Cleanup.
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@ -438,10 +438,10 @@ namespace bgfx { namespace metal
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Uniform un;
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un.name = program->getUniformName(ii);
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if (bx::hasSuffix(un.name.c_str(), ".@data") )
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{
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continue;
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}
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if (bx::hasSuffix(un.name.c_str(), ".@data") )
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{
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continue;
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}
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un.num = uint8_t(program->getUniformArraySize(ii) );
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const uint32_t offset = program->getUniformBufferOffset(ii);
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