Cedric Guillemet
c49db61702
missing conversion in bgfx_utils
2020-03-18 02:14:20 +00:00
Cedric Guillemet
063bd173ea
wrong arguments for submit in example 41
2020-03-18 02:14:20 +00:00
Cedric Guillemet
0881d98bd2
Discard flags for submit call
2020-03-18 02:14:20 +00:00
Бранимир Караџић
4d50e90dd2
Removed support for SteamLink (discontinued 11/2018).
2020-03-11 21:49:11 -07:00
Attila Kocsis
8a3786c59c
Added desciption labels to 08-update
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Added row of cubes whose compressed texture is created with empty content then updated using bgx::updateTexture2D.
Fixed default srcPitch in d3d11 renderer for compressed textures.
2020-02-07 07:23:17 -08:00
Бранимир Караџић
d05a139ae8
Cleanup.
2020-02-06 20:09:38 -08:00
Hugo Amnov
fa9abba09f
Remove duplicate outdated loading code
2020-02-01 11:56:03 -08:00
Hugo Amnov
32e1d9f9b5
Update entry_asmjs to updated Emscripten html5 API
2020-01-21 20:10:16 -08:00
Cedric Guillemet
b4cac17b93
default parameters
2020-01-21 09:11:53 -08:00
Cedric Guillemet
4b83e0f5bc
discard flags
2020-01-21 09:11:53 -08:00
Oliver Collyer
d9a9215f3a
Fixed ambiguity calling sqrt
2020-01-17 20:01:44 -08:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Oliver Collyer
aeb77dde38
Overloaded nvgluCreateFramebuffer functions
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Added overloaded nvgluCreateFramebuffer functions for creating a framebuffer that automatically mirrors the size of the back buffer
2020-01-05 08:43:53 -08:00
Бранимир Караџић
1926e9c0a3
Cleanup.
2019-10-31 07:32:36 -07:00
Sandy
c7950c6db3
view stats: Make CPU and GPU timestamps available ( #1921 )
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* view stats: Make GPU begin and end times available
* view stats: Make CPU start and end times available
* view stats: Remove redundant `gpuTimeElapsed`
Value can be derived by `gpuTimeEnd - gpuTimeBegin`
* view stats: Remove redundant `cpuTimeElapsed`
Value can be derived by `cpuTimeEnd - cpuTimeBegin`
2019-10-31 07:30:35 -07:00
Бранимир Караџић
e234a7add3
Cleanup.
2019-10-27 15:20:26 -07:00
Бранимир Караџић
510701532b
Cleanup.
2019-10-27 08:30:24 -07:00
attilaz
652cbac63d
added cofactor function to shaderlib.sh
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It is useful to transform normals.
2019-09-20 07:49:39 -07:00
Бранимир Караџић
6533baff7b
Cleanup.
2019-09-08 22:10:42 -07:00
Бранимир Караџић
016f29eea7
Cleanup.
2019-08-24 11:29:45 -07:00
Leandro Freire
33ac8934ff
Fixed tabs/spaces
2019-08-17 14:56:23 -07:00
Бранимир Караџић
3f647f1ca1
Fixed tabs/spaces.
2019-08-17 13:32:18 -07:00
Leandro Freire
d7c70c49e3
Add url to examples
2019-08-17 13:27:38 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Бранимир Караџић
2814ee8bb7
Fixed openUrl.
2019-08-16 07:05:01 -07:00
attilaz
75d5662f0b
Metal: added support for binding buffers to vertex/fragment shader stages
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I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Attila Kocsis
e0b99aa358
15-shadowmaps-simple: Fixed float depth packing mode
2019-08-16 06:49:25 -07:00
Бранимир Караџић
e9a199d22b
VK: Added 21-deferred shaders.
2019-08-15 21:55:01 -07:00
Бранимир Караџић
07a0ecd743
Cleanup.
2019-08-15 08:11:34 -07:00
Бранимир Караџић
1768ace0f7
Cleanup.
2019-08-14 22:31:32 -07:00
Бранимир Караџић
7b01a4dc9a
Cleanup.
2019-08-14 22:21:29 -07:00
Бранимир Караџић
70d460bf32
Fixed build.
2019-08-14 21:46:50 -07:00
Бранимир Караџић
83ad581efd
examples: Added example URL.
2019-08-14 21:19:49 -07:00
Бранимир Караџић
a5898b131b
examples: Added documentation link.
2019-08-14 21:19:03 -07:00
Бранимир Караџић
6f1485190f
VK: Added compute shaders.
2019-08-13 20:32:22 -07:00
Бранимир Караџић
3ea3f32c06
VK: Added compute shaders.
2019-08-13 20:00:48 -07:00
Бранимир Караџић
4ed381b2e9
VK: Added compute shaders.
2019-08-13 19:34:59 -07:00
Бранимир Караџић
4986981378
VK: Added compute shaders.
2019-08-13 18:47:21 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Бранимир Караџић
73362c3989
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
Бранимир Караџић
0e673379d6
Added SPIRV shaders.
2019-08-07 21:53:56 -07:00
Бранимир Караџић
d1ab7164af
09-hdr: Added SPIRV shaders.
2019-08-07 07:00:06 -07:00
Бранимир Караџић
3c93448183
Added few spirv shaders.
2019-08-05 22:12:46 -07:00
Rinthel Kwon
6927a9179b
vulkan renderer draft implementation
2019-08-04 19:51:16 -07:00
Martijn Courteaux
6c6f43cff0
Fixed gather after cleanup in 49bd00e.
2019-08-04 16:58:25 -07:00
Paul Gruenbacher
ccc48c96a2
fix dialog null terminator ( #1835 )
2019-07-27 19:26:48 -07:00
Бранимир Караџић
f3955fca15
41-tess: Added metal shaders.
2019-07-24 19:53:13 -07:00
Бранимир Караџић
267269f01b
Cleanup.
2019-07-21 22:02:07 -07:00
Branimir Karadžić
4059478495
41-tess: Added shaders.
2019-07-21 21:49:45 -07:00
Бранимир Караџић
a91fbfcb69
41-tess: Added screenshot.
2019-07-20 19:24:40 -07:00
Бранимир Караџић
89fd7afb09
Cleanup.
2019-07-20 18:37:55 -07:00
Бранимир Караџић
1c7c9a0799
Cleanup.
2019-07-20 18:30:31 -07:00
Бранимир Караџић
29d3a01e3a
Cleanup.
2019-07-20 18:22:28 -07:00
DanielGavin
caccb56707
example 41-tess ( #1821 )
...
* new example
new tess example
* renaming
Rename clock to counter...
* clean
Remove comments
* clean up
removed vector and const char* path
* ups
Removing compiled shaders...
2019-07-20 17:04:35 -07:00
Бранимир Караџић
7ba6cd72cd
Fixed #1820 .
2019-07-19 18:40:03 -07:00
Бранимир Караџић
d7d74c19c6
Cleanup.
2019-07-17 21:45:17 -07:00
Бранимир Караџић
9a4e44bfdc
Cleanup.
2019-07-17 21:43:55 -07:00
attilaz
72d0a0c4fa
index buffer generation using final vertex data ( #1816 )
...
This results a smaller output file for some meshes.
2019-07-13 09:07:33 -07:00
Brian Richardson
650c1733be
Tweak fs_font_basic shader to work on Raspberry Pi 3. ( #1803 )
...
DX shaders not updated because I'm not on Windows.
2019-07-12 21:53:12 -07:00
Vladimir Vukicevic
6838719246
Remove printf in entry_asmjs that requires stdio.h
2019-07-02 01:24:15 +00:00
Pierre-Eric Pelloux-Prayer
ef3ad2bdd1
Fix gpudrivenrendering example on Linux
...
Skip the first frame because the content of m_drawcallInstanceCounts is uninitialized,
and the atomicAdd used in RENDER_PASS_OCCLUDE_PROPS_ID can produce random results.
Fixes #1794
2019-06-20 21:02:58 +02:00
Andy Duplain
26c2aa0e2d
Fix compilation of example entry_winrt.cx on VS2017.
2019-05-31 12:15:49 +01:00
Бранимир Караџић
f2898511fd
06-bump: Fixed bad ifdef.
2019-05-14 07:29:38 -07:00
Cloud Wu
af31aaaa4c
AddInputCharacter can handle Unicode
2019-05-10 16:05:32 +08:00
Бранимир Караџић
8c35cc2dea
Cleanup.
2019-05-09 20:06:24 -07:00
Cloud Wu
0c6ea27310
Use W APIs only necessary
2019-05-09 09:32:14 +08:00
Cloud Wu
65aa58aab1
UTF-8 support for windows entry
2019-05-08 17:31:20 +08:00
Cloud Wu
676ceb1a2d
unicode inputChar support for imguiBeginFrame
2019-05-06 20:34:13 +08:00
Бранимир Караџић
22ca1ce1a2
Fixed Linux build.
2019-04-29 20:52:39 -07:00
Attila Kocsis
f3105c7e59
OSX entry changes
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- exit fix
- using native fullscreen support instead of borderless window
2019-04-28 18:19:19 +02:00
Attila Kocsis
bcd1375762
Handling left/right modifiers separately
2019-04-27 21:06:44 +02:00
Бранимир Караџић
2747c75e0a
Cleanup.
2019-04-26 19:33:32 -07:00
Бранимир Караџић
fcfc26c482
Merge pull request #1743 from attilaz/filedialog
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File dialog added to entry
2019-04-25 18:57:21 -07:00
Attila Kocsis
62f54bb7ad
File dialog added to entry
...
Win32/Linux version is from texturev. OSX uses native dialog instead of zenity.
win32 has a fix to support win32 target: OPENFILENAMEA customData is uintptr_t instead of uint64_t.
2019-04-25 22:29:34 +02:00
Nikolaos Patsiouras
28f4f99afe
* Fixed obsucre crash when bar width is equal to max width.
2019-04-25 22:29:06 +03:00
Attila Kocsis
04d532e085
14-shadowvolumes uses common mesh loader
2019-04-23 18:20:10 +02:00
Бранимир Караџић
c927f474d5
Cleanup.
2019-04-16 20:07:42 -07:00
Бранимир Караџић
1198f73af1
Removed Scintilla.
2019-04-16 19:16:09 -07:00
Бранимир Караџић
f5cb0a6737
Updated assets.
2019-04-13 21:46:07 -07:00
Бранимир Караџић
5ad11a80ab
Cleanup.
2019-04-13 07:51:25 -07:00
attilaz
ed885c3c5a
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
Бранимир Караџић
a1c39c7190
Cleanup.
2019-03-27 09:58:11 -07:00
Jan-Eric Duden
e4f0d6893a
FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value.
2019-03-27 16:40:41 +01:00
iAn
c5aee70d0d
omit the loadTexture variety while changing flags type
2019-03-24 14:06:58 +08:00
iAn
55bdb715d0
loadTex support 'BGFX_TEXTURE_*' flags for creating texture
2019-03-24 13:49:42 +08:00
Бранимир Караџић
9f7c3281e1
Added NVN stub.
2019-03-12 17:01:02 -07:00
Бранимир Караџић
308a54c9c6
Merge pull request #1683 from BlockoS/master
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Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND.
2019-03-09 08:23:27 -08:00
mooz
ff13e730bb
Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND.
2019-03-09 10:53:14 +01:00
Бранимир Караџић
ac8a686f6e
Fixed issue #1681 .
2019-03-08 07:53:15 -08:00
Бранимир Караџић
a6bdbd4a03
Merge pull request #1679 from BlockoS/master
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Add Wayland support to SDL and GLFW entry backends.
2019-03-08 07:31:40 -08:00
mooz
2b6d4cf00f
Added Wayland support.
2019-03-08 10:36:50 +01:00
Attila Kocsis
8196612195
Fixed osx multiple window create/destroy
2019-03-07 19:54:03 +01:00
Бранимир Караџић
53fe0138f0
Cleanup.
2019-03-03 15:17:09 -08:00
Бранимир Караџић
0b921ea8e4
Fixed issue #1668 .
2019-02-27 09:20:37 -08:00
Бранимир Караџић
feaffe9d95
Fixing build.
2019-02-26 23:24:48 -08:00
Бранимир Караџић
34c7a543bd
D3D9: Fixed texutre format.
2019-02-20 18:23:14 -08:00
Бранимир Караџић
3d7a8e904c
Cleanup.
2019-02-19 17:53:03 -08:00
Бранимир Караџић
60d22c4c8c
GL: Fixed framebuffer RW.
2019-02-18 14:01:26 -08:00
Branimir Karadžić
078ca46e6f
Fixed framebuffer RW example.
2019-02-18 13:40:41 -08:00
Бранимир Караџић
f02169a4b4
Cleanup.
2019-02-17 21:48:20 -08:00