Merge branch 'vulkan_fix_master' into vulkan_fix_docking
This commit is contained in:
commit
9c364b16ff
@ -113,6 +113,8 @@ Other Changes:
|
||||
- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
|
||||
- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
|
||||
- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
|
||||
- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
|
||||
to using the ImGui::MemAlloc()/MemFree() calls directly.
|
||||
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
|
||||
GL function loaders early, and help users understand what they are missing. (#2421)
|
||||
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
|
||||
|
@ -2,9 +2,9 @@
|
||||
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// You will use those if you want to use this rendering back-end in your engine/app.
|
||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
|
||||
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||
// Read comments in imgui_impl_vulkan.h.
|
||||
|
||||
@ -40,7 +40,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static ImGui_ImplVulkanH_Window g_WindowData;
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static int g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
static int g_SwapChainResizeWidth = 0;
|
||||
@ -193,6 +193,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
|
||||
}
|
||||
}
|
||||
|
||||
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
|
||||
// Your real engine/app may not use them.
|
||||
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
|
||||
{
|
||||
wd->Surface = surface;
|
||||
@ -241,11 +243,7 @@ static void CleanupVulkan()
|
||||
|
||||
static void CleanupVulkanWindow()
|
||||
{
|
||||
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
|
||||
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
|
||||
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
|
||||
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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||||
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
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||||
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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||||
}
|
||||
|
||||
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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||||
@ -365,7 +363,7 @@ int main(int, char**)
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||||
int w, h;
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||||
glfwGetFramebufferSize(window, &w, &h);
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glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
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||||
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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||||
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
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||||
SetupVulkanWindow(wd, surface, w, h);
|
||||
|
||||
// Setup Dear ImGui context
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||||
@ -470,8 +468,8 @@ int main(int, char**)
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||||
{
|
||||
g_SwapChainRebuild = false;
|
||||
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
|
||||
g_WindowData.FrameIndex = 0;
|
||||
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
|
||||
g_MainWindowData.FrameIndex = 0;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
|
@ -2,9 +2,9 @@
|
||||
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// You will use those if you want to use this rendering back-end in your engine/app.
|
||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
|
||||
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||
// Read comments in imgui_impl_vulkan.h.
|
||||
|
||||
@ -32,7 +32,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static ImGui_ImplVulkanH_Window g_WindowData;
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
static int g_SwapChainResizeWidth = 0;
|
||||
@ -185,6 +185,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
|
||||
}
|
||||
}
|
||||
|
||||
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
|
||||
// Your real engine/app may not use them.
|
||||
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
|
||||
{
|
||||
wd->Surface = surface;
|
||||
@ -233,11 +235,7 @@ static void CleanupVulkan()
|
||||
|
||||
static void CleanupVulkanWindow()
|
||||
{
|
||||
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
|
||||
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
|
||||
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
|
||||
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
|
||||
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
|
||||
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
|
||||
}
|
||||
|
||||
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
|
||||
@ -351,7 +349,7 @@ int main(int, char**)
|
||||
// Create Framebuffers
|
||||
int w, h;
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
|
||||
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
|
||||
SetupVulkanWindow(wd, surface, w, h);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
@ -467,8 +465,8 @@ int main(int, char**)
|
||||
{
|
||||
g_SwapChainRebuild = false;
|
||||
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
|
||||
g_WindowData.FrameIndex = 0;
|
||||
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
|
||||
g_MainWindowData.FrameIndex = 0;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
|
@ -13,9 +13,9 @@
|
||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
|
||||
|
||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// You will use those if you want to use this rendering back-end in your engine/app.
|
||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
|
||||
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||
// Read comments in imgui_impl_vulkan.h.
|
||||
|
||||
@ -246,7 +246,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
|
||||
VkResult err;
|
||||
if (buffer != VK_NULL_HANDLE)
|
||||
vkDestroyBuffer(v->Device, buffer, v->Allocator);
|
||||
if (buffer_memory)
|
||||
if (buffer_memory != VK_NULL_HANDLE)
|
||||
vkFreeMemory(v->Device, buffer_memory, v->Allocator);
|
||||
|
||||
VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
|
||||
@ -293,7 +293,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
|
||||
{
|
||||
wrb->Index = 0;
|
||||
wrb->Count = v->ImageCount;
|
||||
wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count];
|
||||
wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
|
||||
memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
|
||||
}
|
||||
IM_ASSERT(wrb->Count == v->ImageCount);
|
||||
@ -874,8 +874,6 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
|
||||
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include <stdlib.h> // malloc
|
||||
|
||||
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
|
||||
{
|
||||
IM_ASSERT(request_formats != NULL);
|
||||
@ -1016,8 +1014,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
||||
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
||||
}
|
||||
delete[] wd->Frames;
|
||||
delete[] wd->FrameSemaphores;
|
||||
IM_FREE(wd->Frames);
|
||||
IM_FREE(wd->FrameSemaphores);
|
||||
wd->Frames = NULL;
|
||||
wd->FrameSemaphores = NULL;
|
||||
wd->ImageCount = 0;
|
||||
@ -1073,8 +1071,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
check_vk_result(err);
|
||||
|
||||
IM_ASSERT(wd->Frames == NULL);
|
||||
wd->Frames = new ImGui_ImplVulkanH_Frame[wd->ImageCount];
|
||||
wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->ImageCount];
|
||||
wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
|
||||
wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
|
||||
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
|
||||
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
|
||||
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
||||
@ -1179,8 +1177,8 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
|
||||
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
||||
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
||||
}
|
||||
delete[] wd->Frames;
|
||||
delete[] wd->FrameSemaphores;
|
||||
IM_FREE(wd->Frames);
|
||||
IM_FREE(wd->FrameSemaphores);
|
||||
wd->Frames = NULL;
|
||||
wd->FrameSemaphores = NULL;
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
@ -1224,7 +1222,7 @@ void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVul
|
||||
{
|
||||
for (uint32_t n = 0; n < buffers->Count; n++)
|
||||
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
|
||||
delete[] buffers->FrameRenderBuffers;
|
||||
IM_FREE(buffers->FrameRenderBuffers);
|
||||
buffers->FrameRenderBuffers = NULL;
|
||||
buffers->Index = 0;
|
||||
buffers->Count = 0;
|
||||
@ -1261,8 +1259,8 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
|
||||
if (res != VK_TRUE)
|
||||
{
|
||||
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||
exit(-1);
|
||||
IM_ASSERT(0); // Error: no WSI support on physical device
|
||||
return;
|
||||
}
|
||||
|
||||
// Select Surface Format
|
||||
|
@ -13,9 +13,9 @@
|
||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
|
||||
|
||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// You will use those if you want to use this rendering back-end in your engine/app.
|
||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
|
||||
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||
// Read comments in imgui_impl_vulkan.h.
|
||||
|
||||
|
20
imgui.cpp
20
imgui.cpp
@ -1344,7 +1344,7 @@ void ImStrncpy(char* dst, const char* src, size_t count)
|
||||
char* ImStrdup(const char* str)
|
||||
{
|
||||
size_t len = strlen(str);
|
||||
void* buf = ImGui::MemAlloc(len + 1);
|
||||
void* buf = IM_ALLOC(len + 1);
|
||||
return (char*)memcpy(buf, (const void*)str, len + 1);
|
||||
}
|
||||
|
||||
@ -1354,8 +1354,8 @@ char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src)
|
||||
size_t src_size = strlen(src) + 1;
|
||||
if (dst_buf_size < src_size)
|
||||
{
|
||||
ImGui::MemFree(dst);
|
||||
dst = (char*)ImGui::MemAlloc(src_size);
|
||||
IM_FREE(dst);
|
||||
dst = (char*)IM_ALLOC(src_size);
|
||||
if (p_dst_size)
|
||||
*p_dst_size = src_size;
|
||||
}
|
||||
@ -1571,7 +1571,7 @@ FILE* ImFileOpen(const char* filename, const char* mode)
|
||||
}
|
||||
|
||||
// Load file content into memory
|
||||
// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
|
||||
// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree()
|
||||
void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes)
|
||||
{
|
||||
IM_ASSERT(filename && file_open_mode);
|
||||
@ -1590,7 +1590,7 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_
|
||||
}
|
||||
|
||||
size_t file_size = (size_t)file_size_signed;
|
||||
void* file_data = ImGui::MemAlloc(file_size + padding_bytes);
|
||||
void* file_data = IM_ALLOC(file_size + padding_bytes);
|
||||
if (file_data == NULL)
|
||||
{
|
||||
fclose(f);
|
||||
@ -1599,7 +1599,7 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_
|
||||
if (fread(file_data, 1, file_size, f) != file_size)
|
||||
{
|
||||
fclose(f);
|
||||
ImGui::MemFree(file_data);
|
||||
IM_FREE(file_data);
|
||||
return NULL;
|
||||
}
|
||||
if (padding_bytes > 0)
|
||||
@ -3024,6 +3024,7 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
|
||||
return ImMax(wrap_pos_x - pos.x, 1.0f);
|
||||
}
|
||||
|
||||
// IM_ALLOC() == ImGui::MemAlloc()
|
||||
void* ImGui::MemAlloc(size_t size)
|
||||
{
|
||||
if (ImGuiContext* ctx = GImGui)
|
||||
@ -3031,6 +3032,7 @@ void* ImGui::MemAlloc(size_t size)
|
||||
return GImAllocatorAllocFunc(size, GImAllocatorUserData);
|
||||
}
|
||||
|
||||
// IM_FREE() == ImGui::MemFree()
|
||||
void ImGui::MemFree(void* ptr)
|
||||
{
|
||||
if (ptr)
|
||||
@ -9791,7 +9793,7 @@ void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
|
||||
if (!file_data)
|
||||
return;
|
||||
LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
|
||||
ImGui::MemFree(file_data);
|
||||
IM_FREE(file_data);
|
||||
}
|
||||
|
||||
ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
|
||||
@ -9815,7 +9817,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
|
||||
// For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
|
||||
if (ini_size == 0)
|
||||
ini_size = strlen(ini_data);
|
||||
char* buf = (char*)ImGui::MemAlloc(ini_size + 1);
|
||||
char* buf = (char*)IM_ALLOC(ini_size + 1);
|
||||
char* buf_end = buf + ini_size;
|
||||
memcpy(buf, ini_data, ini_size);
|
||||
buf[ini_size] = 0;
|
||||
@ -9862,7 +9864,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
|
||||
entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
|
||||
}
|
||||
}
|
||||
ImGui::MemFree(buf);
|
||||
IM_FREE(buf);
|
||||
g.SettingsLoaded = true;
|
||||
DockContextOnLoadSettings(&g);
|
||||
}
|
||||
|
33
imgui.h
33
imgui.h
@ -13,6 +13,7 @@ Index of this file:
|
||||
// Forward declarations and basic types
|
||||
// ImGui API (Dear ImGui end-user API)
|
||||
// Flags & Enumerations
|
||||
// Memory allocations macros
|
||||
// ImVector<>
|
||||
// ImGuiStyle
|
||||
// ImGuiIO
|
||||
@ -1255,6 +1256,22 @@ enum ImGuiCond_
|
||||
#endif
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Helpers: Memory allocations macros
|
||||
// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
|
||||
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
|
||||
// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImNewDummy {};
|
||||
inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
|
||||
inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new()
|
||||
#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE)
|
||||
#define IM_FREE(_PTR) ImGui::MemFree(_PTR)
|
||||
#define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR)
|
||||
#define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
|
||||
template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Helper: ImVector<>
|
||||
// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug).
|
||||
@ -1280,7 +1297,7 @@ struct ImVector
|
||||
inline ImVector() { Size = Capacity = 0; Data = NULL; }
|
||||
inline ImVector(const ImVector<T>& src) { Size = Capacity = 0; Data = NULL; operator=(src); }
|
||||
inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; }
|
||||
inline ~ImVector() { if (Data) ImGui::MemFree(Data); }
|
||||
inline ~ImVector() { if (Data) IM_FREE(Data); }
|
||||
|
||||
inline bool empty() const { return Size == 0; }
|
||||
inline int size() const { return Size; }
|
||||
@ -1289,7 +1306,7 @@ struct ImVector
|
||||
inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
|
||||
inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
|
||||
|
||||
inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
|
||||
inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
|
||||
inline T* begin() { return Data; }
|
||||
inline const T* begin() const { return Data; }
|
||||
inline T* end() { return Data + Size; }
|
||||
@ -1303,7 +1320,7 @@ struct ImVector
|
||||
inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
|
||||
inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
|
||||
inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
|
||||
inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)ImGui::MemAlloc((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); ImGui::MemFree(Data); } Data = new_data; Capacity = new_capacity; }
|
||||
inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
|
||||
|
||||
// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
|
||||
inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
|
||||
@ -1639,16 +1656,6 @@ typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
|
||||
// Helpers
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Helper: IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() macros to call MemAlloc + Placement New, Placement Delete + MemFree
|
||||
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
|
||||
// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
|
||||
struct ImNewDummy {};
|
||||
inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
|
||||
inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new()
|
||||
#define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR)
|
||||
#define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
|
||||
template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
|
||||
|
||||
// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
|
||||
// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame");
|
||||
struct ImGuiOnceUponAFrame
|
||||
|
@ -130,8 +130,8 @@ namespace IMGUI_STB_NAMESPACE
|
||||
|
||||
#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
|
||||
#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
|
||||
#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
|
||||
#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
|
||||
#define STBTT_assert(x) IM_ASSERT(x)
|
||||
#define STBTT_fmod(x,y) ImFmod(x,y)
|
||||
#define STBTT_sqrt(x) ImSqrt(x)
|
||||
@ -1465,7 +1465,7 @@ void ImFontAtlas::ClearInputData()
|
||||
for (int i = 0; i < ConfigData.Size; i++)
|
||||
if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
|
||||
{
|
||||
ImGui::MemFree(ConfigData[i].FontData);
|
||||
IM_FREE(ConfigData[i].FontData);
|
||||
ConfigData[i].FontData = NULL;
|
||||
}
|
||||
|
||||
@ -1486,9 +1486,9 @@ void ImFontAtlas::ClearTexData()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
if (TexPixelsAlpha8)
|
||||
ImGui::MemFree(TexPixelsAlpha8);
|
||||
IM_FREE(TexPixelsAlpha8);
|
||||
if (TexPixelsRGBA32)
|
||||
ImGui::MemFree(TexPixelsRGBA32);
|
||||
IM_FREE(TexPixelsRGBA32);
|
||||
TexPixelsAlpha8 = NULL;
|
||||
TexPixelsRGBA32 = NULL;
|
||||
}
|
||||
@ -1534,7 +1534,7 @@ void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_wid
|
||||
GetTexDataAsAlpha8(&pixels, NULL, NULL);
|
||||
if (pixels)
|
||||
{
|
||||
TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4);
|
||||
TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
|
||||
const unsigned char* src = pixels;
|
||||
unsigned int* dst = TexPixelsRGBA32;
|
||||
for (int n = TexWidth * TexHeight; n > 0; n--)
|
||||
@ -1566,7 +1566,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
||||
new_font_cfg.DstFont = Fonts.back();
|
||||
if (!new_font_cfg.FontDataOwnedByAtlas)
|
||||
{
|
||||
new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
|
||||
new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
|
||||
new_font_cfg.FontDataOwnedByAtlas = true;
|
||||
memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
|
||||
}
|
||||
@ -1651,7 +1651,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
||||
{
|
||||
const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
|
||||
unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
|
||||
unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
|
||||
stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
|
||||
|
||||
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
||||
@ -1663,10 +1663,10 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
||||
{
|
||||
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
|
||||
void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
|
||||
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
|
||||
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
||||
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
||||
ImGui::MemFree(compressed_ttf);
|
||||
IM_FREE(compressed_ttf);
|
||||
return font;
|
||||
}
|
||||
|
||||
@ -1966,7 +1966,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
// 7. Allocate texture
|
||||
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
||||
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
|
||||
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
||||
spc.pixels = atlas->TexPixelsAlpha8;
|
||||
spc.height = atlas->TexHeight;
|
||||
|
@ -3571,7 +3571,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0;
|
||||
const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW;
|
||||
const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1;
|
||||
char* clipboard_data = (char*)MemAlloc(clipboard_data_len * sizeof(char));
|
||||
char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char));
|
||||
ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie);
|
||||
SetClipboardText(clipboard_data);
|
||||
MemFree(clipboard_data);
|
||||
@ -3590,7 +3590,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
// Filter pasted buffer
|
||||
const int clipboard_len = (int)strlen(clipboard);
|
||||
ImWchar* clipboard_filtered = (ImWchar*)MemAlloc((clipboard_len+1) * sizeof(ImWchar));
|
||||
ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len+1) * sizeof(ImWchar));
|
||||
int clipboard_filtered_len = 0;
|
||||
for (const char* s = clipboard; *s; )
|
||||
{
|
||||
|
@ -398,7 +398,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
|
||||
int buf_bitmap_current_used_bytes = 0;
|
||||
ImVector<unsigned char*> buf_bitmap_buffers;
|
||||
buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
|
||||
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
|
||||
// 8. Render/rasterize font characters into the texture
|
||||
@ -440,7 +440,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
|
||||
{
|
||||
buf_bitmap_current_used_bytes = 0;
|
||||
buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
}
|
||||
|
||||
// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
|
||||
@ -493,7 +493,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// 7. Allocate texture
|
||||
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
||||
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
|
||||
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
||||
|
||||
// 8. Copy rasterized font characters back into the main texture
|
||||
@ -557,7 +557,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
|
||||
// Cleanup
|
||||
for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
|
||||
ImGui::MemFree(buf_bitmap_buffers[buf_i]);
|
||||
IM_FREE(buf_bitmap_buffers[buf_i]);
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
src_tmp_array[src_i].~ImFontBuildSrcDataFT();
|
||||
|
||||
@ -567,8 +567,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
}
|
||||
|
||||
// Default memory allocators
|
||||
static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return ImGui::MemAlloc(size); }
|
||||
static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); ImGui::MemFree(ptr); }
|
||||
static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
|
||||
static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
|
||||
|
||||
// Current memory allocators
|
||||
static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;
|
||||
|
@ -29,7 +29,7 @@ namespace ImGuiFreeType
|
||||
|
||||
IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
|
||||
|
||||
// By default ImGuiFreeType will use ImGui::MemAlloc()/MemFree().
|
||||
// By default ImGuiFreeType will use IM_ALLOC()/IM_FREE().
|
||||
// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
|
||||
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user