Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475)

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Cort 2021-08-24 12:53:54 -07:00 committed by GitHub
parent 780c1ee265
commit 80ed4eba87
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1 changed files with 3 additions and 3 deletions

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@ -696,7 +696,7 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
{
// Create the shader modules
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
if (bd->ShaderModuleVert == NULL)
if (bd->ShaderModuleVert == VK_NULL_HANDLE)
{
VkShaderModuleCreateInfo vert_info = {};
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
@ -705,7 +705,7 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
check_vk_result(err);
}
if (bd->ShaderModuleFrag == NULL)
if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
{
VkShaderModuleCreateInfo frag_info = {};
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
@ -1227,7 +1227,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
{
VkResult err;
VkSwapchainKHR old_swapchain = wd->Swapchain;
wd->Swapchain = NULL;
wd->Swapchain = VK_NULL_HANDLE;
err = vkDeviceWaitIdle(device);
check_vk_result(err);