Fix MSVC compiler warnings (PR #267)
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975d34de43
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753631a0b5
@ -52,13 +52,13 @@ public:
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}
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};
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const float factor = 1.3;
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const float factor = 1.3f;
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void shrink(Fl_Widget *wdgt, void *data)
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{
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Fl_Window *win = wdgt->window();
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int old = win->w();
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win->size(old/factor, old/factor);
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win->size(int(old/factor), int(old/factor));
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if (win->w() <= *(int*)data) wdgt->deactivate();
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}
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@ -66,7 +66,7 @@ void enlarge(Fl_Widget *wdgt, void *data)
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{
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Fl_Window *win = wdgt->window();
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int old = win->w();
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win->size(old*factor, old*factor);
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win->size(int(old*factor), int(old*factor));
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((Fl_Widget*)data)->activate();
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}
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@ -80,7 +80,7 @@ Fl_RGB_Image* prepare_shape(int w)
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fl_color(FL_WHITE);
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fl_pie(2,2,w-4,w-4,0,360);
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fl_color(FL_BLACK);
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fl_pie(0.7*w,w/2,w/4,w/4,0,360);
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fl_pie(int(0.7*w),w/2,w/4,w/4,0,360);
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Fl_RGB_Image* img = surf->image();
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delete surf;
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Fl_Surface_Device::pop_current();
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@ -102,7 +102,7 @@ public:
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input->resize(X,Y,W,H); // Move Fl_Input widget there
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char s[30]; sprintf(s, "%d", values[R][C]); // Load input widget with cell's current value
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input->value(s);
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input->position(0,strlen(s)); // Select entire input field
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input->position(0,int(strlen(s))); // Select entire input field
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input->show(); // Show the input widget, now that we've positioned it
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input->take_focus();
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}
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@ -79,7 +79,7 @@ public:
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input->resize(X,Y,W,H); // Move Fl_Input widget there
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char s[30]; sprintf(s, "%d", values[R][C]); // Load input widget with cell's current value
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input->value(s);
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input->position(0,strlen(s)); // Select entire input field
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input->position(0, int(strlen(s))); // Select entire input field
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input->show(); // Show the input widget, now that we've positioned it
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input->take_focus(); // Put keyboard focus into the input widget
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}
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@ -53,9 +53,9 @@ static void make_images() {
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// A fading sphere
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uchar alpha = 255;
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if (i < FRAMES / 2)
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alpha = 255 * (i / ((float) FRAMES / 2));
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alpha = uchar(255 * (i / ((float) FRAMES / 2)));
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else
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alpha = 255 * (((FRAMES / 2) - (i - FRAMES / 2)) / ((float) FRAMES / 2));
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alpha = uchar(255 * (((FRAMES / 2) - (i - FRAMES / 2)) / ((float) FRAMES / 2)));
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const int spherew = 60;
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const int spherex = (DIM - spherew) / 2;
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@ -71,11 +71,11 @@ static void make_images() {
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continue;
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const float fill = dist / maxdist;
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const uchar grey = fill * 255;
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const uchar grey = uchar(fill * 255);
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uchar myalpha = alpha;
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if (fill > 0.9)
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myalpha *= (1.0f - fill) * 10;
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myalpha *= uchar((1.0f - fill) * 10);
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data[y * DIM * 4 + x * 4 + 0] = grey;
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data[y * DIM * 4 + x * 4 + 1] = grey;
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@ -85,9 +85,9 @@ static void make_images() {
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}
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// A moving blob
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const float pos = (i / (float) FRAMES) * 2 - 0.5;
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const float pos = (i / (float) FRAMES) * 2 - 0.5f;
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const int xoffset = pos * DIM;
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const int xoffset = int(pos * DIM);
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const int yoffset = 2 * DIM / 3;
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const int w = DIM / 4;
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