Бранимир Караџић
466c6a4e95
Happy New Year!
2023-01-14 10:05:12 -08:00
pheonix
e33efb8b42
shaderc updates ( #3018 )
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- add support for Vulkan 1.3 using SPIR-V 1.6 as a profile target
- move ordering of help information of SPIR-V block
- update SPIR-V to Vulkan mapping documentation
2023-01-07 09:07:15 -08:00
Бранимир Караџић
5f435ea56b
Cleanup.
2022-12-28 10:26:39 -08:00
Ali Seyedof
877cdb8b1f
shaderc HLSL profile switch fix ( #3005 )
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* shaderc HLSL profile switch fix
* shader makefiles changed to match new hlsl profile switches
Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-28 10:16:37 -08:00
Бранимир Караџић
c4d4b90e32
shaderc: Fixed SPIR-V uniform array size reflection. Issue #2964 .
2022-10-27 19:43:17 -07:00
Бранимир Караџић
24c5c2f096
shaderc: Updated to new glslang.
2022-10-02 23:18:33 -07:00
云风
8207645355
fix getUniformInfo(), See Issue #2883 ( #2885 )
2022-08-23 19:53:49 -07:00
ichordev
7a5fec1580
Documentation update 2 ( #2756 )
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* Reworded & reformatted bgfx.rst for better clarity
* Reworded for clarity; made option format more consistent
* Added one character!
* Updated shaderc help
Will update docs to 100% match soon
* Updated geometryc's help
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-04-04 12:57:00 -07:00
Catalin Moldovan
11ba8de2d1
Shaderc console out ( #2758 )
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* Add support to output compiled shader to stdout
* Whitespace formating fixes
* Updated shaderc cli stdout output option to "--stdout"
2022-04-04 12:52:44 -07:00
Sandy
251e35ae09
Fixes for shader texture array in GLES3 ( #2750 )
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* opengl: use texture for texture2DArray
* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Бранимир Караџић
eb76255063
Fixed typo.
2022-03-26 13:45:48 -07:00
Бранимир Караџић
e79f92a241
Cleanup.
2022-01-31 18:10:59 -08:00
Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Бранимир Караџић
bacb073bc8
Cleanup.
2021-12-07 09:10:27 -08:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal ( #2677 )
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Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Бранимир Караџић
e6125ffa46
shaderc: Fixed gl_FragColor patching for raw GLSL.
2021-11-19 19:11:59 -08:00
Christophe Dehais
6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently ( #2664 )
2021-11-19 07:27:13 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched ( #2661 )
2021-11-18 13:12:38 -08:00
Christophe Dehais
5b321e6669
Subtitute texture*EXT functions emitted in WebGL 2 ( #2663 )
2021-11-18 13:11:45 -08:00
Raziel Alphadios
094d34194c
Cleanup: change POD casts from static_cast to functional/ctor casts, for consistency ( #2648 )
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Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2021-10-31 15:54:10 -07:00
Branimir Karadžić
8f4c22e57a
Fixed warning.
2021-10-28 18:40:53 -07:00
Christophe Dehais
89c8e61abd
Strip flags from UniformType before calling getUniformTypeName() ( #2635 )
2021-10-26 10:07:27 -07:00
Branimir Karadžić
4763f97205
More fixes.
2021-10-25 19:26:38 -07:00
Бранимир Караџић
8392a44b3a
Fixed assert macros, and improved error handling.
2021-10-25 18:59:32 -07:00
Branimir Karadžić
a923b86aab
Fixed warnings.
2021-10-06 09:55:26 -07:00
Бранимир Караџић
e180849b89
shaderc: Fixed SPIRV outputting useless uniforms.
2021-10-01 20:13:46 -07:00
MooZ
b8d2f01b98
Fixed shadow map sampling for 130 and above glsl profiles. ( #2496 )
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* Fixed shadowmap sampling for 130 and above glsl profiles.
* Fixed shadowmap sampling on OpenGL ES 3 and onwards.
2021-09-27 07:03:06 -07:00
C.Even
13e6100681
Fix shaderc consistency ( #2553 )
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* shaderc: Initialize 'texFormat' in uniform.
* glsl-optimizer: Fix consistency error of 'print_float'
2021-07-20 06:06:56 -07:00
Barrett Kepler
c8b32d38dd
Add compute shader type to shaderc help. ( #2559 )
2021-07-18 16:53:24 -07:00
kingscallop
e65d185ed6
Fix DebugDraw shaders compilation ( #2362 )
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* Fix DebugDraw shaders compilation
Pull request #2317 broke compilation of the DebugDraw shaders (vs_debugdraw_fill.sc, etc)
on the Intel mesa driver. Shaders with a version lower than 130 have no
support for uvec or ivec by default on OpenGL.
This patch detects when these shaders are present and bumps the version when appropriate.
* Removed the ivecs from the patch
It seems the ivecs are infact supported on versions lower than 130 on
OpenGL.
2021-06-06 14:05:14 -07:00
kingscallop
8247e061f0
Fixes texturev embedded shaders compilation ( #2531 )
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Compiling 'fs_texture_array.sc' with shaderc for OpenGLES fails with a syntax error,
because the matrix transpose function definitions occur before extension directives,
in this case EXT_texture_array.
2021-06-05 13:54:38 -07:00
Бранимир Караџић
74b146eb83
Fixed build.
2021-04-21 22:11:36 -07:00
Hugo Amnov
ec36cf9872
Simplify SPIRV bindings shifts (shaderc bin version 11) ( #2487 )
2021-04-21 09:33:12 -07:00
Hugo Amnov
07e9af249c
Cleanup old debug and Metal code in SPIRV shaderc paths ( #2484 )
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* Shaderc: Remove unused MTL path in SPIRV compiler
* Shaderc: Remove unused SPIRV reflection code
2021-04-21 07:45:03 -07:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders ( #2482 )
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* WebGPU: Add texture format (shaderc bin version 10)
* WebGPU: Simplify storage images + Fix format decorations
* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
Hugo Amnov
b2d72b1495
Shaderc: Add missing raw compilation targets ( #2478 )
2021-04-18 11:45:33 -07:00
pheonix
1781308312
Remove obsolete branch point. ( #2429 )
2021-03-21 18:49:34 -07:00
Aleš Mlakar
dc3a92ef99
Vulkan shader compiler uniform size fix (>255). ( #2421 )
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Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-08 07:48:17 -08:00
pezcode
302c978b1d
Make shaderc output independent of backend enums ( #2411 )
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* Fix typo in SPIR-V id
* Use backend-agnostic shaderc output
...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.
* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00
pheonix
d89ff312a7
Fix leak - using no fancy smanshy new age voodoo ( #2390 )
2021-02-11 21:43:22 -08:00
Kartoffelsaft
c3c3f869f5
add newline at end of error ( #2374 )
2021-01-31 11:27:25 -08:00
Бранимир Караџић
af49c5d264
Happy New Year!
2021-01-14 15:53:49 -08:00
MooZ
465c13ad37
Set profile id for metal and pssl to avoid d3d9 codepath. ( #2355 )
2021-01-13 07:10:23 -08:00
Sandy
6072d4eda0
shaderc_glsl: parse int samplers like float samplers ( #2341 )
2020-12-30 15:58:39 -08:00
Бранимир Караџић
0f0a664a47
Cleanup.
2020-12-28 17:27:50 -08:00
MooZ
d65dac2000
Shaderc OpenGL fixes. ( #2317 )
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* Reworked profile cli argument.
* Added missing GLSL profile.
* Fixed essl shader preambule.
* Fixed uniform "parsing" and hlsl profiles.
* Reworked hlsl profiles.
* Fixed missing extension for gl_FragDepth.
* Cleanup.
* Removed version preamble and reverted shadow samplers translation.
* Fixed HLSL profile tests.
2020-12-28 11:24:49 -08:00
Бранимир Караџић
812f7712f1
shaderc: Added gl_ViewportIndex and gl_Layer.
2020-12-12 12:45:15 -08:00
pheonix
e541312851
Update g_verbose SpirvToolsDisassemble to output based on spirv target env for Metal and SPIRV. ( #2306 )
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Fix up alignment in shaderc help string.
2020-11-08 10:57:03 -08:00
Бранимир Караџић
f7f32319c6
Fixed build.
2020-10-26 12:40:40 -07:00
Christophe Dehais
2fee82dc56
Add missing preprocessor macro for ESSL ( #2298 )
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Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com>
2020-10-26 10:42:55 -07:00