Fix MSVC 'GLfloat' warnings in test apps (#109)
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2b29e921db
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@ -85,11 +85,11 @@ void shape_window::draw() {
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glViewport(0,0,pixel_w(),pixel_h());
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}
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(.5,.6,.7);
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glColor3f(.5f, .6f, .7f);
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glBegin(GL_POLYGON);
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for (int j = 0; j < sides; j ++) {
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double ang = j*2*M_PI/sides;
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glVertex3f(cos(ang),sin(ang),0);
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glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
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}
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glEnd();
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}
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@ -64,7 +64,7 @@ void shape_window::draw() {
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for (int j=0; j<sides; j++) {
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double ang = j*2*M_PI/sides;
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glColor3f(float(j)/sides,float(j)/sides,float(j)/sides);
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glVertex3f(cos(ang),sin(ang),0);
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glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
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}
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glEnd();
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// }
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@ -83,7 +83,7 @@ void shape_window::draw_overlay() {
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glBegin(GL_LINE_LOOP);
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for (int j=0; j<overlay_sides; j++) {
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double ang = j*2*M_PI/overlay_sides;
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glVertex3f(cos(ang),sin(ang),0);
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glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
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}
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glEnd();
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}
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@ -47,11 +47,11 @@ void shape_window::draw() {
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}
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// draw an amazing graphic:
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(.5,.6,.7);
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glColor3f(.5f, .6f, .7f);
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glBegin(GL_POLYGON);
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for (int j=0; j<sides; j++) {
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double ang = j*2*M_PI/sides;
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glVertex3f(cos(ang),sin(ang),0);
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glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
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}
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glEnd();
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}
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