Commit Graph

355 Commits

Author SHA1 Message Date
Бранимир Караџић
b0bb4fc578
Revert "fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. (#3056)" (#3064)
This reverts commit bd7a01aa8a.
2023-03-17 19:57:51 -07:00
simon chen
bd7a01aa8a
fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. (#3056) 2023-03-17 19:49:42 -07:00
Jorge Rodriguez
70ac58fd38
Write messages to a stream specified by the caller of compilerShader … (#3054)
* Write messages to a stream specified by the caller of compilerShader rather than directly to stdOut, to allow tool writers to easily capture it.

* PR updates

* Missed a write

* PR updates
2023-03-06 10:30:06 -08:00
issam3105
10ec8e8882
Removed useless precision highp sampler2DArray (#3031)
Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-02 09:14:22 -08:00
issam3105
6f36b4fb3a
Fix shader preprocessor constructor call (#3030)
Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-01 07:26:55 -08:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
pheonix
e33efb8b42
shaderc updates (#3018)
- add support for Vulkan 1.3 using SPIR-V 1.6 as a profile target
- move ordering of help information of SPIR-V block
- update SPIR-V to Vulkan mapping documentation
2023-01-07 09:07:15 -08:00
Бранимир Караџић
5f435ea56b Cleanup. 2022-12-28 10:26:39 -08:00
Ali Seyedof
877cdb8b1f
shaderc HLSL profile switch fix (#3005)
* shaderc HLSL profile switch fix

* shader makefiles changed to match new hlsl profile switches

Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-28 10:16:37 -08:00
Бранимир Караџић
c4d4b90e32 shaderc: Fixed SPIR-V uniform array size reflection. Issue #2964. 2022-10-27 19:43:17 -07:00
Бранимир Караџић
24c5c2f096 shaderc: Updated to new glslang. 2022-10-02 23:18:33 -07:00
云风
8207645355
fix getUniformInfo(), See Issue #2883 (#2885) 2022-08-23 19:53:49 -07:00
ichordev
7a5fec1580
Documentation update 2 (#2756)
* Reworded & reformatted bgfx.rst for better clarity

* Reworded for clarity; made option format more consistent

* Added one character!

* Updated shaderc help

Will update docs to 100% match soon

* Updated geometryc's help

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-04-04 12:57:00 -07:00
Catalin Moldovan
11ba8de2d1
Shaderc console out (#2758)
* Add support to output compiled shader to stdout

* Whitespace formating fixes

* Updated shaderc cli stdout output option to "--stdout"
2022-04-04 12:52:44 -07:00
Sandy
251e35ae09
Fixes for shader texture array in GLES3 (#2750)
* opengl: use texture for texture2DArray

* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Бранимир Караџић
eb76255063 Fixed typo. 2022-03-26 13:45:48 -07:00
Бранимир Караџић
e79f92a241 Cleanup. 2022-01-31 18:10:59 -08:00
Бранимир Караџић
4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић
bacb073bc8 Cleanup. 2021-12-07 09:10:27 -08:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Бранимир Караџић
e6125ffa46 shaderc: Fixed gl_FragColor patching for raw GLSL. 2021-11-19 19:11:59 -08:00
Christophe Dehais
6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently (#2664) 2021-11-19 07:27:13 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched (#2661) 2021-11-18 13:12:38 -08:00
Christophe Dehais
5b321e6669
Subtitute texture*EXT functions emitted in WebGL 2 (#2663) 2021-11-18 13:11:45 -08:00
Raziel Alphadios
094d34194c
Cleanup: change POD casts from static_cast to functional/ctor casts, for consistency (#2648)
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2021-10-31 15:54:10 -07:00
Branimir Karadžić
8f4c22e57a Fixed warning. 2021-10-28 18:40:53 -07:00
Christophe Dehais
89c8e61abd
Strip flags from UniformType before calling getUniformTypeName() (#2635) 2021-10-26 10:07:27 -07:00
Branimir Karadžić
4763f97205 More fixes. 2021-10-25 19:26:38 -07:00
Бранимир Караџић
8392a44b3a Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
Branimir Karadžić
a923b86aab Fixed warnings. 2021-10-06 09:55:26 -07:00
Бранимир Караџић
e180849b89 shaderc: Fixed SPIRV outputting useless uniforms. 2021-10-01 20:13:46 -07:00
MooZ
b8d2f01b98
Fixed shadow map sampling for 130 and above glsl profiles. (#2496)
* Fixed shadowmap sampling for 130 and above glsl profiles.

* Fixed shadowmap sampling on OpenGL ES 3 and onwards.
2021-09-27 07:03:06 -07:00
C.Even
13e6100681
Fix shaderc consistency (#2553)
* shaderc: Initialize 'texFormat' in uniform.

* glsl-optimizer: Fix consistency error of 'print_float'
2021-07-20 06:06:56 -07:00
Barrett Kepler
c8b32d38dd
Add compute shader type to shaderc help. (#2559) 2021-07-18 16:53:24 -07:00
kingscallop
e65d185ed6
Fix DebugDraw shaders compilation (#2362)
* Fix DebugDraw shaders compilation

Pull request #2317 broke compilation of the DebugDraw shaders (vs_debugdraw_fill.sc, etc)
on the Intel mesa driver. Shaders with a version lower than 130 have no
support for uvec or ivec by default on OpenGL.

This patch detects when these shaders are present and bumps the version when appropriate.

* Removed the ivecs from the patch
It seems the ivecs are infact supported on versions lower than 130 on
OpenGL.
2021-06-06 14:05:14 -07:00
kingscallop
8247e061f0
Fixes texturev embedded shaders compilation (#2531)
Compiling 'fs_texture_array.sc' with shaderc for OpenGLES fails with a syntax error,
because the matrix transpose function definitions occur before extension directives,
in this case EXT_texture_array.
2021-06-05 13:54:38 -07:00
Бранимир Караџић
74b146eb83 Fixed build. 2021-04-21 22:11:36 -07:00
Hugo Amnov
ec36cf9872
Simplify SPIRV bindings shifts (shaderc bin version 11) (#2487) 2021-04-21 09:33:12 -07:00
Hugo Amnov
07e9af249c
Cleanup old debug and Metal code in SPIRV shaderc paths (#2484)
* Shaderc: Remove unused MTL path in SPIRV compiler

* Shaderc: Remove unused SPIRV reflection code
2021-04-21 07:45:03 -07:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
* WebGPU: Add texture format (shaderc bin version 10)

* WebGPU: Simplify storage images + Fix format decorations

* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
Hugo Amnov
b2d72b1495
Shaderc: Add missing raw compilation targets (#2478) 2021-04-18 11:45:33 -07:00
pheonix
1781308312
Remove obsolete branch point. (#2429) 2021-03-21 18:49:34 -07:00
Aleš Mlakar
dc3a92ef99
Vulkan shader compiler uniform size fix (>255). (#2421)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-08 07:48:17 -08:00
pezcode
302c978b1d
Make shaderc output independent of backend enums (#2411)
* Fix typo in SPIR-V id

* Use backend-agnostic shaderc output

...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.

* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00
pheonix
d89ff312a7
Fix leak - using no fancy smanshy new age voodoo (#2390) 2021-02-11 21:43:22 -08:00
Kartoffelsaft
c3c3f869f5
add newline at end of error (#2374) 2021-01-31 11:27:25 -08:00
Бранимир Караџић
af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
MooZ
465c13ad37
Set profile id for metal and pssl to avoid d3d9 codepath. (#2355) 2021-01-13 07:10:23 -08:00
Sandy
6072d4eda0
shaderc_glsl: parse int samplers like float samplers (#2341) 2020-12-30 15:58:39 -08:00
Бранимир Караџић
0f0a664a47 Cleanup. 2020-12-28 17:27:50 -08:00