Shaderc: Add missing raw compilation targets (#2478)
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@ -1454,6 +1454,14 @@ namespace bgfx
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compiled = true;
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}
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else if (profile->lang == ShadingLang::Metal)
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{
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compiled = compileMetalShader(_options, BX_MAKEFOURCC('M', 'T', 'L', 0), input, _writer);
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}
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else if (profile->lang == ShadingLang::SpirV)
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{
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compiled = compileSPIRVShader(_options, profile->id, input, _writer);
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}
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else if (profile->lang == ShadingLang::PSSL)
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{
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compiled = compilePSSLShader(_options, 0, input, _writer);
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