mirror of https://github.com/fltk/fltk
Removed all shadow lint in header files (STR #2714).
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@ -146,6 +146,7 @@ Changes in FLTK 1.4.0 Released: ??? ?? 2019
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Bug Fixes
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- (add new items here)
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- Removed all shadow lint in header files (STR #2714).
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- Fixed pulldown menu position when at the bottom of the screen (STR #2880).
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- Fixed missing item handling in Fl_Chekc_Browser (STR #3480).
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- Fixed Delete key in Fl_Input deleting entire widgets in Fluid (STR #2841).
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@ -76,8 +76,8 @@ public:
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Sets the position, size and range of the slider in the scrollbar.
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\param[in] pos position, first line displayed
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\param[in] windowSize number of lines displayed
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\param[in] first number of first line
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\param[in] total total number of lines
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\param[in] first_line number of first line
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\param[in] total_lines total number of lines
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You should call this every time your window changes size, your data
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changes size, or your scroll position changes (even if in response
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@ -86,8 +86,8 @@ public:
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Calls Fl_Slider::scrollvalue(int pos, int size, int first, int total).
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*/
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int value(int pos, int windowSize, int first, int total) {
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return scrollvalue(pos, windowSize, first, total);
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int value(int pos, int windowSize, int first_line, int total_lines) {
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return scrollvalue(pos, windowSize, first_line, total_lines);
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}
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/**
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@ -286,7 +286,7 @@ static void nsvg__parseElement(char* s,
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// Get attribs
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while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) {
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char* name = NULL;
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char* tag = NULL;
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char* value = NULL;
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// Skip white space before the attrib name
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@ -296,7 +296,7 @@ static void nsvg__parseElement(char* s,
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end = 1;
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break;
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}
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name = s;
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tag = s;
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// Find end of the attrib name.
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while (*s && !nsvg__isspace(*s) && *s != '=') s++;
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if (*s) { *s++ = '\0'; }
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@ -311,8 +311,8 @@ static void nsvg__parseElement(char* s,
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if (*s) { *s++ = '\0'; }
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// Store only well formed attributes
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if (name && value) {
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attr[nattr++] = name;
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if (tag && value) {
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attr[nattr++] = tag;
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attr[nattr++] = value;
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}
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}
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@ -101,8 +101,8 @@ int main(int argc, char** argv) {
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const char *str;
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// update all the buttons with the current key and shift state:
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for (int i = 0; i < window->children(); i++) {
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Fl_Widget* b = window->child(i);
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for (int c = 0; c < window->children(); c++) {
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Fl_Widget* b = window->child(c);
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if (b->callback() == (Fl_Callback*)key_cb) {
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int i = b->argument();
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if (!i) i = b->label()[0];
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