Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
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@ -36,10 +36,17 @@
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#endif
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// Data
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MouseJustPressed[5] = { false, false, false, false, false };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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enum GlfwClientApi
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{
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GlfwClientApi_Unknown,
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GlfwClientApi_OpenGL,
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GlfwClientApi_Vulkan
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};
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static GLFWwindow* g_Window = NULL;
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static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
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static double g_Time = 0.0f;
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static bool g_MouseJustPressed[5] = { false, false, false, false, false };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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// Forward Declarations
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static void ImGui_ImplGlfw_InitPlatformInterface();
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@ -98,7 +105,7 @@ void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
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}
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bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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{
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g_Window = window;
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@ -149,6 +156,15 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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if (io.ConfigFlags & ImGuiConfigFlags_MultiViewports)
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ImGui_ImplGlfw_InitPlatformInterface();
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g_ClientApi = GlfwClientApi_OpenGL;
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return true;
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}
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bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
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{
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if (!ImGui_ImplGlfw_Init(window, install_callbacks))
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return false;
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g_ClientApi = GlfwClientApi_Vulkan;
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return true;
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}
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@ -161,6 +177,7 @@ void ImGui_ImplGlfw_Shutdown()
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glfwDestroyCursor(g_MouseCursors[cursor_n]);
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g_MouseCursors[cursor_n] = NULL;
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}
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g_ClientApi = GlfwClientApi_Unknown;
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}
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static void ImGui_ImplGlfw_UpdateMouse()
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@ -176,7 +193,6 @@ static void ImGui_ImplGlfw_UpdateMouse()
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io.MouseHoveredViewport = 0;
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// Update buttons
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ImGuiIO& io = ImGui::GetIO();
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
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{
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// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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@ -296,7 +312,8 @@ static void ImGui_ImplGlfw_CreateViewport(ImGuiViewport* viewport)
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glfwWindowHint(GLFW_VISIBLE, false);
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glfwWindowHint(GLFW_FOCUSED, false);
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glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true);
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data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, g_Window);
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GLFWwindow* share_window = (g_ClientApi == GlfwClientApi_OpenGL) ? g_Window : NULL;
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data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
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data->WindowOwned = true;
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viewport->PlatformHandle = (void*)data->Window;
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viewport->Name = NULL;
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@ -405,7 +422,8 @@ static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* t
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static void ImGui_ImplGlfw_RenderViewport(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataGlfw* data = (ImGuiPlatformDataGlfw*)viewport->PlatformUserData;
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glfwMakeContextCurrent(data->Window);
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if (g_ClientApi == GlfwClientApi_OpenGL)
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glfwMakeContextCurrent(data->Window);
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if (glfwWindowShouldClose(data->Window))
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viewport->PlatformRequestClose = true;
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@ -414,7 +432,8 @@ static void ImGui_ImplGlfw_RenderViewport(ImGuiViewport* viewport)
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static void ImGui_ImplGlfw_SwapBuffers(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataGlfw* data = (ImGuiPlatformDataGlfw*)viewport->PlatformUserData;
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glfwSwapBuffers(data->Window);
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if (g_ClientApi == GlfwClientApi_OpenGL)
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glfwSwapBuffers(data->Window);
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}
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static void ImGui_ImplGlfw_InitPlatformInterface()
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@ -13,6 +13,7 @@
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struct GLFWwindow;
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IMGUI_API bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks);
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IMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
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IMGUI_API void ImGui_ImplGlfw_Shutdown();
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IMGUI_API void ImGui_ImplGlfw_NewFrame();
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@ -57,6 +57,10 @@ static VkBuffer g_IndexBuffer[IMGUI_VK_QUEUED_FRAMES] = {};
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static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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// Forward Declarations
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static void ImGui_ImplVulkan_InitPlatformInterface();
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static void ImGui_ImplVulkan_ShutdownPlatformInterface();
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static uint32_t __glsl_shader_vert_spv[] =
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{
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0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
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@ -699,12 +703,17 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo *init_data)
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g_DescriptorPool = init_data->DescriptorPool;
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g_CheckVkResult = init_data->CheckVkResultFn;
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplVulkan_CreateDeviceObjects();
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if (io.ConfigFlags & ImGuiConfigFlags_MultiViewports)
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ImGui_ImplVulkan_InitPlatformInterface();
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return true;
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}
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void ImGui_ImplVulkan_Shutdown()
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{
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ImGui_ImplVulkan_ShutdownPlatformInterface();
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ImGui_ImplVulkan_InvalidateDeviceObjects();
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}
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@ -790,3 +799,83 @@ VkPresentModeKHR ImGui_ImplVulkan_SelectPresentMode(VkPhysicalDevice physical_de
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return VK_PRESENT_MODE_FIFO_KHR; // Always available
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}
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// --------------------------------------------------------------------------------------------------------
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// Platform Windows (OPTIONAL/EXPERIMENTAL)
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// --------------------------------------------------------------------------------------------------------
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#include "imgui_internal.h" // ImGuiViewport
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struct ImGuiPlatformDataVulkan
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{
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// store swap chain, render target/frame buffer, etc.
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ImGuiPlatformDataVulkan() { }
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~ImGuiPlatformDataVulkan() { }
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};
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static void ImGui_ImplVulkan_CreateViewport(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataVulkan* data = IM_NEW(ImGuiPlatformDataVulkan)();
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viewport->RendererUserData = data;
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// FIXME-PLATFORM
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//HWND hwnd = (HWND)viewport->PlatformHandle;
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//IM_ASSERT(hwnd != 0);
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//...
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}
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static void ImGui_ImplVulkan_DestroyViewport(ImGuiViewport* viewport)
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{
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if (ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData)
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{
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//...
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IM_DELETE(data);
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}
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viewport->RendererUserData = NULL;
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}
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static void ImGui_ImplVulkan_ResizeViewport(ImGuiViewport* viewport, int w, int h)
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{
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ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData;
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//...
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(void)data;
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(void)w;
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(void)h;
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}
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static void ImGui_ImplVulkan_RenderViewport(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData;
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ImVec4 clear_color = ImGui::GetStyle().Colors[ImGuiCol_WindowBg]; // FIXME-PLATFORM
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clear_color.w = 1.0f;
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(void)data;
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// clear
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// call ImGui_ImplVulkan_RenderDrawData(&viewport->DrawData)
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}
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static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData;
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(void)data;
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//...
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}
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void ImGui_ImplVulkan_InitPlatformInterface()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.RendererInterface.CreateViewport = ImGui_ImplVulkan_CreateViewport;
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io.RendererInterface.DestroyViewport = ImGui_ImplVulkan_DestroyViewport;
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io.RendererInterface.ResizeViewport = ImGui_ImplVulkan_ResizeViewport;
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io.RendererInterface.RenderViewport = ImGui_ImplVulkan_RenderViewport;
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io.RendererInterface.SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
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}
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void ImGui_ImplVulkan_ShutdownPlatformInterface()
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{
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ImGuiIO& io = ImGui::GetIO();
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memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
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}
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@ -568,10 +568,11 @@ int main(int, char**)
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init_info.CheckVkResultFn = check_vk_result;
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_MultiViewports;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGui_ImplVulkan_Init(&init_info);
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ImGui_ImplGlfw_Init(window, true);
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ImGui_ImplGlfw_InitForVulkan(window, true);
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// Setup style
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ImGui::StyleColorsDark();
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@ -689,6 +690,9 @@ int main(int, char**)
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ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
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frame_end();
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frame_present();
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindows();
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}
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// Cleanup
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