add example(s) showing Albrecht's innovative overlap resizable
technique to the "How does resizing work?" documentation and tests
See "resizable question" original discussion thread under:
https://www.fltk.org/newsgroups.php?gfltk.general+v:39635
The intention is to make it more convenient for developers to add
one or more test programs for their tests by editing only one
variable (extra_tests).
I compiled with `-Wextra-semi -Werror=extra-semi` on Linux and Windows
(cross-compiled on Linux) and removed all "extra semicolon" warnings
I could find. I didn't check on macOS (yet).
Note: Linux configured with and w/o Pango but not w/o Xft. Compilation
with other options (e.g. Cairo) might still emit such warnings.
- add missing dependencies to build the shared libfltk_cairo(.dylib)
- remove incorrect dependency on cairo from libfltk
- add cairo_test-shared demo (linked with shared libs)
Fl::event_key() display needs to be converted to UTF-8 for keycodes
outside the ASCII range (0xa0 - 0xff). Such keycodes can be found
on international keyboards.
Format code according to the CMP, add instructions on how to copy
the code to the fluid tutorial, and update the tutorial with the
current code of test/CubeView.h and test/CubeView.cxx.
macOS Big Sur 11.3 introduced a new "security feature" such that
app bundles created from existing bundle templates in downloaded
files (tar distibutions, expanded) could no longer be executed
without unsetting the "quarantine" attribute. This commit fixes
this by creating all bundles from scratch.
Known *workaround* for older tarballs and snapshots:
$ xattr -d -r com.apple.quarantine xxx.app
There's no need to blow up the source file by including the bitmap
file literally in the source code. Use '#include' instead.
Another benefit is that the original source file is referenced in
the source code so it is not accidentally removed.
Since FL/platform.H defines USE_X11 for the X11 platform, it's better to target
the X11 platform by
#include <FL/platform.H>
#if USE_X11
rather than by
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__)
that would have to grow with future platforms.
- add DOCTYPE, <head> and <body> statements
- make the file more standards conformant
- update OL tests, add nested OL/UL test
- add 'alt' tags to image refs
Note: the 'NAME' tag is obsolete and should be replaced with 'ID'
but Fl_Help_View does not parse 'ID' tags (yet).
- rewrite to use pkg-config with both autoconf + CMake
- remove hardcoded library names
- fix build dependencies and search directories
- remove or replace old and unused variables
- update README files
To be done:
- implement fallback for autoconf/configure if pkg-config is missing
- fix pango build (uses cairo internally)
Output was incorrect, partly to stdout and stderr, resp.
As Manolo noted in fltk.general, Fl_Window::screen_num() is the
correct API to retrieve the screen number of a window rather than
Fl::screen_num(...).
This is intended to be used as
(a) an example of event handling and
(b) a test program to visualize many event related variables
This first version is compatible with FLTK 1.3.x but lacks the screen
scaling factor under 1.3.x (which is always assumed to be 100%).
Note: this does not reflect any system or monitor related settings.
Based on Greg's mods in 'cube-v5a-patch.txt' in this issue #157 comment:
https://github.com/fltk/fltk/issues/157#issuecomment-732496554
Simplify the layout and keep border widths constant:
- combine left GL window + buttons (ct_group) in left group (lt_grp)
- make the cube Fl_Gl_Windows the resizable()s of their respective groups.
The latter keeps the margin widths constant.
Use cairo-PostScript to output PostScript when pango is available.
This allows to draw in vectorial form any script.
Before, only the Latin script could be drawn to PostScript in vectorial form.
Make maximum box corner radius and shadow width configurable.
See Fl::box_border_radius_max() and Fl::box_shadow_width().
Documentation: update image of box types.
Fixes#130
Test programs that open files don't use platform specific code.
They don't open files from macOS bundles.
Support files must either be in the current working directory or
given on the command line.
On macOS this requires a full path when using bundles.
Allows and preserves unix style paths if user specifies them,
otherwise uses Windows style. This allows end users to use either
style path and get behavior they expect in cross-platform environments.
Addresses problems raised by issue #122
- create subdir test/images
- copy images used by test/help_dialog to this subdir
- fix image URL's in test/help_dialog.html accordingly
CMake: copy the entire test/images folder to the <build>/data folder
This enables the demo test/help_dialog.cxx to find its images.
Resources like demo.menu and help_dialog.html are no longer read
from the bundle directory on macOS. They are read from the build
folder build/data or in case of classic autoconf/make builds from
the source directory. We don't need to copy the files into the
bundle folder, they are copied to the build/data folder on all
platforms anyway.
Albrecht:
- move fl_chdir(data_path) up before fl_getcwd() prints it
- add statements to open the argument (i.e. file) with data_path
- update comments, remove obsolete code
Greg:
- on Mac we need absolute path for child filename parameters
This is an attempt to unify the code for all build systems (CMake,
autotools with make), platforms (operating systems) and toolchains
(make + gcc/clang, Visual Studio IDE, Xcode ...) to avoid duplicate
code and clarify the differences for future devs and to simplify
maintenance.
The goal is to minimize the platform specific code.
Much of the new code are comments to describe the different situations.
The main program does now all the "hard work" to construct the paths
necessary to access the other applications and data files.
Use macOS specific code to determine the application path (app_path)
in main() instead of function dobut(), when test apps are activated.
Remove obsolete comments and dead code.
Tested on Windows and Linux with both autotools/configure/make
and CMake with make (Linux + MinGW), Visual Studio.
- move target (demo) specific code from macro to CMakeLists.txt
- refactor macOS specific code for a cleaner structure
- improve documentation
Note: CMake ignores platform specific code like creating bundles on
other platforms, hence the entire code could be simplified (less
conditional code)
The changes proposed by Tadej Panjtar (tpanj) were obsolete WRT
current Git repo. Thanks to tpanj anyway, I did also apply the
simplifications of sudoku.rc.
- raise minimum CMake version from 2.6.3 to 3.2.3 (Jun 01, 2015)
- indent all CMake files according to the CMP (2 col.)
- refactor FLTK version number definitions and usage
- unify CMake and autoconf/configure variable names:
- FL_VERSION -> FLTK_VERSION
- FL_MAJOR_VERSION -> FLTK_VERSION_MAJOR
- etc. for _MINOR_ and _PATCH_, respectively
- note: this does not affect FL_VERSION etc. in source code
- generate "export headers" for all libraries (experimental: OFF)
- port some forgotten goodies from branch-1.3 to master
- merge and improve macro 'create_example' (WIP)
- remove "temporary" options and code for older CMake versions
- include and use 'GenerateExportHeader' (experimental, WIP: OFF)
- note: created header files are not yet used
- build only *one* DLL with Visual Studio (tested, works)
- similar to the bundled IDE projects in 1.3.x
- add some dynamically linked test/demo programs ('*-shared')
if shared libraries are built (WIP)
- split 'macros.cmake': use one file per macro
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
Test programs device and pixmap_browser use these new classes.
Class Fl_SVG_File_Surface can be optionally made non functional using the
--disable-svg configure option or turning off OPTION_USE_SVG in CMake.
Class Fl_EPS_File_Surface can be optionally made non functional using the
--disable-print configure option or turning off OPTION_PRINT_SUPPORT in CMake.
Some of the test programs were linked with libfltk_forms which was
unnecessary. The only one requiring this is the forms demo.
[CMake] reordered linked FLTK libs in dependency order.
Clean up library and variable names.
Remove '_SHARED' suffix from library (output) filenames.
This commit was inspired by David Runge ('dvzrv'), thanks.
See PR #21.
Fixes#21
We use the host system's `fluid` when cross-compiling. This must be
executable as `fluid`, i.e. it must be in the PATH or otherwise
defined, for instance as an alias.
Add argument 'center' to position the message box centered over
the given x/y coordinates.
Add another method to supply a widget or window to center the
message box over.
Fix documentation and don't use INT_MIN to avoid having to
include limits.h in user code.
Metrowerks CodeWarrior was an ancient macOS compiler (discontinued
since 2005) that defined the macro __MWERKS__. Code using this macro
and several comments have been removed.
That doc says:
"Top-level windows initially have visible() set to 0 and parent() set to NULL"
and here sw is created as a top-level window, so it must be made visible
either by set_visible() or by show().
The demo exhibits a sometimes annoying /feature/ to spin the entire
puzzle if a user happens to click and/or drag the mouse somewhere on
the puzzle's background rather than on a puzzle piece.
A new command line option '-n' disables this feature entirely.
The extended menu and keyboard commands learned a new option and
keyboard shortcut 'n' => "Normal Position" to stop spinning and
to reset the puzzle to its original position.
The space key is another (hidden) shortcut for 'n'.
MacOS uses bundles instead of executables. CMake creates those bundles in various locations, depending on the generator used (Xcode or Makefiles). I tried to fix all instances where demo apps did not find the resources they needed. This probably must be done for Linux and MSWindows as well.
Usage of Fl::readqueue() is not recommended (should be deprecated?),
hence we shouldn't use it in our demo program(s).
To do: remove Fl::readqueue() usage from fluid.
This adds source png and xcf files for checkers pieces.
Also adds Makefile rules using xxd to convert .png -> .h as requested by Albrecht
in issue #29, (hmm, no comment numbers github?)..message dated "June 22nd 2019 4:22am PDT".
OP noticed our one-bit xbm images demonstrated an X11 driver bug
on certain hardware. While it's good that our test programs show the bug
(e.g. test/bitmap), it's bad that our games do.
Removed the 16 xbm files used by checkers which simulated transparency
with dithered images, and replaced with 4 "hexdump" png files that are
cleaner/simpler looking for such lores pieces (46x46 pixels).
Will follow up with a separate commit for the source .png and gimp .xcf
file I used for making the pieces.
The Cairo demo program (test/cairo_test.cxx) can and should be built
even if Cairo is not configured with CMake as it is done with
autotools (configure/make).
The message window shown when Cairo support is not available has been
improved (is more explicit and has a window title).
The intention is to improve (and minimize) diffs when dependencies
are changed and `make depend' is executed.
(1) use `makedepend ... -w 20'
(2) `sort -u' the resultant file with some more "magic".
(1) makes sure that there is only one dependent file per line,
(2) makes lines unique since `makedepend' can output one file
many times which is redundant and makes diffs hard to read.
This uses 'mv', 'grep', and 'sort' in all FLTK library Makefiles.
Image libraries are intentionally left for a later update.
test/fracviewer.cxx wouldn't be compiled if the ABI version was
changed with configure and `make' was executed w/o `make clean'.
Add 'fracviewer.cxx' to list of source files to fix this.
Also add missing unittest_scrollbarsize.cxx to dependencies of
unittests.o.
Finally run `makedepend' to update dependencies.
Note: cherry-picked from branch-1.3 and adjusted to fit master (1.4)
Files without '.txt' suffix can't be handled well by Windows (users),
hence renaming such text files to *.txt makes FLTK more "Windows-friendly".
There are a few exceptions (this is intentional): README and other files
in bundled libraries (maintained upstream) are not changed.
The svn contained empty directories, e.g., test/blocks.app/Contents/MacOS/
Git apparently can't store empty directories.
The test/Makefile is modified to create these directories at build-time.
The original intention of FL_PORTING was to mark all places in the
source code where changes are required to port FLTK to a new platform.
Thanks to the driver system, this approach has become somewhat
misleading, so I removed all references.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12969 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fl_Rect.H is no longer included by Fl_Group.H to avoid unnecessary
dependencies on Fl_Rect.H. Currently it is only needed to access the
array returned by the protected method bounds().
Also clarified documentation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12827 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Also fixed tab navigation order of some widgets, and +/1 heights with a few checkboxes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12822 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Method name follows Fl_Tree::linespacing().
Implemented similarly to Fl::scrollbar_size(), since its use crosses Fl_Menu_Item and 'menuwindow' classes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12815 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12641 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This first step replaces FL/x.H with FL/platform.H but keeps a small
FL/x.H that #include's FL/platform.H for backwards compatibility.
Documentation sources in documentation/src/*.dox have been fixed,
but references in other source files need to be fixed in another step.
Dependencies have been adjusted.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12640 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
test/pixmaps/porsche1.xpm was likely an experimental version of file
test/pixmaps/porsche.xpm. I fixed it instead of removing because it
looks nice as well.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12634 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Basically replace CMAKE_XXX_DIR with CMAKE_CURRENT_XXX_DIR where
XXX = SOURCE or BINARY.
Patch proposal by cleanrock, FLTK PR #4:
https://github.com/fltk/test-only/pull/4
Patch modified to fix target dirs for test programs and doxygen docs.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12630 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Use check and radio buttons with different selection colors to
verify selection colors with different schemes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12590 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Note: don't use fl_getenv() in Fl_System_Driver and derived classes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12563 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Also added missing callback to show Fl_Spinner values.
Improved callback messages to indicate which widget's value is being displayed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12537 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Note: this is in parts temporary since some of the functions redefined
for Visual Studio will be replaced with fl_*() functions in later commits.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
... except in driver code that uses Fl_System_Driver::getenv().
Todo: Check if all remaining calls of getenv() in driver code are correct
or might use ::getenv() to avoid one calling level for optimization.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12492 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The blocks demo was unintentionally intercepting ctrl/+ which was
introduced in FLTK 1.4.0 to change scaling for HiDPI screens. Now this
is separated: use ctrl/+/-/0 to change scaling, use '+' alone to change
the game level.
The new keyboard shortcut ALT+SHIFT+H allows users to reset their high
scores without editing the preferences file.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12354 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Bug #1: When entering the next level an _additional_ timeout was started,
hence multiple timers would run in parallel and increase the game's speed
more than (supposedly) intended.
Bug #2: When the game was over, these additional timers were not stopped,
hence level 1 was never again as slow as it should be.
This is fixed in this commit. Additionally the timer values are defined
as preprocessor macros (constants) for easier fine tuning. To compensate
for the lower speed in higher levels the LEVEL_FACTOR was reduced from
0.95 to 0.90 so the higher levels are slightly faster than without this
fix.
Note: the result of this fix (generally less speed increase per level)
may result in higher scores.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12353 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit does not change operative code but adds the ability to test
the timer callback under Windows and improves the timer statistics.
The code has been formatted in some parts, but not "everywhere".
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12352 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
CMake variables FLTK_SOURCE_DIR and FLTK_BINARY_DIR are only defined
if the project name is exactly "FLTK" (all uppercase). These variables
are generated (set) by CMake as <PROJECT_NAME>_SOURCE_DIR etc.
The correct variables are CMAKE_SOURCE_DIR and CMAKE_BINARY_DIR,
respectively, which are always defined.
This commit enables future changes of the FLTK project name, e.g. to
"fltk" or "fltk-1.4.0" (a versioned project name), if we like...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12281 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
As discussed on 2017-05-15 in fltk.general, thread "Fl_clock".
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12237 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The html code in the example (test/help_dialog.html) was broken.
Fixing the example html code was enough, no code changes needed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12220 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Previously Up/Down keys worked only if one of the buttons was pressed
before so that it had the focus.
test/valuators.fl: The second Fl_Spinner widget (FL_FLOAT_INPUT) now has
wrap mode disabled whereas the first one (FL_INT_INPUT) uses wrap mode
(default, compatible with FLTK 1.3.x and older).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12191 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This is necessary for compatibility with rescaling, so line widths are also rescaled.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12175 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This change avoids a name conflict with CMake's auto-generated target 'help'
for "Unix Makefiles", "Ninja", and supposedly other generators as well.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12171 ea41ed52-d2ee-0310-a9c1-e6b18d33e121