251e35ae09
* opengl: use texture for texture2DArray * shaderc: Add default precision for sampler2DArray on GLES3 |
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shaderc_glsl.cpp | ||
shaderc_hlsl.cpp | ||
shaderc_metal.cpp | ||
shaderc_pssl.cpp | ||
shaderc_spirv.cpp | ||
shaderc.cpp | ||
shaderc.h |