Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). (#914)
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@ -87,7 +87,6 @@ struct ImGui_ImplVulkan_Data
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkDescriptorSet DescriptorSet;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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@ -98,6 +97,7 @@ struct ImGui_ImplVulkan_Data
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VkDeviceMemory FontMemory;
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VkImage FontImage;
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VkImageView FontView;
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VkDescriptorSet FontDescriptorSet;
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VkDeviceMemory UploadBufferMemory;
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VkBuffer UploadBuffer;
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@ -376,11 +376,9 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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// Bind pipeline and descriptor sets:
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// Bind pipeline:
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{
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDescriptorSet desc_set[1] = { bd->DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
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}
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// Bind Vertex And Index Buffer:
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@ -531,6 +529,10 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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// Bind DescriptorSet with font or user texture
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VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
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// Draw
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vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
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}
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@ -607,20 +609,8 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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check_vk_result(err);
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}
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// Update the Descriptor Set:
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{
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VkDescriptorImageInfo desc_image[1] = {};
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desc_image[0].sampler = bd->FontSampler;
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desc_image[0].imageView = bd->FontView;
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desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkWriteDescriptorSet write_desc[1] = {};
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write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_desc[0].dstSet = bd->DescriptorSet;
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write_desc[0].descriptorCount = 1;
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write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_desc[0].pImageInfo = desc_image;
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vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
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}
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// Create the Descriptor Set:
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bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Create the Upload Buffer:
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{
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@ -698,7 +688,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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}
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// Store our identifier
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io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontImage);
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io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontDescriptorSet);
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return true;
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}
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@ -937,17 +927,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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check_vk_result(err);
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}
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// Create Descriptor Set:
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{
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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alloc_info.descriptorPool = v->DescriptorPool;
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
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err = vkAllocateDescriptorSets(v->Device, &alloc_info, &bd->DescriptorSet);
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check_vk_result(err);
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}
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if (!bd->PipelineLayout)
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{
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// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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@ -1090,6 +1069,41 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
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bd->VulkanInitInfo.MinImageCount = min_image_count;
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}
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// Register a texture
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// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
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ImTextureID ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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// Create Descriptor Set:
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VkDescriptorSet descriptor_set;
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{
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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alloc_info.descriptorPool = v->DescriptorPool;
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
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VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
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check_vk_result(err);
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}
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// Update the Descriptor Set:
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{
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VkDescriptorImageInfo desc_image[1] = {};
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desc_image[0].sampler = sampler;
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desc_image[0].imageView = image_view;
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desc_image[0].imageLayout = image_layout;
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VkWriteDescriptorSet write_desc[1] = {};
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write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_desc[0].dstSet = descriptor_set;
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write_desc[0].descriptorCount = 1;
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write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_desc[0].pImageInfo = desc_image;
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vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
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}
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return (ImTextureID)descriptor_set;
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}
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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@ -70,6 +70,10 @@ IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer comm
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IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
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// Register a texture (VkDescriptorSet == ImTextureID)
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// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
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IMGUI_IMPL_API ImTextureID ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout);
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// Optional: load Vulkan functions with a custom function loader
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// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
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IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL);
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