Fix compiler warnings (Windows, MSVC)
This commit is contained in:
parent
d4b210a763
commit
2ce8183bee
@ -44,9 +44,9 @@ int main(int, char**) {
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#define WIDTH 4
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#define HEIGHT 5
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#define PIECES 10
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#define OFFSETX -2
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#define OFFSETY -2.5
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#define OFFSETZ -0.5
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#define OFFSETX -2.0f
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#define OFFSETY -2.5f
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#define OFFSETZ -0.5f
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typedef char Config[HEIGHT][WIDTH];
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@ -93,7 +93,7 @@ static struct puzzlelist *lastentry;
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int curX, curY, visible;
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#define MOVE_SPEED 0.2
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#define MOVE_SPEED 0.2f
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static unsigned char movingPiece;
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static float move_x, move_y;
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static float curquat[4];
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@ -105,7 +105,7 @@ static char xsize[PIECES + 1] =
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static char ysize[PIECES + 1] =
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{0, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2};
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static float zsize[PIECES + 1] =
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{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.6};
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{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.6f};
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static Config startConfig =
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{
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@ -161,30 +161,30 @@ solution(Config config)
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float boxcoords[][3] =
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{
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{0.2, 0.2, 0.9},
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{0.8, 0.2, 0.9},
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{0.8, 0.8, 0.9},
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{0.2, 0.8, 0.9},
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{0.2, 0.1, 0.8},
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{0.8, 0.1, 0.8},
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{0.9, 0.2, 0.8},
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{0.9, 0.8, 0.8},
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{0.8, 0.9, 0.8},
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{0.2, 0.9, 0.8},
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{0.1, 0.8, 0.8},
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{0.1, 0.2, 0.8},
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{0.2, 0.1, 0.2},
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{0.8, 0.1, 0.2},
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{0.9, 0.2, 0.2},
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{0.9, 0.8, 0.2},
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{0.8, 0.9, 0.2},
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{0.2, 0.9, 0.2},
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{0.1, 0.8, 0.2},
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{0.1, 0.2, 0.2},
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{0.2, 0.2, 0.1},
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{0.8, 0.2, 0.1},
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{0.8, 0.8, 0.1},
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{0.2, 0.8, 0.1},
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{0.2f, 0.2f, 0.9f},
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{0.8f, 0.2f, 0.9f},
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{0.8f, 0.8f, 0.9f},
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{0.2f, 0.8f, 0.9f},
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{0.2f, 0.1f, 0.8f},
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{0.8f, 0.1f, 0.8f},
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{0.9f, 0.2f, 0.8f},
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{0.9f, 0.8f, 0.8f},
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{0.8f, 0.9f, 0.8f},
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{0.2f, 0.9f, 0.8f},
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{0.1f, 0.8f, 0.8f},
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{0.1f, 0.2f, 0.8f},
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{0.2f, 0.1f, 0.2f},
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{0.8f, 0.1f, 0.2f},
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{0.9f, 0.2f, 0.2f},
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{0.9f, 0.8f, 0.2f},
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{0.8f, 0.9f, 0.2f},
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{0.2f, 0.9f, 0.2f},
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{0.1f, 0.8f, 0.2f},
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{0.1f, 0.2f, 0.2f},
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{0.2f, 0.2f, 0.1f},
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{0.8f, 0.2f, 0.1f},
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{0.8f, 0.8f, 0.1f},
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{0.2f, 0.8f, 0.1f},
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};
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float boxnormals[][3] =
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@ -195,26 +195,26 @@ float boxnormals[][3] =
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{0, 0, -1},
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{0, -1, 0},
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{-1, 0, 0},
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{0.7071, 0.7071, 0.0000}, /* 6 */
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{0.7071, -0.7071, 0.0000},
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{-0.7071, 0.7071, 0.0000},
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{-0.7071, -0.7071, 0.0000},
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{0.7071, 0.0000, 0.7071}, /* 10 */
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{0.7071, 0.0000, -0.7071},
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{-0.7071, 0.0000, 0.7071},
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{-0.7071, 0.0000, -0.7071},
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{0.0000, 0.7071, 0.7071}, /* 14 */
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{0.0000, 0.7071, -0.7071},
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{0.0000, -0.7071, 0.7071},
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{0.0000, -0.7071, -0.7071},
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{0.5774, 0.5774, 0.5774}, /* 18 */
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{0.5774, 0.5774, -0.5774},
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{0.5774, -0.5774, 0.5774},
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{0.5774, -0.5774, -0.5774},
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{-0.5774, 0.5774, 0.5774},
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{-0.5774, 0.5774, -0.5774},
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{-0.5774, -0.5774, 0.5774},
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{-0.5774, -0.5774, -0.5774},
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{0.7071f, 0.7071f, 0.0000f}, /* 6 */
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{0.7071f, -0.7071f, 0.0000f},
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{-0.7071f, 0.7071f, 0.0000f},
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{-0.7071f, -0.7071f, 0.0000f},
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{0.7071f, 0.0000f, 0.7071f}, /* 10 */
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{0.7071f, 0.0000f, -0.7071f},
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{-0.7071f, 0.0000f, 0.7071f},
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{-0.7071f, 0.0000f, -0.7071f},
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{0.0000f, 0.7071f, 0.7071f}, /* 14 */
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{0.0000f, 0.7071f, -0.7071f},
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{0.0000f, -0.7071f, 0.7071f},
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{0.0000f, -0.7071f, -0.7071f},
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{0.5774f, 0.5774f, 0.5774f}, /* 18 */
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{0.5774f, 0.5774f, -0.5774f},
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{0.5774f, -0.5774f, 0.5774f},
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{0.5774f, -0.5774f, -0.5774f},
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{-0.5774f, 0.5774f, 0.5774f},
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{-0.5774f, 0.5774f, -0.5774f},
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{-0.5774f, -0.5774f, 0.5774f},
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{-0.5774f, -0.5774f, -0.5774f},
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};
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int boxfaces[][4] =
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@ -308,30 +308,30 @@ drawBox(int piece, float xoff, float yoff)
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float containercoords[][3] =
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{
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{-0.1, -0.1, 1.0},
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{-0.1, -0.1, -0.1},
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{4.1, -0.1, -0.1},
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{4.1, -0.1, 1.0},
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{1.0, -0.1, 0.6}, /* 4 */
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{3.0, -0.1, 0.6},
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{1.0, -0.1, 0.0},
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{3.0, -0.1, 0.0},
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{1.0, 0.0, 0.0}, /* 8 */
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{3.0, 0.0, 0.0},
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{3.0, 0.0, 0.6},
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{1.0, 0.0, 0.6},
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{0.0, 0.0, 1.0}, /* 12 */
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{4.0, 0.0, 1.0},
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{4.0, 0.0, 0.0},
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{0.0, 0.0, 0.0},
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{0.0, 5.0, 0.0}, /* 16 */
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{0.0, 5.0, 1.0},
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{4.0, 5.0, 1.0},
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{4.0, 5.0, 0.0},
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{-0.1, 5.1, -0.1}, /* 20 */
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{4.1, 5.1, -0.1},
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{4.1, 5.1, 1.0},
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{-0.1, 5.1, 1.0},
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{-0.1f, -0.1f, 1.0f},
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{-0.1f, -0.1f, -0.1f},
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{4.1f, -0.1f, -0.1f},
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{4.1f, -0.1f, 1.0f},
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{1.0f, -0.1f, 0.6f}, /* 4 */
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{3.0f, -0.1f, 0.6f},
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{1.0f, -0.1f, 0.0f},
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{3.0f, -0.1f, 0.0f},
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{1.0f, 0.0f, 0.0f}, /* 8 */
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{3.0f, 0.0f, 0.0f},
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{3.0f, 0.0f, 0.6f},
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{1.0f, 0.0f, 0.6f},
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{0.0f, 0.0f, 1.0f}, /* 12 */
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{4.0f, 0.0f, 1.0f},
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{4.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 0.0f},
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{0.0f, 5.0f, 0.0f}, /* 16 */
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{0.0f, 5.0f, 1.0f},
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{4.0f, 5.0f, 1.0f},
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{4.0f, 5.0f, 0.0f},
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{-0.1f, 5.1f, -0.1f}, /* 20 */
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{4.1f, 5.1f, -0.1f},
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{4.1f, 5.1f, 1.0f},
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{-0.1f, 5.1f, 1.0f},
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};
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float containernormals[][3] =
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@ -458,7 +458,7 @@ drawAll(void)
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if (piece == movingPiece) {
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drawBox(piece, move_x, move_y);
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} else {
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drawBox(piece, j, i);
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drawBox(piece, float(j), float(i));
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}
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}
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}
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@ -720,8 +720,8 @@ continueSolving(void)
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found_piece:
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if (!movingPiece) {
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movingPiece = movedPiece;
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move_x = fromx;
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move_y = fromy;
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move_x = float(fromx);
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move_y = float(fromy);
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}
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move_x += xadds[movedir] * MOVE_SPEED;
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move_y += yadds[movedir] * MOVE_SPEED;
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@ -866,7 +866,7 @@ int
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invertMatrix(const GLfloat src[16], GLfloat inverse[16])
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{
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int i, j, k, swap;
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double t;
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float t;
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GLfloat temp[4][4];
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for (i = 0; i < 4; i++) {
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@ -947,7 +947,7 @@ computeCoords(int piece, int mousex, int mousey,
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if (piece == 0)
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return 0;
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height = zsize[piece] - 0.1 + OFFSETZ;
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height = zsize[piece] - 0.1f + OFFSETZ;
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glGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
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glGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
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@ -955,8 +955,8 @@ computeCoords(int piece, int mousex, int mousey,
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if (!invertMatrix(finalMatrix, finalMatrix))
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return 0;
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in[0] = (2.0 * (mousex - viewport[0]) / viewport[2]) - 1;
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in[1] = (2.0 * ((H - mousey) - viewport[1]) / viewport[3]) - 1;
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in[0] = (2.0f * (mousex - viewport[0]) / viewport[2]) - 1;
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in[1] = (2.0f * ((H - mousey) - viewport[1]) / viewport[3]) - 1;
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a = in[0] * finalMatrix[0 * 4 + 2] +
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in[1] * finalMatrix[1 * 4 + 2] +
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@ -1025,8 +1025,8 @@ grabPiece(int piece, float selx, float sely)
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while (selecty > 0 && thePuzzle[selecty - 1][selectx] == movingPiece) {
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selecty--;
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}
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move_x = selectx;
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move_y = selecty;
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move_x = float(selectx);
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move_y = float(selecty);
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selected = 1;
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selstartx = selx;
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selstarty = sely;
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@ -1097,11 +1097,11 @@ moveSelection(float selx, float sely)
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/* Allow visual movement of solution piece outside of the
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box */
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move_x = selectx;
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move_x = float(selectx);
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move_y = sely - selstarty + selecty;
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} else {
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move_x = selectx;
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move_y = selecty;
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move_x = float(selectx);
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move_y = float(selecty);
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}
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}
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}
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@ -1237,10 +1237,10 @@ motion(int x, int y)
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if (middle_mouse && !left_mouse) {
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if (mousex != x || mousey != y) {
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trackball(lastquat,
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(2.0*mousex - W) / W,
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(H - 2.0*mousey) / H,
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(2.0*x - W) / W,
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(H - 2.0*y) / H);
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(2.0f*mousex - W) / W,
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(H - 2.0f*mousey) / H,
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(2.0f*x - W) / W,
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(H - 2.0f*y) / H);
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spinning = enable_spinning; // 1 = yes, 0 = disabled (commandline -n)
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} else {
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spinning = 0;
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@ -1345,11 +1345,11 @@ init(void)
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static float lmodel_local[] =
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{GL_FALSE};
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static float light0_ambient[] =
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{0.1, 0.1, 0.1, 1.0};
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{0.1f, 0.1f, 0.1f, 1.0f};
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static float light0_diffuse[] =
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{1.0, 1.0, 1.0, 0.0};
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{1.0f, 1.0f, 1.0f, 0.0f};
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static float light0_position[] =
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{0.8660254, 0.5, 1, 0};
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{0.8660254f, 0.5f, 1, 0};
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static float light0_specular[] =
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{0.0, 0.0, 0.0, 0.0};
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static float bevel_mat_ambient[] =
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@ -1388,7 +1388,7 @@ init(void)
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glShadeModel(GL_FLAT);
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trackball(curquat, 0.0, 0.0, 0.0, 0.0);
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srandom(time(NULL));
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srandom((unsigned int)time(NULL));
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}
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static void
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@ -59,7 +59,7 @@
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* simple example, though, so that is left as an Exercise for the
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* Programmer.
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*/
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#define TRACKBALLSIZE (0.8)
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#define TRACKBALLSIZE (0.8f)
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/*
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* Local function prototypes (not defined in trackball.h)
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@ -113,7 +113,7 @@ vcross(const float *v1, const float *v2, float *cross)
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float
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vlength(const float *v)
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{
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return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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return sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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}
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void
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@ -127,7 +127,7 @@ vscale(float *v, float div)
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void
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vnormal(float *v)
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{
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vscale(v,1.0/vlength(v));
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vscale(v,1.0f/vlength(v));
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}
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float
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@ -187,14 +187,14 @@ trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
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* Figure out how much to rotate around that axis.
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*/
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vsub(p1,p2,d);
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t = vlength(d) / (2.0*TRACKBALLSIZE);
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t = vlength(d) / (2.0f*TRACKBALLSIZE);
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/*
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* Avoid problems with out-of-control values...
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*/
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if (t > 1.0) t = 1.0;
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if (t < -1.0) t = -1.0;
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phi = 2.0 * asin(t);
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phi = float(2.0 * asin(t));
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axis_to_quat(a,phi,q);
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}
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@ -207,8 +207,8 @@ axis_to_quat(float a[3], float phi, float q[4])
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{
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vnormal(a);
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vcopy(a,q);
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vscale(q,sin(phi/2.0));
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q[3] = cos(phi/2.0);
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vscale(q,sinf(phi/2.0f));
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q[3] = cosf(phi/2.0f);
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}
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/*
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@ -220,11 +220,11 @@ tb_project_to_sphere(float r, float x, float y)
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{
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float d, t, z;
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d = sqrt(x*x + y*y);
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d = sqrtf(x*x + y*y);
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if (d < r * 0.70710678118654752440) { /* Inside sphere */
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z = sqrt(r*r - d*d);
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z = sqrtf(r*r - d*d);
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} else { /* On hyperbola */
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t = r / 1.41421356237309504880;
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t = float(r / 1.41421356237309504880);
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z = t*t / d;
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}
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return z;
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@ -301,24 +301,23 @@ normalize_quat(float q[4])
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void
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build_rotmatrix(float m[4][4], float q[4])
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{
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m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
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m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
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m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
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m[0][3] = 0.0;
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m[0][0] = 1.0f - 2.0f * (q[1] * q[1] + q[2] * q[2]);
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m[0][1] = 2.0f * (q[0] * q[1] - q[2] * q[3]);
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m[0][2] = 2.0f * (q[2] * q[0] + q[1] * q[3]);
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m[0][3] = 0.0f;
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||||
|
||||
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0;
|
||||
m[1][0] = 2.0f * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1]= 1.0f - 2.0f * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0f * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0f;
|
||||
|
||||
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0;
|
||||
m[2][0] = 2.0f * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0f * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0f - 2.0f * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0f;
|
||||
|
||||
m[3][0] = 0.0;
|
||||
m[3][1] = 0.0;
|
||||
m[3][2] = 0.0;
|
||||
m[3][3] = 1.0;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user