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* Fix typo in SPIR-V id * Use backend-agnostic shaderc output ...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders. * Remove comments and Undefined value
* Fix typo in SPIR-V id * Use backend-agnostic shaderc output ...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders. * Remove comments and Undefined value