ;
vkDestroySwapchainKHR ( device , wd - > Swapchain , allocator ) ;
vkDestroySurfaceKHR ( instance , wd - > Surface , allocator ) ;
* wd = ImGui_ImplVulkanH_WindowData ( ) ;
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}
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void ImGui_ImplVulkanH_DestroyFrameData ( VkInstance instance , VkDevice device , ImGui_ImplVulkanH_FrameData * fd , const VkAllocationCallbacks * allocator )
{
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( void ) instance ;
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vkDestroyFence ( device , fd - > Fence , allocator ) ;
vkFreeCommandBuffers ( device , fd - > CommandPool , 1 , & fd - > CommandBuffer ) ;
vkDestroyCommandPool ( device , fd - > CommandPool , allocator ) ;
vkDestroySemaphore ( device , fd - > ImageAcquiredSemaphore , allocator ) ;
vkDestroySemaphore ( device , fd - > RenderCompleteSemaphore , allocator ) ;
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fd - > Fence = VK_NULL_HANDLE ;
fd - > CommandBuffer = VK_NULL_HANDLE ;
fd - > CommandPool = VK_NULL_HANDLE ;
fd - > ImageAcquiredSemaphore = fd - > RenderCompleteSemaphore = VK_NULL_HANDLE ;
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vkDestroyImageView ( device , fd - > BackbufferView , allocator ) ;
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vkDestroyFramebuffer ( device , fd - > Framebuffer , allocator ) ;
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}