Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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4cec3a0467
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@ -430,6 +430,8 @@ static void ImGui_ImplAllegro5_UpdateMouseCursor()
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void ImGui_ImplAllegro5_NewFrame()
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{
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ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplAllegro5_Init()?");
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if (!bd->Texture)
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ImGui_ImplAllegro5_CreateDeviceObjects();
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@ -563,6 +563,8 @@ void ImGui_ImplDX10_Shutdown()
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void ImGui_ImplDX10_NewFrame()
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{
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ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX10_Init()?");
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if (!bd->pFontSampler)
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ImGui_ImplDX10_CreateDeviceObjects();
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}
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@ -579,6 +579,8 @@ void ImGui_ImplDX11_Shutdown()
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void ImGui_ImplDX11_NewFrame()
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{
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ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX11_Init()?");
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if (!bd->pFontSampler)
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ImGui_ImplDX11_CreateDeviceObjects();
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}
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@ -733,6 +733,8 @@ void ImGui_ImplDX12_Shutdown()
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void ImGui_ImplDX12_NewFrame()
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX12_Init()?");
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if (!bd->pPipelineState)
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ImGui_ImplDX12_CreateDeviceObjects();
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}
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@ -362,6 +362,8 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
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void ImGui_ImplDX9_NewFrame()
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{
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX9_Init()?");
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if (!bd->FontTexture)
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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@ -384,6 +384,7 @@ void ImGui_ImplGlfw_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?");
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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@ -96,6 +96,8 @@ void ImGui_ImplOpenGL2_Shutdown()
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void ImGui_ImplOpenGL2_NewFrame()
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{
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ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL2_Init()?");
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if (!bd->FontTexture)
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ImGui_ImplOpenGL2_CreateDeviceObjects();
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}
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@ -305,6 +305,8 @@ void ImGui_ImplOpenGL3_Shutdown()
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void ImGui_ImplOpenGL3_NewFrame()
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{
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ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL3_Init()?");
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if (!bd->ShaderHandle)
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ImGui_ImplOpenGL3_CreateDeviceObjects();
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}
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@ -381,6 +381,7 @@ void ImGui_ImplSDL2_NewFrame(SDL_Window* window)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplSDL2_Init()?");
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IM_ASSERT(bd->Window == window); // FIXME: Should remove parameter from ImGui_ImplSDL2_NewFrame()
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// Setup display size (every frame to accommodate for window resizing)
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@ -1060,6 +1060,9 @@ void ImGui_ImplVulkan_Shutdown()
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void ImGui_ImplVulkan_NewFrame()
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?");
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IM_UNUSED(bd);
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}
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void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
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@ -289,6 +289,7 @@ void ImGui_ImplWin32_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplWin32_Init()?");
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// Setup display size (every frame to accommodate for window resizing)
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RECT rect = { 0, 0, 0, 0 };
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@ -52,6 +52,7 @@ Other Changes:
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- Fonts: Prefer using U+FFFD character for fallback instead of '?', if available. (#4269)
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- Fonts: Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. (#4269)
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- Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. (#4269)
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- Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487)
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- Demo: Fixed requirement in 1.83 to link with imgui_demo.cpp if IMGUI_DISABLE_METRICS_WINDOW is not set. (#4171)
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Normally the right way to disable compiling the demo is to set IMGUI_DISABLE_DEMO_WINDOWS, but we want to avoid
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implying that the file is required.
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3
imgui.h
3
imgui.h
@ -2627,7 +2627,7 @@ struct ImFontAtlas
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IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions.
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IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
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IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
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bool IsBuilt() const { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); }
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bool IsBuilt() const { return Fonts.Size > 0 && TexReady; } // Bit ambiguous: used to detect when user didn't built texture but effectively we should check TexID != 0 except that would be backend dependent...
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void SetTexID(ImTextureID id) { TexID = id; }
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//-------------------------------------------
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@ -2677,6 +2677,7 @@ struct ImFontAtlas
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// [Internal]
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// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
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bool TexReady; // Set when texture was built matching current font input
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bool TexPixelsUseColors; // Tell whether our texture data is known to use colors (rather than just alpha channel), in order to help backend select a format.
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unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
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unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
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@ -2002,6 +2002,7 @@ void ImFontAtlas::ClearInputData()
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ConfigData.clear();
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CustomRects.clear();
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PackIdMouseCursors = PackIdLines = -1;
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TexReady = false;
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}
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void ImFontAtlas::ClearTexData()
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@ -2014,12 +2015,14 @@ void ImFontAtlas::ClearTexData()
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TexPixelsAlpha8 = NULL;
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TexPixelsRGBA32 = NULL;
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TexPixelsUseColors = false;
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// Important: we leave TexReady untouched
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}
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void ImFontAtlas::ClearFonts()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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Fonts.clear_delete();
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TexReady = false;
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}
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void ImFontAtlas::Clear()
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@ -2092,6 +2095,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
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new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
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// Invalidate texture
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TexReady = false;
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ClearTexData();
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return new_font_cfg.DstFont;
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}
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@ -2795,6 +2799,8 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
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for (int i = 0; i < atlas->Fonts.Size; i++)
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if (atlas->Fonts[i]->DirtyLookupTables)
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atlas->Fonts[i]->BuildLookupTable();
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atlas->TexReady = true;
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}
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// Retrieve list of range (2 int per range, values are inclusive)
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