Examples: Vulkan: Passing Queue, QueueFamily to binding. Fixed scissor (fixed in master). ImGui_ImplVulkanH_DestroyWindowData() waits for device to be idle. (#1042)
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@ -29,6 +29,8 @@ static const VkAllocationCallbacks* g_Allocator = NULL;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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@ -298,7 +300,7 @@ void ImGui_ImplVulkan_RenderDrawData(VkCommandBuffer command_buffer, ImDrawData*
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// Apply scissor/clipping rectangle
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// FIXME: We could clamp width/height based on clamped min/max values.
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x - io.DisplayPos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - io.DisplayPos.y) : 0;
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x - io.DisplayPos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - io.DisplayPos.x) : 0;
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scissor.offset.y = (int32_t)(pcmd->ClipRect.y - io.DisplayPos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - io.DisplayPos.y) : 0;
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scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
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scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
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@ -624,7 +626,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamic_state = {};
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dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamic_state.dynamicStateCount = 2;
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dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
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dynamic_state.pDynamicStates = dynamic_states;
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VkGraphicsPipelineCreateInfo info = {};
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@ -692,13 +694,19 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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IM_ASSERT(info->Instance != NULL);
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IM_ASSERT(info->PhysicalDevice != NULL);
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IM_ASSERT(info->Device != NULL);
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IM_ASSERT(info->Queue != NULL);
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IM_ASSERT(info->DescriptorPool != NULL);
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IM_ASSERT(render_pass != NULL);
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g_Allocator = info->Allocator;
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g_Instance = info->Instance;
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g_PhysicalDevice = info->PhysicalDevice;
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g_Device = info->Device;
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g_QueueFamily = info->QueueFamily;
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g_Queue = info->Queue;
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g_RenderPass = render_pass;
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g_PipelineCache = info->PipelineCache;
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g_DescriptorPool = info->DescriptorPool;
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g_Allocator = info->Allocator;
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g_CheckVkResultFn = info->CheckVkResultFn;
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ImGuiIO& io = ImGui::GetIO();
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@ -999,6 +1007,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkan_WindowData* wd, const VkAllocationCallbacks* allocator)
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{
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vkDeviceWaitIdle(device);
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for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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{
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ImGui_ImplVulkan_FrameData* fd = &wd->Frames[i];
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@ -1027,7 +1036,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
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struct ImGuiPlatformDataVulkan
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{
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ImGui_ImplVulkan_WindowData Wd;
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ImGui_ImplVulkan_WindowData WindowData;
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ImGuiPlatformDataVulkan() { }
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~ImGuiPlatformDataVulkan() { }
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@ -18,6 +18,8 @@ struct ImGui_ImplVulkan_InitInfo
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VkInstance Instance;
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VkPhysicalDevice PhysicalDevice;
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VkDevice Device;
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uint32_t QueueFamily;
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VkQueue Queue;
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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const VkAllocationCallbacks* Allocator;
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@ -38,8 +38,8 @@ static void check_vk_result(VkResult err)
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
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{
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
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printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
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fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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return VK_FALSE;
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}
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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@ -348,10 +348,13 @@ int main(int, char**)
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io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// Setup Vulkan binding
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ImGui_ImplVulkan_InitInfo init_info = {};
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init_info.Instance = g_Instance;
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init_info.PhysicalDevice = g_PhysicalDevice;
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init_info.Device = g_Device;
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init_info.QueueFamily = g_QueueFamily;
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init_info.Queue = g_Queue;
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init_info.PipelineCache = g_PipelineCache;
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.Allocator = g_Allocator;
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@ -41,8 +41,8 @@ static void check_vk_result(VkResult err)
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
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{
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
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printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
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fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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return VK_FALSE;
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}
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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@ -357,10 +357,13 @@ int main(int, char**)
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io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// Setup Vulkan binding
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ImGui_ImplVulkan_InitInfo init_info = {};
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init_info.Instance = g_Instance;
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init_info.PhysicalDevice = g_PhysicalDevice;
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init_info.Device = g_Device;
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init_info.QueueFamily = g_QueueFamily;
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init_info.Queue = g_Queue;
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init_info.PipelineCache = g_PipelineCache;
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.Allocator = g_Allocator;
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