bgfx/tools/shaderc
pezcode 302c978b1d
Make shaderc output independent of backend enums (#2411)
* Fix typo in SPIR-V id

* Use backend-agnostic shaderc output

...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.

* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00
..
shaderc_glsl.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
shaderc_hlsl.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
shaderc_metal.cpp Fix leak - using no fancy smanshy new age voodoo (#2390) 2021-02-11 21:43:22 -08:00
shaderc_pssl.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
shaderc_spirv.cpp Make shaderc output independent of backend enums (#2411) 2021-02-28 12:38:12 -08:00
shaderc.cpp Make shaderc output independent of backend enums (#2411) 2021-02-28 12:38:12 -08:00
shaderc.h Happy New Year! 2021-01-14 15:53:49 -08:00