mirror of https://github.com/bkaradzic/bgfx
Fixes for shader texture array in GLES3 (#2750)
* opengl: use texture for texture2DArray * shaderc: Add default precision for sampler2DArray on GLES3
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@ -6476,9 +6476,10 @@ namespace bgfx { namespace gl
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if (m_type == GL_FRAGMENT_SHADER)
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{
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bx::write(&writer
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, "#define varying in\n"
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"#define texture2D texture\n"
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"#define texture2DProj textureProj\n"
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, "#define varying in\n"
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"#define texture2D texture\n"
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"#define texture2DArray texture\n"
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"#define texture2DProj textureProj\n"
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, &err
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);
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@ -2372,6 +2372,11 @@ namespace bgfx
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bx::stringPrintf(code, "precision highp int;\n");
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}
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if (glsl_profile >= 300)
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{
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bx::stringPrintf(code, "precision highp sampler2DArray;\n");
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}
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// Pretend that all extensions are available.
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// This will be stripped later.
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if (usesTextureLod)
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