WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)

* WebGPU: Add texture format (shaderc bin version 10)

* WebGPU: Simplify storage images + Fix format decorations

* Shaderc: Cleanup Texture name assumption in textures
This commit is contained in:
Hugo Amnov 2021-04-21 05:18:49 +02:00 committed by GitHub
parent e8d4b3dcce
commit 24be4a38d0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 336 additions and 257 deletions

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@ -15,9 +15,11 @@
#endif // BGFX_SHADER_LANGUAGE_HLSL
#if BGFX_SHADER_LANGUAGE_METAL || BGFX_SHADER_LANGUAGE_SPIRV
# define ANNOTATION(_format) [[spv::format_ ## _format]]
# define FORMAT(_format) [[spv::format_ ## _format]]
# define WRITEONLY [[spv::nonreadable]]
#else
# define ANNOTATION(_format)
# define FORMAT(_format)
# define WRITEONLY
#endif // BGFX_SHADER_LANGUAGE_METAL || BGFX_SHADER_LANGUAGE_SPIRV
#if BGFX_SHADER_LANGUAGE_GLSL
@ -74,65 +76,68 @@
#define SHARED groupshared
#define r32ui uint
#define rg32ui uint2
#define rgba32ui uint4
#define r32f float
#define r16f float
#define rg16f float2
#define rgba16f float4
#define COMP_r32ui uint
#define COMP_rg32ui uint2
#define COMP_rgba32ui uint4
#define COMP_r32f float
#define COMP_r16f float
#define COMP_rg16f float2
#define COMP_rgba16f float4
#if BGFX_SHADER_LANGUAGE_HLSL
# define rgba8 unorm float4
# define rg8 unorm float2
# define r8 unorm float
# define COMP_rgba8 unorm float4
# define COMP_rg8 unorm float2
# define COMP_r8 unorm float
#else
# define rgba8 float4
# define rg8 float2
# define r8 float
# define COMP_rgba8 float4
# define COMP_rg8 float2
# define COMP_r8 float
#endif // BGFX_SHADER_LANGUAGE_HLSL
#define rgba32f float4
#define COMP_rgba32f float4
#define IMAGE2D_RO( _name, _format, _reg) \
Texture2D<_format> _name ## Texture : REGISTER(t, _reg); \
static BgfxROImage2D_ ## _format _name = { _name ## Texture }
#define IMAGE2D_RO( _name, _format, _reg) \
FORMAT(_format) Texture2D<COMP_ ## _format> _name : REGISTER(t, _reg); \
#define UIMAGE2D_RO(_name, _format, _reg) IMAGE2D_RO(_name, _format, _reg)
#define IMAGE2D_RW( _name, _format, _reg) \
ANNOTATION(_format) RWTexture2D<_format> _name ## Texture : REGISTER(u, _reg); \
static BgfxRWImage2D_ ## _format _name = { _name ## Texture }
#define IMAGE2D_WR( _name, _format, _reg) \
WRITEONLY FORMAT(_format) RWTexture2D<COMP_ ## _format> _name : REGISTER(u, _reg); \
#define UIMAGE2D_WR(_name, _format, _reg) IMAGE2D_WR(_name, _format, _reg)
#define IMAGE2D_RW( _name, _format, _reg) \
FORMAT(_format) RWTexture2D<COMP_ ## _format> _name : REGISTER(u, _reg); \
#define IMAGE2D_WR( _name, _format, _reg) IMAGE2D_RW(_name, _format, _reg)
#define UIMAGE2D_WR(_name, _format, _reg) IMAGE2D_RW(_name, _format, _reg)
#define UIMAGE2D_RW(_name, _format, _reg) IMAGE2D_RW(_name, _format, _reg)
#define IMAGE2D_ARRAY_RO(_name, _format, _reg) \
Texture2DArray<_format> _name ## Texture : REGISTER(t, _reg); \
static BgfxROImage2DArray_ ## _format _name = { _name ## Texture }
#define IMAGE2D_ARRAY_RO(_name, _format, _reg) \
FORMAT(_format) Texture2DArray<COMP_ ## _format> _name : REGISTER(t, _reg); \
#define UIMAGE2D_ARRAY_RO(_name, _format, _reg) IMAGE2D_ARRAY_RO(_name, _format, _reg)
#define IMAGE2D_ARRAY_RW(_name, _format, _reg) \
ANNOTATION(_format) RWTexture2DArray<_format> _name ## Texture : REGISTER(u, _reg); \
static BgfxRWImage2DArray_ ## _format _name = { _name ## Texture }
#define IMAGE2D_ARRAY_WR( _name, _format, _reg) \
WRITEONLY FORMAT(_format) RWTexture2DArray<COMP_ ## _format> _name : REGISTER(u, _reg); \
#define UIMAGE2D_ARRAY_WR(_name, _format, _reg) IMAGE2D_ARRAY_WR(_name, _format, _reg)
#define IMAGE2D_ARRAY_RW(_name, _format, _reg) \
FORMAT(_format) RWTexture2DArray<COMP_ ## _format> _name : REGISTER(u, _reg); \
#define UIMAGE2D_ARRAY_RW(_name, _format, _reg) IMAGE2D_ARRAY_RW(_name, _format, _reg)
#define IMAGE2D_ARRAY_WR( _name, _format, _reg) IMAGE2D_ARRAY_RW(_name, _format, _reg)
#define UIMAGE2D_ARRAY_WR(_name, _format, _reg) IMAGE2D_ARRAY_RW(_name, _format, _reg)
#define IMAGE3D_RO( _name, _format, _reg) \
Texture3D<_format> _name ## Texture : REGISTER(t, _reg); \
static BgfxROImage3D_ ## _format _name = { _name ## Texture }
#define IMAGE3D_RO( _name, _format, _reg) \
FORMAT(_format) Texture3D<COMP_ ## _format> _name : REGISTER(t, _reg);
#define UIMAGE3D_RO(_name, _format, _reg) IMAGE3D_RO(_name, _format, _reg)
#define IMAGE3D_RW( _name, _format, _reg) \
ANNOTATION(_format) RWTexture3D<_format> _name ## Texture : REGISTER(u, _reg); \
static BgfxRWImage3D_ ## _format _name = { _name ## Texture }
#define IMAGE3D_WR( _name, _format, _reg) \
WRITEONLY FORMAT(_format) RWTexture3D<COMP_ ## _format> _name : REGISTER(u, _reg);
#define UIMAGE3D_WR(_name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
#define IMAGE3D_RW( _name, _format, _reg) \
FORMAT(_format) RWTexture3D<COMP_ ## _format> _name : REGISTER(u, _reg); \
#define UIMAGE3D_RW(_name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
#define IMAGE3D_WR( _name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
#define UIMAGE3D_WR(_name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
#if BGFX_SHADER_LANGUAGE_METAL || BGFX_SHADER_LANGUAGE_SPIRV
#define BUFFER_RO(_name, _struct, _reg) StructuredBuffer<_struct> _name : REGISTER(t, _reg)
@ -146,154 +151,118 @@
#define NUM_THREADS(_x, _y, _z) [numthreads(_x, _y, _z)]
#define __IMAGE_IMPL_S(_format, _storeComponents, _type, _loadComponents) \
#define __IMAGE_IMPL_A(_format, _storeComponents, _type, _loadComponents) \
_type imageLoad(Texture2D<_format> _image, ivec2 _uv) \
{ \
return _image[_uv]._loadComponents; \
} \
\
struct BgfxROImage2D_ ## _format \
{ \
Texture2D<_format> m_texture; \
}; \
ivec2 imageSize(Texture2D<_format> _image) \
{ \
uvec2 result; \
_image.GetDimensions(result.x, result.y); \
return ivec2(result); \
} \
\
struct BgfxRWImage2D_ ## _format \
{ \
ANNOTATION(_format) RWTexture2D<_format> m_texture; \
}; \
_type imageLoad(RWTexture2D<_format> _image, ivec2 _uv) \
{ \
return _image[_uv]._loadComponents; \
} \
\
struct BgfxROImage2DArray_ ## _format \
{ \
Texture2DArray<_format> m_texture; \
}; \
void imageStore(RWTexture2D<_format> _image, ivec2 _uv, _type _value) \
{ \
_image[_uv] = _value._storeComponents; \
} \
\
struct BgfxRWImage2DArray_ ## _format \
{ \
ANNOTATION(_format) RWTexture2DArray<_format> m_texture; \
}; \
ivec2 imageSize(RWTexture2D<_format> _image) \
{ \
uvec2 result; \
_image.GetDimensions(result.x, result.y); \
return ivec2(result); \
} \
\
struct BgfxROImage3D_ ## _format \
{ \
Texture3D<_format> m_texture; \
}; \
_type imageLoad(Texture2DArray<_format> _image, ivec3 _uvw) \
{ \
return _image[_uvw]._loadComponents; \
} \
\
struct BgfxRWImage3D_ ## _format \
{ \
ANNOTATION(_format) RWTexture3D<_format> m_texture; \
}; \
#define __IMAGE_IMPL_A(_format, _storeComponents, _type, _loadComponents) \
__IMAGE_IMPL_S(_format, _storeComponents, _type, _loadComponents) \
ivec3 imageSize(Texture2DArray<_format> _image) \
{ \
uvec3 result; \
_image.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
} \
\
_type imageLoad(BgfxROImage2D_ ## _format _image, ivec2 _uv) \
{ \
return _image.m_texture[_uv]._loadComponents; \
} \
_type imageLoad(RWTexture2DArray<_format> _image, ivec3 _uvw) \
{ \
return _image[_uvw]._loadComponents; \
} \
\
ivec2 imageSize(BgfxROImage2D_ ## _format _image) \
{ \
uvec2 result; \
_image.m_texture.GetDimensions(result.x, result.y); \
return ivec2(result); \
} \
void imageStore(RWTexture2DArray<_format> _image, ivec3 _uvw, _type _value) \
{ \
_image[_uvw] = _value._storeComponents; \
} \
\
_type imageLoad(BgfxRWImage2D_ ## _format _image, ivec2 _uv) \
{ \
return _image.m_texture[_uv]._loadComponents; \
} \
ivec3 imageSize(RWTexture2DArray<_format> _image) \
{ \
uvec3 result; \
_image.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
} \
\
ivec2 imageSize(BgfxRWImage2D_ ## _format _image) \
{ \
uvec2 result; \
_image.m_texture.GetDimensions(result.x, result.y); \
return ivec2(result); \
} \
_type imageLoad(Texture3D<_format> _image, ivec3 _uvw) \
{ \
return _image[_uvw]._loadComponents; \
} \
\
void imageStore(BgfxRWImage2D_ ## _format _image, ivec2 _uv, _type _value) \
{ \
_image.m_texture[_uv] = _value._storeComponents; \
} \
ivec3 imageSize(Texture3D<_format> _image) \
{ \
uvec3 result; \
_image.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
} \
\
_type imageLoad(BgfxROImage2DArray_ ## _format _image, ivec3 _uvw) \
{ \
return _image.m_texture[_uvw]._loadComponents; \
} \
_type imageLoad(RWTexture3D<_format> _image, ivec3 _uvw) \
{ \
return _image[_uvw]._loadComponents; \
} \
\
ivec3 imageSize(BgfxROImage2DArray_ ## _format _image) \
{ \
uvec3 result; \
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
} \
void imageStore(RWTexture3D<_format> _image, ivec3 _uvw, _type _value) \
{ \
_image[_uvw] = _value._storeComponents; \
} \
\
_type imageLoad(BgfxRWImage2DArray_ ## _format _image, ivec3 _uvw) \
{ \
return _image.m_texture[_uvw]._loadComponents; \
} \
\
void imageStore(BgfxRWImage2DArray_ ## _format _image, ivec3 _uvw, _type _value) \
{ \
_image.m_texture[_uvw] = _value._storeComponents; \
} \
\
ivec3 imageSize(BgfxRWImage2DArray_ ## _format _image) \
{ \
uvec3 result; \
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
} \
\
_type imageLoad(BgfxROImage3D_ ## _format _image, ivec3 _uvw) \
{ \
return _image.m_texture[_uvw]._loadComponents; \
} \
\
ivec3 imageSize(BgfxROImage3D_ ## _format _image) \
{ \
uvec3 result; \
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
} \
\
_type imageLoad(BgfxRWImage3D_ ## _format _image, ivec3 _uvw) \
{ \
return _image.m_texture[_uvw]._loadComponents; \
} \
\
ivec3 imageSize(BgfxRWImage3D_ ## _format _image) \
{ \
uvec3 result; \
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
} \
\
void imageStore(BgfxRWImage3D_ ## _format _image, ivec3 _uvw, _type _value) \
{ \
_image.m_texture[_uvw] = _value._storeComponents; \
ivec3 imageSize(RWTexture3D<_format> _image) \
{ \
uvec3 result; \
_image.GetDimensions(result.x, result.y, result.z); \
return ivec3(result); \
}
#define __IMAGE_IMPL_ATOMIC(_format, _storeComponents, _type, _loadComponents) \
\
void imageAtomicAdd(BgfxRWImage2D_ ## _format _image, ivec2 _uv, _type _value) \
void imageAtomicAdd(RWTexture2D<_format> _image, ivec2 _uv, _type _value) \
{ \
InterlockedAdd(_image.m_texture[_uv], _value._storeComponents); \
InterlockedAdd(_image[_uv], _value._storeComponents); \
} \
__IMAGE_IMPL_A(rgba8, xyzw, vec4, xyzw)
__IMAGE_IMPL_A(rg8, xy, vec4, xyyy)
__IMAGE_IMPL_A(r8, x, vec4, xxxx)
__IMAGE_IMPL_A(rg16f, xy, vec4, xyyy)
#if BGFX_SHADER_LANGUAGE_HLSL
__IMAGE_IMPL_S(rgba16f, xyzw, vec4, xyzw)
__IMAGE_IMPL_S(r16f, x, vec4, xxxx)
#else
__IMAGE_IMPL_A(rgba16f, xyzw, vec4, xyzw)
__IMAGE_IMPL_A(r16f, x, vec4, xxxx)
#endif // BGFX_SHADER_LANGUAGE_HLSL
__IMAGE_IMPL_A(r32f, x, vec4, xxxx)
__IMAGE_IMPL_A(rgba32f, xyzw, vec4, xyzw)
__IMAGE_IMPL_A(r32ui, x, uvec4, xxxx)
__IMAGE_IMPL_A(rg32ui, xy, uvec4, xyyy)
__IMAGE_IMPL_A(rgba32ui, xyzw, uvec4, xyzw)
__IMAGE_IMPL_A(float, x, vec4, xxxx)
__IMAGE_IMPL_A(float2, xy, vec4, xyyy)
__IMAGE_IMPL_A(float4, xyzw, vec4, xyzw)
__IMAGE_IMPL_A(uint, x, uvec4, xxxx)
__IMAGE_IMPL_A(uint2, xy, uvec4, xyyy)
__IMAGE_IMPL_A(uint4, xyzw, uvec4, xyzw)
#if BGFX_SHADER_LANGUAGE_HLSL
__IMAGE_IMPL_A(unorm float, x, vec4, xxxx)
__IMAGE_IMPL_A(unorm float2, xy, vec4, xyyy)
__IMAGE_IMPL_A(unorm float4, xyzw, vec4, xyzw)
#endif
__IMAGE_IMPL_ATOMIC(uint, x, uvec4, xxxx)
__IMAGE_IMPL_ATOMIC(r32ui, x, uvec4, xxxx)
#define atomicAdd(_mem, _data) InterlockedAdd(_mem, _data)
#define atomicAnd(_mem, _data) InterlockedAnd(_mem, _data)

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@ -4040,6 +4040,12 @@ namespace bgfx
bx::read(&reader, texInfo);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
}
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
if (PredefinedUniform::Count == predefined && UniformType::End != UniformType::Enum(type) )
{

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@ -4139,6 +4139,12 @@ namespace bgfx { namespace d3d11
bx::read(&reader, texInfo);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
}
const char* kind = "invalid";
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);

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@ -4554,6 +4554,12 @@ namespace bgfx { namespace d3d12
bx::read(&reader, texInfo);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
}
const char* kind = "invalid";
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);

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@ -2454,6 +2454,12 @@ namespace bgfx { namespace d3d9
bx::read(&reader, texInfo);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
}
const char* kind = "invalid";
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);

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@ -5924,6 +5924,12 @@ namespace bgfx { namespace gl
uint16_t texInfo = 0;
bx::read(&reader, texInfo);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
}
}
uint32_t shaderSize;

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@ -2488,6 +2488,12 @@ namespace bgfx { namespace mtl
uint16_t texInfo = 0;
bx::read(&reader, texInfo);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
}
}
if (isShaderType(magic, 'C'))

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@ -4413,14 +4413,21 @@ VK_DESTROY
bx::read(&reader, regCount);
const bool hasTexData = !isShaderVerLess(magic, 8);
const bool hasTexFormat = !isShaderVerLess(magic, 10);
uint8_t texComponent = 0;
uint8_t texDimension = 0;
uint16_t texFormat = 0;
if (hasTexData)
{
bx::read(&reader, texComponent);
bx::read(&reader, texDimension);
}
if (hasTexFormat)
{
bx::read(&reader, texFormat);
}
const char* kind = "invalid";
BX_UNUSED(num);

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@ -1379,6 +1379,13 @@ namespace bgfx { namespace webgpu
wgpu::BindGroupEntry& entry = b.m_entries[b.numEntries++];
entry.binding = bindInfo.m_binding;
entry.textureView = texture.getTextureMipLevel(bind.m_mip);
if (Access::Read == bind.m_access)
{
wgpu::BindGroupEntry& samplerEntry = b.m_entries[b.numEntries++];
samplerEntry.binding = bindInfo.m_binding + 16;
samplerEntry.sampler = texture.m_sampler;
}
}
break;
@ -2515,7 +2522,7 @@ namespace bgfx { namespace webgpu
const bool fragment = isShaderType(magic, 'F');
uint8_t fragmentBit = fragment ? kUniformFragmentBit : 0;
BX_ASSERT(!isShaderVerLess(magic, 7), "WebGPU backend supports only shader binary version >= 7");
BX_ASSERT(!isShaderVerLess(magic, 10), "WebGPU backend supports only shader binary version >= 10");
if (0 < count)
{
@ -2546,6 +2553,9 @@ namespace bgfx { namespace webgpu
uint8_t texDimension;
bx::read(&reader, texDimension);
uint16_t texFormat = 0;
bx::read(&reader, texFormat);
const char* kind = "invalid";
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
@ -2584,6 +2594,8 @@ namespace bgfx { namespace webgpu
m_buffers[m_numBuffers].storageTexture.access = readonly
? wgpu::StorageTextureAccess::ReadOnly
: wgpu::StorageTextureAccess::WriteOnly;
m_buffers[m_numBuffers].storageTexture.format = s_textureFormat[texFormat].m_fmt;
}
m_numBuffers++;

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@ -53,9 +53,11 @@ namespace bgfx
static TextureComponentTypeToId s_textureComponentTypeToId[] =
{
// see comment in s_descriptorTypeToId
{ TextureComponentType::Float, 0x00 },
{ TextureComponentType::Int, 0x01 },
{ TextureComponentType::Uint, 0x02 },
{ TextureComponentType::Float, 0x00 },
{ TextureComponentType::Int, 0x01 },
{ TextureComponentType::Uint, 0x02 },
{ TextureComponentType::Depth, 0x03 },
{ TextureComponentType::UnfilterableFloat, 0x04 },
};
BX_STATIC_ASSERT(BX_COUNTOF(s_textureComponentTypeToId) == TextureComponentType::Count);
@ -229,6 +231,12 @@ namespace bgfx
uint16_t texInfo;
bx::read(_reader, texInfo, _err);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(_reader, texFormat, _err);
}
}
uint32_t shaderSize;

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@ -31,6 +31,8 @@ namespace bgfx
Float,
Int,
Uint,
Depth,
UnfilterableFloat,
Count
};

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@ -13,7 +13,7 @@ extern "C"
#include <fpp.h>
} // extern "C"
#define BGFX_SHADER_BIN_VERSION 9
#define BGFX_SHADER_BIN_VERSION 10
#define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', BGFX_SHADER_BIN_VERSION)
#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', BGFX_SHADER_BIN_VERSION)
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', BGFX_SHADER_BIN_VERSION)

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@ -101,6 +101,7 @@ namespace bgfx
uint16_t regCount;
uint8_t texComponent;
uint8_t texDimension;
uint16_t texFormat;
};
struct Options

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@ -346,6 +346,7 @@ namespace bgfx { namespace glsl
bx::write(_writer, un.regCount);
bx::write(_writer, un.texComponent);
bx::write(_writer, un.texDimension);
bx::write(_writer, un.texFormat);
BX_TRACE("%s, %s, %d, %d, %d"
, un.name.c_str()

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@ -747,6 +747,7 @@ namespace bgfx { namespace hlsl
bx::write(_writer, un.regCount);
bx::write(_writer, un.texComponent);
bx::write(_writer, un.texDimension);
bx::write(_writer, un.texFormat);
BX_TRACE("%s, %s, %d, %d, %d"
, un.name.c_str()

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@ -607,6 +607,7 @@ namespace bgfx { namespace metal
bx::write(_writer, un.regCount);
bx::write(_writer, un.texComponent);
bx::write(_writer, un.texDimension);
bx::write(_writer, un.texFormat);
BX_TRACE("%s, %s, %d, %d, %d"
, un.name.c_str()
@ -890,20 +891,20 @@ namespace bgfx { namespace metal
for (auto &resource : resourcesrefl.separate_images)
{
std::string name = refl.get_name(resource.id);
if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture"))
{
auto uniform_name = name.substr(0, name.length() - 7);
Uniform un;
un.name = uniform_name;
un.type = UniformType::Sampler;
un.num = 0; // needed?
un.regIndex = 0; // needed?
un.regCount = 0; // needed?
uniforms.push_back(un);
name = name.substr(0, name.length() - 7);
}
Uniform un;
un.name = name;
un.type = UniformType::Sampler;
un.num = 0; // needed?
un.regIndex = 0; // needed?
un.regCount = 0; // needed?
uniforms.push_back(un);
}
uint16_t size = writeUniformArray( _writer, uniforms, _options.shaderType == 'f');
@ -979,10 +980,6 @@ namespace bgfx { namespace metal
for (auto &resource : resources.storage_images)
{
std::string name = msl.get_name(resource.id);
if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
{
msl.set_name(resource.id, name.substr(0, name.length() - 7) );
}
unsigned set = msl.get_decoration( resource.id, spv::DecorationDescriptorSet );
unsigned binding = msl.get_decoration( resource.id, spv::DecorationBinding );

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@ -180,9 +180,12 @@ namespace bgfx { namespace spirv
return true;
}
bgfx::TextureComponentType::Enum SpirvCrossBaseTypeToFormatType(spirv_cross::SPIRType::BaseType _type)
bgfx::TextureComponentType::Enum SpirvCrossBaseTypeToFormatType(spirv_cross::SPIRType::BaseType spirvBaseType, bool depth)
{
switch (_type)
if (depth)
return bgfx::TextureComponentType::Depth;
switch (spirvBaseType)
{
case spirv_cross::SPIRType::Float:
return bgfx::TextureComponentType::Float;
@ -219,6 +222,52 @@ namespace bgfx { namespace spirv
}
}
static bgfx::TextureFormat::Enum s_textureFormats[] =
{
bgfx::TextureFormat::Unknown, // spv::ImageFormatUnknown = 0
bgfx::TextureFormat::RGBA32F, // spv::ImageFormatRgba32f = 1
bgfx::TextureFormat::RGBA16F, // spv::ImageFormatRgba16f = 2
bgfx::TextureFormat::R32F, // spv::ImageFormatR32f = 3
bgfx::TextureFormat::RGBA8, // spv::ImageFormatRgba8 = 4
bgfx::TextureFormat::RGBA8S, // spv::ImageFormatRgba8Snorm = 5
bgfx::TextureFormat::RG32F, // spv::ImageFormatRg32f = 6
bgfx::TextureFormat::RG16F, // spv::ImageFormatRg16f = 7
bgfx::TextureFormat::RG11B10F, // spv::ImageFormatR11fG11fB10f = 8
bgfx::TextureFormat::R16F, // spv::ImageFormatR16f = 9
bgfx::TextureFormat::RGBA16, // spv::ImageFormatRgba16 = 10
bgfx::TextureFormat::RGB10A2, // spv::ImageFormatRgb10A2 = 11
bgfx::TextureFormat::RG16, // spv::ImageFormatRg16 = 12
bgfx::TextureFormat::RG8, // spv::ImageFormatRg8 = 13
bgfx::TextureFormat::R16, // spv::ImageFormatR16 = 14
bgfx::TextureFormat::R8, // spv::ImageFormatR8 = 15
bgfx::TextureFormat::RGBA16S, // spv::ImageFormatRgba16Snorm = 16
bgfx::TextureFormat::RG16S, // spv::ImageFormatRg16Snorm = 17
bgfx::TextureFormat::RG8S, // spv::ImageFormatRg8Snorm = 18
bgfx::TextureFormat::R16S, // spv::ImageFormatR16Snorm = 19
bgfx::TextureFormat::R8S, // spv::ImageFormatR8Snorm = 20
bgfx::TextureFormat::RGBA32I, // spv::ImageFormatRgba32i = 21
bgfx::TextureFormat::RGBA16I, // spv::ImageFormatRgba16i = 22
bgfx::TextureFormat::RGBA8I, // spv::ImageFormatRgba8i = 23
bgfx::TextureFormat::R32I, // spv::ImageFormatR32i = 24
bgfx::TextureFormat::RG32I, // spv::ImageFormatRg32i = 25
bgfx::TextureFormat::RG16I, // spv::ImageFormatRg16i = 26
bgfx::TextureFormat::RG8I, // spv::ImageFormatRg8i = 27
bgfx::TextureFormat::R16I, // spv::ImageFormatR16i = 28
bgfx::TextureFormat::R8I, // spv::ImageFormatR8i = 29
bgfx::TextureFormat::RGBA32U, // spv::ImageFormatRgba32ui = 30
bgfx::TextureFormat::RGBA16U, // spv::ImageFormatRgba16ui = 31
bgfx::TextureFormat::RGBA8U, // spv::ImageFormatRgba8ui = 32
bgfx::TextureFormat::R32U, // spv::ImageFormatR32ui = 33
bgfx::TextureFormat::Unknown, // spv::ImageFormatRgb10a2ui = 34
bgfx::TextureFormat::RG32U, // spv::ImageFormatRg32ui = 35
bgfx::TextureFormat::RG16U, // spv::ImageFormatRg16ui = 36
bgfx::TextureFormat::RG8U, // spv::ImageFormatRg8ui = 37
bgfx::TextureFormat::R16U, // spv::ImageFormatR16ui = 38
bgfx::TextureFormat::R8U, // spv::ImageFormatR8ui = 39
bgfx::TextureFormat::Unknown, // spv::ImageFormatR64ui = 40
bgfx::TextureFormat::Unknown, // spv::ImageFormatR64i = 41
};
struct SpvReflection
{
struct TypeId
@ -668,6 +717,7 @@ namespace bgfx { namespace spirv
bx::write(_writer, un.regCount);
bx::write(_writer, un.texComponent);
bx::write(_writer, un.texDimension);
bx::write(_writer, un.texFormat);
BX_TRACE("%s, %s, %d, %d, %d"
, un.name.c_str()
@ -979,8 +1029,7 @@ namespace bgfx { namespace spirv
break;
default:
un.type = UniformType::End;
break;
continue;
}
uniforms.push_back(un);
@ -1050,41 +1099,44 @@ namespace bgfx { namespace spirv
for (auto &resource : resourcesrefl.separate_images)
{
std::string name = refl.get_name(resource.id);
if (name.size() > 7
&& 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
{
std::string uniform_name = name.substr(0, name.length() - 7);
uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
auto imageType = refl.get_type(resource.base_type_id).image;
auto componentType = refl.get_type(imageType.type).basetype;
bool isCompareSampler = false;
for (auto& sampler : resourcesrefl.separate_samplers)
{
if (binding_index + 16 == refl.get_decoration(sampler.id, spv::Decoration::DecorationBinding) )
{
std::string samplerName = refl.get_name(sampler.id);
isCompareSampler = refl.variable_is_depth_or_compare(sampler.id) || samplerName.find("Comparison") != std::string::npos;
break;
}
}
Uniform un;
un.name = uniform_name;
un.type = UniformType::Enum(UniformType::Sampler
| kUniformSamplerBit
| (isCompareSampler ? kUniformCompareBit : 0)
);
un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType) );
un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
un.regIndex = binding_index;
un.regCount = 0; // unused
uniforms.push_back(un);
name = name.substr(0, name.length() - 7);
}
uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
auto imageType = refl.get_type(resource.base_type_id).image;
auto componentType = refl.get_type(imageType.type).basetype;
bool isCompareSampler = false;
for (auto& sampler : resourcesrefl.separate_samplers)
{
if (binding_index + 16 == refl.get_decoration(sampler.id, spv::Decoration::DecorationBinding) )
{
std::string samplerName = refl.get_name(sampler.id);
isCompareSampler = refl.variable_is_depth_or_compare(sampler.id) || samplerName.find("Comparison") != std::string::npos;
break;
}
}
Uniform un;
un.name = name;
un.type = UniformType::Enum(UniformType::Sampler
| kUniformSamplerBit
| (isCompareSampler ? kUniformCompareBit : 0)
);
un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType, imageType.depth) );
un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
un.texFormat = uint16_t(s_textureFormats[imageType.format]);
un.regIndex = binding_index;
un.regCount = 0; // unused
uniforms.push_back(un);
}
// Loop through the storage_images, and extract the uniform names:
@ -1092,56 +1144,49 @@ namespace bgfx { namespace spirv
{
std::string name = refl.get_name(resource.id);
if (name.size() > 7
&& 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
{
std::string uniform_name = name.substr(0, name.length() - 7);
uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
auto imageType = refl.get_type(resource.base_type_id).image;
auto componentType = refl.get_type(imageType.type).basetype;
auto imageType = refl.get_type(resource.base_type_id).image;
auto componentType = refl.get_type(imageType.type).basetype;
spirv_cross::Bitset flags = refl.get_buffer_block_flags(resource.id);
UniformType::Enum type = flags.get(spv::DecorationNonWritable)
? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
: UniformType::End;
spirv_cross::Bitset flags = refl.get_decoration_bitset(resource.id);
UniformType::Enum type = flags.get(spv::DecorationNonWritable)
? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
: UniformType::End;
Uniform un;
un.name = uniform_name;
un.type = type;
Uniform un;
un.name = name;
un.type = type;
un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType) );
un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType, imageType.depth) );
un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
un.texFormat = uint16_t(s_textureFormats[imageType.format]);
un.regIndex = binding_index;
un.regCount = descriptorTypeToId(DescriptorType::StorageImage);
un.regIndex = binding_index;
un.regCount = descriptorTypeToId(DescriptorType::StorageImage);
uniforms.push_back(un);
}
uniforms.push_back(un);
}
// Loop through the storage buffer, and extract the uniform names:
for (auto& resource : resourcesrefl.storage_buffers)
{
std::string name = refl.get_name(resource.id);
uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
for (auto& uniform : uniforms)
{
if (!bx::strFind(uniform.name.c_str(), name.c_str() ).isEmpty() )
{
spirv_cross::Bitset flags = refl.get_buffer_block_flags(resource.id);
UniformType::Enum type = flags.get(spv::DecorationNonWritable)
? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
: UniformType::End;
spirv_cross::Bitset flags = refl.get_buffer_block_flags(resource.id);
UniformType::Enum type = flags.get(spv::DecorationNonWritable)
? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
: UniformType::End;
uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
uniform.name = name;
uniform.type = type;
uniform.regIndex = binding_index;
uniform.regCount = descriptorTypeToId(DescriptorType::StorageBuffer);
break;
}
}
Uniform un;
un.name = name;
un.type = type;
un.num = 0;
un.regIndex = binding_index;
un.regCount = descriptorTypeToId(DescriptorType::StorageBuffer);
uniforms.push_back(un);
}
uint16_t size = writeUniformArray( _writer, uniforms, _options.shaderType == 'f');