Don't use Fl::readqueue() in cube demo
Usage of Fl::readqueue() is not recommended (should be deprecated?), hence we shouldn't use it in our demo program(s). To do: remove Fl::readqueue() usage from fluid.
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@ -132,9 +132,16 @@ int cube_box::handle(int e) {
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Fl_Window *form;
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Fl_Slider *speed, *size;
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Fl_Button *button, *wire, *flat;
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Fl_Button *exit_button, *wire, *flat;
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cube_box *cube, *cube2;
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int done = 0; // set to 1 in exit button callback
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// exit button callback
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void exit_cb(Fl_Widget *, void *) {
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done = 1;
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}
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void makeform(const char *name) {
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form = new Fl_Window(510+390,390,name);
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new Fl_Box(FL_DOWN_FRAME,20,20,350,350,"");
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@ -143,7 +150,8 @@ void makeform(const char *name) {
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size = new Fl_Slider(FL_VERT_SLIDER,450,90,40,220,"Size");
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wire = new Fl_Radio_Light_Button(390,20,100,30,"Wire");
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flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");
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button = new Fl_Button(390,340,100,30,"Exit");
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exit_button = new Fl_Button(390,340,100,30,"Exit");
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exit_button->callback(exit_cb);
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cube = new cube_box(23,23,344,344, 0);
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#if HAVE_GL
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@ -232,7 +240,7 @@ int main(int argc, char **argv) {
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cube->speed = cube2->speed = speed->value();
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cube->redraw();
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cube2->redraw();
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if (Fl::readqueue() == button) break;
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if (done) break; // exit button was clicked
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}
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return 0;
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}
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